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Searched refs:glMapBufferRange (Results 1 - 25 of 74) sorted by relevance

123

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DShaderStorageBufferTest.cpp97 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in runMatrixTest()
142 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in runVectorTest()
301 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kElementCount * kArrayStride, in TEST_P()
412 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT)); in TEST_P()
477 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
488 bufferData = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
514 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
528 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P()
593 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT); in TEST_P()
602 ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFE in TEST_P()
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H A DBufferDataTest.cpp353 void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, in TEST_P()
379 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); in TEST_P()
458 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
535 uint8_t *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P()
544 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
554 // Verify the functionality of glMapBufferRange()'s GL_MAP_UNSYNCHRONIZED_BIT
594 auto *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P()
610 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
882 glMapBufferRange(GL_ARRAY_BUFFER, 0, data1.size(), in TEST_P()
896 glMapBufferRange(GL_ARRAY_BUFFE in TEST_P()
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H A DReadPixelsTest.cpp337 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
370 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
389 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
421 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
454 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
485 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
548 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(kInitialData), GL_MAP_READ_BIT); in TEST_P()
860 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); in verifyPBO()
H A DTransformFeedbackTest.cpp152 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 24, GL_MAP_READ_BIT); in TEST_P()
307 const float *bufferData = static_cast<float *>(glMapBufferRange( in TEST_P()
960 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P()
1033 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P()
1283 const float *bufferData = reinterpret_cast<float *>(glMapBufferRange( in TEST_P()
1388 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1503 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1593 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 2, GL_MAP_READ_BIT); in TEST_P()
1875 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1950 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFE in TEST_P()
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H A DAtomicCounterBufferTest.cpp381 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
436 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P()
575 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT);
H A DComputeShaderTest.cpp424 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
454 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
496 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
526 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
536 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
609 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
694 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P()
1165 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
1237 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
3321 const GLuint *ptr1 = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
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H A DProvokingVertexTest.cpp169 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(int) * 6, GL_MAP_READ_BIT); in TEST_P()
H A DStateChangeTest.cpp1279 void *mapped1 = glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, size1, GL_MAP_READ_BIT); in TEST_P()
1298 void *mapped2 = glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, size2, GL_MAP_READ_BIT); in TEST_P()
4451 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferInitValue), GL_MAP_READ_BIT));
4526 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferInitValue), GL_MAP_READ_BIT));
4602 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferInitValue), GL_MAP_READ_BIT));
4672 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kResultSize, GL_MAP_READ_BIT));
4995 glMapBufferRange(GL_ARRAY_BUFFER, 0, posBufferSize, GL_MAP_READ_BIT);
5004 glMapBufferRange(GL_ARRAY_BUFFER, 0, colorBufferSize, GL_MAP_READ_BIT);
5069 glMapBufferRange(GL_ARRAY_BUFFER, 0, posBufferSize,
5079 glMapBufferRange(GL_ARRAY_BUFFE
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp614 GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_READ_BIT)); in CheckFinalCounterValue()
741 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange()
963 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run()
1054 GLuint* ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8 * 4, GL_MAP_WRITE_BIT)); in Run()
1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1087 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run()
1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1122 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1480 data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run()
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H A Des31cShaderStorageBufferObjectTests.cpp573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
988 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration()
1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2466 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run()
2500 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run()
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H A Des31cComputeShaderTests.cpp543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run()
699 static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, GL_MAP_READ_BIT));
831 m_dataLoadStore = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, buffer_flags)); in RunComputePersistent()
1005 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BIT)); in RunIteration()
1195 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration()
1381 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration()
1726 *static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_WRITE_BIT)) = 0; in RunIteration()
1729 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), sizeof(GLuint), GL_MAP_WRITE_BIT)) = kSize; in RunIteration()
1752 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT)); in RunIteration()
1770 static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFE in RunIteration()
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H A Des31cShaderImageLoadStoreTests.cpp1147 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
1273 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS()
1433 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
1571 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in ReadCS()
1690 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
1885 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
2124 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
2378 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
2591 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
2794 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Atomic()
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H A Des31cVertexAttribBindingTests.cpp513 static_cast<Vec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vec4) * 60, GL_MAP_READ_BIT)); in Run()
1566 void* data = glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(UVec4) * 64, GL_MAP_READ_BIT); in Run()
2486 glMapBufferRange(GL_ARRAY_BUFFER, 0, kOffset[0] + 4 * kStride[0], GL_MAP_WRITE_BIT)); in Run()
2505 glMapBufferRange(GL_ARRAY_BUFFER, 0, kOffset[1] + 4 * kStride[1], GL_MAP_WRITE_BIT)); in Run()
2759 static_cast<IVec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in Run()
2798 static_cast<IVec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in Run()
2828 static_cast<IVec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in Run()
2948 GLubyte* ptr = static_cast<GLubyte*>(glMapBufferRange(GL_ARRAY_BUFFER, 0, 100000, GL_MAP_WRITE_BIT)); in Run()
3000 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)data.size(), GL_MAP_READ_BIT)); in Run()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp125 glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in init()
624 glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in init()
629 glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in init()
701 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in init()
728 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in init()
736 ES3F_ADD_API_CASE(map_buffer_range, "Invalid glMapBufferRange() usage", in init()
747 glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in init()
750 glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in init()
755 glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in init()
758 glMapBufferRange (GL_ARRAY_BUFFE in init()
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H A Des3fBufferMapTests.cpp82 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_READ_BIT); in iterate()
83 GLU_CHECK_MSG("glMapBufferRange"); in iterate()
133 void* ptr = glMapBufferRange(m_bufferTarget, 0, m_size, GL_MAP_WRITE_BIT); in iterate()
134 GLU_CHECK_MSG("glMapBufferRange"); in iterate()
187 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_WRITE_BIT); in iterate()
188 GLU_CHECK_MSG("glMapBufferRange"); in iterate()
248 void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDATE_BUFFER_BIT); in iterate()
249 GLU_CHECK_MSG("glMapBufferRange"); in iterate()
307 void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDATE_RANGE_BIT); in iterate()
308 GLU_CHECK_MSG("glMapBufferRange"); in iterate()
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H A Des3fBufferObjectQueryTests.cpp370 glMapBufferRange(m_bufferTarget, 0, 16, accessFlags[ndx]); in testBuffer()
395 glMapBufferRange(m_bufferTarget, 0, 16, GL_MAP_WRITE_BIT); in testBuffer()
435 glMapBufferRange(m_bufferTarget, ranges[ndx].offset, ranges[ndx].length, GL_MAP_WRITE_BIT); in testBuffer()
469 GLvoid* mapPointer = glMapBufferRange(GL_ARRAY_BUFFER, 0, 8, GL_MAP_READ_BIT); in test()
H A Des3fNegativeTextureApiTests.cpp486 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); in init()
1405 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); in init()
1597 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); in init()
2036 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); in init()
2204 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); in init()
2402 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT); in init()
2676 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT); in init()
2901 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration()
1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2464 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run()
2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run()
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H A Dgl4cShaderStorageBufferObjectTests.cpp726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
1374 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run()
2443 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2460 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2809 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run()
2824 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
2834 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run()
3010 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT)); in Run()
3026 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT); in Run()
3039 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run()
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H A Dgl4cTextureGatherTests.cpp1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in VerifyCompute()
1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1510 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1732 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1802 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1872 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
2071 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
2151 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFE in VerifyCompute()
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H A Dgl4cShaderAtomicCountersTests.cpp823 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange()
955 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run()
962 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1522 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1635 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1772 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1778 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1936 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
2084 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 180, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
2387 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFE in Run()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1181 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
1307 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS()
1468 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
1606 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in ReadCS()
1726 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
1921 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
2163 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
2416 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
2629 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
2829 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Atomic()
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data()
743 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data()
748 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data()
840 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in flush_mapped_buffer_range()
872 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in flush_mapped_buffer_range()
892 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range()
895 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range()
900 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range()
903 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range()
906 ctx.glMapBufferRange (GL_ARRAY_BUFFE in map_buffer_range()
[all...]
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H A DTorusBufferStorage.cpp186 glMapBufferRange(GL_ARRAY_BUFFER, 0, kHuesSize * sizeof(GLfloat), in generateTorus()
/third_party/vk-gl-cts/modules/glshared/
H A DglsBufferTestUtil.cpp326 void* ptr = glMapBufferRange(target, offset, numBytes, GL_MAP_WRITE_BIT); in write()
327 GLU_CHECK_MSG("glMapBufferRange"); in write()
401 mapPtr = (const deUint8*)glMapBufferRange(target, offset, numBytes, GL_MAP_READ_BIT); in verify()
402 GLU_CHECK_MSG("glMapBufferRange"); in verify()
856 "glMapBufferRange()",
871 "reading back using glMapBufferRange()"

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