/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ShaderStorageBufferTest.cpp | 97 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in runMatrixTest() 142 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in runVectorTest() 301 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kElementCount * kArrayStride, in TEST_P() 412 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT)); in TEST_P() 477 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 488 bufferData = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 514 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 528 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P() 593 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT); in TEST_P() 602 ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFE in TEST_P() [all...] |
H A D | BufferDataTest.cpp | 353 void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, in TEST_P() 379 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); in TEST_P() 458 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 535 uint8_t *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P() 544 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 554 // Verify the functionality of glMapBufferRange()'s GL_MAP_UNSYNCHRONIZED_BIT 594 auto *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P() 610 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 882 glMapBufferRange(GL_ARRAY_BUFFER, 0, data1.size(), in TEST_P() 896 glMapBufferRange(GL_ARRAY_BUFFE in TEST_P() [all...] |
H A D | ReadPixelsTest.cpp | 337 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 370 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 389 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 421 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 454 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 485 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 548 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(kInitialData), GL_MAP_READ_BIT); in TEST_P() 860 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); in verifyPBO()
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H A D | TransformFeedbackTest.cpp | 152 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 24, GL_MAP_READ_BIT); in TEST_P() 307 const float *bufferData = static_cast<float *>(glMapBufferRange( in TEST_P() 960 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P() 1033 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P() 1283 const float *bufferData = reinterpret_cast<float *>(glMapBufferRange( in TEST_P() 1388 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1503 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1593 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 2, GL_MAP_READ_BIT); in TEST_P() 1875 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1950 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFE in TEST_P() [all...] |
H A D | AtomicCounterBufferTest.cpp | 381 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 436 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P() 575 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT);
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H A D | ComputeShaderTest.cpp | 424 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 454 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 496 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 526 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 536 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 609 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 694 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P() 1165 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() 1237 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() 3321 const GLuint *ptr1 = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() [all...] |
H A D | ProvokingVertexTest.cpp | 169 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(int) * 6, GL_MAP_READ_BIT); in TEST_P()
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H A D | StateChangeTest.cpp | 1279 void *mapped1 = glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, size1, GL_MAP_READ_BIT); in TEST_P() 1298 void *mapped2 = glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, size2, GL_MAP_READ_BIT); in TEST_P() 4451 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferInitValue), GL_MAP_READ_BIT)); 4526 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferInitValue), GL_MAP_READ_BIT)); 4602 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferInitValue), GL_MAP_READ_BIT)); 4672 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kResultSize, GL_MAP_READ_BIT)); 4995 glMapBufferRange(GL_ARRAY_BUFFER, 0, posBufferSize, GL_MAP_READ_BIT); 5004 glMapBufferRange(GL_ARRAY_BUFFER, 0, colorBufferSize, GL_MAP_READ_BIT); 5069 glMapBufferRange(GL_ARRAY_BUFFER, 0, posBufferSize, 5079 glMapBufferRange(GL_ARRAY_BUFFE [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 614 GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_READ_BIT)); in CheckFinalCounterValue() 741 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange() 963 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run() 1054 GLuint* ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8 * 4, GL_MAP_WRITE_BIT)); in Run() 1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1087 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run() 1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1122 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1480 data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run() [all...] |
H A D | es31cShaderStorageBufferObjectTests.cpp | 573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 988 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration() 1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2466 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run() 2500 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run() [all...] |
H A D | es31cComputeShaderTests.cpp | 543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run() 699 static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, GL_MAP_READ_BIT)); 831 m_dataLoadStore = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, buffer_flags)); in RunComputePersistent() 1005 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BIT)); in RunIteration() 1195 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration() 1381 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration() 1726 *static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_WRITE_BIT)) = 0; in RunIteration() 1729 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), sizeof(GLuint), GL_MAP_WRITE_BIT)) = kSize; in RunIteration() 1752 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT)); in RunIteration() 1770 static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFE in RunIteration() [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 1147 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 1273 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS() 1433 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 1571 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in ReadCS() 1690 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 1885 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 2124 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 2378 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 2591 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 2794 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Atomic() [all...] |
H A D | es31cVertexAttribBindingTests.cpp | 513 static_cast<Vec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vec4) * 60, GL_MAP_READ_BIT)); in Run() 1566 void* data = glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(UVec4) * 64, GL_MAP_READ_BIT); in Run() 2486 glMapBufferRange(GL_ARRAY_BUFFER, 0, kOffset[0] + 4 * kStride[0], GL_MAP_WRITE_BIT)); in Run() 2505 glMapBufferRange(GL_ARRAY_BUFFER, 0, kOffset[1] + 4 * kStride[1], GL_MAP_WRITE_BIT)); in Run() 2759 static_cast<IVec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in Run() 2798 static_cast<IVec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in Run() 2828 static_cast<IVec4*>(glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in Run() 2948 GLubyte* ptr = static_cast<GLubyte*>(glMapBufferRange(GL_ARRAY_BUFFER, 0, 100000, GL_MAP_WRITE_BIT)); in Run() 3000 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)data.size(), GL_MAP_READ_BIT)); in Run()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 125 glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in init() 624 glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in init() 629 glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in init() 701 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in init() 728 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in init() 736 ES3F_ADD_API_CASE(map_buffer_range, "Invalid glMapBufferRange() usage", in init() 747 glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in init() 750 glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in init() 755 glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in init() 758 glMapBufferRange (GL_ARRAY_BUFFE in init() [all...] |
H A D | es3fBufferMapTests.cpp | 82 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_READ_BIT); in iterate() 83 GLU_CHECK_MSG("glMapBufferRange"); in iterate() 133 void* ptr = glMapBufferRange(m_bufferTarget, 0, m_size, GL_MAP_WRITE_BIT); in iterate() 134 GLU_CHECK_MSG("glMapBufferRange"); in iterate() 187 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_WRITE_BIT); in iterate() 188 GLU_CHECK_MSG("glMapBufferRange"); in iterate() 248 void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDATE_BUFFER_BIT); in iterate() 249 GLU_CHECK_MSG("glMapBufferRange"); in iterate() 307 void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDATE_RANGE_BIT); in iterate() 308 GLU_CHECK_MSG("glMapBufferRange"); in iterate() [all...] |
H A D | es3fBufferObjectQueryTests.cpp | 370 glMapBufferRange(m_bufferTarget, 0, 16, accessFlags[ndx]); in testBuffer() 395 glMapBufferRange(m_bufferTarget, 0, 16, GL_MAP_WRITE_BIT); in testBuffer() 435 glMapBufferRange(m_bufferTarget, ranges[ndx].offset, ranges[ndx].length, GL_MAP_WRITE_BIT); in testBuffer() 469 GLvoid* mapPointer = glMapBufferRange(GL_ARRAY_BUFFER, 0, 8, GL_MAP_READ_BIT); in test()
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H A D | es3fNegativeTextureApiTests.cpp | 486 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); in init() 1405 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); in init() 1597 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); in init() 2036 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); in init() 2204 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); in init() 2402 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT); in init() 2676 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT); in init() 2901 glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration() 1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2464 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run() 2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run() [all...] |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 1374 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 2443 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2460 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2809 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run() 2824 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 2834 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run() 3010 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT)); in Run() 3026 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT); in Run() 3039 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Run() [all...] |
H A D | gl4cTextureGatherTests.cpp | 1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in VerifyCompute() 1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1510 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1732 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1802 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1872 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 2071 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 2151 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFE in VerifyCompute() [all...] |
H A D | gl4cShaderAtomicCountersTests.cpp | 823 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange() 955 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run() 962 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1522 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1635 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1772 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1778 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1936 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 2084 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 180, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 2387 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFE in Run() [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1181 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 1307 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS() 1468 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 1606 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in ReadCS() 1726 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 1921 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 2163 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 2416 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 2629 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 2829 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFE in Atomic() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data() 743 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data() 748 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data() 840 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in flush_mapped_buffer_range() 872 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in flush_mapped_buffer_range() 892 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range() 895 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range() 900 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range() 903 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range() 906 ctx.glMapBufferRange (GL_ARRAY_BUFFE in map_buffer_range() [all...] |
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/ |
H A D | TorusBufferStorage.cpp | 186 glMapBufferRange(GL_ARRAY_BUFFER, 0, kHuesSize * sizeof(GLfloat), in generateTorus()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 326 void* ptr = glMapBufferRange(target, offset, numBytes, GL_MAP_WRITE_BIT); in write() 327 GLU_CHECK_MSG("glMapBufferRange"); in write() 401 mapPtr = (const deUint8*)glMapBufferRange(target, offset, numBytes, GL_MAP_READ_BIT); in verify() 402 GLU_CHECK_MSG("glMapBufferRange"); in verify() 856 "glMapBufferRange()", 871 "reading back using glMapBufferRange()"
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