Lines Matching refs:glMapBufferRange
726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
1374 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT);
2443 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2460 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2809 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT));
2824 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
2834 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT);
3010 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT));
3026 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT);
3039 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 32, 32, GL_MAP_READ_BIT);
3201 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
3913 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)expected_data.size(), GL_MAP_READ_BIT);
4308 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
4706 float* out_data = (float*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
5183 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
5498 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5522 out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5754 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
6384 (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16 * 4 * 4 + 16 * 2 * 4, GL_MAP_READ_BIT);
6441 (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16 * 4 * 4 + 16 * 2 * 4, GL_MAP_READ_BIT);
6710 GLfloat* out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
6731 out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
6847 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(float) * 4, GL_MAP_WRITE_BIT));
6921 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);
6947 out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);
7447 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7466 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7485 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7504 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
7523 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7542 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7561 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7745 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
8130 int* dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizes[kBufs - 1], GL_MAP_READ_BIT);
8160 dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufsize[4][0], GL_MAP_READ_BIT);
8172 dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufsize[6][0], GL_MAP_READ_BIT);
8652 GLfloat* out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);