Lines Matching refs:glMapBufferRange
1147 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1273 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1433 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1571 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1690 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1885 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2124 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2378 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2591 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2794 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2977 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * 4 * 4, GL_MAP_READ_BIT);
3211 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * 4 * 4, GL_MAP_READ_BIT);
3466 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3548 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3675 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3693 map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3779 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4, GL_MAP_READ_BIT);
3876 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4129 (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 4 * 4, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4239 uvec4* map_data = (uvec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
4334 (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4460 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 4 * 4, wsx * wsy * 4 * 4, GL_MAP_READ_BIT);
4568 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4651 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4744 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4829 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4921 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
5010 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);