Lines Matching refs:glMapBufferRange
576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT);
1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT);
1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT);
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2464 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT));
2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
2508 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT);
2564 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT));
2579 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
2589 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT);
2660 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT));
2695 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT);
2708 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 32, 32, GL_MAP_READ_BIT);
2766 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT));
2782 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT);
2795 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 32, 32, GL_MAP_READ_BIT);
2877 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
2959 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
3637 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)expected_data.size(), GL_MAP_READ_BIT);
3716 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)expected_data.size(), GL_MAP_READ_BIT);
4031 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
4121 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
4443 float* out_data = (float*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
4524 float* out_data = (float*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
5096 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5120 out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5330 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5837 (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16 * 4 * 4 + 16 * 2 * 4, GL_MAP_READ_BIT);
5895 (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16 * 4 * 4 + 16 * 2 * 4, GL_MAP_READ_BIT);
6174 GLfloat* out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
6194 out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
6265 float* ptr = reinterpret_cast<float*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_WRITE_BIT));
6305 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(float) * 4, GL_MAP_WRITE_BIT));
6377 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);
6403 out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);
6665 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
6684 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6703 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6722 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
6741 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
6760 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6779 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6905 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
6924 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6943 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6962 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
6981 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7000 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7019 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7108 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7127 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
7206 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7355 int* dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizes[kBufs - 1], GL_MAP_READ_BIT);
7602 int* dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizes[kBufs - 1], GL_MAP_READ_BIT);
7632 dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufsize[4][0], GL_MAP_READ_BIT);
7644 dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufsize[6][0], GL_MAP_READ_BIT);
8125 GLfloat* out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);