Lines Matching refs:glMapBufferRange
1181 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1307 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1468 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1606 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1726 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
1921 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2163 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2416 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2629 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
2829 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3012 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * 4 * 4, GL_MAP_READ_BIT);
3247 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * 4 * 4, GL_MAP_READ_BIT);
3510 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3595 ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3724 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3742 map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
3828 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4, GL_MAP_READ_BIT);
3925 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4179 (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 4 * 4, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4271 uvec4* map_data = (uvec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
4366 (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4490 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 4 * 4, wsx * wsy * 4 * 4, GL_MAP_READ_BIT);
4598 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4682 vec4* map_data = (vec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4776 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4861 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
4954 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);
5044 ivec4* map_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT);