Lines Matching refs:glMapBufferRange
543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT));
699 static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, GL_MAP_READ_BIT));
831 m_dataLoadStore = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, buffer_flags));
1005 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BIT));
1195 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT));
1381 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT));
1726 *static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_WRITE_BIT)) = 0;
1729 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), sizeof(GLuint), GL_MAP_WRITE_BIT)) = kSize;
1752 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT));
1770 static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 2 * sizeof(GLuint), GL_MAP_READ_BIT));
1976 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT));
2095 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(uvec4) * kBufferSize * 6, GL_MAP_READ_BIT));
2405 result = static_cast<GLint*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLint), GL_MAP_READ_BIT));
2571 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT));
2591 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT));
2670 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kBufferSize, GL_MAP_READ_BIT));
2795 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * kBufferSize, GL_MAP_READ_BIT));
2908 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * buffer_size, GL_MAP_READ_BIT));
3018 glMapBufferRange(GL_DISPATCH_INDIRECT_BUFFER, 0, sizeof(GLuint) * 4, GL_MAP_WRITE_BIT));
3349 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT));
3365 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT));
3381 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT));
3398 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT));
3479 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 8, GL_MAP_READ_BIT));
3494 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, sizeof(int) * 8, sizeof(int) * 8, GL_MAP_READ_BIT));
3617 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kBufferSize, GL_MAP_READ_BIT));
3633 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLint) * kBufferSize, GL_MAP_READ_BIT));
3776 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kBufferSize, GL_MAP_READ_BIT));
3789 idata = static_cast<GLint*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * kBufferSize,
4410 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * (5 + 8 * 8 * 8), GL_MAP_READ_BIT));
4428 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * 8, GL_MAP_READ_BIT));
4446 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLint) * 512, GL_MAP_READ_BIT));
4469 data = static_cast<mat4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(mat4) * 2, GL_MAP_READ_BIT));
4489 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 4, GL_MAP_READ_BIT));
4848 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(float) * 3 * 8, GL_MAP_READ_BIT));
4866 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 3 * 8, GL_MAP_READ_BIT));
5095 static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 1024, GL_MAP_READ_BIT));
5183 data = static_cast<GLuint*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT));
6008 static_cast<GLuint*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * 24, GL_MAP_READ_BIT));