Lines Matching refs:glMapBufferRange
573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
988 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT);
1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT);
1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT);
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
2466 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT));
2500 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
2511 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT);
2574 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT));
2589 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
2599 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT);
2671 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT));
2709 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT);
2724 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT);
2780 int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BIT));
2796 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT);
2809 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 32, 32, GL_MAP_READ_BIT);
2890 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
2971 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
3647 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)expected_data.size(), GL_MAP_READ_BIT);
3726 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)expected_data.size(), GL_MAP_READ_BIT);
4040 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
4128 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data[j].size(), GL_MAP_READ_BIT);
4446 float* out_data = (float*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
4526 float* out_data = (float*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
4925 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
5242 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5265 out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5476 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5983 (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16 * 4 * 4 + 16 * 2 * 4, GL_MAP_READ_BIT);
6042 (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16 * 4 * 4 + 16 * 2 * 4, GL_MAP_READ_BIT);
6320 GLfloat* out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
6340 out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 4 * 4, GL_MAP_READ_BIT);
6410 float* ptr = reinterpret_cast<float*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_WRITE_BIT));
6450 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(float) * 4, GL_MAP_WRITE_BIT));
6521 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);
6546 out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);
6807 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
6826 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6845 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6864 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
6883 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
6902 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
6921 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7048 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7076 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7101 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7126 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
7145 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7164 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7183 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT);
7272 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7291 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT);
7370 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT);
7518 int* dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizes[kBufs - 1], GL_MAP_READ_BIT);
7770 int* dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizes[kBufs - 1], GL_MAP_READ_BIT);
7800 dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufsize[4][0], GL_MAP_READ_BIT);
7812 dataout = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufsize[6][0], GL_MAP_READ_BIT);
8288 GLfloat* out_data = (GLfloat*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data), GL_MAP_READ_BIT);