Lines Matching refs:glMapBufferRange

614 		GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_READ_BIT));
741 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access);
963 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
1054 GLuint* ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8 * 4, GL_MAP_WRITE_BIT));
1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT));
1087 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT));
1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT));
1122 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT));
1480 data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT));
1557 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
1685 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
1826 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
1832 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
1863 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
1871 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
2024 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 3 * sizeof(GLuint), GL_MAP_READ_BIT));
2037 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 3 * sizeof(GLuint), GL_MAP_READ_BIT));
2167 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
2183 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_READ_BIT));
2334 data = static_cast<UVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2343 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4), 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2352 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 2, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2362 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 3, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2371 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 4, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2380 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 5, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2390 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 6, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2399 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 7, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2875 data = static_cast<UVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 256 * sizeof(UVec4), GL_MAP_READ_BIT));
3113 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
3338 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
3356 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
3773 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_READ_BIT));
3786 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 100 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
3867 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_READ_BIT));
3880 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 100 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
3973 data = static_cast<GLuint*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT));