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Searched refs:glCreateShader (Results 1 - 25 of 98) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMatrixTest.cpp87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
293 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp73 ES2F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage", in init()
76 glCreateShader(-1); in init()
95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADE in init()
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H A Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
725 m_log << TestLog::Section("", "A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object."); in init()
729 shader = glCreateShader(GL_VERTEX_SHADE in init()
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H A Des2fShaderStateQueryTests.cpp506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADE in test()
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H A Des2fShaderApiTests.cpp323 // Simple glCreateShader() case
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test()
408 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders()
409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
1031 TestCaseGroup* createDeleteGroup = new TestCaseGroup(m_context, "create_delete", "glCreateShader() tests"); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADE in test()
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H A Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
497 GLuint shader = glCreateShader(GL_VERTEX_SHADE in init()
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H A Des3fNegativeShaderApiTests.cpp96 ES3F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage", in init()
99 glCreateShader(-1); in init()
113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
200 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
245 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
279 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
323 GLuint shader = glCreateShader(GL_VERTEX_SHADE in init()
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H A Des3fIndexedStateQueryTests.cpp97 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
98 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
353 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
354 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
558 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
601 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
648 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
691 shader = ctx.glCreateShader(GL_VERTEX_SHADE in get_nuniformiv()
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H A Des31fNegativeShaderApiTests.cpp99 ctx.glCreateShader(-1); in create_shader()
107 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
116 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
133 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader()
152 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader()
188 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
189 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
190 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
191 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary()
194 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADE in shader_binary()
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H A Des31fNegativeSSBOBlockTests.cpp382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
/third_party/glfw/tests/
H A Dmsaa.c159 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
163 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
H A Dtearing.c194 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
198 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
H A Dreopen.c172 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
176 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
H A Dcursor.c392 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
396 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
/third_party/glfw/examples/
H A Dtriangle-opengl.c114 const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
118 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
H A Dtriangle-opengles.c118 const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
122 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
H A Doffscreen.c112 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
116 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
H A Dsharing.c131 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main()
135 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageSizeTests.cpp292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
321 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in BuildProgram()
337 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in BuildProgram()
713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
H A Des31cVertexAttribBindingTests.cpp358 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
359 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
471 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
472 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
1533 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
1534 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
2464 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
2465 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
2713 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
2714 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADE in Run()
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/third_party/skia/src/gpu/gl/egl/
H A DGrGLMakeEGLInterface.cpp46 M(glCreateShader) in egl_get_gl_proc()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp131 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in CreateProgram()
139 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram()
147 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); in CreateProgram()
155 GLuint sh = glCreateShader(GL_GEOMETRY_SHADER); in CreateProgram()
163 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in CreateProgram()
3274 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
3289 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
3366 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
3381 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
3452 GLuint sh = glCreateShader(GL_VERTEX_SHADE in Run()
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/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()
388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()

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