1b877906bSopenharmony_ci//======================================================================== 2b877906bSopenharmony_ci// OpenGL ES 2.0 triangle example 3b877906bSopenharmony_ci// Copyright (c) Camilla Löwy <elmindreda@glfw.org> 4b877906bSopenharmony_ci// 5b877906bSopenharmony_ci// This software is provided 'as-is', without any express or implied 6b877906bSopenharmony_ci// warranty. In no event will the authors be held liable for any damages 7b877906bSopenharmony_ci// arising from the use of this software. 8b877906bSopenharmony_ci// 9b877906bSopenharmony_ci// Permission is granted to anyone to use this software for any purpose, 10b877906bSopenharmony_ci// including commercial applications, and to alter it and redistribute it 11b877906bSopenharmony_ci// freely, subject to the following restrictions: 12b877906bSopenharmony_ci// 13b877906bSopenharmony_ci// 1. The origin of this software must not be misrepresented; you must not 14b877906bSopenharmony_ci// claim that you wrote the original software. If you use this software 15b877906bSopenharmony_ci// in a product, an acknowledgment in the product documentation would 16b877906bSopenharmony_ci// be appreciated but is not required. 17b877906bSopenharmony_ci// 18b877906bSopenharmony_ci// 2. Altered source versions must be plainly marked as such, and must not 19b877906bSopenharmony_ci// be misrepresented as being the original software. 20b877906bSopenharmony_ci// 21b877906bSopenharmony_ci// 3. This notice may not be removed or altered from any source 22b877906bSopenharmony_ci// distribution. 23b877906bSopenharmony_ci// 24b877906bSopenharmony_ci//======================================================================== 25b877906bSopenharmony_ci 26b877906bSopenharmony_ci#define GLAD_GLES2_IMPLEMENTATION 27b877906bSopenharmony_ci#include <glad/gles2.h> 28b877906bSopenharmony_ci#define GLFW_INCLUDE_NONE 29b877906bSopenharmony_ci#include <GLFW/glfw3.h> 30b877906bSopenharmony_ci 31b877906bSopenharmony_ci#include "linmath.h" 32b877906bSopenharmony_ci 33b877906bSopenharmony_ci#include <stdlib.h> 34b877906bSopenharmony_ci#include <stddef.h> 35b877906bSopenharmony_ci#include <stdio.h> 36b877906bSopenharmony_ci 37b877906bSopenharmony_citypedef struct Vertex 38b877906bSopenharmony_ci{ 39b877906bSopenharmony_ci vec2 pos; 40b877906bSopenharmony_ci vec3 col; 41b877906bSopenharmony_ci} Vertex; 42b877906bSopenharmony_ci 43b877906bSopenharmony_cistatic const Vertex vertices[3] = 44b877906bSopenharmony_ci{ 45b877906bSopenharmony_ci { { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } }, 46b877906bSopenharmony_ci { { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } }, 47b877906bSopenharmony_ci { { 0.f, 0.6f }, { 0.f, 0.f, 1.f } } 48b877906bSopenharmony_ci}; 49b877906bSopenharmony_ci 50b877906bSopenharmony_cistatic const char* vertex_shader_text = 51b877906bSopenharmony_ci"#version 100\n" 52b877906bSopenharmony_ci"precision mediump float;\n" 53b877906bSopenharmony_ci"uniform mat4 MVP;\n" 54b877906bSopenharmony_ci"attribute vec3 vCol;\n" 55b877906bSopenharmony_ci"attribute vec2 vPos;\n" 56b877906bSopenharmony_ci"varying vec3 color;\n" 57b877906bSopenharmony_ci"void main()\n" 58b877906bSopenharmony_ci"{\n" 59b877906bSopenharmony_ci" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" 60b877906bSopenharmony_ci" color = vCol;\n" 61b877906bSopenharmony_ci"}\n"; 62b877906bSopenharmony_ci 63b877906bSopenharmony_cistatic const char* fragment_shader_text = 64b877906bSopenharmony_ci"#version 100\n" 65b877906bSopenharmony_ci"precision mediump float;\n" 66b877906bSopenharmony_ci"varying vec3 color;\n" 67b877906bSopenharmony_ci"void main()\n" 68b877906bSopenharmony_ci"{\n" 69b877906bSopenharmony_ci" gl_FragColor = vec4(color, 1.0);\n" 70b877906bSopenharmony_ci"}\n"; 71b877906bSopenharmony_ci 72b877906bSopenharmony_cistatic void error_callback(int error, const char* description) 73b877906bSopenharmony_ci{ 74b877906bSopenharmony_ci fprintf(stderr, "GLFW Error: %s\n", description); 75b877906bSopenharmony_ci} 76b877906bSopenharmony_ci 77b877906bSopenharmony_cistatic void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) 78b877906bSopenharmony_ci{ 79b877906bSopenharmony_ci if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) 80b877906bSopenharmony_ci glfwSetWindowShouldClose(window, GLFW_TRUE); 81b877906bSopenharmony_ci} 82b877906bSopenharmony_ci 83b877906bSopenharmony_ciint main(void) 84b877906bSopenharmony_ci{ 85b877906bSopenharmony_ci glfwSetErrorCallback(error_callback); 86b877906bSopenharmony_ci 87b877906bSopenharmony_ci if (!glfwInit()) 88b877906bSopenharmony_ci exit(EXIT_FAILURE); 89b877906bSopenharmony_ci 90b877906bSopenharmony_ci glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); 91b877906bSopenharmony_ci glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); 92b877906bSopenharmony_ci glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); 93b877906bSopenharmony_ci glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); 94b877906bSopenharmony_ci 95b877906bSopenharmony_ci GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle (EGL)", NULL, NULL); 96b877906bSopenharmony_ci if (!window) 97b877906bSopenharmony_ci { 98b877906bSopenharmony_ci glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); 99b877906bSopenharmony_ci window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle", NULL, NULL); 100b877906bSopenharmony_ci if (!window) 101b877906bSopenharmony_ci { 102b877906bSopenharmony_ci glfwTerminate(); 103b877906bSopenharmony_ci exit(EXIT_FAILURE); 104b877906bSopenharmony_ci } 105b877906bSopenharmony_ci } 106b877906bSopenharmony_ci 107b877906bSopenharmony_ci glfwSetKeyCallback(window, key_callback); 108b877906bSopenharmony_ci 109b877906bSopenharmony_ci glfwMakeContextCurrent(window); 110b877906bSopenharmony_ci gladLoadGLES2(glfwGetProcAddress); 111b877906bSopenharmony_ci glfwSwapInterval(1); 112b877906bSopenharmony_ci 113b877906bSopenharmony_ci GLuint vertex_buffer; 114b877906bSopenharmony_ci glGenBuffers(1, &vertex_buffer); 115b877906bSopenharmony_ci glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 116b877906bSopenharmony_ci glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); 117b877906bSopenharmony_ci 118b877906bSopenharmony_ci const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); 119b877906bSopenharmony_ci glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); 120b877906bSopenharmony_ci glCompileShader(vertex_shader); 121b877906bSopenharmony_ci 122b877906bSopenharmony_ci const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); 123b877906bSopenharmony_ci glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); 124b877906bSopenharmony_ci glCompileShader(fragment_shader); 125b877906bSopenharmony_ci 126b877906bSopenharmony_ci const GLuint program = glCreateProgram(); 127b877906bSopenharmony_ci glAttachShader(program, vertex_shader); 128b877906bSopenharmony_ci glAttachShader(program, fragment_shader); 129b877906bSopenharmony_ci glLinkProgram(program); 130b877906bSopenharmony_ci 131b877906bSopenharmony_ci const GLint mvp_location = glGetUniformLocation(program, "MVP"); 132b877906bSopenharmony_ci const GLint vpos_location = glGetAttribLocation(program, "vPos"); 133b877906bSopenharmony_ci const GLint vcol_location = glGetAttribLocation(program, "vCol"); 134b877906bSopenharmony_ci 135b877906bSopenharmony_ci glEnableVertexAttribArray(vpos_location); 136b877906bSopenharmony_ci glEnableVertexAttribArray(vcol_location); 137b877906bSopenharmony_ci glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, 138b877906bSopenharmony_ci sizeof(Vertex), (void*) offsetof(Vertex, pos)); 139b877906bSopenharmony_ci glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, 140b877906bSopenharmony_ci sizeof(Vertex), (void*) offsetof(Vertex, col)); 141b877906bSopenharmony_ci 142b877906bSopenharmony_ci while (!glfwWindowShouldClose(window)) 143b877906bSopenharmony_ci { 144b877906bSopenharmony_ci int width, height; 145b877906bSopenharmony_ci glfwGetFramebufferSize(window, &width, &height); 146b877906bSopenharmony_ci const float ratio = width / (float) height; 147b877906bSopenharmony_ci 148b877906bSopenharmony_ci glViewport(0, 0, width, height); 149b877906bSopenharmony_ci glClear(GL_COLOR_BUFFER_BIT); 150b877906bSopenharmony_ci 151b877906bSopenharmony_ci mat4x4 m, p, mvp; 152b877906bSopenharmony_ci mat4x4_identity(m); 153b877906bSopenharmony_ci mat4x4_rotate_Z(m, m, (float) glfwGetTime()); 154b877906bSopenharmony_ci mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); 155b877906bSopenharmony_ci mat4x4_mul(mvp, p, m); 156b877906bSopenharmony_ci 157b877906bSopenharmony_ci glUseProgram(program); 158b877906bSopenharmony_ci glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp); 159b877906bSopenharmony_ci glDrawArrays(GL_TRIANGLES, 0, 3); 160b877906bSopenharmony_ci 161b877906bSopenharmony_ci glfwSwapBuffers(window); 162b877906bSopenharmony_ci glfwPollEvents(); 163b877906bSopenharmony_ci } 164b877906bSopenharmony_ci 165b877906bSopenharmony_ci glfwDestroyWindow(window); 166b877906bSopenharmony_ci 167b877906bSopenharmony_ci glfwTerminate(); 168b877906bSopenharmony_ci exit(EXIT_SUCCESS); 169b877906bSopenharmony_ci} 170b877906bSopenharmony_ci 171