1b877906bSopenharmony_ci//======================================================================== 2b877906bSopenharmony_ci// Offscreen rendering example 3b877906bSopenharmony_ci// Copyright (c) Camilla Löwy <elmindreda@glfw.org> 4b877906bSopenharmony_ci// 5b877906bSopenharmony_ci// This software is provided 'as-is', without any express or implied 6b877906bSopenharmony_ci// warranty. In no event will the authors be held liable for any damages 7b877906bSopenharmony_ci// arising from the use of this software. 8b877906bSopenharmony_ci// 9b877906bSopenharmony_ci// Permission is granted to anyone to use this software for any purpose, 10b877906bSopenharmony_ci// including commercial applications, and to alter it and redistribute it 11b877906bSopenharmony_ci// freely, subject to the following restrictions: 12b877906bSopenharmony_ci// 13b877906bSopenharmony_ci// 1. The origin of this software must not be misrepresented; you must not 14b877906bSopenharmony_ci// claim that you wrote the original software. If you use this software 15b877906bSopenharmony_ci// in a product, an acknowledgment in the product documentation would 16b877906bSopenharmony_ci// be appreciated but is not required. 17b877906bSopenharmony_ci// 18b877906bSopenharmony_ci// 2. Altered source versions must be plainly marked as such, and must not 19b877906bSopenharmony_ci// be misrepresented as being the original software. 20b877906bSopenharmony_ci// 21b877906bSopenharmony_ci// 3. This notice may not be removed or altered from any source 22b877906bSopenharmony_ci// distribution. 23b877906bSopenharmony_ci// 24b877906bSopenharmony_ci//======================================================================== 25b877906bSopenharmony_ci 26b877906bSopenharmony_ci#define GLAD_GL_IMPLEMENTATION 27b877906bSopenharmony_ci#include <glad/gl.h> 28b877906bSopenharmony_ci#define GLFW_INCLUDE_NONE 29b877906bSopenharmony_ci#include <GLFW/glfw3.h> 30b877906bSopenharmony_ci 31b877906bSopenharmony_ci#include "linmath.h" 32b877906bSopenharmony_ci 33b877906bSopenharmony_ci#include <stdlib.h> 34b877906bSopenharmony_ci#include <stdio.h> 35b877906bSopenharmony_ci 36b877906bSopenharmony_ci#define STB_IMAGE_WRITE_IMPLEMENTATION 37b877906bSopenharmony_ci#include <stb_image_write.h> 38b877906bSopenharmony_ci 39b877906bSopenharmony_cistatic const struct 40b877906bSopenharmony_ci{ 41b877906bSopenharmony_ci float x, y; 42b877906bSopenharmony_ci float r, g, b; 43b877906bSopenharmony_ci} vertices[3] = 44b877906bSopenharmony_ci{ 45b877906bSopenharmony_ci { -0.6f, -0.4f, 1.f, 0.f, 0.f }, 46b877906bSopenharmony_ci { 0.6f, -0.4f, 0.f, 1.f, 0.f }, 47b877906bSopenharmony_ci { 0.f, 0.6f, 0.f, 0.f, 1.f } 48b877906bSopenharmony_ci}; 49b877906bSopenharmony_ci 50b877906bSopenharmony_cistatic const char* vertex_shader_text = 51b877906bSopenharmony_ci"#version 110\n" 52b877906bSopenharmony_ci"uniform mat4 MVP;\n" 53b877906bSopenharmony_ci"attribute vec3 vCol;\n" 54b877906bSopenharmony_ci"attribute vec2 vPos;\n" 55b877906bSopenharmony_ci"varying vec3 color;\n" 56b877906bSopenharmony_ci"void main()\n" 57b877906bSopenharmony_ci"{\n" 58b877906bSopenharmony_ci" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" 59b877906bSopenharmony_ci" color = vCol;\n" 60b877906bSopenharmony_ci"}\n"; 61b877906bSopenharmony_ci 62b877906bSopenharmony_cistatic const char* fragment_shader_text = 63b877906bSopenharmony_ci"#version 110\n" 64b877906bSopenharmony_ci"varying vec3 color;\n" 65b877906bSopenharmony_ci"void main()\n" 66b877906bSopenharmony_ci"{\n" 67b877906bSopenharmony_ci" gl_FragColor = vec4(color, 1.0);\n" 68b877906bSopenharmony_ci"}\n"; 69b877906bSopenharmony_ci 70b877906bSopenharmony_cistatic void error_callback(int error, const char* description) 71b877906bSopenharmony_ci{ 72b877906bSopenharmony_ci fprintf(stderr, "Error: %s\n", description); 73b877906bSopenharmony_ci} 74b877906bSopenharmony_ci 75b877906bSopenharmony_ciint main(void) 76b877906bSopenharmony_ci{ 77b877906bSopenharmony_ci GLFWwindow* window; 78b877906bSopenharmony_ci GLuint vertex_buffer, vertex_shader, fragment_shader, program; 79b877906bSopenharmony_ci GLint mvp_location, vpos_location, vcol_location; 80b877906bSopenharmony_ci float ratio; 81b877906bSopenharmony_ci int width, height; 82b877906bSopenharmony_ci mat4x4 mvp; 83b877906bSopenharmony_ci char* buffer; 84b877906bSopenharmony_ci 85b877906bSopenharmony_ci glfwSetErrorCallback(error_callback); 86b877906bSopenharmony_ci 87b877906bSopenharmony_ci glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE); 88b877906bSopenharmony_ci 89b877906bSopenharmony_ci if (!glfwInit()) 90b877906bSopenharmony_ci exit(EXIT_FAILURE); 91b877906bSopenharmony_ci 92b877906bSopenharmony_ci glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); 93b877906bSopenharmony_ci glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); 94b877906bSopenharmony_ci glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); 95b877906bSopenharmony_ci 96b877906bSopenharmony_ci window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); 97b877906bSopenharmony_ci if (!window) 98b877906bSopenharmony_ci { 99b877906bSopenharmony_ci glfwTerminate(); 100b877906bSopenharmony_ci exit(EXIT_FAILURE); 101b877906bSopenharmony_ci } 102b877906bSopenharmony_ci 103b877906bSopenharmony_ci glfwMakeContextCurrent(window); 104b877906bSopenharmony_ci gladLoadGL(glfwGetProcAddress); 105b877906bSopenharmony_ci 106b877906bSopenharmony_ci // NOTE: OpenGL error checks have been omitted for brevity 107b877906bSopenharmony_ci 108b877906bSopenharmony_ci glGenBuffers(1, &vertex_buffer); 109b877906bSopenharmony_ci glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 110b877906bSopenharmony_ci glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); 111b877906bSopenharmony_ci 112b877906bSopenharmony_ci vertex_shader = glCreateShader(GL_VERTEX_SHADER); 113b877906bSopenharmony_ci glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); 114b877906bSopenharmony_ci glCompileShader(vertex_shader); 115b877906bSopenharmony_ci 116b877906bSopenharmony_ci fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); 117b877906bSopenharmony_ci glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); 118b877906bSopenharmony_ci glCompileShader(fragment_shader); 119b877906bSopenharmony_ci 120b877906bSopenharmony_ci program = glCreateProgram(); 121b877906bSopenharmony_ci glAttachShader(program, vertex_shader); 122b877906bSopenharmony_ci glAttachShader(program, fragment_shader); 123b877906bSopenharmony_ci glLinkProgram(program); 124b877906bSopenharmony_ci 125b877906bSopenharmony_ci mvp_location = glGetUniformLocation(program, "MVP"); 126b877906bSopenharmony_ci vpos_location = glGetAttribLocation(program, "vPos"); 127b877906bSopenharmony_ci vcol_location = glGetAttribLocation(program, "vCol"); 128b877906bSopenharmony_ci 129b877906bSopenharmony_ci glEnableVertexAttribArray(vpos_location); 130b877906bSopenharmony_ci glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, 131b877906bSopenharmony_ci sizeof(vertices[0]), (void*) 0); 132b877906bSopenharmony_ci glEnableVertexAttribArray(vcol_location); 133b877906bSopenharmony_ci glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, 134b877906bSopenharmony_ci sizeof(vertices[0]), (void*) (sizeof(float) * 2)); 135b877906bSopenharmony_ci 136b877906bSopenharmony_ci glfwGetFramebufferSize(window, &width, &height); 137b877906bSopenharmony_ci ratio = width / (float) height; 138b877906bSopenharmony_ci 139b877906bSopenharmony_ci glViewport(0, 0, width, height); 140b877906bSopenharmony_ci glClear(GL_COLOR_BUFFER_BIT); 141b877906bSopenharmony_ci 142b877906bSopenharmony_ci mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); 143b877906bSopenharmony_ci 144b877906bSopenharmony_ci glUseProgram(program); 145b877906bSopenharmony_ci glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); 146b877906bSopenharmony_ci glDrawArrays(GL_TRIANGLES, 0, 3); 147b877906bSopenharmony_ci glFinish(); 148b877906bSopenharmony_ci 149b877906bSopenharmony_ci buffer = calloc(4, width * height); 150b877906bSopenharmony_ci glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 151b877906bSopenharmony_ci 152b877906bSopenharmony_ci // Write image Y-flipped because OpenGL 153b877906bSopenharmony_ci stbi_write_png("offscreen.png", 154b877906bSopenharmony_ci width, height, 4, 155b877906bSopenharmony_ci buffer + (width * 4 * (height - 1)), 156b877906bSopenharmony_ci -width * 4); 157b877906bSopenharmony_ci 158b877906bSopenharmony_ci free(buffer); 159b877906bSopenharmony_ci 160b877906bSopenharmony_ci glfwDestroyWindow(window); 161b877906bSopenharmony_ci 162b877906bSopenharmony_ci glfwTerminate(); 163b877906bSopenharmony_ci exit(EXIT_SUCCESS); 164b877906bSopenharmony_ci} 165b877906bSopenharmony_ci 166