Lines Matching refs:glCreateShader
674 const GLuint shader = glCreateShader(shaderTypes[ndx]);
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1905 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1906 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1975 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
2093 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3031 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3032 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3102 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3103 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3173 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3174 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3245 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3246 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3396 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3397 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
3503 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3504 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);