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Help
Searched
refs:v3d_resource
(Results
1 - 11
of
11
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/
H
A
D
v3d_resource.c
38
#include "
v3d_resource
.h"
42
v3d_debug_resource_layout(struct
v3d_resource
*rsc, const char *caller)
in v3d_debug_resource_layout()
96
v3d_resource_bo_alloc(struct
v3d_resource
*rsc)
in v3d_resource_bo_alloc()
122
struct
v3d_resource
*rsc =
v3d_resource
(ptrans->resource);
in v3d_resource_transfer_unmap()
151
struct
v3d_resource
*rsc)
in rebind_sampler_views()
178
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_map_usage_prep()
237
struct
v3d_resource
*rsc =
v3d_resource
(prs
in v3d_resource_transfer_map()
[all...]
H
A
D
v3d_resource.h
87
struct
v3d_resource
{
struct
133
struct
v3d_resource
*separate_stencil;
136
static inline struct
v3d_resource
*
137
v3d_resource
(struct pipe_resource *prsc)
in v3d_resource()
function
139
return (struct
v3d_resource
*)prsc;
in v3d_resource()
H
A
D
v3d_job.c
66
struct
v3d_resource
*rsc =
v3d_resource
(job->zsbuf->texture);
in v3d_job_free()
194
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_flush_jobs_writing_resource()
241
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_flush_jobs_reading_resource()
349
struct
v3d_resource
*rsc =
v3d_resource
(zsbuf->texture);
in v3d_get_job()
402
struct
v3d_resource
*rsc =
v3d_resource
(cbuf
in v3d_get_job_for_fbo()
[all...]
H
A
D
v3dx_draw.c
34
#include "
v3d_resource
.h"
263
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_state_reads_resource()
272
struct
v3d_resource
*vb_rsc =
in v3d_state_reads_resource()
273
v3d_resource
(vb->buffer.resource);
in v3d_state_reads_resource()
285
struct
v3d_resource
*cb_rsc =
v3d_resource
(cb->buffer);
in v3d_state_reads_resource()
296
struct
v3d_resource
*sb_rsc =
v3d_resource
(sb->buffer);
in v3d_state_reads_resource()
308
struct
v3d_resource
*v_rs
in v3d_state_reads_resource()
[all...]
H
A
D
v3d_blit.c
76
struct
v3d_resource
*src =
v3d_resource
(info->src.resource);
in v3d_render_blit()
137
struct
v3d_resource
*src =
v3d_resource
(info->src.resource);
in v3d_stencil_blit()
138
struct
v3d_resource
*dst =
v3d_resource
(info->dst.resource);
in v3d_stencil_blit()
219
struct
v3d_resource
*src =
v3d_resource
(psrc);
in v3d_tfu()
220
struct
v3d_resource
*dst =
v3d_resource
(pds
in v3d_tfu()
[all...]
H
A
D
v3dx_rcl.c
65
struct
v3d_resource
*rsc =
v3d_resource
(psurf->texture);
in load_general()
130
struct
v3d_resource
*rsc =
v3d_resource
(psurf->texture);
in store_general()
250
struct
v3d_resource
*rsc =
v3d_resource
(src->texture);
in v3d_rcl_emit_loads()
350
struct
v3d_resource
*rsc =
v3d_resource
(job->zsbuf->texture);
in v3d_rcl_emit_stores()
508
struct
v3d_resource
*rsc, bool is_separate_stencil)
in v3d_emit_z_stencil_config()
779
struct
v3d_resource
*rs
in emit_rcl()
[all...]
H
A
D
v3d_uniforms.c
189
struct
v3d_resource
*rsc =
v3d_resource
(sview->texture);
in write_tmu_p0()
209
struct
v3d_resource
*rsc =
v3d_resource
(iview->base.resource);
in write_image_tmu_p0()
212
v3d_resource
(iview->tex_state)->bo,
in write_image_tmu_p0()
244
v3d_resource
(sampler->sampler_state)->bo,
in write_tmu_p1()
375
v3d_resource
(cb->cb[unit].buffer)->bo,
in v3d_write_uniforms()
386
v3d_resource
(sb->buffer)->bo,
in v3d_write_uniforms()
H
A
D
v3dx_job.c
45
struct
v3d_resource
*rsc =
in bcl_epilogue()
46
v3d_resource
(v3d->prim_counts);
in bcl_epilogue()
H
A
D
v3dx_state.c
847
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_setup_texture_shader_state_from_buffer()
874
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_setup_texture_shader_state()
939
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in create_texture_shader_state_bo()
1040
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_create_sampler_view()
1151
struct
v3d_resource
*shadow_parent = rsc;
in v3d_create_sampler_view()
1174
rsc =
v3d_resource
(prs
in v3d_create_sampler_view()
[all...]
H
A
D
v3d_context.c
39
#include "
v3d_resource
.h"
105
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in v3d_invalidate_resource()
H
A
D
v3dx_emit.c
124
struct
v3d_resource
*rsc =
v3d_resource
(prsc);
in emit_one_texture()
785
struct
v3d_resource
*rsc = target ?
in emit_state()
786
v3d_resource
(target->buffer) : NULL;
in emit_state()
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