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Searched refs:v3d_resource (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_resource.c38 #include "v3d_resource.h"
42 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller) in v3d_debug_resource_layout()
96 v3d_resource_bo_alloc(struct v3d_resource *rsc) in v3d_resource_bo_alloc()
122 struct v3d_resource *rsc = v3d_resource(ptrans->resource); in v3d_resource_transfer_unmap()
151 struct v3d_resource *rsc) in rebind_sampler_views()
178 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_map_usage_prep()
237 struct v3d_resource *rsc = v3d_resource(prs in v3d_resource_transfer_map()
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H A Dv3d_resource.h87 struct v3d_resource { struct
133 struct v3d_resource *separate_stencil;
136 static inline struct v3d_resource *
137 v3d_resource(struct pipe_resource *prsc) in v3d_resource() function
139 return (struct v3d_resource *)prsc; in v3d_resource()
H A Dv3d_job.c66 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_job_free()
194 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_flush_jobs_writing_resource()
241 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_flush_jobs_reading_resource()
349 struct v3d_resource *rsc = v3d_resource(zsbuf->texture); in v3d_get_job()
402 struct v3d_resource *rsc = v3d_resource(cbuf in v3d_get_job_for_fbo()
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H A Dv3dx_draw.c34 #include "v3d_resource.h"
263 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_state_reads_resource()
272 struct v3d_resource *vb_rsc = in v3d_state_reads_resource()
273 v3d_resource(vb->buffer.resource); in v3d_state_reads_resource()
285 struct v3d_resource *cb_rsc = v3d_resource(cb->buffer); in v3d_state_reads_resource()
296 struct v3d_resource *sb_rsc = v3d_resource(sb->buffer); in v3d_state_reads_resource()
308 struct v3d_resource *v_rs in v3d_state_reads_resource()
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H A Dv3d_blit.c76 struct v3d_resource *src = v3d_resource(info->src.resource); in v3d_render_blit()
137 struct v3d_resource *src = v3d_resource(info->src.resource); in v3d_stencil_blit()
138 struct v3d_resource *dst = v3d_resource(info->dst.resource); in v3d_stencil_blit()
219 struct v3d_resource *src = v3d_resource(psrc); in v3d_tfu()
220 struct v3d_resource *dst = v3d_resource(pds in v3d_tfu()
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H A Dv3dx_rcl.c65 struct v3d_resource *rsc = v3d_resource(psurf->texture); in load_general()
130 struct v3d_resource *rsc = v3d_resource(psurf->texture); in store_general()
250 struct v3d_resource *rsc = v3d_resource(src->texture); in v3d_rcl_emit_loads()
350 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_rcl_emit_stores()
508 struct v3d_resource *rsc, bool is_separate_stencil) in v3d_emit_z_stencil_config()
779 struct v3d_resource *rs in emit_rcl()
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H A Dv3d_uniforms.c189 struct v3d_resource *rsc = v3d_resource(sview->texture); in write_tmu_p0()
209 struct v3d_resource *rsc = v3d_resource(iview->base.resource); in write_image_tmu_p0()
212 v3d_resource(iview->tex_state)->bo, in write_image_tmu_p0()
244 v3d_resource(sampler->sampler_state)->bo, in write_tmu_p1()
375 v3d_resource(cb->cb[unit].buffer)->bo, in v3d_write_uniforms()
386 v3d_resource(sb->buffer)->bo, in v3d_write_uniforms()
H A Dv3dx_job.c45 struct v3d_resource *rsc = in bcl_epilogue()
46 v3d_resource(v3d->prim_counts); in bcl_epilogue()
H A Dv3dx_state.c847 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_setup_texture_shader_state_from_buffer()
874 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_setup_texture_shader_state()
939 struct v3d_resource *rsc = v3d_resource(prsc); in create_texture_shader_state_bo()
1040 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_create_sampler_view()
1151 struct v3d_resource *shadow_parent = rsc; in v3d_create_sampler_view()
1174 rsc = v3d_resource(prs in v3d_create_sampler_view()
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H A Dv3d_context.c39 #include "v3d_resource.h"
105 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_invalidate_resource()
H A Dv3dx_emit.c124 struct v3d_resource *rsc = v3d_resource(prsc); in emit_one_texture()
785 struct v3d_resource *rsc = target ? in emit_state()
786 v3d_resource(target->buffer) : NULL; in emit_state()

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