1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Copyright © 2014-2017 Broadcom
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the
9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions:
10bf215546Sopenharmony_ci *
11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next
12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the
13bf215546Sopenharmony_ci * Software.
14bf215546Sopenharmony_ci *
15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21bf215546Sopenharmony_ci * IN THE SOFTWARE.
22bf215546Sopenharmony_ci */
23bf215546Sopenharmony_ci
24bf215546Sopenharmony_ci#include <xf86drm.h>
25bf215546Sopenharmony_ci#include <err.h>
26bf215546Sopenharmony_ci
27bf215546Sopenharmony_ci#include "pipe/p_defines.h"
28bf215546Sopenharmony_ci#include "util/hash_table.h"
29bf215546Sopenharmony_ci#include "util/ralloc.h"
30bf215546Sopenharmony_ci#include "util/u_inlines.h"
31bf215546Sopenharmony_ci#include "util/u_memory.h"
32bf215546Sopenharmony_ci#include "util/u_blitter.h"
33bf215546Sopenharmony_ci#include "util/u_upload_mgr.h"
34bf215546Sopenharmony_ci#include "util/u_prim.h"
35bf215546Sopenharmony_ci#include "pipe/p_screen.h"
36bf215546Sopenharmony_ci
37bf215546Sopenharmony_ci#include "v3d_screen.h"
38bf215546Sopenharmony_ci#include "v3d_context.h"
39bf215546Sopenharmony_ci#include "v3d_resource.h"
40bf215546Sopenharmony_ci#include "broadcom/compiler/v3d_compiler.h"
41bf215546Sopenharmony_ci#include "broadcom/common/v3d_util.h"
42bf215546Sopenharmony_ci
43bf215546Sopenharmony_civoid
44bf215546Sopenharmony_civ3d_flush(struct pipe_context *pctx)
45bf215546Sopenharmony_ci{
46bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
47bf215546Sopenharmony_ci
48bf215546Sopenharmony_ci        hash_table_foreach(v3d->jobs, entry) {
49bf215546Sopenharmony_ci                struct v3d_job *job = entry->data;
50bf215546Sopenharmony_ci                v3d_job_submit(v3d, job);
51bf215546Sopenharmony_ci        }
52bf215546Sopenharmony_ci}
53bf215546Sopenharmony_ci
54bf215546Sopenharmony_cistatic void
55bf215546Sopenharmony_civ3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
56bf215546Sopenharmony_ci               unsigned flags)
57bf215546Sopenharmony_ci{
58bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
59bf215546Sopenharmony_ci
60bf215546Sopenharmony_ci        v3d_flush(pctx);
61bf215546Sopenharmony_ci
62bf215546Sopenharmony_ci        if (fence) {
63bf215546Sopenharmony_ci                struct pipe_screen *screen = pctx->screen;
64bf215546Sopenharmony_ci                struct v3d_fence *f = v3d_fence_create(v3d);
65bf215546Sopenharmony_ci                screen->fence_reference(screen, fence, NULL);
66bf215546Sopenharmony_ci                *fence = (struct pipe_fence_handle *)f;
67bf215546Sopenharmony_ci        }
68bf215546Sopenharmony_ci}
69bf215546Sopenharmony_ci
70bf215546Sopenharmony_cistatic void
71bf215546Sopenharmony_civ3d_memory_barrier(struct pipe_context *pctx, unsigned int flags)
72bf215546Sopenharmony_ci{
73bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
74bf215546Sopenharmony_ci
75bf215546Sopenharmony_ci        /* We only need to flush for SSBOs and images, because for everything
76bf215546Sopenharmony_ci         * else we flush the job automatically when we needed.
77bf215546Sopenharmony_ci         */
78bf215546Sopenharmony_ci        const unsigned int flush_flags = PIPE_BARRIER_SHADER_BUFFER |
79bf215546Sopenharmony_ci                                         PIPE_BARRIER_IMAGE;
80bf215546Sopenharmony_ci
81bf215546Sopenharmony_ci	if (!(flags & flush_flags))
82bf215546Sopenharmony_ci		return;
83bf215546Sopenharmony_ci
84bf215546Sopenharmony_ci        /* We only need to flush jobs writing to SSBOs/images. */
85bf215546Sopenharmony_ci        perf_debug("Flushing all jobs for glMemoryBarrier(), could do better");
86bf215546Sopenharmony_ci        v3d_flush(pctx);
87bf215546Sopenharmony_ci}
88bf215546Sopenharmony_ci
89bf215546Sopenharmony_cistatic void
90bf215546Sopenharmony_civ3d_set_debug_callback(struct pipe_context *pctx,
91bf215546Sopenharmony_ci                       const struct util_debug_callback *cb)
92bf215546Sopenharmony_ci{
93bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
94bf215546Sopenharmony_ci
95bf215546Sopenharmony_ci        if (cb)
96bf215546Sopenharmony_ci                v3d->debug = *cb;
97bf215546Sopenharmony_ci        else
98bf215546Sopenharmony_ci                memset(&v3d->debug, 0, sizeof(v3d->debug));
99bf215546Sopenharmony_ci}
100bf215546Sopenharmony_ci
101bf215546Sopenharmony_cistatic void
102bf215546Sopenharmony_civ3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
103bf215546Sopenharmony_ci{
104bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
105bf215546Sopenharmony_ci        struct v3d_resource *rsc = v3d_resource(prsc);
106bf215546Sopenharmony_ci
107bf215546Sopenharmony_ci        rsc->initialized_buffers = 0;
108bf215546Sopenharmony_ci
109bf215546Sopenharmony_ci        struct hash_entry *entry = _mesa_hash_table_search(v3d->write_jobs,
110bf215546Sopenharmony_ci                                                           prsc);
111bf215546Sopenharmony_ci        if (!entry)
112bf215546Sopenharmony_ci                return;
113bf215546Sopenharmony_ci
114bf215546Sopenharmony_ci        struct v3d_job *job = entry->data;
115bf215546Sopenharmony_ci        if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
116bf215546Sopenharmony_ci                job->store &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
117bf215546Sopenharmony_ci}
118bf215546Sopenharmony_ci
119bf215546Sopenharmony_ci/**
120bf215546Sopenharmony_ci * Flushes the current job to get up-to-date primitive counts written to the
121bf215546Sopenharmony_ci * primitive counts BO, then accumulates the transform feedback primitive count
122bf215546Sopenharmony_ci * in the context and the corresponding vertex counts in the bound stream
123bf215546Sopenharmony_ci * output targets.
124bf215546Sopenharmony_ci */
125bf215546Sopenharmony_civoid
126bf215546Sopenharmony_civ3d_update_primitive_counters(struct v3d_context *v3d)
127bf215546Sopenharmony_ci{
128bf215546Sopenharmony_ci        struct v3d_job *job = v3d_get_job_for_fbo(v3d);
129bf215546Sopenharmony_ci        if (job->draw_calls_queued == 0)
130bf215546Sopenharmony_ci                return;
131bf215546Sopenharmony_ci
132bf215546Sopenharmony_ci        /* In order to get up-to-date primitive counts we need to submit
133bf215546Sopenharmony_ci         * the job for execution so we get the counts written to memory.
134bf215546Sopenharmony_ci         * Notice that this will require a sync wait for the buffer write.
135bf215546Sopenharmony_ci         */
136bf215546Sopenharmony_ci        uint32_t prims_before = v3d->tf_prims_generated;
137bf215546Sopenharmony_ci        v3d_job_submit(v3d, job);
138bf215546Sopenharmony_ci        uint32_t prims_after = v3d->tf_prims_generated;
139bf215546Sopenharmony_ci        if (prims_before == prims_after)
140bf215546Sopenharmony_ci                return;
141bf215546Sopenharmony_ci
142bf215546Sopenharmony_ci        enum pipe_prim_type prim_type = u_base_prim_type(v3d->prim_mode);
143bf215546Sopenharmony_ci        uint32_t num_verts = u_vertices_for_prims(prim_type,
144bf215546Sopenharmony_ci                                                  prims_after - prims_before);
145bf215546Sopenharmony_ci        for (int i = 0; i < v3d->streamout.num_targets; i++) {
146bf215546Sopenharmony_ci                struct v3d_stream_output_target *so =
147bf215546Sopenharmony_ci                        v3d_stream_output_target(v3d->streamout.targets[i]);
148bf215546Sopenharmony_ci                so->recorded_vertex_count += num_verts;
149bf215546Sopenharmony_ci        }
150bf215546Sopenharmony_ci}
151bf215546Sopenharmony_ci
152bf215546Sopenharmony_cibool
153bf215546Sopenharmony_civ3d_line_smoothing_enabled(struct v3d_context *v3d)
154bf215546Sopenharmony_ci{
155bf215546Sopenharmony_ci        if (!v3d->rasterizer->base.line_smooth)
156bf215546Sopenharmony_ci                return false;
157bf215546Sopenharmony_ci
158bf215546Sopenharmony_ci        /* According to the OpenGL docs, line smoothing shouldn’t be applied
159bf215546Sopenharmony_ci         * when multisampling
160bf215546Sopenharmony_ci         */
161bf215546Sopenharmony_ci        if (v3d->job->msaa || v3d->rasterizer->base.multisample)
162bf215546Sopenharmony_ci                return false;
163bf215546Sopenharmony_ci
164bf215546Sopenharmony_ci        if (v3d->framebuffer.nr_cbufs <= 0)
165bf215546Sopenharmony_ci                return false;
166bf215546Sopenharmony_ci
167bf215546Sopenharmony_ci        struct pipe_surface *cbuf = v3d->framebuffer.cbufs[0];
168bf215546Sopenharmony_ci        if (!cbuf)
169bf215546Sopenharmony_ci                return false;
170bf215546Sopenharmony_ci
171bf215546Sopenharmony_ci        /* Modifying the alpha for pure integer formats probably
172bf215546Sopenharmony_ci         * doesn’t make sense because we don’t know how the application
173bf215546Sopenharmony_ci         * uses the alpha value.
174bf215546Sopenharmony_ci         */
175bf215546Sopenharmony_ci        if (util_format_is_pure_integer(cbuf->format))
176bf215546Sopenharmony_ci                return false;
177bf215546Sopenharmony_ci
178bf215546Sopenharmony_ci        return true;
179bf215546Sopenharmony_ci}
180bf215546Sopenharmony_ci
181bf215546Sopenharmony_cifloat
182bf215546Sopenharmony_civ3d_get_real_line_width(struct v3d_context *v3d)
183bf215546Sopenharmony_ci{
184bf215546Sopenharmony_ci        float width = v3d->rasterizer->base.line_width;
185bf215546Sopenharmony_ci
186bf215546Sopenharmony_ci        if (v3d_line_smoothing_enabled(v3d)) {
187bf215546Sopenharmony_ci                /* If line smoothing is enabled then we want to add some extra
188bf215546Sopenharmony_ci                 * pixels to the width in order to have some semi-transparent
189bf215546Sopenharmony_ci                 * edges.
190bf215546Sopenharmony_ci                 */
191bf215546Sopenharmony_ci                width = floorf(M_SQRT2 * width) + 3;
192bf215546Sopenharmony_ci        }
193bf215546Sopenharmony_ci
194bf215546Sopenharmony_ci        return width;
195bf215546Sopenharmony_ci}
196bf215546Sopenharmony_ci
197bf215546Sopenharmony_civoid
198bf215546Sopenharmony_civ3d_ensure_prim_counts_allocated(struct v3d_context *ctx)
199bf215546Sopenharmony_ci{
200bf215546Sopenharmony_ci        if (ctx->prim_counts)
201bf215546Sopenharmony_ci                return;
202bf215546Sopenharmony_ci
203bf215546Sopenharmony_ci        /* Init all 7 counters and 1 padding to 0 */
204bf215546Sopenharmony_ci        uint32_t zeroes[8] = { 0 };
205bf215546Sopenharmony_ci        u_upload_data(ctx->uploader,
206bf215546Sopenharmony_ci                      0, sizeof(zeroes), 32, zeroes,
207bf215546Sopenharmony_ci                      &ctx->prim_counts_offset,
208bf215546Sopenharmony_ci                      &ctx->prim_counts);
209bf215546Sopenharmony_ci}
210bf215546Sopenharmony_ci
211bf215546Sopenharmony_civoid
212bf215546Sopenharmony_civ3d_flag_dirty_sampler_state(struct v3d_context *v3d,
213bf215546Sopenharmony_ci                             enum pipe_shader_type shader)
214bf215546Sopenharmony_ci{
215bf215546Sopenharmony_ci        switch (shader) {
216bf215546Sopenharmony_ci        case PIPE_SHADER_VERTEX:
217bf215546Sopenharmony_ci                v3d->dirty |= V3D_DIRTY_VERTTEX;
218bf215546Sopenharmony_ci                break;
219bf215546Sopenharmony_ci        case PIPE_SHADER_GEOMETRY:
220bf215546Sopenharmony_ci                v3d->dirty |= V3D_DIRTY_GEOMTEX;
221bf215546Sopenharmony_ci                break;
222bf215546Sopenharmony_ci        case PIPE_SHADER_FRAGMENT:
223bf215546Sopenharmony_ci                v3d->dirty |= V3D_DIRTY_FRAGTEX;
224bf215546Sopenharmony_ci                break;
225bf215546Sopenharmony_ci        case PIPE_SHADER_COMPUTE:
226bf215546Sopenharmony_ci                v3d->dirty |= V3D_DIRTY_COMPTEX;
227bf215546Sopenharmony_ci                break;
228bf215546Sopenharmony_ci        default:
229bf215546Sopenharmony_ci                unreachable("Unsupported shader stage");
230bf215546Sopenharmony_ci        }
231bf215546Sopenharmony_ci}
232bf215546Sopenharmony_ci
233bf215546Sopenharmony_civoid
234bf215546Sopenharmony_civ3d_create_texture_shader_state_bo(struct v3d_context *v3d,
235bf215546Sopenharmony_ci                                   struct v3d_sampler_view *so)
236bf215546Sopenharmony_ci{
237bf215546Sopenharmony_ci        if (v3d->screen->devinfo.ver >= 41)
238bf215546Sopenharmony_ci                v3d41_create_texture_shader_state_bo(v3d, so);
239bf215546Sopenharmony_ci        else
240bf215546Sopenharmony_ci                v3d33_create_texture_shader_state_bo(v3d, so);
241bf215546Sopenharmony_ci}
242bf215546Sopenharmony_ci
243bf215546Sopenharmony_civoid
244bf215546Sopenharmony_civ3d_get_tile_buffer_size(bool is_msaa,
245bf215546Sopenharmony_ci                         bool double_buffer,
246bf215546Sopenharmony_ci                         uint32_t nr_cbufs,
247bf215546Sopenharmony_ci                         struct pipe_surface **cbufs,
248bf215546Sopenharmony_ci                         struct pipe_surface *bbuf,
249bf215546Sopenharmony_ci                         uint32_t *tile_width,
250bf215546Sopenharmony_ci                         uint32_t *tile_height,
251bf215546Sopenharmony_ci                         uint32_t *max_bpp)
252bf215546Sopenharmony_ci{
253bf215546Sopenharmony_ci        assert(!is_msaa || !double_buffer);
254bf215546Sopenharmony_ci
255bf215546Sopenharmony_ci        uint32_t max_cbuf_idx = 0;
256bf215546Sopenharmony_ci        *max_bpp = 0;
257bf215546Sopenharmony_ci        for (int i = 0; i < nr_cbufs; i++) {
258bf215546Sopenharmony_ci                if (cbufs[i]) {
259bf215546Sopenharmony_ci                        struct v3d_surface *surf = v3d_surface(cbufs[i]);
260bf215546Sopenharmony_ci                        *max_bpp = MAX2(*max_bpp, surf->internal_bpp);
261bf215546Sopenharmony_ci                        max_cbuf_idx = MAX2(i, max_cbuf_idx);
262bf215546Sopenharmony_ci                }
263bf215546Sopenharmony_ci        }
264bf215546Sopenharmony_ci
265bf215546Sopenharmony_ci        if (bbuf) {
266bf215546Sopenharmony_ci                struct v3d_surface *bsurf = v3d_surface(bbuf);
267bf215546Sopenharmony_ci                assert(bbuf->texture->nr_samples <= 1 || is_msaa);
268bf215546Sopenharmony_ci                *max_bpp = MAX2(*max_bpp, bsurf->internal_bpp);
269bf215546Sopenharmony_ci        }
270bf215546Sopenharmony_ci
271bf215546Sopenharmony_ci        v3d_choose_tile_size(max_cbuf_idx + 1, *max_bpp,
272bf215546Sopenharmony_ci                             is_msaa, double_buffer,
273bf215546Sopenharmony_ci                             tile_width, tile_height);
274bf215546Sopenharmony_ci}
275bf215546Sopenharmony_ci
276bf215546Sopenharmony_cistatic void
277bf215546Sopenharmony_civ3d_context_destroy(struct pipe_context *pctx)
278bf215546Sopenharmony_ci{
279bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
280bf215546Sopenharmony_ci
281bf215546Sopenharmony_ci        v3d_flush(pctx);
282bf215546Sopenharmony_ci
283bf215546Sopenharmony_ci        if (v3d->blitter)
284bf215546Sopenharmony_ci                util_blitter_destroy(v3d->blitter);
285bf215546Sopenharmony_ci
286bf215546Sopenharmony_ci        if (v3d->uploader)
287bf215546Sopenharmony_ci                u_upload_destroy(v3d->uploader);
288bf215546Sopenharmony_ci        if (v3d->state_uploader)
289bf215546Sopenharmony_ci                u_upload_destroy(v3d->state_uploader);
290bf215546Sopenharmony_ci
291bf215546Sopenharmony_ci        if (v3d->prim_counts)
292bf215546Sopenharmony_ci                pipe_resource_reference(&v3d->prim_counts, NULL);
293bf215546Sopenharmony_ci
294bf215546Sopenharmony_ci        slab_destroy_child(&v3d->transfer_pool);
295bf215546Sopenharmony_ci
296bf215546Sopenharmony_ci        for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++)
297bf215546Sopenharmony_ci                pipe_surface_reference(&v3d->framebuffer.cbufs[i], NULL);
298bf215546Sopenharmony_ci
299bf215546Sopenharmony_ci        pipe_surface_reference(&v3d->framebuffer.zsbuf, NULL);
300bf215546Sopenharmony_ci
301bf215546Sopenharmony_ci        if (v3d->sand8_blit_vs)
302bf215546Sopenharmony_ci                pctx->delete_vs_state(pctx, v3d->sand8_blit_vs);
303bf215546Sopenharmony_ci        if (v3d->sand8_blit_fs_luma)
304bf215546Sopenharmony_ci                pctx->delete_fs_state(pctx, v3d->sand8_blit_fs_luma);
305bf215546Sopenharmony_ci        if (v3d->sand8_blit_fs_chroma)
306bf215546Sopenharmony_ci                pctx->delete_fs_state(pctx, v3d->sand8_blit_fs_chroma);
307bf215546Sopenharmony_ci
308bf215546Sopenharmony_ci        v3d_program_fini(pctx);
309bf215546Sopenharmony_ci
310bf215546Sopenharmony_ci        ralloc_free(v3d);
311bf215546Sopenharmony_ci}
312bf215546Sopenharmony_ci
313bf215546Sopenharmony_cistatic void
314bf215546Sopenharmony_civ3d_get_sample_position(struct pipe_context *pctx,
315bf215546Sopenharmony_ci                        unsigned sample_count, unsigned sample_index,
316bf215546Sopenharmony_ci                        float *xy)
317bf215546Sopenharmony_ci{
318bf215546Sopenharmony_ci        struct v3d_context *v3d = v3d_context(pctx);
319bf215546Sopenharmony_ci
320bf215546Sopenharmony_ci        if (sample_count <= 1) {
321bf215546Sopenharmony_ci                xy[0] = 0.5;
322bf215546Sopenharmony_ci                xy[1] = 0.5;
323bf215546Sopenharmony_ci        } else {
324bf215546Sopenharmony_ci                static const int xoffsets_v33[] = { 1, -3, 3, -1 };
325bf215546Sopenharmony_ci                static const int xoffsets_v42[] = { -1, 3, -3, 1 };
326bf215546Sopenharmony_ci                const int *xoffsets = (v3d->screen->devinfo.ver >= 42 ?
327bf215546Sopenharmony_ci                                       xoffsets_v42 : xoffsets_v33);
328bf215546Sopenharmony_ci
329bf215546Sopenharmony_ci                xy[0] = 0.5 + xoffsets[sample_index] * .125;
330bf215546Sopenharmony_ci                xy[1] = .125 + sample_index * .25;
331bf215546Sopenharmony_ci        }
332bf215546Sopenharmony_ci}
333bf215546Sopenharmony_ci
334bf215546Sopenharmony_cistruct pipe_context *
335bf215546Sopenharmony_civ3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
336bf215546Sopenharmony_ci{
337bf215546Sopenharmony_ci        struct v3d_screen *screen = v3d_screen(pscreen);
338bf215546Sopenharmony_ci        struct v3d_context *v3d;
339bf215546Sopenharmony_ci
340bf215546Sopenharmony_ci        /* Prevent dumping of the shaders built during context setup. */
341bf215546Sopenharmony_ci        uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
342bf215546Sopenharmony_ci        V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
343bf215546Sopenharmony_ci
344bf215546Sopenharmony_ci        v3d = rzalloc(NULL, struct v3d_context);
345bf215546Sopenharmony_ci        if (!v3d)
346bf215546Sopenharmony_ci                return NULL;
347bf215546Sopenharmony_ci        struct pipe_context *pctx = &v3d->base;
348bf215546Sopenharmony_ci
349bf215546Sopenharmony_ci        v3d->screen = screen;
350bf215546Sopenharmony_ci
351bf215546Sopenharmony_ci        int ret = drmSyncobjCreate(screen->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
352bf215546Sopenharmony_ci                                   &v3d->out_sync);
353bf215546Sopenharmony_ci        if (ret) {
354bf215546Sopenharmony_ci                ralloc_free(v3d);
355bf215546Sopenharmony_ci                return NULL;
356bf215546Sopenharmony_ci        }
357bf215546Sopenharmony_ci
358bf215546Sopenharmony_ci        pctx->screen = pscreen;
359bf215546Sopenharmony_ci        pctx->priv = priv;
360bf215546Sopenharmony_ci        pctx->destroy = v3d_context_destroy;
361bf215546Sopenharmony_ci        pctx->flush = v3d_pipe_flush;
362bf215546Sopenharmony_ci        pctx->memory_barrier = v3d_memory_barrier;
363bf215546Sopenharmony_ci        pctx->set_debug_callback = v3d_set_debug_callback;
364bf215546Sopenharmony_ci        pctx->invalidate_resource = v3d_invalidate_resource;
365bf215546Sopenharmony_ci        pctx->get_sample_position = v3d_get_sample_position;
366bf215546Sopenharmony_ci
367bf215546Sopenharmony_ci        if (screen->devinfo.ver >= 41) {
368bf215546Sopenharmony_ci                v3d41_draw_init(pctx);
369bf215546Sopenharmony_ci                v3d41_state_init(pctx);
370bf215546Sopenharmony_ci        } else {
371bf215546Sopenharmony_ci                v3d33_draw_init(pctx);
372bf215546Sopenharmony_ci                v3d33_state_init(pctx);
373bf215546Sopenharmony_ci        }
374bf215546Sopenharmony_ci        v3d_program_init(pctx);
375bf215546Sopenharmony_ci        v3d_query_init(pctx);
376bf215546Sopenharmony_ci        v3d_resource_context_init(pctx);
377bf215546Sopenharmony_ci
378bf215546Sopenharmony_ci        v3d_job_init(v3d);
379bf215546Sopenharmony_ci
380bf215546Sopenharmony_ci        v3d->fd = screen->fd;
381bf215546Sopenharmony_ci
382bf215546Sopenharmony_ci        slab_create_child(&v3d->transfer_pool, &screen->transfer_pool);
383bf215546Sopenharmony_ci
384bf215546Sopenharmony_ci        v3d->uploader = u_upload_create_default(&v3d->base);
385bf215546Sopenharmony_ci        v3d->base.stream_uploader = v3d->uploader;
386bf215546Sopenharmony_ci        v3d->base.const_uploader = v3d->uploader;
387bf215546Sopenharmony_ci        v3d->state_uploader = u_upload_create(&v3d->base,
388bf215546Sopenharmony_ci                                              4096,
389bf215546Sopenharmony_ci                                              PIPE_BIND_CONSTANT_BUFFER,
390bf215546Sopenharmony_ci                                              PIPE_USAGE_STREAM, 0);
391bf215546Sopenharmony_ci
392bf215546Sopenharmony_ci        v3d->blitter = util_blitter_create(pctx);
393bf215546Sopenharmony_ci        if (!v3d->blitter)
394bf215546Sopenharmony_ci                goto fail;
395bf215546Sopenharmony_ci        v3d->blitter->use_index_buffer = true;
396bf215546Sopenharmony_ci
397bf215546Sopenharmony_ci        V3D_DEBUG |= saved_shaderdb_flag;
398bf215546Sopenharmony_ci
399bf215546Sopenharmony_ci        v3d->sample_mask = (1 << V3D_MAX_SAMPLES) - 1;
400bf215546Sopenharmony_ci        v3d->active_queries = true;
401bf215546Sopenharmony_ci
402bf215546Sopenharmony_ci        return &v3d->base;
403bf215546Sopenharmony_ci
404bf215546Sopenharmony_cifail:
405bf215546Sopenharmony_ci        pctx->destroy(pctx);
406bf215546Sopenharmony_ci        return NULL;
407bf215546Sopenharmony_ci}
408