1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2014-2017 Broadcom 3bf215546Sopenharmony_ci * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 4bf215546Sopenharmony_ci * 5bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 6bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 7bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 8bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 10bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 11bf215546Sopenharmony_ci * 12bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 13bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 14bf215546Sopenharmony_ci * Software. 15bf215546Sopenharmony_ci * 16bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22bf215546Sopenharmony_ci * IN THE SOFTWARE. 23bf215546Sopenharmony_ci */ 24bf215546Sopenharmony_ci 25bf215546Sopenharmony_ci#include "pipe/p_state.h" 26bf215546Sopenharmony_ci#include "util/format/u_format.h" 27bf215546Sopenharmony_ci#include "util/u_framebuffer.h" 28bf215546Sopenharmony_ci#include "util/u_inlines.h" 29bf215546Sopenharmony_ci#include "util/u_math.h" 30bf215546Sopenharmony_ci#include "util/u_memory.h" 31bf215546Sopenharmony_ci#include "util/half_float.h" 32bf215546Sopenharmony_ci#include "util/u_helpers.h" 33bf215546Sopenharmony_ci#include "util/u_upload_mgr.h" 34bf215546Sopenharmony_ci 35bf215546Sopenharmony_ci#include "v3d_context.h" 36bf215546Sopenharmony_ci#include "broadcom/common/v3d_tiling.h" 37bf215546Sopenharmony_ci#include "broadcom/common/v3d_macros.h" 38bf215546Sopenharmony_ci#include "broadcom/common/v3d_util.h" 39bf215546Sopenharmony_ci#include "broadcom/compiler/v3d_compiler.h" 40bf215546Sopenharmony_ci#include "broadcom/cle/v3dx_pack.h" 41bf215546Sopenharmony_ci 42bf215546Sopenharmony_cistatic void 43bf215546Sopenharmony_civ3d_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso) 44bf215546Sopenharmony_ci{ 45bf215546Sopenharmony_ci free(hwcso); 46bf215546Sopenharmony_ci} 47bf215546Sopenharmony_ci 48bf215546Sopenharmony_cistatic void 49bf215546Sopenharmony_civ3d_set_blend_color(struct pipe_context *pctx, 50bf215546Sopenharmony_ci const struct pipe_blend_color *blend_color) 51bf215546Sopenharmony_ci{ 52bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 53bf215546Sopenharmony_ci v3d->blend_color.f = *blend_color; 54bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) { 55bf215546Sopenharmony_ci v3d->blend_color.hf[i] = 56bf215546Sopenharmony_ci _mesa_float_to_half(blend_color->color[i]); 57bf215546Sopenharmony_ci } 58bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_BLEND_COLOR; 59bf215546Sopenharmony_ci} 60bf215546Sopenharmony_ci 61bf215546Sopenharmony_cistatic void 62bf215546Sopenharmony_civ3d_set_stencil_ref(struct pipe_context *pctx, 63bf215546Sopenharmony_ci const struct pipe_stencil_ref stencil_ref) 64bf215546Sopenharmony_ci{ 65bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 66bf215546Sopenharmony_ci v3d->stencil_ref = stencil_ref; 67bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_STENCIL_REF; 68bf215546Sopenharmony_ci} 69bf215546Sopenharmony_ci 70bf215546Sopenharmony_cistatic void 71bf215546Sopenharmony_civ3d_set_clip_state(struct pipe_context *pctx, 72bf215546Sopenharmony_ci const struct pipe_clip_state *clip) 73bf215546Sopenharmony_ci{ 74bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 75bf215546Sopenharmony_ci v3d->clip = *clip; 76bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_CLIP; 77bf215546Sopenharmony_ci} 78bf215546Sopenharmony_ci 79bf215546Sopenharmony_cistatic void 80bf215546Sopenharmony_civ3d_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) 81bf215546Sopenharmony_ci{ 82bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 83bf215546Sopenharmony_ci v3d->sample_mask = sample_mask & ((1 << V3D_MAX_SAMPLES) - 1); 84bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_SAMPLE_STATE; 85bf215546Sopenharmony_ci} 86bf215546Sopenharmony_ci 87bf215546Sopenharmony_cistatic void * 88bf215546Sopenharmony_civ3d_create_rasterizer_state(struct pipe_context *pctx, 89bf215546Sopenharmony_ci const struct pipe_rasterizer_state *cso) 90bf215546Sopenharmony_ci{ 91bf215546Sopenharmony_ci struct v3d_rasterizer_state *so; 92bf215546Sopenharmony_ci 93bf215546Sopenharmony_ci so = CALLOC_STRUCT(v3d_rasterizer_state); 94bf215546Sopenharmony_ci if (!so) 95bf215546Sopenharmony_ci return NULL; 96bf215546Sopenharmony_ci 97bf215546Sopenharmony_ci so->base = *cso; 98bf215546Sopenharmony_ci 99bf215546Sopenharmony_ci /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835, 100bf215546Sopenharmony_ci * BCM21553). 101bf215546Sopenharmony_ci */ 102bf215546Sopenharmony_ci so->point_size = MAX2(cso->point_size, .125f); 103bf215546Sopenharmony_ci 104bf215546Sopenharmony_ci STATIC_ASSERT(sizeof(so->depth_offset) >= 105bf215546Sopenharmony_ci cl_packet_length(DEPTH_OFFSET)); 106bf215546Sopenharmony_ci v3dx_pack(&so->depth_offset, DEPTH_OFFSET, depth) { 107bf215546Sopenharmony_ci depth.depth_offset_factor = cso->offset_scale; 108bf215546Sopenharmony_ci depth.depth_offset_units = cso->offset_units; 109bf215546Sopenharmony_ci#if V3D_VERSION >= 41 110bf215546Sopenharmony_ci depth.limit = cso->offset_clamp; 111bf215546Sopenharmony_ci#endif 112bf215546Sopenharmony_ci } 113bf215546Sopenharmony_ci 114bf215546Sopenharmony_ci /* The HW treats polygon offset units based on a Z24 buffer, so we 115bf215546Sopenharmony_ci * need to scale up offset_units if we're only Z16. 116bf215546Sopenharmony_ci */ 117bf215546Sopenharmony_ci v3dx_pack(&so->depth_offset_z16, DEPTH_OFFSET, depth) { 118bf215546Sopenharmony_ci depth.depth_offset_factor = cso->offset_scale; 119bf215546Sopenharmony_ci depth.depth_offset_units = cso->offset_units * 256.0; 120bf215546Sopenharmony_ci#if V3D_VERSION >= 41 121bf215546Sopenharmony_ci depth.limit = cso->offset_clamp; 122bf215546Sopenharmony_ci#endif 123bf215546Sopenharmony_ci } 124bf215546Sopenharmony_ci 125bf215546Sopenharmony_ci return so; 126bf215546Sopenharmony_ci} 127bf215546Sopenharmony_ci 128bf215546Sopenharmony_ci/* Blend state is baked into shaders. */ 129bf215546Sopenharmony_cistatic void * 130bf215546Sopenharmony_civ3d_create_blend_state(struct pipe_context *pctx, 131bf215546Sopenharmony_ci const struct pipe_blend_state *cso) 132bf215546Sopenharmony_ci{ 133bf215546Sopenharmony_ci struct v3d_blend_state *so; 134bf215546Sopenharmony_ci 135bf215546Sopenharmony_ci so = CALLOC_STRUCT(v3d_blend_state); 136bf215546Sopenharmony_ci if (!so) 137bf215546Sopenharmony_ci return NULL; 138bf215546Sopenharmony_ci 139bf215546Sopenharmony_ci so->base = *cso; 140bf215546Sopenharmony_ci 141bf215546Sopenharmony_ci if (cso->independent_blend_enable) { 142bf215546Sopenharmony_ci for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) { 143bf215546Sopenharmony_ci so->blend_enables |= cso->rt[i].blend_enable << i; 144bf215546Sopenharmony_ci 145bf215546Sopenharmony_ci /* V3D 4.x is when we got independent blend enables. */ 146bf215546Sopenharmony_ci assert(V3D_VERSION >= 40 || 147bf215546Sopenharmony_ci cso->rt[i].blend_enable == cso->rt[0].blend_enable); 148bf215546Sopenharmony_ci } 149bf215546Sopenharmony_ci } else { 150bf215546Sopenharmony_ci if (cso->rt[0].blend_enable) 151bf215546Sopenharmony_ci so->blend_enables = (1 << V3D_MAX_DRAW_BUFFERS) - 1; 152bf215546Sopenharmony_ci } 153bf215546Sopenharmony_ci 154bf215546Sopenharmony_ci return so; 155bf215546Sopenharmony_ci} 156bf215546Sopenharmony_ci 157bf215546Sopenharmony_cistatic uint32_t 158bf215546Sopenharmony_citranslate_stencil_op(enum pipe_stencil_op op) 159bf215546Sopenharmony_ci{ 160bf215546Sopenharmony_ci switch (op) { 161bf215546Sopenharmony_ci case PIPE_STENCIL_OP_KEEP: return V3D_STENCIL_OP_KEEP; 162bf215546Sopenharmony_ci case PIPE_STENCIL_OP_ZERO: return V3D_STENCIL_OP_ZERO; 163bf215546Sopenharmony_ci case PIPE_STENCIL_OP_REPLACE: return V3D_STENCIL_OP_REPLACE; 164bf215546Sopenharmony_ci case PIPE_STENCIL_OP_INCR: return V3D_STENCIL_OP_INCR; 165bf215546Sopenharmony_ci case PIPE_STENCIL_OP_DECR: return V3D_STENCIL_OP_DECR; 166bf215546Sopenharmony_ci case PIPE_STENCIL_OP_INCR_WRAP: return V3D_STENCIL_OP_INCWRAP; 167bf215546Sopenharmony_ci case PIPE_STENCIL_OP_DECR_WRAP: return V3D_STENCIL_OP_DECWRAP; 168bf215546Sopenharmony_ci case PIPE_STENCIL_OP_INVERT: return V3D_STENCIL_OP_INVERT; 169bf215546Sopenharmony_ci } 170bf215546Sopenharmony_ci unreachable("bad stencil op"); 171bf215546Sopenharmony_ci} 172bf215546Sopenharmony_ci 173bf215546Sopenharmony_cistatic void * 174bf215546Sopenharmony_civ3d_create_depth_stencil_alpha_state(struct pipe_context *pctx, 175bf215546Sopenharmony_ci const struct pipe_depth_stencil_alpha_state *cso) 176bf215546Sopenharmony_ci{ 177bf215546Sopenharmony_ci struct v3d_depth_stencil_alpha_state *so; 178bf215546Sopenharmony_ci 179bf215546Sopenharmony_ci so = CALLOC_STRUCT(v3d_depth_stencil_alpha_state); 180bf215546Sopenharmony_ci if (!so) 181bf215546Sopenharmony_ci return NULL; 182bf215546Sopenharmony_ci 183bf215546Sopenharmony_ci so->base = *cso; 184bf215546Sopenharmony_ci 185bf215546Sopenharmony_ci if (cso->depth_enabled) { 186bf215546Sopenharmony_ci switch (cso->depth_func) { 187bf215546Sopenharmony_ci case PIPE_FUNC_LESS: 188bf215546Sopenharmony_ci case PIPE_FUNC_LEQUAL: 189bf215546Sopenharmony_ci so->ez_state = V3D_EZ_LT_LE; 190bf215546Sopenharmony_ci break; 191bf215546Sopenharmony_ci case PIPE_FUNC_GREATER: 192bf215546Sopenharmony_ci case PIPE_FUNC_GEQUAL: 193bf215546Sopenharmony_ci so->ez_state = V3D_EZ_GT_GE; 194bf215546Sopenharmony_ci break; 195bf215546Sopenharmony_ci case PIPE_FUNC_NEVER: 196bf215546Sopenharmony_ci case PIPE_FUNC_EQUAL: 197bf215546Sopenharmony_ci so->ez_state = V3D_EZ_UNDECIDED; 198bf215546Sopenharmony_ci break; 199bf215546Sopenharmony_ci default: 200bf215546Sopenharmony_ci so->ez_state = V3D_EZ_DISABLED; 201bf215546Sopenharmony_ci break; 202bf215546Sopenharmony_ci } 203bf215546Sopenharmony_ci 204bf215546Sopenharmony_ci /* If stencil is enabled and it's not a no-op, then it would 205bf215546Sopenharmony_ci * break EZ updates. 206bf215546Sopenharmony_ci */ 207bf215546Sopenharmony_ci if (cso->stencil[0].enabled && 208bf215546Sopenharmony_ci (cso->stencil[0].zfail_op != PIPE_STENCIL_OP_KEEP || 209bf215546Sopenharmony_ci cso->stencil[0].func != PIPE_FUNC_ALWAYS || 210bf215546Sopenharmony_ci (cso->stencil[1].enabled && 211bf215546Sopenharmony_ci (cso->stencil[1].zfail_op != PIPE_STENCIL_OP_KEEP && 212bf215546Sopenharmony_ci cso->stencil[1].func != PIPE_FUNC_ALWAYS)))) { 213bf215546Sopenharmony_ci so->ez_state = V3D_EZ_DISABLED; 214bf215546Sopenharmony_ci } 215bf215546Sopenharmony_ci } 216bf215546Sopenharmony_ci 217bf215546Sopenharmony_ci const struct pipe_stencil_state *front = &cso->stencil[0]; 218bf215546Sopenharmony_ci const struct pipe_stencil_state *back = &cso->stencil[1]; 219bf215546Sopenharmony_ci 220bf215546Sopenharmony_ci if (front->enabled) { 221bf215546Sopenharmony_ci STATIC_ASSERT(sizeof(so->stencil_front) >= 222bf215546Sopenharmony_ci cl_packet_length(STENCIL_CFG)); 223bf215546Sopenharmony_ci v3dx_pack(&so->stencil_front, STENCIL_CFG, config) { 224bf215546Sopenharmony_ci config.front_config = true; 225bf215546Sopenharmony_ci /* If !back->enabled, then the front values should be 226bf215546Sopenharmony_ci * used for both front and back-facing primitives. 227bf215546Sopenharmony_ci */ 228bf215546Sopenharmony_ci config.back_config = !back->enabled; 229bf215546Sopenharmony_ci 230bf215546Sopenharmony_ci config.stencil_write_mask = front->writemask; 231bf215546Sopenharmony_ci config.stencil_test_mask = front->valuemask; 232bf215546Sopenharmony_ci 233bf215546Sopenharmony_ci config.stencil_test_function = front->func; 234bf215546Sopenharmony_ci config.stencil_pass_op = 235bf215546Sopenharmony_ci translate_stencil_op(front->zpass_op); 236bf215546Sopenharmony_ci config.depth_test_fail_op = 237bf215546Sopenharmony_ci translate_stencil_op(front->zfail_op); 238bf215546Sopenharmony_ci config.stencil_test_fail_op = 239bf215546Sopenharmony_ci translate_stencil_op(front->fail_op); 240bf215546Sopenharmony_ci } 241bf215546Sopenharmony_ci } 242bf215546Sopenharmony_ci if (back->enabled) { 243bf215546Sopenharmony_ci STATIC_ASSERT(sizeof(so->stencil_back) >= 244bf215546Sopenharmony_ci cl_packet_length(STENCIL_CFG)); 245bf215546Sopenharmony_ci v3dx_pack(&so->stencil_back, STENCIL_CFG, config) { 246bf215546Sopenharmony_ci config.front_config = false; 247bf215546Sopenharmony_ci config.back_config = true; 248bf215546Sopenharmony_ci 249bf215546Sopenharmony_ci config.stencil_write_mask = back->writemask; 250bf215546Sopenharmony_ci config.stencil_test_mask = back->valuemask; 251bf215546Sopenharmony_ci 252bf215546Sopenharmony_ci config.stencil_test_function = back->func; 253bf215546Sopenharmony_ci config.stencil_pass_op = 254bf215546Sopenharmony_ci translate_stencil_op(back->zpass_op); 255bf215546Sopenharmony_ci config.depth_test_fail_op = 256bf215546Sopenharmony_ci translate_stencil_op(back->zfail_op); 257bf215546Sopenharmony_ci config.stencil_test_fail_op = 258bf215546Sopenharmony_ci translate_stencil_op(back->fail_op); 259bf215546Sopenharmony_ci } 260bf215546Sopenharmony_ci } 261bf215546Sopenharmony_ci 262bf215546Sopenharmony_ci return so; 263bf215546Sopenharmony_ci} 264bf215546Sopenharmony_ci 265bf215546Sopenharmony_cistatic void 266bf215546Sopenharmony_civ3d_set_polygon_stipple(struct pipe_context *pctx, 267bf215546Sopenharmony_ci const struct pipe_poly_stipple *stipple) 268bf215546Sopenharmony_ci{ 269bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 270bf215546Sopenharmony_ci v3d->stipple = *stipple; 271bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_STIPPLE; 272bf215546Sopenharmony_ci} 273bf215546Sopenharmony_ci 274bf215546Sopenharmony_cistatic void 275bf215546Sopenharmony_civ3d_set_scissor_states(struct pipe_context *pctx, 276bf215546Sopenharmony_ci unsigned start_slot, 277bf215546Sopenharmony_ci unsigned num_scissors, 278bf215546Sopenharmony_ci const struct pipe_scissor_state *scissor) 279bf215546Sopenharmony_ci{ 280bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 281bf215546Sopenharmony_ci 282bf215546Sopenharmony_ci v3d->scissor = *scissor; 283bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_SCISSOR; 284bf215546Sopenharmony_ci} 285bf215546Sopenharmony_ci 286bf215546Sopenharmony_cistatic void 287bf215546Sopenharmony_civ3d_set_viewport_states(struct pipe_context *pctx, 288bf215546Sopenharmony_ci unsigned start_slot, 289bf215546Sopenharmony_ci unsigned num_viewports, 290bf215546Sopenharmony_ci const struct pipe_viewport_state *viewport) 291bf215546Sopenharmony_ci{ 292bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 293bf215546Sopenharmony_ci v3d->viewport = *viewport; 294bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_VIEWPORT; 295bf215546Sopenharmony_ci} 296bf215546Sopenharmony_ci 297bf215546Sopenharmony_cistatic void 298bf215546Sopenharmony_civ3d_set_vertex_buffers(struct pipe_context *pctx, 299bf215546Sopenharmony_ci unsigned start_slot, unsigned count, 300bf215546Sopenharmony_ci unsigned unbind_num_trailing_slots, 301bf215546Sopenharmony_ci bool take_ownership, 302bf215546Sopenharmony_ci const struct pipe_vertex_buffer *vb) 303bf215546Sopenharmony_ci{ 304bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 305bf215546Sopenharmony_ci struct v3d_vertexbuf_stateobj *so = &v3d->vertexbuf; 306bf215546Sopenharmony_ci 307bf215546Sopenharmony_ci util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, 308bf215546Sopenharmony_ci start_slot, count, 309bf215546Sopenharmony_ci unbind_num_trailing_slots, 310bf215546Sopenharmony_ci take_ownership); 311bf215546Sopenharmony_ci so->count = util_last_bit(so->enabled_mask); 312bf215546Sopenharmony_ci 313bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_VTXBUF; 314bf215546Sopenharmony_ci} 315bf215546Sopenharmony_ci 316bf215546Sopenharmony_cistatic void 317bf215546Sopenharmony_civ3d_blend_state_bind(struct pipe_context *pctx, void *hwcso) 318bf215546Sopenharmony_ci{ 319bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 320bf215546Sopenharmony_ci v3d->blend = hwcso; 321bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_BLEND; 322bf215546Sopenharmony_ci} 323bf215546Sopenharmony_ci 324bf215546Sopenharmony_cistatic void 325bf215546Sopenharmony_civ3d_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) 326bf215546Sopenharmony_ci{ 327bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 328bf215546Sopenharmony_ci v3d->rasterizer = hwcso; 329bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_RASTERIZER; 330bf215546Sopenharmony_ci} 331bf215546Sopenharmony_ci 332bf215546Sopenharmony_cistatic void 333bf215546Sopenharmony_civ3d_zsa_state_bind(struct pipe_context *pctx, void *hwcso) 334bf215546Sopenharmony_ci{ 335bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 336bf215546Sopenharmony_ci v3d->zsa = hwcso; 337bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_ZSA; 338bf215546Sopenharmony_ci} 339bf215546Sopenharmony_ci 340bf215546Sopenharmony_cistatic void * 341bf215546Sopenharmony_civ3d_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, 342bf215546Sopenharmony_ci const struct pipe_vertex_element *elements) 343bf215546Sopenharmony_ci{ 344bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 345bf215546Sopenharmony_ci struct v3d_vertex_stateobj *so = CALLOC_STRUCT(v3d_vertex_stateobj); 346bf215546Sopenharmony_ci 347bf215546Sopenharmony_ci if (!so) 348bf215546Sopenharmony_ci return NULL; 349bf215546Sopenharmony_ci 350bf215546Sopenharmony_ci memcpy(so->pipe, elements, sizeof(*elements) * num_elements); 351bf215546Sopenharmony_ci so->num_elements = num_elements; 352bf215546Sopenharmony_ci 353bf215546Sopenharmony_ci for (int i = 0; i < so->num_elements; i++) { 354bf215546Sopenharmony_ci const struct pipe_vertex_element *elem = &elements[i]; 355bf215546Sopenharmony_ci const struct util_format_description *desc = 356bf215546Sopenharmony_ci util_format_description(elem->src_format); 357bf215546Sopenharmony_ci uint32_t r_size = desc->channel[0].size; 358bf215546Sopenharmony_ci 359bf215546Sopenharmony_ci const uint32_t size = 360bf215546Sopenharmony_ci cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); 361bf215546Sopenharmony_ci 362bf215546Sopenharmony_ci v3dx_pack(&so->attrs[i * size], 363bf215546Sopenharmony_ci GL_SHADER_STATE_ATTRIBUTE_RECORD, attr) { 364bf215546Sopenharmony_ci /* vec_size == 0 means 4 */ 365bf215546Sopenharmony_ci attr.vec_size = desc->nr_channels & 3; 366bf215546Sopenharmony_ci attr.signed_int_type = (desc->channel[0].type == 367bf215546Sopenharmony_ci UTIL_FORMAT_TYPE_SIGNED); 368bf215546Sopenharmony_ci 369bf215546Sopenharmony_ci attr.normalized_int_type = desc->channel[0].normalized; 370bf215546Sopenharmony_ci attr.read_as_int_uint = desc->channel[0].pure_integer; 371bf215546Sopenharmony_ci attr.instance_divisor = MIN2(elem->instance_divisor, 372bf215546Sopenharmony_ci 0xffff); 373bf215546Sopenharmony_ci 374bf215546Sopenharmony_ci switch (desc->channel[0].type) { 375bf215546Sopenharmony_ci case UTIL_FORMAT_TYPE_FLOAT: 376bf215546Sopenharmony_ci if (r_size == 32) { 377bf215546Sopenharmony_ci attr.type = ATTRIBUTE_FLOAT; 378bf215546Sopenharmony_ci } else { 379bf215546Sopenharmony_ci assert(r_size == 16); 380bf215546Sopenharmony_ci attr.type = ATTRIBUTE_HALF_FLOAT; 381bf215546Sopenharmony_ci } 382bf215546Sopenharmony_ci break; 383bf215546Sopenharmony_ci 384bf215546Sopenharmony_ci case UTIL_FORMAT_TYPE_SIGNED: 385bf215546Sopenharmony_ci case UTIL_FORMAT_TYPE_UNSIGNED: 386bf215546Sopenharmony_ci switch (r_size) { 387bf215546Sopenharmony_ci case 32: 388bf215546Sopenharmony_ci attr.type = ATTRIBUTE_INT; 389bf215546Sopenharmony_ci break; 390bf215546Sopenharmony_ci case 16: 391bf215546Sopenharmony_ci attr.type = ATTRIBUTE_SHORT; 392bf215546Sopenharmony_ci break; 393bf215546Sopenharmony_ci case 10: 394bf215546Sopenharmony_ci attr.type = ATTRIBUTE_INT2_10_10_10; 395bf215546Sopenharmony_ci break; 396bf215546Sopenharmony_ci case 8: 397bf215546Sopenharmony_ci attr.type = ATTRIBUTE_BYTE; 398bf215546Sopenharmony_ci break; 399bf215546Sopenharmony_ci default: 400bf215546Sopenharmony_ci fprintf(stderr, 401bf215546Sopenharmony_ci "format %s unsupported\n", 402bf215546Sopenharmony_ci desc->name); 403bf215546Sopenharmony_ci attr.type = ATTRIBUTE_BYTE; 404bf215546Sopenharmony_ci abort(); 405bf215546Sopenharmony_ci } 406bf215546Sopenharmony_ci break; 407bf215546Sopenharmony_ci 408bf215546Sopenharmony_ci default: 409bf215546Sopenharmony_ci fprintf(stderr, 410bf215546Sopenharmony_ci "format %s unsupported\n", 411bf215546Sopenharmony_ci desc->name); 412bf215546Sopenharmony_ci abort(); 413bf215546Sopenharmony_ci } 414bf215546Sopenharmony_ci } 415bf215546Sopenharmony_ci } 416bf215546Sopenharmony_ci 417bf215546Sopenharmony_ci /* Set up the default attribute values in case any of the vertex 418bf215546Sopenharmony_ci * elements use them. 419bf215546Sopenharmony_ci */ 420bf215546Sopenharmony_ci uint32_t *attrs; 421bf215546Sopenharmony_ci u_upload_alloc(v3d->state_uploader, 0, 422bf215546Sopenharmony_ci V3D_MAX_VS_INPUTS * sizeof(float), 16, 423bf215546Sopenharmony_ci &so->defaults_offset, &so->defaults, (void **)&attrs); 424bf215546Sopenharmony_ci 425bf215546Sopenharmony_ci for (int i = 0; i < V3D_MAX_VS_INPUTS / 4; i++) { 426bf215546Sopenharmony_ci attrs[i * 4 + 0] = 0; 427bf215546Sopenharmony_ci attrs[i * 4 + 1] = 0; 428bf215546Sopenharmony_ci attrs[i * 4 + 2] = 0; 429bf215546Sopenharmony_ci if (i < so->num_elements && 430bf215546Sopenharmony_ci util_format_is_pure_integer(so->pipe[i].src_format)) { 431bf215546Sopenharmony_ci attrs[i * 4 + 3] = 1; 432bf215546Sopenharmony_ci } else { 433bf215546Sopenharmony_ci attrs[i * 4 + 3] = fui(1.0); 434bf215546Sopenharmony_ci } 435bf215546Sopenharmony_ci } 436bf215546Sopenharmony_ci 437bf215546Sopenharmony_ci u_upload_unmap(v3d->state_uploader); 438bf215546Sopenharmony_ci return so; 439bf215546Sopenharmony_ci} 440bf215546Sopenharmony_ci 441bf215546Sopenharmony_cistatic void 442bf215546Sopenharmony_civ3d_vertex_state_delete(struct pipe_context *pctx, void *hwcso) 443bf215546Sopenharmony_ci{ 444bf215546Sopenharmony_ci struct v3d_vertex_stateobj *so = hwcso; 445bf215546Sopenharmony_ci 446bf215546Sopenharmony_ci pipe_resource_reference(&so->defaults, NULL); 447bf215546Sopenharmony_ci free(so); 448bf215546Sopenharmony_ci} 449bf215546Sopenharmony_ci 450bf215546Sopenharmony_cistatic void 451bf215546Sopenharmony_civ3d_vertex_state_bind(struct pipe_context *pctx, void *hwcso) 452bf215546Sopenharmony_ci{ 453bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 454bf215546Sopenharmony_ci v3d->vtx = hwcso; 455bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_VTXSTATE; 456bf215546Sopenharmony_ci} 457bf215546Sopenharmony_ci 458bf215546Sopenharmony_cistatic void 459bf215546Sopenharmony_civ3d_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, 460bf215546Sopenharmony_ci bool take_ownership, 461bf215546Sopenharmony_ci const struct pipe_constant_buffer *cb) 462bf215546Sopenharmony_ci{ 463bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 464bf215546Sopenharmony_ci struct v3d_constbuf_stateobj *so = &v3d->constbuf[shader]; 465bf215546Sopenharmony_ci 466bf215546Sopenharmony_ci util_copy_constant_buffer(&so->cb[index], cb, take_ownership); 467bf215546Sopenharmony_ci 468bf215546Sopenharmony_ci /* Note that the gallium frontend can unbind constant buffers by 469bf215546Sopenharmony_ci * passing NULL here. 470bf215546Sopenharmony_ci */ 471bf215546Sopenharmony_ci if (unlikely(!cb)) { 472bf215546Sopenharmony_ci so->enabled_mask &= ~(1 << index); 473bf215546Sopenharmony_ci so->dirty_mask &= ~(1 << index); 474bf215546Sopenharmony_ci return; 475bf215546Sopenharmony_ci } 476bf215546Sopenharmony_ci 477bf215546Sopenharmony_ci so->enabled_mask |= 1 << index; 478bf215546Sopenharmony_ci so->dirty_mask |= 1 << index; 479bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_CONSTBUF; 480bf215546Sopenharmony_ci} 481bf215546Sopenharmony_ci 482bf215546Sopenharmony_cistatic void 483bf215546Sopenharmony_civ3d_set_framebuffer_state(struct pipe_context *pctx, 484bf215546Sopenharmony_ci const struct pipe_framebuffer_state *framebuffer) 485bf215546Sopenharmony_ci{ 486bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 487bf215546Sopenharmony_ci struct pipe_framebuffer_state *cso = &v3d->framebuffer; 488bf215546Sopenharmony_ci 489bf215546Sopenharmony_ci v3d->job = NULL; 490bf215546Sopenharmony_ci 491bf215546Sopenharmony_ci util_copy_framebuffer_state(cso, framebuffer); 492bf215546Sopenharmony_ci 493bf215546Sopenharmony_ci v3d->swap_color_rb = 0; 494bf215546Sopenharmony_ci v3d->blend_dst_alpha_one = 0; 495bf215546Sopenharmony_ci for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++) { 496bf215546Sopenharmony_ci struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i]; 497bf215546Sopenharmony_ci if (!cbuf) 498bf215546Sopenharmony_ci continue; 499bf215546Sopenharmony_ci struct v3d_surface *v3d_cbuf = v3d_surface(cbuf); 500bf215546Sopenharmony_ci 501bf215546Sopenharmony_ci const struct util_format_description *desc = 502bf215546Sopenharmony_ci util_format_description(cbuf->format); 503bf215546Sopenharmony_ci 504bf215546Sopenharmony_ci /* For BGRA8 formats (DRI window system default format), we 505bf215546Sopenharmony_ci * need to swap R and B, since the HW's format is RGBA8. On 506bf215546Sopenharmony_ci * V3D 4.1+, the RCL can swap R and B on load/store. 507bf215546Sopenharmony_ci */ 508bf215546Sopenharmony_ci if (v3d->screen->devinfo.ver < 41 && v3d_cbuf->swap_rb) 509bf215546Sopenharmony_ci v3d->swap_color_rb |= 1 << i; 510bf215546Sopenharmony_ci 511bf215546Sopenharmony_ci if (desc->swizzle[3] == PIPE_SWIZZLE_1) 512bf215546Sopenharmony_ci v3d->blend_dst_alpha_one |= 1 << i; 513bf215546Sopenharmony_ci } 514bf215546Sopenharmony_ci 515bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_FRAMEBUFFER; 516bf215546Sopenharmony_ci} 517bf215546Sopenharmony_ci 518bf215546Sopenharmony_cistatic enum V3DX(Wrap_Mode) 519bf215546Sopenharmony_citranslate_wrap(uint32_t pipe_wrap) 520bf215546Sopenharmony_ci{ 521bf215546Sopenharmony_ci switch (pipe_wrap) { 522bf215546Sopenharmony_ci case PIPE_TEX_WRAP_REPEAT: 523bf215546Sopenharmony_ci return V3D_WRAP_MODE_REPEAT; 524bf215546Sopenharmony_ci case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 525bf215546Sopenharmony_ci return V3D_WRAP_MODE_CLAMP; 526bf215546Sopenharmony_ci case PIPE_TEX_WRAP_MIRROR_REPEAT: 527bf215546Sopenharmony_ci return V3D_WRAP_MODE_MIRROR; 528bf215546Sopenharmony_ci case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 529bf215546Sopenharmony_ci return V3D_WRAP_MODE_BORDER; 530bf215546Sopenharmony_ci case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: 531bf215546Sopenharmony_ci return V3D_WRAP_MODE_MIRROR_ONCE; 532bf215546Sopenharmony_ci default: 533bf215546Sopenharmony_ci unreachable("Unknown wrap mode"); 534bf215546Sopenharmony_ci } 535bf215546Sopenharmony_ci} 536bf215546Sopenharmony_ci 537bf215546Sopenharmony_ci#if V3D_VERSION >= 40 538bf215546Sopenharmony_cistatic void 539bf215546Sopenharmony_civ3d_upload_sampler_state_variant(void *map, 540bf215546Sopenharmony_ci const struct pipe_sampler_state *cso, 541bf215546Sopenharmony_ci enum v3d_sampler_state_variant variant) 542bf215546Sopenharmony_ci{ 543bf215546Sopenharmony_ci v3dx_pack(map, SAMPLER_STATE, sampler) { 544bf215546Sopenharmony_ci sampler.wrap_i_border = false; 545bf215546Sopenharmony_ci 546bf215546Sopenharmony_ci sampler.wrap_s = translate_wrap(cso->wrap_s); 547bf215546Sopenharmony_ci sampler.wrap_t = translate_wrap(cso->wrap_t); 548bf215546Sopenharmony_ci sampler.wrap_r = translate_wrap(cso->wrap_r); 549bf215546Sopenharmony_ci 550bf215546Sopenharmony_ci sampler.fixed_bias = cso->lod_bias; 551bf215546Sopenharmony_ci sampler.depth_compare_function = cso->compare_func; 552bf215546Sopenharmony_ci 553bf215546Sopenharmony_ci sampler.min_filter_nearest = 554bf215546Sopenharmony_ci cso->min_img_filter == PIPE_TEX_FILTER_NEAREST; 555bf215546Sopenharmony_ci sampler.mag_filter_nearest = 556bf215546Sopenharmony_ci cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST; 557bf215546Sopenharmony_ci sampler.mip_filter_nearest = 558bf215546Sopenharmony_ci cso->min_mip_filter != PIPE_TEX_MIPFILTER_LINEAR; 559bf215546Sopenharmony_ci 560bf215546Sopenharmony_ci sampler.min_level_of_detail = MIN2(MAX2(0, cso->min_lod), 561bf215546Sopenharmony_ci 15); 562bf215546Sopenharmony_ci sampler.max_level_of_detail = MIN2(MAX2(cso->max_lod, 563bf215546Sopenharmony_ci cso->min_lod), 15); 564bf215546Sopenharmony_ci 565bf215546Sopenharmony_ci /* If we're not doing inter-miplevel filtering, we need to 566bf215546Sopenharmony_ci * clamp the LOD so that we only sample from baselevel. 567bf215546Sopenharmony_ci * However, we need to still allow the calculated LOD to be 568bf215546Sopenharmony_ci * fractionally over the baselevel, so that the HW can decide 569bf215546Sopenharmony_ci * between the min and mag filters. 570bf215546Sopenharmony_ci */ 571bf215546Sopenharmony_ci if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { 572bf215546Sopenharmony_ci sampler.min_level_of_detail = 573bf215546Sopenharmony_ci MIN2(sampler.min_level_of_detail, 1.0 / 256.0); 574bf215546Sopenharmony_ci sampler.max_level_of_detail = 575bf215546Sopenharmony_ci MIN2(sampler.max_level_of_detail, 1.0 / 256.0); 576bf215546Sopenharmony_ci } 577bf215546Sopenharmony_ci 578bf215546Sopenharmony_ci if (cso->max_anisotropy) { 579bf215546Sopenharmony_ci sampler.anisotropy_enable = true; 580bf215546Sopenharmony_ci 581bf215546Sopenharmony_ci if (cso->max_anisotropy > 8) 582bf215546Sopenharmony_ci sampler.maximum_anisotropy = 3; 583bf215546Sopenharmony_ci else if (cso->max_anisotropy > 4) 584bf215546Sopenharmony_ci sampler.maximum_anisotropy = 2; 585bf215546Sopenharmony_ci else if (cso->max_anisotropy > 2) 586bf215546Sopenharmony_ci sampler.maximum_anisotropy = 1; 587bf215546Sopenharmony_ci } 588bf215546Sopenharmony_ci 589bf215546Sopenharmony_ci if (variant == V3D_SAMPLER_STATE_BORDER_0000) { 590bf215546Sopenharmony_ci sampler.border_color_mode = V3D_BORDER_COLOR_0000; 591bf215546Sopenharmony_ci } else if (variant == V3D_SAMPLER_STATE_BORDER_0001) { 592bf215546Sopenharmony_ci sampler.border_color_mode = V3D_BORDER_COLOR_0001; 593bf215546Sopenharmony_ci } else if (variant == V3D_SAMPLER_STATE_BORDER_1111) { 594bf215546Sopenharmony_ci sampler.border_color_mode = V3D_BORDER_COLOR_1111; 595bf215546Sopenharmony_ci } else { 596bf215546Sopenharmony_ci sampler.border_color_mode = V3D_BORDER_COLOR_FOLLOWS; 597bf215546Sopenharmony_ci 598bf215546Sopenharmony_ci union pipe_color_union border; 599bf215546Sopenharmony_ci 600bf215546Sopenharmony_ci /* First, reswizzle the border color for any 601bf215546Sopenharmony_ci * mismatching we're doing between the texture's 602bf215546Sopenharmony_ci * channel order in hardware (R) versus what it is at 603bf215546Sopenharmony_ci * the GL level (ALPHA) 604bf215546Sopenharmony_ci */ 605bf215546Sopenharmony_ci switch (variant) { 606bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_BGRA: 607bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_BGRA_UNORM: 608bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_BGRA_SNORM: 609bf215546Sopenharmony_ci border.i[0] = cso->border_color.i[2]; 610bf215546Sopenharmony_ci border.i[1] = cso->border_color.i[1]; 611bf215546Sopenharmony_ci border.i[2] = cso->border_color.i[0]; 612bf215546Sopenharmony_ci border.i[3] = cso->border_color.i[3]; 613bf215546Sopenharmony_ci break; 614bf215546Sopenharmony_ci 615bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_A: 616bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_A_UNORM: 617bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_A_SNORM: 618bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_A: 619bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_A_UNORM: 620bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_A_SNORM: 621bf215546Sopenharmony_ci border.i[0] = cso->border_color.i[3]; 622bf215546Sopenharmony_ci border.i[1] = 0; 623bf215546Sopenharmony_ci border.i[2] = 0; 624bf215546Sopenharmony_ci border.i[3] = 0; 625bf215546Sopenharmony_ci break; 626bf215546Sopenharmony_ci 627bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_LA: 628bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_LA_UNORM: 629bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_LA_SNORM: 630bf215546Sopenharmony_ci border.i[0] = cso->border_color.i[0]; 631bf215546Sopenharmony_ci border.i[1] = cso->border_color.i[3]; 632bf215546Sopenharmony_ci border.i[2] = 0; 633bf215546Sopenharmony_ci border.i[3] = 0; 634bf215546Sopenharmony_ci break; 635bf215546Sopenharmony_ci 636bf215546Sopenharmony_ci default: 637bf215546Sopenharmony_ci border = cso->border_color; 638bf215546Sopenharmony_ci } 639bf215546Sopenharmony_ci 640bf215546Sopenharmony_ci /* Perform any clamping. */ 641bf215546Sopenharmony_ci switch (variant) { 642bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_UNORM: 643bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_BGRA_UNORM: 644bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_A_UNORM: 645bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_LA_UNORM: 646bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_UNORM: 647bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_A_UNORM: 648bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) 649bf215546Sopenharmony_ci border.f[i] = CLAMP(border.f[i], 0, 1); 650bf215546Sopenharmony_ci break; 651bf215546Sopenharmony_ci 652bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_SNORM: 653bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_BGRA_SNORM: 654bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_A_SNORM: 655bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_F16_LA_SNORM: 656bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_SNORM: 657bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_32_A_SNORM: 658bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) 659bf215546Sopenharmony_ci border.f[i] = CLAMP(border.f[i], -1, 1); 660bf215546Sopenharmony_ci break; 661bf215546Sopenharmony_ci 662bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_1010102U: 663bf215546Sopenharmony_ci border.ui[0] = CLAMP(border.ui[0], 664bf215546Sopenharmony_ci 0, (1 << 10) - 1); 665bf215546Sopenharmony_ci border.ui[1] = CLAMP(border.ui[1], 666bf215546Sopenharmony_ci 0, (1 << 10) - 1); 667bf215546Sopenharmony_ci border.ui[2] = CLAMP(border.ui[2], 668bf215546Sopenharmony_ci 0, (1 << 10) - 1); 669bf215546Sopenharmony_ci border.ui[3] = CLAMP(border.ui[3], 670bf215546Sopenharmony_ci 0, 3); 671bf215546Sopenharmony_ci break; 672bf215546Sopenharmony_ci 673bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_16U: 674bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) 675bf215546Sopenharmony_ci border.ui[i] = CLAMP(border.ui[i], 676bf215546Sopenharmony_ci 0, 0xffff); 677bf215546Sopenharmony_ci break; 678bf215546Sopenharmony_ci 679bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_16I: 680bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) 681bf215546Sopenharmony_ci border.i[i] = CLAMP(border.i[i], 682bf215546Sopenharmony_ci -32768, 32767); 683bf215546Sopenharmony_ci break; 684bf215546Sopenharmony_ci 685bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_8U: 686bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) 687bf215546Sopenharmony_ci border.ui[i] = CLAMP(border.ui[i], 688bf215546Sopenharmony_ci 0, 0xff); 689bf215546Sopenharmony_ci break; 690bf215546Sopenharmony_ci 691bf215546Sopenharmony_ci case V3D_SAMPLER_STATE_8I: 692bf215546Sopenharmony_ci for (int i = 0; i < 4; i++) 693bf215546Sopenharmony_ci border.i[i] = CLAMP(border.i[i], 694bf215546Sopenharmony_ci -128, 127); 695bf215546Sopenharmony_ci break; 696bf215546Sopenharmony_ci 697bf215546Sopenharmony_ci default: 698bf215546Sopenharmony_ci break; 699bf215546Sopenharmony_ci } 700bf215546Sopenharmony_ci 701bf215546Sopenharmony_ci if (variant >= V3D_SAMPLER_STATE_32) { 702bf215546Sopenharmony_ci sampler.border_color_word_0 = border.ui[0]; 703bf215546Sopenharmony_ci sampler.border_color_word_1 = border.ui[1]; 704bf215546Sopenharmony_ci sampler.border_color_word_2 = border.ui[2]; 705bf215546Sopenharmony_ci sampler.border_color_word_3 = border.ui[3]; 706bf215546Sopenharmony_ci } else { 707bf215546Sopenharmony_ci sampler.border_color_word_0 = 708bf215546Sopenharmony_ci _mesa_float_to_half(border.f[0]); 709bf215546Sopenharmony_ci sampler.border_color_word_1 = 710bf215546Sopenharmony_ci _mesa_float_to_half(border.f[1]); 711bf215546Sopenharmony_ci sampler.border_color_word_2 = 712bf215546Sopenharmony_ci _mesa_float_to_half(border.f[2]); 713bf215546Sopenharmony_ci sampler.border_color_word_3 = 714bf215546Sopenharmony_ci _mesa_float_to_half(border.f[3]); 715bf215546Sopenharmony_ci } 716bf215546Sopenharmony_ci } 717bf215546Sopenharmony_ci } 718bf215546Sopenharmony_ci} 719bf215546Sopenharmony_ci#endif 720bf215546Sopenharmony_ci 721bf215546Sopenharmony_cistatic void * 722bf215546Sopenharmony_civ3d_create_sampler_state(struct pipe_context *pctx, 723bf215546Sopenharmony_ci const struct pipe_sampler_state *cso) 724bf215546Sopenharmony_ci{ 725bf215546Sopenharmony_ci UNUSED struct v3d_context *v3d = v3d_context(pctx); 726bf215546Sopenharmony_ci struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state); 727bf215546Sopenharmony_ci 728bf215546Sopenharmony_ci if (!so) 729bf215546Sopenharmony_ci return NULL; 730bf215546Sopenharmony_ci 731bf215546Sopenharmony_ci memcpy(so, cso, sizeof(*cso)); 732bf215546Sopenharmony_ci 733bf215546Sopenharmony_ci enum V3DX(Wrap_Mode) wrap_s = translate_wrap(cso->wrap_s); 734bf215546Sopenharmony_ci enum V3DX(Wrap_Mode) wrap_t = translate_wrap(cso->wrap_t); 735bf215546Sopenharmony_ci enum V3DX(Wrap_Mode) wrap_r = translate_wrap(cso->wrap_r); 736bf215546Sopenharmony_ci 737bf215546Sopenharmony_ci#if V3D_VERSION >= 40 738bf215546Sopenharmony_ci bool uses_border_color = (wrap_s == V3D_WRAP_MODE_BORDER || 739bf215546Sopenharmony_ci wrap_t == V3D_WRAP_MODE_BORDER || 740bf215546Sopenharmony_ci wrap_r == V3D_WRAP_MODE_BORDER); 741bf215546Sopenharmony_ci 742bf215546Sopenharmony_ci so->border_color_variants = false; 743bf215546Sopenharmony_ci 744bf215546Sopenharmony_ci /* This is the variant with the default hardware settings */ 745bf215546Sopenharmony_ci enum v3d_sampler_state_variant border_variant = V3D_SAMPLER_STATE_BORDER_0000; 746bf215546Sopenharmony_ci 747bf215546Sopenharmony_ci if (uses_border_color) { 748bf215546Sopenharmony_ci if (cso->border_color.ui[0] == 0 && 749bf215546Sopenharmony_ci cso->border_color.ui[1] == 0 && 750bf215546Sopenharmony_ci cso->border_color.ui[2] == 0 && 751bf215546Sopenharmony_ci cso->border_color.ui[3] == 0) { 752bf215546Sopenharmony_ci border_variant = V3D_SAMPLER_STATE_BORDER_0000; 753bf215546Sopenharmony_ci } else if (cso->border_color.ui[0] == 0 && 754bf215546Sopenharmony_ci cso->border_color.ui[1] == 0 && 755bf215546Sopenharmony_ci cso->border_color.ui[2] == 0 && 756bf215546Sopenharmony_ci cso->border_color.ui[3] == 0x3F800000) { 757bf215546Sopenharmony_ci border_variant = V3D_SAMPLER_STATE_BORDER_0001; 758bf215546Sopenharmony_ci } else if (cso->border_color.ui[0] == 0x3F800000 && 759bf215546Sopenharmony_ci cso->border_color.ui[1] == 0x3F800000 && 760bf215546Sopenharmony_ci cso->border_color.ui[2] == 0x3F800000 && 761bf215546Sopenharmony_ci cso->border_color.ui[3] == 0x3F800000) { 762bf215546Sopenharmony_ci border_variant = V3D_SAMPLER_STATE_BORDER_1111; 763bf215546Sopenharmony_ci } else { 764bf215546Sopenharmony_ci so->border_color_variants = true; 765bf215546Sopenharmony_ci } 766bf215546Sopenharmony_ci } 767bf215546Sopenharmony_ci 768bf215546Sopenharmony_ci void *map; 769bf215546Sopenharmony_ci int sampler_align = so->border_color_variants ? 32 : 8; 770bf215546Sopenharmony_ci int sampler_size = align(cl_packet_length(SAMPLER_STATE), sampler_align); 771bf215546Sopenharmony_ci int num_variants = (so->border_color_variants ? ARRAY_SIZE(so->sampler_state_offset) : 1); 772bf215546Sopenharmony_ci u_upload_alloc(v3d->state_uploader, 0, 773bf215546Sopenharmony_ci sampler_size * num_variants, 774bf215546Sopenharmony_ci sampler_align, 775bf215546Sopenharmony_ci &so->sampler_state_offset[0], 776bf215546Sopenharmony_ci &so->sampler_state, 777bf215546Sopenharmony_ci &map); 778bf215546Sopenharmony_ci 779bf215546Sopenharmony_ci for (int i = 0; i < num_variants; i++) { 780bf215546Sopenharmony_ci so->sampler_state_offset[i] = 781bf215546Sopenharmony_ci so->sampler_state_offset[0] + i * sampler_size; 782bf215546Sopenharmony_ci v3d_upload_sampler_state_variant(map + i * sampler_size, 783bf215546Sopenharmony_ci cso, 784bf215546Sopenharmony_ci so->border_color_variants ? i : border_variant); 785bf215546Sopenharmony_ci } 786bf215546Sopenharmony_ci 787bf215546Sopenharmony_ci#else /* V3D_VERSION < 40 */ 788bf215546Sopenharmony_ci v3dx_pack(&so->p0, TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1, p0) { 789bf215546Sopenharmony_ci p0.s_wrap_mode = wrap_s; 790bf215546Sopenharmony_ci p0.t_wrap_mode = wrap_t; 791bf215546Sopenharmony_ci p0.r_wrap_mode = wrap_r; 792bf215546Sopenharmony_ci } 793bf215546Sopenharmony_ci 794bf215546Sopenharmony_ci v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { 795bf215546Sopenharmony_ci tex.depth_compare_function = cso->compare_func; 796bf215546Sopenharmony_ci tex.fixed_bias = cso->lod_bias; 797bf215546Sopenharmony_ci } 798bf215546Sopenharmony_ci#endif /* V3D_VERSION < 40 */ 799bf215546Sopenharmony_ci return so; 800bf215546Sopenharmony_ci} 801bf215546Sopenharmony_ci 802bf215546Sopenharmony_cistatic void 803bf215546Sopenharmony_civ3d_sampler_states_bind(struct pipe_context *pctx, 804bf215546Sopenharmony_ci enum pipe_shader_type shader, unsigned start, 805bf215546Sopenharmony_ci unsigned nr, void **hwcso) 806bf215546Sopenharmony_ci{ 807bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 808bf215546Sopenharmony_ci struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; 809bf215546Sopenharmony_ci 810bf215546Sopenharmony_ci assert(start == 0); 811bf215546Sopenharmony_ci unsigned i; 812bf215546Sopenharmony_ci unsigned new_nr = 0; 813bf215546Sopenharmony_ci 814bf215546Sopenharmony_ci for (i = 0; i < nr; i++) { 815bf215546Sopenharmony_ci if (hwcso[i]) 816bf215546Sopenharmony_ci new_nr = i + 1; 817bf215546Sopenharmony_ci stage_tex->samplers[i] = hwcso[i]; 818bf215546Sopenharmony_ci } 819bf215546Sopenharmony_ci 820bf215546Sopenharmony_ci for (; i < stage_tex->num_samplers; i++) { 821bf215546Sopenharmony_ci stage_tex->samplers[i] = NULL; 822bf215546Sopenharmony_ci } 823bf215546Sopenharmony_ci 824bf215546Sopenharmony_ci stage_tex->num_samplers = new_nr; 825bf215546Sopenharmony_ci 826bf215546Sopenharmony_ci v3d_flag_dirty_sampler_state(v3d, shader); 827bf215546Sopenharmony_ci} 828bf215546Sopenharmony_ci 829bf215546Sopenharmony_cistatic void 830bf215546Sopenharmony_civ3d_sampler_state_delete(struct pipe_context *pctx, 831bf215546Sopenharmony_ci void *hwcso) 832bf215546Sopenharmony_ci{ 833bf215546Sopenharmony_ci struct pipe_sampler_state *psampler = hwcso; 834bf215546Sopenharmony_ci struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); 835bf215546Sopenharmony_ci 836bf215546Sopenharmony_ci pipe_resource_reference(&sampler->sampler_state, NULL); 837bf215546Sopenharmony_ci free(psampler); 838bf215546Sopenharmony_ci} 839bf215546Sopenharmony_ci 840bf215546Sopenharmony_cistatic void 841bf215546Sopenharmony_civ3d_setup_texture_shader_state_from_buffer(struct V3DX(TEXTURE_SHADER_STATE) *tex, 842bf215546Sopenharmony_ci struct pipe_resource *prsc, 843bf215546Sopenharmony_ci enum pipe_format format, 844bf215546Sopenharmony_ci unsigned offset, 845bf215546Sopenharmony_ci unsigned size) 846bf215546Sopenharmony_ci{ 847bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(prsc); 848bf215546Sopenharmony_ci 849bf215546Sopenharmony_ci tex->image_depth = 1; 850bf215546Sopenharmony_ci tex->image_width = size / util_format_get_blocksize(format); 851bf215546Sopenharmony_ci 852bf215546Sopenharmony_ci /* On 4.x, the height of a 1D texture is redefined to be the 853bf215546Sopenharmony_ci * upper 14 bits of the width (which is only usable with txf). 854bf215546Sopenharmony_ci */ 855bf215546Sopenharmony_ci tex->image_height = tex->image_width >> 14; 856bf215546Sopenharmony_ci 857bf215546Sopenharmony_ci tex->image_width &= (1 << 14) - 1; 858bf215546Sopenharmony_ci tex->image_height &= (1 << 14) - 1; 859bf215546Sopenharmony_ci 860bf215546Sopenharmony_ci /* Note that we don't have a job to reference the texture's sBO 861bf215546Sopenharmony_ci * at state create time, so any time this sampler view is used 862bf215546Sopenharmony_ci * we need to add the texture to the job. 863bf215546Sopenharmony_ci */ 864bf215546Sopenharmony_ci tex->texture_base_pointer = 865bf215546Sopenharmony_ci cl_address(NULL, rsc->bo->offset + offset); 866bf215546Sopenharmony_ci} 867bf215546Sopenharmony_ci 868bf215546Sopenharmony_cistatic void 869bf215546Sopenharmony_civ3d_setup_texture_shader_state(struct V3DX(TEXTURE_SHADER_STATE) *tex, 870bf215546Sopenharmony_ci struct pipe_resource *prsc, 871bf215546Sopenharmony_ci int base_level, int last_level, 872bf215546Sopenharmony_ci int first_layer, int last_layer) 873bf215546Sopenharmony_ci{ 874bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(prsc); 875bf215546Sopenharmony_ci int msaa_scale = prsc->nr_samples > 1 ? 2 : 1; 876bf215546Sopenharmony_ci 877bf215546Sopenharmony_ci tex->image_width = prsc->width0 * msaa_scale; 878bf215546Sopenharmony_ci tex->image_height = prsc->height0 * msaa_scale; 879bf215546Sopenharmony_ci 880bf215546Sopenharmony_ci#if V3D_VERSION >= 40 881bf215546Sopenharmony_ci /* On 4.x, the height of a 1D texture is redefined to be the 882bf215546Sopenharmony_ci * upper 14 bits of the width (which is only usable with txf). 883bf215546Sopenharmony_ci */ 884bf215546Sopenharmony_ci if (prsc->target == PIPE_TEXTURE_1D || 885bf215546Sopenharmony_ci prsc->target == PIPE_TEXTURE_1D_ARRAY) { 886bf215546Sopenharmony_ci tex->image_height = tex->image_width >> 14; 887bf215546Sopenharmony_ci } 888bf215546Sopenharmony_ci 889bf215546Sopenharmony_ci tex->image_width &= (1 << 14) - 1; 890bf215546Sopenharmony_ci tex->image_height &= (1 << 14) - 1; 891bf215546Sopenharmony_ci#endif 892bf215546Sopenharmony_ci 893bf215546Sopenharmony_ci if (prsc->target == PIPE_TEXTURE_3D) { 894bf215546Sopenharmony_ci tex->image_depth = prsc->depth0; 895bf215546Sopenharmony_ci } else { 896bf215546Sopenharmony_ci tex->image_depth = (last_layer - first_layer) + 1; 897bf215546Sopenharmony_ci } 898bf215546Sopenharmony_ci 899bf215546Sopenharmony_ci tex->base_level = base_level; 900bf215546Sopenharmony_ci#if V3D_VERSION >= 40 901bf215546Sopenharmony_ci tex->max_level = last_level; 902bf215546Sopenharmony_ci /* Note that we don't have a job to reference the texture's sBO 903bf215546Sopenharmony_ci * at state create time, so any time this sampler view is used 904bf215546Sopenharmony_ci * we need to add the texture to the job. 905bf215546Sopenharmony_ci */ 906bf215546Sopenharmony_ci tex->texture_base_pointer = 907bf215546Sopenharmony_ci cl_address(NULL, 908bf215546Sopenharmony_ci rsc->bo->offset + 909bf215546Sopenharmony_ci v3d_layer_offset(prsc, 0, first_layer)); 910bf215546Sopenharmony_ci#endif 911bf215546Sopenharmony_ci tex->array_stride_64_byte_aligned = rsc->cube_map_stride / 64; 912bf215546Sopenharmony_ci 913bf215546Sopenharmony_ci /* Since other platform devices may produce UIF images even 914bf215546Sopenharmony_ci * when they're not big enough for V3D to assume they're UIF, 915bf215546Sopenharmony_ci * we force images with level 0 as UIF to be always treated 916bf215546Sopenharmony_ci * that way. 917bf215546Sopenharmony_ci */ 918bf215546Sopenharmony_ci tex->level_0_is_strictly_uif = 919bf215546Sopenharmony_ci (rsc->slices[0].tiling == V3D_TILING_UIF_XOR || 920bf215546Sopenharmony_ci rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR); 921bf215546Sopenharmony_ci tex->level_0_xor_enable = (rsc->slices[0].tiling == V3D_TILING_UIF_XOR); 922bf215546Sopenharmony_ci 923bf215546Sopenharmony_ci if (tex->level_0_is_strictly_uif) 924bf215546Sopenharmony_ci tex->level_0_ub_pad = rsc->slices[0].ub_pad; 925bf215546Sopenharmony_ci 926bf215546Sopenharmony_ci#if V3D_VERSION >= 40 927bf215546Sopenharmony_ci if (tex->uif_xor_disable || 928bf215546Sopenharmony_ci tex->level_0_is_strictly_uif) { 929bf215546Sopenharmony_ci tex->extended = true; 930bf215546Sopenharmony_ci } 931bf215546Sopenharmony_ci#endif /* V3D_VERSION >= 40 */ 932bf215546Sopenharmony_ci} 933bf215546Sopenharmony_ci 934bf215546Sopenharmony_civoid 935bf215546Sopenharmony_civ3dX(create_texture_shader_state_bo)(struct v3d_context *v3d, 936bf215546Sopenharmony_ci struct v3d_sampler_view *so) 937bf215546Sopenharmony_ci{ 938bf215546Sopenharmony_ci struct pipe_resource *prsc = so->texture; 939bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(prsc); 940bf215546Sopenharmony_ci const struct pipe_sampler_view *cso = &so->base; 941bf215546Sopenharmony_ci struct v3d_screen *screen = v3d->screen; 942bf215546Sopenharmony_ci 943bf215546Sopenharmony_ci void *map; 944bf215546Sopenharmony_ci 945bf215546Sopenharmony_ci assert(so->serial_id != rsc->serial_id); 946bf215546Sopenharmony_ci 947bf215546Sopenharmony_ci#if V3D_VERSION >= 40 948bf215546Sopenharmony_ci v3d_bo_unreference(&so->bo); 949bf215546Sopenharmony_ci so->bo = v3d_bo_alloc(v3d->screen, 950bf215546Sopenharmony_ci cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); 951bf215546Sopenharmony_ci map = v3d_bo_map(so->bo); 952bf215546Sopenharmony_ci#else /* V3D_VERSION < 40 */ 953bf215546Sopenharmony_ci STATIC_ASSERT(sizeof(so->texture_shader_state) >= 954bf215546Sopenharmony_ci cl_packet_length(TEXTURE_SHADER_STATE)); 955bf215546Sopenharmony_ci map = &so->texture_shader_state; 956bf215546Sopenharmony_ci#endif 957bf215546Sopenharmony_ci 958bf215546Sopenharmony_ci v3dx_pack(map, TEXTURE_SHADER_STATE, tex) { 959bf215546Sopenharmony_ci if (prsc->target != PIPE_BUFFER) { 960bf215546Sopenharmony_ci v3d_setup_texture_shader_state(&tex, prsc, 961bf215546Sopenharmony_ci cso->u.tex.first_level, 962bf215546Sopenharmony_ci cso->u.tex.last_level, 963bf215546Sopenharmony_ci cso->u.tex.first_layer, 964bf215546Sopenharmony_ci cso->u.tex.last_layer); 965bf215546Sopenharmony_ci } else { 966bf215546Sopenharmony_ci v3d_setup_texture_shader_state_from_buffer(&tex, prsc, 967bf215546Sopenharmony_ci cso->format, 968bf215546Sopenharmony_ci cso->u.buf.offset, 969bf215546Sopenharmony_ci cso->u.buf.size); 970bf215546Sopenharmony_ci } 971bf215546Sopenharmony_ci 972bf215546Sopenharmony_ci tex.srgb = util_format_is_srgb(cso->format); 973bf215546Sopenharmony_ci 974bf215546Sopenharmony_ci#if V3D_VERSION >= 40 975bf215546Sopenharmony_ci tex.swizzle_r = v3d_translate_pipe_swizzle(so->swizzle[0]); 976bf215546Sopenharmony_ci tex.swizzle_g = v3d_translate_pipe_swizzle(so->swizzle[1]); 977bf215546Sopenharmony_ci tex.swizzle_b = v3d_translate_pipe_swizzle(so->swizzle[2]); 978bf215546Sopenharmony_ci tex.swizzle_a = v3d_translate_pipe_swizzle(so->swizzle[3]); 979bf215546Sopenharmony_ci#endif 980bf215546Sopenharmony_ci 981bf215546Sopenharmony_ci if (prsc->nr_samples > 1 && V3D_VERSION < 40) { 982bf215546Sopenharmony_ci /* Using texture views to reinterpret formats on our 983bf215546Sopenharmony_ci * MSAA textures won't work, because we don't lay out 984bf215546Sopenharmony_ci * the bits in memory as it's expected -- for example, 985bf215546Sopenharmony_ci * RGBA8 and RGB10_A2 are compatible in the 986bf215546Sopenharmony_ci * ARB_texture_view spec, but in HW we lay them out as 987bf215546Sopenharmony_ci * 32bpp RGBA8 and 64bpp RGBA16F. Just assert for now 988bf215546Sopenharmony_ci * to catch failures. 989bf215546Sopenharmony_ci * 990bf215546Sopenharmony_ci * We explicitly allow remapping S8Z24 to RGBA8888 for 991bf215546Sopenharmony_ci * v3d_blit.c's stencil blits. 992bf215546Sopenharmony_ci */ 993bf215546Sopenharmony_ci assert((util_format_linear(cso->format) == 994bf215546Sopenharmony_ci util_format_linear(prsc->format)) || 995bf215546Sopenharmony_ci (prsc->format == PIPE_FORMAT_S8_UINT_Z24_UNORM && 996bf215546Sopenharmony_ci cso->format == PIPE_FORMAT_R8G8B8A8_UNORM)); 997bf215546Sopenharmony_ci uint32_t output_image_format = 998bf215546Sopenharmony_ci v3d_get_rt_format(&screen->devinfo, cso->format); 999bf215546Sopenharmony_ci uint32_t internal_type; 1000bf215546Sopenharmony_ci uint32_t internal_bpp; 1001bf215546Sopenharmony_ci v3d_get_internal_type_bpp_for_output_format(&screen->devinfo, 1002bf215546Sopenharmony_ci output_image_format, 1003bf215546Sopenharmony_ci &internal_type, 1004bf215546Sopenharmony_ci &internal_bpp); 1005bf215546Sopenharmony_ci 1006bf215546Sopenharmony_ci switch (internal_type) { 1007bf215546Sopenharmony_ci case V3D_INTERNAL_TYPE_8: 1008bf215546Sopenharmony_ci tex.texture_type = TEXTURE_DATA_FORMAT_RGBA8; 1009bf215546Sopenharmony_ci break; 1010bf215546Sopenharmony_ci case V3D_INTERNAL_TYPE_16F: 1011bf215546Sopenharmony_ci tex.texture_type = TEXTURE_DATA_FORMAT_RGBA16F; 1012bf215546Sopenharmony_ci break; 1013bf215546Sopenharmony_ci default: 1014bf215546Sopenharmony_ci unreachable("Bad MSAA texture type"); 1015bf215546Sopenharmony_ci } 1016bf215546Sopenharmony_ci 1017bf215546Sopenharmony_ci /* sRGB was stored in the tile buffer as linear and 1018bf215546Sopenharmony_ci * would have been encoded to sRGB on resolved tile 1019bf215546Sopenharmony_ci * buffer store. Note that this means we would need 1020bf215546Sopenharmony_ci * shader code if we wanted to read an MSAA sRGB 1021bf215546Sopenharmony_ci * texture without sRGB decode. 1022bf215546Sopenharmony_ci */ 1023bf215546Sopenharmony_ci tex.srgb = false; 1024bf215546Sopenharmony_ci } else { 1025bf215546Sopenharmony_ci tex.texture_type = v3d_get_tex_format(&screen->devinfo, 1026bf215546Sopenharmony_ci cso->format); 1027bf215546Sopenharmony_ci } 1028bf215546Sopenharmony_ci }; 1029bf215546Sopenharmony_ci 1030bf215546Sopenharmony_ci so->serial_id = rsc->serial_id; 1031bf215546Sopenharmony_ci} 1032bf215546Sopenharmony_ci 1033bf215546Sopenharmony_cistatic struct pipe_sampler_view * 1034bf215546Sopenharmony_civ3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, 1035bf215546Sopenharmony_ci const struct pipe_sampler_view *cso) 1036bf215546Sopenharmony_ci{ 1037bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 1038bf215546Sopenharmony_ci struct v3d_screen *screen = v3d->screen; 1039bf215546Sopenharmony_ci struct v3d_sampler_view *so = CALLOC_STRUCT(v3d_sampler_view); 1040bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(prsc); 1041bf215546Sopenharmony_ci 1042bf215546Sopenharmony_ci if (!so) 1043bf215546Sopenharmony_ci return NULL; 1044bf215546Sopenharmony_ci 1045bf215546Sopenharmony_ci so->base = *cso; 1046bf215546Sopenharmony_ci 1047bf215546Sopenharmony_ci pipe_reference(NULL, &prsc->reference); 1048bf215546Sopenharmony_ci 1049bf215546Sopenharmony_ci /* Compute the sampler view's swizzle up front. This will be plugged 1050bf215546Sopenharmony_ci * into either the sampler (for 16-bit returns) or the shader's 1051bf215546Sopenharmony_ci * texture key (for 32) 1052bf215546Sopenharmony_ci */ 1053bf215546Sopenharmony_ci uint8_t view_swizzle[4] = { 1054bf215546Sopenharmony_ci cso->swizzle_r, 1055bf215546Sopenharmony_ci cso->swizzle_g, 1056bf215546Sopenharmony_ci cso->swizzle_b, 1057bf215546Sopenharmony_ci cso->swizzle_a 1058bf215546Sopenharmony_ci }; 1059bf215546Sopenharmony_ci const uint8_t *fmt_swizzle = 1060bf215546Sopenharmony_ci v3d_get_format_swizzle(&screen->devinfo, so->base.format); 1061bf215546Sopenharmony_ci util_format_compose_swizzles(fmt_swizzle, view_swizzle, so->swizzle); 1062bf215546Sopenharmony_ci 1063bf215546Sopenharmony_ci pipe_reference_init(&so->base.reference, 1); 1064bf215546Sopenharmony_ci so->base.texture = prsc; 1065bf215546Sopenharmony_ci so->base.context = pctx; 1066bf215546Sopenharmony_ci 1067bf215546Sopenharmony_ci if (rsc->separate_stencil && 1068bf215546Sopenharmony_ci cso->format == PIPE_FORMAT_X32_S8X24_UINT) { 1069bf215546Sopenharmony_ci rsc = rsc->separate_stencil; 1070bf215546Sopenharmony_ci prsc = &rsc->base; 1071bf215546Sopenharmony_ci } 1072bf215546Sopenharmony_ci 1073bf215546Sopenharmony_ci /* If we're sampling depth from depth/stencil, demote the format to 1074bf215546Sopenharmony_ci * just depth. u_format will end up giving the answers for the 1075bf215546Sopenharmony_ci * stencil channel, otherwise. 1076bf215546Sopenharmony_ci */ 1077bf215546Sopenharmony_ci enum pipe_format sample_format = cso->format; 1078bf215546Sopenharmony_ci if (sample_format == PIPE_FORMAT_S8_UINT_Z24_UNORM) 1079bf215546Sopenharmony_ci sample_format = PIPE_FORMAT_X8Z24_UNORM; 1080bf215546Sopenharmony_ci 1081bf215546Sopenharmony_ci#if V3D_VERSION >= 40 1082bf215546Sopenharmony_ci const struct util_format_description *desc = 1083bf215546Sopenharmony_ci util_format_description(sample_format); 1084bf215546Sopenharmony_ci 1085bf215546Sopenharmony_ci if (util_format_is_pure_integer(sample_format) && 1086bf215546Sopenharmony_ci !util_format_has_depth(desc)) { 1087bf215546Sopenharmony_ci int chan = util_format_get_first_non_void_channel(sample_format); 1088bf215546Sopenharmony_ci if (util_format_is_pure_uint(sample_format)) { 1089bf215546Sopenharmony_ci switch (desc->channel[chan].size) { 1090bf215546Sopenharmony_ci case 32: 1091bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_32; 1092bf215546Sopenharmony_ci break; 1093bf215546Sopenharmony_ci case 16: 1094bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_16U; 1095bf215546Sopenharmony_ci break; 1096bf215546Sopenharmony_ci case 10: 1097bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_1010102U; 1098bf215546Sopenharmony_ci break; 1099bf215546Sopenharmony_ci case 8: 1100bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_8U; 1101bf215546Sopenharmony_ci break; 1102bf215546Sopenharmony_ci } 1103bf215546Sopenharmony_ci } else { 1104bf215546Sopenharmony_ci switch (desc->channel[chan].size) { 1105bf215546Sopenharmony_ci case 32: 1106bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_32; 1107bf215546Sopenharmony_ci break; 1108bf215546Sopenharmony_ci case 16: 1109bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_16I; 1110bf215546Sopenharmony_ci break; 1111bf215546Sopenharmony_ci case 8: 1112bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_8I; 1113bf215546Sopenharmony_ci break; 1114bf215546Sopenharmony_ci } 1115bf215546Sopenharmony_ci } 1116bf215546Sopenharmony_ci } else { 1117bf215546Sopenharmony_ci if (v3d_get_tex_return_size(&screen->devinfo, sample_format, 1118bf215546Sopenharmony_ci PIPE_TEX_COMPARE_NONE) == 32) { 1119bf215546Sopenharmony_ci if (util_format_is_alpha(sample_format)) 1120bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_32_A; 1121bf215546Sopenharmony_ci else 1122bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_32; 1123bf215546Sopenharmony_ci } else { 1124bf215546Sopenharmony_ci if (util_format_is_luminance_alpha(sample_format)) 1125bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_F16_LA; 1126bf215546Sopenharmony_ci else if (util_format_is_alpha(sample_format)) 1127bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_F16_A; 1128bf215546Sopenharmony_ci else if (fmt_swizzle[0] == PIPE_SWIZZLE_Z) 1129bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_F16_BGRA; 1130bf215546Sopenharmony_ci else 1131bf215546Sopenharmony_ci so->sampler_variant = V3D_SAMPLER_STATE_F16; 1132bf215546Sopenharmony_ci 1133bf215546Sopenharmony_ci } 1134bf215546Sopenharmony_ci 1135bf215546Sopenharmony_ci if (util_format_is_unorm(sample_format)) { 1136bf215546Sopenharmony_ci so->sampler_variant += (V3D_SAMPLER_STATE_F16_UNORM - 1137bf215546Sopenharmony_ci V3D_SAMPLER_STATE_F16); 1138bf215546Sopenharmony_ci } else if (util_format_is_snorm(sample_format)){ 1139bf215546Sopenharmony_ci so->sampler_variant += (V3D_SAMPLER_STATE_F16_SNORM - 1140bf215546Sopenharmony_ci V3D_SAMPLER_STATE_F16); 1141bf215546Sopenharmony_ci } 1142bf215546Sopenharmony_ci } 1143bf215546Sopenharmony_ci#endif 1144bf215546Sopenharmony_ci 1145bf215546Sopenharmony_ci /* V3D still doesn't support sampling from raster textures, so we will 1146bf215546Sopenharmony_ci * have to copy to a temporary tiled texture. 1147bf215546Sopenharmony_ci */ 1148bf215546Sopenharmony_ci if (!rsc->tiled && !(prsc->target == PIPE_TEXTURE_1D || 1149bf215546Sopenharmony_ci prsc->target == PIPE_TEXTURE_1D_ARRAY || 1150bf215546Sopenharmony_ci prsc->target == PIPE_BUFFER)) { 1151bf215546Sopenharmony_ci struct v3d_resource *shadow_parent = rsc; 1152bf215546Sopenharmony_ci struct pipe_resource tmpl = { 1153bf215546Sopenharmony_ci .target = prsc->target, 1154bf215546Sopenharmony_ci .format = prsc->format, 1155bf215546Sopenharmony_ci .width0 = u_minify(prsc->width0, 1156bf215546Sopenharmony_ci cso->u.tex.first_level), 1157bf215546Sopenharmony_ci .height0 = u_minify(prsc->height0, 1158bf215546Sopenharmony_ci cso->u.tex.first_level), 1159bf215546Sopenharmony_ci .depth0 = 1, 1160bf215546Sopenharmony_ci .array_size = 1, 1161bf215546Sopenharmony_ci .bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET, 1162bf215546Sopenharmony_ci .last_level = cso->u.tex.last_level - cso->u.tex.first_level, 1163bf215546Sopenharmony_ci .nr_samples = prsc->nr_samples, 1164bf215546Sopenharmony_ci }; 1165bf215546Sopenharmony_ci 1166bf215546Sopenharmony_ci /* Create the shadow texture. The rest of the sampler view 1167bf215546Sopenharmony_ci * setup will use the shadow. 1168bf215546Sopenharmony_ci */ 1169bf215546Sopenharmony_ci prsc = v3d_resource_create(pctx->screen, &tmpl); 1170bf215546Sopenharmony_ci if (!prsc) { 1171bf215546Sopenharmony_ci free(so); 1172bf215546Sopenharmony_ci return NULL; 1173bf215546Sopenharmony_ci } 1174bf215546Sopenharmony_ci rsc = v3d_resource(prsc); 1175bf215546Sopenharmony_ci 1176bf215546Sopenharmony_ci /* Flag it as needing update of the contents from the parent. */ 1177bf215546Sopenharmony_ci rsc->writes = shadow_parent->writes - 1; 1178bf215546Sopenharmony_ci assert(rsc->tiled); 1179bf215546Sopenharmony_ci 1180bf215546Sopenharmony_ci so->texture = prsc; 1181bf215546Sopenharmony_ci } else { 1182bf215546Sopenharmony_ci pipe_resource_reference(&so->texture, prsc); 1183bf215546Sopenharmony_ci } 1184bf215546Sopenharmony_ci 1185bf215546Sopenharmony_ci v3d_create_texture_shader_state_bo(v3d, so); 1186bf215546Sopenharmony_ci 1187bf215546Sopenharmony_ci return &so->base; 1188bf215546Sopenharmony_ci} 1189bf215546Sopenharmony_ci 1190bf215546Sopenharmony_cistatic void 1191bf215546Sopenharmony_civ3d_sampler_view_destroy(struct pipe_context *pctx, 1192bf215546Sopenharmony_ci struct pipe_sampler_view *psview) 1193bf215546Sopenharmony_ci{ 1194bf215546Sopenharmony_ci struct v3d_sampler_view *sview = v3d_sampler_view(psview); 1195bf215546Sopenharmony_ci 1196bf215546Sopenharmony_ci v3d_bo_unreference(&sview->bo); 1197bf215546Sopenharmony_ci pipe_resource_reference(&psview->texture, NULL); 1198bf215546Sopenharmony_ci pipe_resource_reference(&sview->texture, NULL); 1199bf215546Sopenharmony_ci free(psview); 1200bf215546Sopenharmony_ci} 1201bf215546Sopenharmony_ci 1202bf215546Sopenharmony_cistatic void 1203bf215546Sopenharmony_civ3d_set_sampler_views(struct pipe_context *pctx, 1204bf215546Sopenharmony_ci enum pipe_shader_type shader, 1205bf215546Sopenharmony_ci unsigned start, unsigned nr, 1206bf215546Sopenharmony_ci unsigned unbind_num_trailing_slots, 1207bf215546Sopenharmony_ci bool take_ownership, 1208bf215546Sopenharmony_ci struct pipe_sampler_view **views) 1209bf215546Sopenharmony_ci{ 1210bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 1211bf215546Sopenharmony_ci struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; 1212bf215546Sopenharmony_ci unsigned i; 1213bf215546Sopenharmony_ci unsigned new_nr = 0; 1214bf215546Sopenharmony_ci 1215bf215546Sopenharmony_ci assert(start == 0); 1216bf215546Sopenharmony_ci 1217bf215546Sopenharmony_ci for (i = 0; i < nr; i++) { 1218bf215546Sopenharmony_ci if (views[i]) 1219bf215546Sopenharmony_ci new_nr = i + 1; 1220bf215546Sopenharmony_ci if (take_ownership) { 1221bf215546Sopenharmony_ci pipe_sampler_view_reference(&stage_tex->textures[i], NULL); 1222bf215546Sopenharmony_ci stage_tex->textures[i] = views[i]; 1223bf215546Sopenharmony_ci } else { 1224bf215546Sopenharmony_ci pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); 1225bf215546Sopenharmony_ci } 1226bf215546Sopenharmony_ci /* If our sampler serial doesn't match our texture serial it 1227bf215546Sopenharmony_ci * means the texture has been updated with a new BO, in which 1228bf215546Sopenharmony_ci * case we need to update the sampler state to point to the 1229bf215546Sopenharmony_ci * new BO as well 1230bf215546Sopenharmony_ci */ 1231bf215546Sopenharmony_ci if (stage_tex->textures[i]) { 1232bf215546Sopenharmony_ci struct v3d_sampler_view *so = 1233bf215546Sopenharmony_ci v3d_sampler_view(stage_tex->textures[i]); 1234bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(so->texture); 1235bf215546Sopenharmony_ci if (so->serial_id != rsc->serial_id) 1236bf215546Sopenharmony_ci v3d_create_texture_shader_state_bo(v3d, so); 1237bf215546Sopenharmony_ci } 1238bf215546Sopenharmony_ci } 1239bf215546Sopenharmony_ci 1240bf215546Sopenharmony_ci for (; i < stage_tex->num_textures; i++) { 1241bf215546Sopenharmony_ci pipe_sampler_view_reference(&stage_tex->textures[i], NULL); 1242bf215546Sopenharmony_ci } 1243bf215546Sopenharmony_ci 1244bf215546Sopenharmony_ci stage_tex->num_textures = new_nr; 1245bf215546Sopenharmony_ci 1246bf215546Sopenharmony_ci v3d_flag_dirty_sampler_state(v3d, shader); 1247bf215546Sopenharmony_ci} 1248bf215546Sopenharmony_ci 1249bf215546Sopenharmony_cistatic struct pipe_stream_output_target * 1250bf215546Sopenharmony_civ3d_create_stream_output_target(struct pipe_context *pctx, 1251bf215546Sopenharmony_ci struct pipe_resource *prsc, 1252bf215546Sopenharmony_ci unsigned buffer_offset, 1253bf215546Sopenharmony_ci unsigned buffer_size) 1254bf215546Sopenharmony_ci{ 1255bf215546Sopenharmony_ci struct v3d_stream_output_target *target; 1256bf215546Sopenharmony_ci 1257bf215546Sopenharmony_ci target = CALLOC_STRUCT(v3d_stream_output_target); 1258bf215546Sopenharmony_ci if (!target) 1259bf215546Sopenharmony_ci return NULL; 1260bf215546Sopenharmony_ci 1261bf215546Sopenharmony_ci pipe_reference_init(&target->base.reference, 1); 1262bf215546Sopenharmony_ci pipe_resource_reference(&target->base.buffer, prsc); 1263bf215546Sopenharmony_ci 1264bf215546Sopenharmony_ci target->base.context = pctx; 1265bf215546Sopenharmony_ci target->base.buffer_offset = buffer_offset; 1266bf215546Sopenharmony_ci target->base.buffer_size = buffer_size; 1267bf215546Sopenharmony_ci 1268bf215546Sopenharmony_ci return &target->base; 1269bf215546Sopenharmony_ci} 1270bf215546Sopenharmony_ci 1271bf215546Sopenharmony_cistatic void 1272bf215546Sopenharmony_civ3d_stream_output_target_destroy(struct pipe_context *pctx, 1273bf215546Sopenharmony_ci struct pipe_stream_output_target *target) 1274bf215546Sopenharmony_ci{ 1275bf215546Sopenharmony_ci pipe_resource_reference(&target->buffer, NULL); 1276bf215546Sopenharmony_ci free(target); 1277bf215546Sopenharmony_ci} 1278bf215546Sopenharmony_ci 1279bf215546Sopenharmony_cistatic void 1280bf215546Sopenharmony_civ3d_set_stream_output_targets(struct pipe_context *pctx, 1281bf215546Sopenharmony_ci unsigned num_targets, 1282bf215546Sopenharmony_ci struct pipe_stream_output_target **targets, 1283bf215546Sopenharmony_ci const unsigned *offsets) 1284bf215546Sopenharmony_ci{ 1285bf215546Sopenharmony_ci struct v3d_context *ctx = v3d_context(pctx); 1286bf215546Sopenharmony_ci struct v3d_streamout_stateobj *so = &ctx->streamout; 1287bf215546Sopenharmony_ci unsigned i; 1288bf215546Sopenharmony_ci 1289bf215546Sopenharmony_ci assert(num_targets <= ARRAY_SIZE(so->targets)); 1290bf215546Sopenharmony_ci 1291bf215546Sopenharmony_ci /* Update recorded vertex counts when we are ending the recording of 1292bf215546Sopenharmony_ci * transform feedback. We do this when we switch primitive types 1293bf215546Sopenharmony_ci * at draw time, but if we haven't switched primitives in our last 1294bf215546Sopenharmony_ci * draw we need to do it here as well. 1295bf215546Sopenharmony_ci */ 1296bf215546Sopenharmony_ci if (num_targets == 0 && so->num_targets > 0) 1297bf215546Sopenharmony_ci v3d_update_primitive_counters(ctx); 1298bf215546Sopenharmony_ci 1299bf215546Sopenharmony_ci for (i = 0; i < num_targets; i++) { 1300bf215546Sopenharmony_ci if (offsets[i] != -1) 1301bf215546Sopenharmony_ci so->offsets[i] = offsets[i]; 1302bf215546Sopenharmony_ci 1303bf215546Sopenharmony_ci pipe_so_target_reference(&so->targets[i], targets[i]); 1304bf215546Sopenharmony_ci } 1305bf215546Sopenharmony_ci 1306bf215546Sopenharmony_ci for (; i < so->num_targets; i++) 1307bf215546Sopenharmony_ci pipe_so_target_reference(&so->targets[i], NULL); 1308bf215546Sopenharmony_ci 1309bf215546Sopenharmony_ci so->num_targets = num_targets; 1310bf215546Sopenharmony_ci 1311bf215546Sopenharmony_ci /* Create primitive counters BO if needed */ 1312bf215546Sopenharmony_ci if (num_targets > 0) 1313bf215546Sopenharmony_ci v3d_ensure_prim_counts_allocated(ctx); 1314bf215546Sopenharmony_ci 1315bf215546Sopenharmony_ci ctx->dirty |= V3D_DIRTY_STREAMOUT; 1316bf215546Sopenharmony_ci} 1317bf215546Sopenharmony_ci 1318bf215546Sopenharmony_cistatic void 1319bf215546Sopenharmony_civ3d_set_shader_buffers(struct pipe_context *pctx, 1320bf215546Sopenharmony_ci enum pipe_shader_type shader, 1321bf215546Sopenharmony_ci unsigned start, unsigned count, 1322bf215546Sopenharmony_ci const struct pipe_shader_buffer *buffers, 1323bf215546Sopenharmony_ci unsigned writable_bitmask) 1324bf215546Sopenharmony_ci{ 1325bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 1326bf215546Sopenharmony_ci struct v3d_ssbo_stateobj *so = &v3d->ssbo[shader]; 1327bf215546Sopenharmony_ci unsigned mask = 0; 1328bf215546Sopenharmony_ci 1329bf215546Sopenharmony_ci if (buffers) { 1330bf215546Sopenharmony_ci for (unsigned i = 0; i < count; i++) { 1331bf215546Sopenharmony_ci unsigned n = i + start; 1332bf215546Sopenharmony_ci struct pipe_shader_buffer *buf = &so->sb[n]; 1333bf215546Sopenharmony_ci 1334bf215546Sopenharmony_ci if ((buf->buffer == buffers[i].buffer) && 1335bf215546Sopenharmony_ci (buf->buffer_offset == buffers[i].buffer_offset) && 1336bf215546Sopenharmony_ci (buf->buffer_size == buffers[i].buffer_size)) 1337bf215546Sopenharmony_ci continue; 1338bf215546Sopenharmony_ci 1339bf215546Sopenharmony_ci mask |= 1 << n; 1340bf215546Sopenharmony_ci 1341bf215546Sopenharmony_ci buf->buffer_offset = buffers[i].buffer_offset; 1342bf215546Sopenharmony_ci buf->buffer_size = buffers[i].buffer_size; 1343bf215546Sopenharmony_ci pipe_resource_reference(&buf->buffer, buffers[i].buffer); 1344bf215546Sopenharmony_ci 1345bf215546Sopenharmony_ci if (buf->buffer) 1346bf215546Sopenharmony_ci so->enabled_mask |= 1 << n; 1347bf215546Sopenharmony_ci else 1348bf215546Sopenharmony_ci so->enabled_mask &= ~(1 << n); 1349bf215546Sopenharmony_ci } 1350bf215546Sopenharmony_ci } else { 1351bf215546Sopenharmony_ci mask = ((1 << count) - 1) << start; 1352bf215546Sopenharmony_ci 1353bf215546Sopenharmony_ci for (unsigned i = 0; i < count; i++) { 1354bf215546Sopenharmony_ci unsigned n = i + start; 1355bf215546Sopenharmony_ci struct pipe_shader_buffer *buf = &so->sb[n]; 1356bf215546Sopenharmony_ci 1357bf215546Sopenharmony_ci pipe_resource_reference(&buf->buffer, NULL); 1358bf215546Sopenharmony_ci } 1359bf215546Sopenharmony_ci 1360bf215546Sopenharmony_ci so->enabled_mask &= ~mask; 1361bf215546Sopenharmony_ci } 1362bf215546Sopenharmony_ci 1363bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_SSBO; 1364bf215546Sopenharmony_ci} 1365bf215546Sopenharmony_ci 1366bf215546Sopenharmony_cistatic void 1367bf215546Sopenharmony_civ3d_create_image_view_texture_shader_state(struct v3d_context *v3d, 1368bf215546Sopenharmony_ci struct v3d_shaderimg_stateobj *so, 1369bf215546Sopenharmony_ci int img) 1370bf215546Sopenharmony_ci{ 1371bf215546Sopenharmony_ci#if V3D_VERSION >= 40 1372bf215546Sopenharmony_ci struct v3d_image_view *iview = &so->si[img]; 1373bf215546Sopenharmony_ci 1374bf215546Sopenharmony_ci void *map; 1375bf215546Sopenharmony_ci u_upload_alloc(v3d->uploader, 0, cl_packet_length(TEXTURE_SHADER_STATE), 1376bf215546Sopenharmony_ci 32, 1377bf215546Sopenharmony_ci &iview->tex_state_offset, 1378bf215546Sopenharmony_ci &iview->tex_state, 1379bf215546Sopenharmony_ci &map); 1380bf215546Sopenharmony_ci 1381bf215546Sopenharmony_ci struct pipe_resource *prsc = iview->base.resource; 1382bf215546Sopenharmony_ci 1383bf215546Sopenharmony_ci v3dx_pack(map, TEXTURE_SHADER_STATE, tex) { 1384bf215546Sopenharmony_ci if (prsc->target != PIPE_BUFFER) { 1385bf215546Sopenharmony_ci v3d_setup_texture_shader_state(&tex, prsc, 1386bf215546Sopenharmony_ci iview->base.u.tex.level, 1387bf215546Sopenharmony_ci iview->base.u.tex.level, 1388bf215546Sopenharmony_ci iview->base.u.tex.first_layer, 1389bf215546Sopenharmony_ci iview->base.u.tex.last_layer); 1390bf215546Sopenharmony_ci } else { 1391bf215546Sopenharmony_ci v3d_setup_texture_shader_state_from_buffer(&tex, prsc, 1392bf215546Sopenharmony_ci iview->base.format, 1393bf215546Sopenharmony_ci iview->base.u.buf.offset, 1394bf215546Sopenharmony_ci iview->base.u.buf.size); 1395bf215546Sopenharmony_ci } 1396bf215546Sopenharmony_ci 1397bf215546Sopenharmony_ci tex.swizzle_r = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_X); 1398bf215546Sopenharmony_ci tex.swizzle_g = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_Y); 1399bf215546Sopenharmony_ci tex.swizzle_b = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_Z); 1400bf215546Sopenharmony_ci tex.swizzle_a = v3d_translate_pipe_swizzle(PIPE_SWIZZLE_W); 1401bf215546Sopenharmony_ci 1402bf215546Sopenharmony_ci tex.texture_type = v3d_get_tex_format(&v3d->screen->devinfo, 1403bf215546Sopenharmony_ci iview->base.format); 1404bf215546Sopenharmony_ci }; 1405bf215546Sopenharmony_ci#else /* V3D_VERSION < 40 */ 1406bf215546Sopenharmony_ci /* V3D 3.x doesn't use support shader image load/store operations on 1407bf215546Sopenharmony_ci * textures, so it would get lowered in the shader to general memory 1408bf215546Sopenharmony_ci * acceses. 1409bf215546Sopenharmony_ci */ 1410bf215546Sopenharmony_ci#endif 1411bf215546Sopenharmony_ci} 1412bf215546Sopenharmony_ci 1413bf215546Sopenharmony_cistatic void 1414bf215546Sopenharmony_civ3d_set_shader_images(struct pipe_context *pctx, 1415bf215546Sopenharmony_ci enum pipe_shader_type shader, 1416bf215546Sopenharmony_ci unsigned start, unsigned count, 1417bf215546Sopenharmony_ci unsigned unbind_num_trailing_slots, 1418bf215546Sopenharmony_ci const struct pipe_image_view *images) 1419bf215546Sopenharmony_ci{ 1420bf215546Sopenharmony_ci struct v3d_context *v3d = v3d_context(pctx); 1421bf215546Sopenharmony_ci struct v3d_shaderimg_stateobj *so = &v3d->shaderimg[shader]; 1422bf215546Sopenharmony_ci 1423bf215546Sopenharmony_ci if (images) { 1424bf215546Sopenharmony_ci for (unsigned i = 0; i < count; i++) { 1425bf215546Sopenharmony_ci unsigned n = i + start; 1426bf215546Sopenharmony_ci struct v3d_image_view *iview = &so->si[n]; 1427bf215546Sopenharmony_ci 1428bf215546Sopenharmony_ci if ((iview->base.resource == images[i].resource) && 1429bf215546Sopenharmony_ci (iview->base.format == images[i].format) && 1430bf215546Sopenharmony_ci (iview->base.access == images[i].access) && 1431bf215546Sopenharmony_ci !memcmp(&iview->base.u, &images[i].u, 1432bf215546Sopenharmony_ci sizeof(iview->base.u))) 1433bf215546Sopenharmony_ci continue; 1434bf215546Sopenharmony_ci 1435bf215546Sopenharmony_ci util_copy_image_view(&iview->base, &images[i]); 1436bf215546Sopenharmony_ci 1437bf215546Sopenharmony_ci if (iview->base.resource) { 1438bf215546Sopenharmony_ci so->enabled_mask |= 1 << n; 1439bf215546Sopenharmony_ci v3d_create_image_view_texture_shader_state(v3d, 1440bf215546Sopenharmony_ci so, 1441bf215546Sopenharmony_ci n); 1442bf215546Sopenharmony_ci } else { 1443bf215546Sopenharmony_ci so->enabled_mask &= ~(1 << n); 1444bf215546Sopenharmony_ci pipe_resource_reference(&iview->tex_state, NULL); 1445bf215546Sopenharmony_ci } 1446bf215546Sopenharmony_ci } 1447bf215546Sopenharmony_ci } else { 1448bf215546Sopenharmony_ci for (unsigned i = 0; i < count; i++) { 1449bf215546Sopenharmony_ci unsigned n = i + start; 1450bf215546Sopenharmony_ci struct v3d_image_view *iview = &so->si[n]; 1451bf215546Sopenharmony_ci 1452bf215546Sopenharmony_ci pipe_resource_reference(&iview->base.resource, NULL); 1453bf215546Sopenharmony_ci pipe_resource_reference(&iview->tex_state, NULL); 1454bf215546Sopenharmony_ci } 1455bf215546Sopenharmony_ci 1456bf215546Sopenharmony_ci if (count == 32) 1457bf215546Sopenharmony_ci so->enabled_mask = 0; 1458bf215546Sopenharmony_ci else 1459bf215546Sopenharmony_ci so->enabled_mask &= ~(((1 << count) - 1) << start); 1460bf215546Sopenharmony_ci } 1461bf215546Sopenharmony_ci 1462bf215546Sopenharmony_ci v3d->dirty |= V3D_DIRTY_SHADER_IMAGE; 1463bf215546Sopenharmony_ci 1464bf215546Sopenharmony_ci if (unbind_num_trailing_slots) { 1465bf215546Sopenharmony_ci v3d_set_shader_images(pctx, shader, start + count, 1466bf215546Sopenharmony_ci unbind_num_trailing_slots, 0, NULL); 1467bf215546Sopenharmony_ci } 1468bf215546Sopenharmony_ci} 1469bf215546Sopenharmony_ci 1470bf215546Sopenharmony_civoid 1471bf215546Sopenharmony_civ3dX(state_init)(struct pipe_context *pctx) 1472bf215546Sopenharmony_ci{ 1473bf215546Sopenharmony_ci pctx->set_blend_color = v3d_set_blend_color; 1474bf215546Sopenharmony_ci pctx->set_stencil_ref = v3d_set_stencil_ref; 1475bf215546Sopenharmony_ci pctx->set_clip_state = v3d_set_clip_state; 1476bf215546Sopenharmony_ci pctx->set_sample_mask = v3d_set_sample_mask; 1477bf215546Sopenharmony_ci pctx->set_constant_buffer = v3d_set_constant_buffer; 1478bf215546Sopenharmony_ci pctx->set_framebuffer_state = v3d_set_framebuffer_state; 1479bf215546Sopenharmony_ci pctx->set_polygon_stipple = v3d_set_polygon_stipple; 1480bf215546Sopenharmony_ci pctx->set_scissor_states = v3d_set_scissor_states; 1481bf215546Sopenharmony_ci pctx->set_viewport_states = v3d_set_viewport_states; 1482bf215546Sopenharmony_ci 1483bf215546Sopenharmony_ci pctx->set_vertex_buffers = v3d_set_vertex_buffers; 1484bf215546Sopenharmony_ci 1485bf215546Sopenharmony_ci pctx->create_blend_state = v3d_create_blend_state; 1486bf215546Sopenharmony_ci pctx->bind_blend_state = v3d_blend_state_bind; 1487bf215546Sopenharmony_ci pctx->delete_blend_state = v3d_generic_cso_state_delete; 1488bf215546Sopenharmony_ci 1489bf215546Sopenharmony_ci pctx->create_rasterizer_state = v3d_create_rasterizer_state; 1490bf215546Sopenharmony_ci pctx->bind_rasterizer_state = v3d_rasterizer_state_bind; 1491bf215546Sopenharmony_ci pctx->delete_rasterizer_state = v3d_generic_cso_state_delete; 1492bf215546Sopenharmony_ci 1493bf215546Sopenharmony_ci pctx->create_depth_stencil_alpha_state = v3d_create_depth_stencil_alpha_state; 1494bf215546Sopenharmony_ci pctx->bind_depth_stencil_alpha_state = v3d_zsa_state_bind; 1495bf215546Sopenharmony_ci pctx->delete_depth_stencil_alpha_state = v3d_generic_cso_state_delete; 1496bf215546Sopenharmony_ci 1497bf215546Sopenharmony_ci pctx->create_vertex_elements_state = v3d_vertex_state_create; 1498bf215546Sopenharmony_ci pctx->delete_vertex_elements_state = v3d_vertex_state_delete; 1499bf215546Sopenharmony_ci pctx->bind_vertex_elements_state = v3d_vertex_state_bind; 1500bf215546Sopenharmony_ci 1501bf215546Sopenharmony_ci pctx->create_sampler_state = v3d_create_sampler_state; 1502bf215546Sopenharmony_ci pctx->delete_sampler_state = v3d_sampler_state_delete; 1503bf215546Sopenharmony_ci pctx->bind_sampler_states = v3d_sampler_states_bind; 1504bf215546Sopenharmony_ci 1505bf215546Sopenharmony_ci pctx->create_sampler_view = v3d_create_sampler_view; 1506bf215546Sopenharmony_ci pctx->sampler_view_destroy = v3d_sampler_view_destroy; 1507bf215546Sopenharmony_ci pctx->set_sampler_views = v3d_set_sampler_views; 1508bf215546Sopenharmony_ci 1509bf215546Sopenharmony_ci pctx->set_shader_buffers = v3d_set_shader_buffers; 1510bf215546Sopenharmony_ci pctx->set_shader_images = v3d_set_shader_images; 1511bf215546Sopenharmony_ci 1512bf215546Sopenharmony_ci pctx->create_stream_output_target = v3d_create_stream_output_target; 1513bf215546Sopenharmony_ci pctx->stream_output_target_destroy = v3d_stream_output_target_destroy; 1514bf215546Sopenharmony_ci pctx->set_stream_output_targets = v3d_set_stream_output_targets; 1515bf215546Sopenharmony_ci} 1516