1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2014-2017 Broadcom 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21bf215546Sopenharmony_ci * IN THE SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci#include "util/u_pack_color.h" 25bf215546Sopenharmony_ci#include "util/u_upload_mgr.h" 26bf215546Sopenharmony_ci 27bf215546Sopenharmony_ci#include "v3d_context.h" 28bf215546Sopenharmony_ci#include "compiler/v3d_compiler.h" 29bf215546Sopenharmony_ci 30bf215546Sopenharmony_ci/* We don't expect that the packets we use in this file change across across 31bf215546Sopenharmony_ci * hw versions, so we just include directly the v33 header 32bf215546Sopenharmony_ci */ 33bf215546Sopenharmony_ci#include "broadcom/cle/v3d_packet_v33_pack.h" 34bf215546Sopenharmony_ci 35bf215546Sopenharmony_cistatic uint32_t 36bf215546Sopenharmony_ciget_texrect_scale(struct v3d_texture_stateobj *texstate, 37bf215546Sopenharmony_ci enum quniform_contents contents, 38bf215546Sopenharmony_ci uint32_t data) 39bf215546Sopenharmony_ci{ 40bf215546Sopenharmony_ci struct pipe_sampler_view *texture = texstate->textures[data]; 41bf215546Sopenharmony_ci uint32_t dim; 42bf215546Sopenharmony_ci 43bf215546Sopenharmony_ci if (contents == QUNIFORM_TEXRECT_SCALE_X) 44bf215546Sopenharmony_ci dim = texture->texture->width0; 45bf215546Sopenharmony_ci else 46bf215546Sopenharmony_ci dim = texture->texture->height0; 47bf215546Sopenharmony_ci 48bf215546Sopenharmony_ci return fui(1.0f / dim); 49bf215546Sopenharmony_ci} 50bf215546Sopenharmony_ci 51bf215546Sopenharmony_cistatic uint32_t 52bf215546Sopenharmony_ciget_texture_size(struct v3d_texture_stateobj *texstate, 53bf215546Sopenharmony_ci enum quniform_contents contents, 54bf215546Sopenharmony_ci uint32_t data) 55bf215546Sopenharmony_ci{ 56bf215546Sopenharmony_ci struct pipe_sampler_view *texture = texstate->textures[data]; 57bf215546Sopenharmony_ci switch (contents) { 58bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_WIDTH: 59bf215546Sopenharmony_ci if (texture->target == PIPE_BUFFER) { 60bf215546Sopenharmony_ci return texture->u.buf.size / 61bf215546Sopenharmony_ci util_format_get_blocksize(texture->format); 62bf215546Sopenharmony_ci } else { 63bf215546Sopenharmony_ci return u_minify(texture->texture->width0, 64bf215546Sopenharmony_ci texture->u.tex.first_level); 65bf215546Sopenharmony_ci } 66bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_HEIGHT: 67bf215546Sopenharmony_ci return u_minify(texture->texture->height0, 68bf215546Sopenharmony_ci texture->u.tex.first_level); 69bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_DEPTH: 70bf215546Sopenharmony_ci assert(texture->target != PIPE_BUFFER); 71bf215546Sopenharmony_ci return u_minify(texture->texture->depth0, 72bf215546Sopenharmony_ci texture->u.tex.first_level); 73bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_ARRAY_SIZE: 74bf215546Sopenharmony_ci assert(texture->target != PIPE_BUFFER); 75bf215546Sopenharmony_ci return texture->texture->array_size; 76bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_LEVELS: 77bf215546Sopenharmony_ci assert(texture->target != PIPE_BUFFER); 78bf215546Sopenharmony_ci return (texture->u.tex.last_level - 79bf215546Sopenharmony_ci texture->u.tex.first_level) + 1; 80bf215546Sopenharmony_ci default: 81bf215546Sopenharmony_ci unreachable("Bad texture size field"); 82bf215546Sopenharmony_ci } 83bf215546Sopenharmony_ci} 84bf215546Sopenharmony_ci 85bf215546Sopenharmony_cistatic uint32_t 86bf215546Sopenharmony_ciget_image_size(struct v3d_shaderimg_stateobj *shaderimg, 87bf215546Sopenharmony_ci enum quniform_contents contents, 88bf215546Sopenharmony_ci uint32_t data) 89bf215546Sopenharmony_ci{ 90bf215546Sopenharmony_ci struct v3d_image_view *image = &shaderimg->si[data]; 91bf215546Sopenharmony_ci 92bf215546Sopenharmony_ci switch (contents) { 93bf215546Sopenharmony_ci case QUNIFORM_IMAGE_WIDTH: 94bf215546Sopenharmony_ci if (image->base.resource->target == PIPE_BUFFER) { 95bf215546Sopenharmony_ci return image->base.u.buf.size / 96bf215546Sopenharmony_ci util_format_get_blocksize(image->base.format); 97bf215546Sopenharmony_ci } else { 98bf215546Sopenharmony_ci return u_minify(image->base.resource->width0, 99bf215546Sopenharmony_ci image->base.u.tex.level); 100bf215546Sopenharmony_ci } 101bf215546Sopenharmony_ci case QUNIFORM_IMAGE_HEIGHT: 102bf215546Sopenharmony_ci assert(image->base.resource->target != PIPE_BUFFER); 103bf215546Sopenharmony_ci return u_minify(image->base.resource->height0, 104bf215546Sopenharmony_ci image->base.u.tex.level); 105bf215546Sopenharmony_ci case QUNIFORM_IMAGE_DEPTH: 106bf215546Sopenharmony_ci assert(image->base.resource->target != PIPE_BUFFER); 107bf215546Sopenharmony_ci return u_minify(image->base.resource->depth0, 108bf215546Sopenharmony_ci image->base.u.tex.level); 109bf215546Sopenharmony_ci case QUNIFORM_IMAGE_ARRAY_SIZE: 110bf215546Sopenharmony_ci assert(image->base.resource->target != PIPE_BUFFER); 111bf215546Sopenharmony_ci return image->base.resource->array_size; 112bf215546Sopenharmony_ci default: 113bf215546Sopenharmony_ci unreachable("Bad texture size field"); 114bf215546Sopenharmony_ci } 115bf215546Sopenharmony_ci} 116bf215546Sopenharmony_ci 117bf215546Sopenharmony_ci/** 118bf215546Sopenharmony_ci * Writes the V3D 3.x P0 (CFG_MODE=1) texture parameter. 119bf215546Sopenharmony_ci * 120bf215546Sopenharmony_ci * Some bits of this field are dependent on the type of sample being done by 121bf215546Sopenharmony_ci * the shader, while other bits are dependent on the sampler state. We OR the 122bf215546Sopenharmony_ci * two together here. 123bf215546Sopenharmony_ci */ 124bf215546Sopenharmony_cistatic void 125bf215546Sopenharmony_ciwrite_texture_p0(struct v3d_job *job, 126bf215546Sopenharmony_ci struct v3d_cl_out **uniforms, 127bf215546Sopenharmony_ci struct v3d_texture_stateobj *texstate, 128bf215546Sopenharmony_ci uint32_t unit, 129bf215546Sopenharmony_ci uint32_t shader_data) 130bf215546Sopenharmony_ci{ 131bf215546Sopenharmony_ci struct pipe_sampler_state *psampler = texstate->samplers[unit]; 132bf215546Sopenharmony_ci struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); 133bf215546Sopenharmony_ci 134bf215546Sopenharmony_ci cl_aligned_u32(uniforms, shader_data | sampler->p0); 135bf215546Sopenharmony_ci} 136bf215546Sopenharmony_ci 137bf215546Sopenharmony_ci/** Writes the V3D 3.x P1 (CFG_MODE=1) texture parameter. */ 138bf215546Sopenharmony_cistatic void 139bf215546Sopenharmony_ciwrite_texture_p1(struct v3d_job *job, 140bf215546Sopenharmony_ci struct v3d_cl_out **uniforms, 141bf215546Sopenharmony_ci struct v3d_texture_stateobj *texstate, 142bf215546Sopenharmony_ci uint32_t data) 143bf215546Sopenharmony_ci{ 144bf215546Sopenharmony_ci /* Extract the texture unit from the top bits, and the compiler's 145bf215546Sopenharmony_ci * packed p1 from the bottom. 146bf215546Sopenharmony_ci */ 147bf215546Sopenharmony_ci uint32_t unit = data >> 5; 148bf215546Sopenharmony_ci uint32_t p1 = data & 0x1f; 149bf215546Sopenharmony_ci 150bf215546Sopenharmony_ci struct pipe_sampler_view *psview = texstate->textures[unit]; 151bf215546Sopenharmony_ci struct v3d_sampler_view *sview = v3d_sampler_view(psview); 152bf215546Sopenharmony_ci 153bf215546Sopenharmony_ci struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 unpacked = { 154bf215546Sopenharmony_ci .texture_state_record_base_address = texstate->texture_state[unit], 155bf215546Sopenharmony_ci }; 156bf215546Sopenharmony_ci 157bf215546Sopenharmony_ci uint32_t packed; 158bf215546Sopenharmony_ci V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(&job->indirect, 159bf215546Sopenharmony_ci (uint8_t *)&packed, 160bf215546Sopenharmony_ci &unpacked); 161bf215546Sopenharmony_ci 162bf215546Sopenharmony_ci cl_aligned_u32(uniforms, p1 | packed | sview->p1); 163bf215546Sopenharmony_ci} 164bf215546Sopenharmony_ci 165bf215546Sopenharmony_ci/** Writes the V3D 4.x TMU configuration parameter 0. */ 166bf215546Sopenharmony_cistatic void 167bf215546Sopenharmony_ciwrite_tmu_p0(struct v3d_job *job, 168bf215546Sopenharmony_ci struct v3d_cl_out **uniforms, 169bf215546Sopenharmony_ci struct v3d_texture_stateobj *texstate, 170bf215546Sopenharmony_ci uint32_t data) 171bf215546Sopenharmony_ci{ 172bf215546Sopenharmony_ci int unit = v3d_unit_data_get_unit(data); 173bf215546Sopenharmony_ci struct pipe_sampler_view *psview = texstate->textures[unit]; 174bf215546Sopenharmony_ci struct v3d_sampler_view *sview = v3d_sampler_view(psview); 175bf215546Sopenharmony_ci /* GL_OES_texture_buffer spec: 176bf215546Sopenharmony_ci * "If no buffer object is bound to the buffer texture, the 177bf215546Sopenharmony_ci * results of the texel access are undefined." 178bf215546Sopenharmony_ci * 179bf215546Sopenharmony_ci * This can be interpreted as allowing any result to come back, but 180bf215546Sopenharmony_ci * not terminate the program (and some tests interpret that). 181bf215546Sopenharmony_ci * 182bf215546Sopenharmony_ci * FIXME: just return is not a full valid solution, as it could still 183bf215546Sopenharmony_ci * try to get a wrong address for the shader state address. Perhaps we 184bf215546Sopenharmony_ci * would need to set up a BO with a "default texture state" 185bf215546Sopenharmony_ci */ 186bf215546Sopenharmony_ci if (sview == NULL) 187bf215546Sopenharmony_ci return; 188bf215546Sopenharmony_ci 189bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(sview->texture); 190bf215546Sopenharmony_ci 191bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, uniforms, sview->bo, 192bf215546Sopenharmony_ci v3d_unit_data_get_offset(data)); 193bf215546Sopenharmony_ci v3d_job_add_bo(job, rsc->bo); 194bf215546Sopenharmony_ci} 195bf215546Sopenharmony_ci 196bf215546Sopenharmony_cistatic void 197bf215546Sopenharmony_ciwrite_image_tmu_p0(struct v3d_job *job, 198bf215546Sopenharmony_ci struct v3d_cl_out **uniforms, 199bf215546Sopenharmony_ci struct v3d_shaderimg_stateobj *img, 200bf215546Sopenharmony_ci uint32_t data) 201bf215546Sopenharmony_ci{ 202bf215546Sopenharmony_ci /* Extract the image unit from the top bits, and the compiler's 203bf215546Sopenharmony_ci * packed p0 from the bottom. 204bf215546Sopenharmony_ci */ 205bf215546Sopenharmony_ci uint32_t unit = data >> 24; 206bf215546Sopenharmony_ci uint32_t p0 = data & 0x00ffffff; 207bf215546Sopenharmony_ci 208bf215546Sopenharmony_ci struct v3d_image_view *iview = &img->si[unit]; 209bf215546Sopenharmony_ci struct v3d_resource *rsc = v3d_resource(iview->base.resource); 210bf215546Sopenharmony_ci 211bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, uniforms, 212bf215546Sopenharmony_ci v3d_resource(iview->tex_state)->bo, 213bf215546Sopenharmony_ci iview->tex_state_offset | p0); 214bf215546Sopenharmony_ci v3d_job_add_bo(job, rsc->bo); 215bf215546Sopenharmony_ci} 216bf215546Sopenharmony_ci 217bf215546Sopenharmony_ci/** Writes the V3D 4.x TMU configuration parameter 1. */ 218bf215546Sopenharmony_cistatic void 219bf215546Sopenharmony_ciwrite_tmu_p1(struct v3d_job *job, 220bf215546Sopenharmony_ci struct v3d_cl_out **uniforms, 221bf215546Sopenharmony_ci struct v3d_texture_stateobj *texstate, 222bf215546Sopenharmony_ci uint32_t data) 223bf215546Sopenharmony_ci{ 224bf215546Sopenharmony_ci uint32_t unit = v3d_unit_data_get_unit(data); 225bf215546Sopenharmony_ci struct pipe_sampler_state *psampler = texstate->samplers[unit]; 226bf215546Sopenharmony_ci struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); 227bf215546Sopenharmony_ci struct pipe_sampler_view *psview = texstate->textures[unit]; 228bf215546Sopenharmony_ci struct v3d_sampler_view *sview = v3d_sampler_view(psview); 229bf215546Sopenharmony_ci int variant = 0; 230bf215546Sopenharmony_ci 231bf215546Sopenharmony_ci /* If we are being asked by the compiler to write parameter 1, then we 232bf215546Sopenharmony_ci * need that. So if we are at this point, we should expect to have a 233bf215546Sopenharmony_ci * sampler and psampler. As an additional assert, we can check that we 234bf215546Sopenharmony_ci * are not on a texel buffer case, as these don't have a sampler. 235bf215546Sopenharmony_ci */ 236bf215546Sopenharmony_ci assert(psview->target != PIPE_BUFFER); 237bf215546Sopenharmony_ci assert(sampler); 238bf215546Sopenharmony_ci assert(psampler); 239bf215546Sopenharmony_ci 240bf215546Sopenharmony_ci if (sampler->border_color_variants) 241bf215546Sopenharmony_ci variant = sview->sampler_variant; 242bf215546Sopenharmony_ci 243bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, uniforms, 244bf215546Sopenharmony_ci v3d_resource(sampler->sampler_state)->bo, 245bf215546Sopenharmony_ci sampler->sampler_state_offset[variant] | 246bf215546Sopenharmony_ci v3d_unit_data_get_offset(data)); 247bf215546Sopenharmony_ci} 248bf215546Sopenharmony_ci 249bf215546Sopenharmony_cistruct v3d_cl_reloc 250bf215546Sopenharmony_civ3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, 251bf215546Sopenharmony_ci struct v3d_compiled_shader *shader, 252bf215546Sopenharmony_ci enum pipe_shader_type stage) 253bf215546Sopenharmony_ci{ 254bf215546Sopenharmony_ci struct v3d_constbuf_stateobj *cb = &v3d->constbuf[stage]; 255bf215546Sopenharmony_ci struct v3d_texture_stateobj *texstate = &v3d->tex[stage]; 256bf215546Sopenharmony_ci struct v3d_uniform_list *uinfo = &shader->prog_data.base->uniforms; 257bf215546Sopenharmony_ci const uint32_t *gallium_uniforms = cb->cb[0].user_buffer; 258bf215546Sopenharmony_ci 259bf215546Sopenharmony_ci /* The hardware always pre-fetches the next uniform (also when there 260bf215546Sopenharmony_ci * aren't any), so we always allocate space for an extra slot. This 261bf215546Sopenharmony_ci * fixes MMU exceptions reported since Linux kernel 5.4 when the 262bf215546Sopenharmony_ci * uniforms fill up the tail bytes of a page in the indirect 263bf215546Sopenharmony_ci * BO. In that scenario, when the hardware pre-fetches after reading 264bf215546Sopenharmony_ci * the last uniform it will read beyond the end of the page and trigger 265bf215546Sopenharmony_ci * the MMU exception. 266bf215546Sopenharmony_ci */ 267bf215546Sopenharmony_ci v3d_cl_ensure_space(&job->indirect, (uinfo->count + 1) * 4, 4); 268bf215546Sopenharmony_ci 269bf215546Sopenharmony_ci struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect); 270bf215546Sopenharmony_ci v3d_bo_reference(uniform_stream.bo); 271bf215546Sopenharmony_ci 272bf215546Sopenharmony_ci struct v3d_cl_out *uniforms = 273bf215546Sopenharmony_ci cl_start(&job->indirect); 274bf215546Sopenharmony_ci 275bf215546Sopenharmony_ci for (int i = 0; i < uinfo->count; i++) { 276bf215546Sopenharmony_ci uint32_t data = uinfo->data[i]; 277bf215546Sopenharmony_ci 278bf215546Sopenharmony_ci switch (uinfo->contents[i]) { 279bf215546Sopenharmony_ci case QUNIFORM_CONSTANT: 280bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, data); 281bf215546Sopenharmony_ci break; 282bf215546Sopenharmony_ci case QUNIFORM_UNIFORM: 283bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, gallium_uniforms[data]); 284bf215546Sopenharmony_ci break; 285bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_X_SCALE: 286bf215546Sopenharmony_ci cl_aligned_f(&uniforms, v3d->viewport.scale[0] * 256.0f); 287bf215546Sopenharmony_ci break; 288bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_Y_SCALE: 289bf215546Sopenharmony_ci cl_aligned_f(&uniforms, v3d->viewport.scale[1] * 256.0f); 290bf215546Sopenharmony_ci break; 291bf215546Sopenharmony_ci 292bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_Z_OFFSET: 293bf215546Sopenharmony_ci cl_aligned_f(&uniforms, v3d->viewport.translate[2]); 294bf215546Sopenharmony_ci break; 295bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_Z_SCALE: 296bf215546Sopenharmony_ci cl_aligned_f(&uniforms, v3d->viewport.scale[2]); 297bf215546Sopenharmony_ci break; 298bf215546Sopenharmony_ci 299bf215546Sopenharmony_ci case QUNIFORM_USER_CLIP_PLANE: 300bf215546Sopenharmony_ci cl_aligned_f(&uniforms, 301bf215546Sopenharmony_ci v3d->clip.ucp[data / 4][data % 4]); 302bf215546Sopenharmony_ci break; 303bf215546Sopenharmony_ci 304bf215546Sopenharmony_ci case QUNIFORM_TMU_CONFIG_P0: 305bf215546Sopenharmony_ci write_tmu_p0(job, &uniforms, texstate, data); 306bf215546Sopenharmony_ci break; 307bf215546Sopenharmony_ci 308bf215546Sopenharmony_ci case QUNIFORM_TMU_CONFIG_P1: 309bf215546Sopenharmony_ci write_tmu_p1(job, &uniforms, texstate, data); 310bf215546Sopenharmony_ci break; 311bf215546Sopenharmony_ci 312bf215546Sopenharmony_ci case QUNIFORM_IMAGE_TMU_CONFIG_P0: 313bf215546Sopenharmony_ci write_image_tmu_p0(job, &uniforms, 314bf215546Sopenharmony_ci &v3d->shaderimg[stage], data); 315bf215546Sopenharmony_ci break; 316bf215546Sopenharmony_ci 317bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_CONFIG_P1: 318bf215546Sopenharmony_ci write_texture_p1(job, &uniforms, texstate, 319bf215546Sopenharmony_ci data); 320bf215546Sopenharmony_ci break; 321bf215546Sopenharmony_ci 322bf215546Sopenharmony_ci case QUNIFORM_TEXRECT_SCALE_X: 323bf215546Sopenharmony_ci case QUNIFORM_TEXRECT_SCALE_Y: 324bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, 325bf215546Sopenharmony_ci get_texrect_scale(texstate, 326bf215546Sopenharmony_ci uinfo->contents[i], 327bf215546Sopenharmony_ci data)); 328bf215546Sopenharmony_ci break; 329bf215546Sopenharmony_ci 330bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_WIDTH: 331bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_HEIGHT: 332bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_DEPTH: 333bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_ARRAY_SIZE: 334bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_LEVELS: 335bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, 336bf215546Sopenharmony_ci get_texture_size(texstate, 337bf215546Sopenharmony_ci uinfo->contents[i], 338bf215546Sopenharmony_ci data)); 339bf215546Sopenharmony_ci break; 340bf215546Sopenharmony_ci 341bf215546Sopenharmony_ci case QUNIFORM_IMAGE_WIDTH: 342bf215546Sopenharmony_ci case QUNIFORM_IMAGE_HEIGHT: 343bf215546Sopenharmony_ci case QUNIFORM_IMAGE_DEPTH: 344bf215546Sopenharmony_ci case QUNIFORM_IMAGE_ARRAY_SIZE: 345bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, 346bf215546Sopenharmony_ci get_image_size(&v3d->shaderimg[stage], 347bf215546Sopenharmony_ci uinfo->contents[i], 348bf215546Sopenharmony_ci data)); 349bf215546Sopenharmony_ci break; 350bf215546Sopenharmony_ci 351bf215546Sopenharmony_ci case QUNIFORM_LINE_WIDTH: 352bf215546Sopenharmony_ci cl_aligned_f(&uniforms, 353bf215546Sopenharmony_ci v3d->rasterizer->base.line_width); 354bf215546Sopenharmony_ci break; 355bf215546Sopenharmony_ci 356bf215546Sopenharmony_ci case QUNIFORM_AA_LINE_WIDTH: 357bf215546Sopenharmony_ci cl_aligned_f(&uniforms, v3d_get_real_line_width(v3d)); 358bf215546Sopenharmony_ci break; 359bf215546Sopenharmony_ci 360bf215546Sopenharmony_ci case QUNIFORM_UBO_ADDR: { 361bf215546Sopenharmony_ci uint32_t unit = v3d_unit_data_get_unit(data); 362bf215546Sopenharmony_ci /* Constant buffer 0 may be a system memory pointer, 363bf215546Sopenharmony_ci * in which case we want to upload a shadow copy to 364bf215546Sopenharmony_ci * the GPU. 365bf215546Sopenharmony_ci */ 366bf215546Sopenharmony_ci if (!cb->cb[unit].buffer) { 367bf215546Sopenharmony_ci u_upload_data(v3d->uploader, 0, 368bf215546Sopenharmony_ci cb->cb[unit].buffer_size, 16, 369bf215546Sopenharmony_ci cb->cb[unit].user_buffer, 370bf215546Sopenharmony_ci &cb->cb[unit].buffer_offset, 371bf215546Sopenharmony_ci &cb->cb[unit].buffer); 372bf215546Sopenharmony_ci } 373bf215546Sopenharmony_ci 374bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, &uniforms, 375bf215546Sopenharmony_ci v3d_resource(cb->cb[unit].buffer)->bo, 376bf215546Sopenharmony_ci cb->cb[unit].buffer_offset + 377bf215546Sopenharmony_ci v3d_unit_data_get_offset(data)); 378bf215546Sopenharmony_ci break; 379bf215546Sopenharmony_ci } 380bf215546Sopenharmony_ci 381bf215546Sopenharmony_ci case QUNIFORM_SSBO_OFFSET: { 382bf215546Sopenharmony_ci struct pipe_shader_buffer *sb = 383bf215546Sopenharmony_ci &v3d->ssbo[stage].sb[data]; 384bf215546Sopenharmony_ci 385bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, &uniforms, 386bf215546Sopenharmony_ci v3d_resource(sb->buffer)->bo, 387bf215546Sopenharmony_ci sb->buffer_offset); 388bf215546Sopenharmony_ci break; 389bf215546Sopenharmony_ci } 390bf215546Sopenharmony_ci 391bf215546Sopenharmony_ci case QUNIFORM_GET_SSBO_SIZE: 392bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, 393bf215546Sopenharmony_ci v3d->ssbo[stage].sb[data].buffer_size); 394bf215546Sopenharmony_ci break; 395bf215546Sopenharmony_ci 396bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_FIRST_LEVEL: 397bf215546Sopenharmony_ci cl_aligned_f(&uniforms, 398bf215546Sopenharmony_ci texstate->textures[data]->u.tex.first_level); 399bf215546Sopenharmony_ci break; 400bf215546Sopenharmony_ci 401bf215546Sopenharmony_ci case QUNIFORM_SPILL_OFFSET: 402bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, &uniforms, 403bf215546Sopenharmony_ci v3d->prog.spill_bo, 0); 404bf215546Sopenharmony_ci break; 405bf215546Sopenharmony_ci 406bf215546Sopenharmony_ci case QUNIFORM_SPILL_SIZE_PER_THREAD: 407bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, 408bf215546Sopenharmony_ci v3d->prog.spill_size_per_thread); 409bf215546Sopenharmony_ci break; 410bf215546Sopenharmony_ci 411bf215546Sopenharmony_ci case QUNIFORM_NUM_WORK_GROUPS: 412bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, 413bf215546Sopenharmony_ci v3d->compute_num_workgroups[data]); 414bf215546Sopenharmony_ci break; 415bf215546Sopenharmony_ci 416bf215546Sopenharmony_ci case QUNIFORM_SHARED_OFFSET: 417bf215546Sopenharmony_ci cl_aligned_reloc(&job->indirect, &uniforms, 418bf215546Sopenharmony_ci v3d->compute_shared_memory, 0); 419bf215546Sopenharmony_ci break; 420bf215546Sopenharmony_ci 421bf215546Sopenharmony_ci case QUNIFORM_FB_LAYERS: 422bf215546Sopenharmony_ci cl_aligned_u32(&uniforms, job->num_layers); 423bf215546Sopenharmony_ci break; 424bf215546Sopenharmony_ci 425bf215546Sopenharmony_ci default: 426bf215546Sopenharmony_ci assert(quniform_contents_is_texture_p0(uinfo->contents[i])); 427bf215546Sopenharmony_ci 428bf215546Sopenharmony_ci write_texture_p0(job, &uniforms, texstate, 429bf215546Sopenharmony_ci uinfo->contents[i] - 430bf215546Sopenharmony_ci QUNIFORM_TEXTURE_CONFIG_P0_0, 431bf215546Sopenharmony_ci data); 432bf215546Sopenharmony_ci break; 433bf215546Sopenharmony_ci 434bf215546Sopenharmony_ci } 435bf215546Sopenharmony_ci#if 0 436bf215546Sopenharmony_ci uint32_t written_val = *((uint32_t *)uniforms - 1); 437bf215546Sopenharmony_ci fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f) ", 438bf215546Sopenharmony_ci shader, i, __gen_address_offset(&uniform_stream) + i * 4, 439bf215546Sopenharmony_ci written_val, uif(written_val)); 440bf215546Sopenharmony_ci vir_dump_uniform(uinfo->contents[i], data); 441bf215546Sopenharmony_ci fprintf(stderr, "\n"); 442bf215546Sopenharmony_ci#endif 443bf215546Sopenharmony_ci } 444bf215546Sopenharmony_ci 445bf215546Sopenharmony_ci cl_end(&job->indirect, uniforms); 446bf215546Sopenharmony_ci 447bf215546Sopenharmony_ci return uniform_stream; 448bf215546Sopenharmony_ci} 449bf215546Sopenharmony_ci 450bf215546Sopenharmony_civoid 451bf215546Sopenharmony_civ3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) 452bf215546Sopenharmony_ci{ 453bf215546Sopenharmony_ci uint32_t dirty = 0; 454bf215546Sopenharmony_ci 455bf215546Sopenharmony_ci for (int i = 0; i < shader->prog_data.base->uniforms.count; i++) { 456bf215546Sopenharmony_ci switch (shader->prog_data.base->uniforms.contents[i]) { 457bf215546Sopenharmony_ci case QUNIFORM_CONSTANT: 458bf215546Sopenharmony_ci break; 459bf215546Sopenharmony_ci case QUNIFORM_UNIFORM: 460bf215546Sopenharmony_ci case QUNIFORM_UBO_ADDR: 461bf215546Sopenharmony_ci dirty |= V3D_DIRTY_CONSTBUF; 462bf215546Sopenharmony_ci break; 463bf215546Sopenharmony_ci 464bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_X_SCALE: 465bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_Y_SCALE: 466bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_Z_OFFSET: 467bf215546Sopenharmony_ci case QUNIFORM_VIEWPORT_Z_SCALE: 468bf215546Sopenharmony_ci dirty |= V3D_DIRTY_VIEWPORT; 469bf215546Sopenharmony_ci break; 470bf215546Sopenharmony_ci 471bf215546Sopenharmony_ci case QUNIFORM_USER_CLIP_PLANE: 472bf215546Sopenharmony_ci dirty |= V3D_DIRTY_CLIP; 473bf215546Sopenharmony_ci break; 474bf215546Sopenharmony_ci 475bf215546Sopenharmony_ci case QUNIFORM_TMU_CONFIG_P0: 476bf215546Sopenharmony_ci case QUNIFORM_TMU_CONFIG_P1: 477bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_CONFIG_P1: 478bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_FIRST_LEVEL: 479bf215546Sopenharmony_ci case QUNIFORM_TEXRECT_SCALE_X: 480bf215546Sopenharmony_ci case QUNIFORM_TEXRECT_SCALE_Y: 481bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_WIDTH: 482bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_HEIGHT: 483bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_DEPTH: 484bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_ARRAY_SIZE: 485bf215546Sopenharmony_ci case QUNIFORM_TEXTURE_LEVELS: 486bf215546Sopenharmony_ci case QUNIFORM_SPILL_OFFSET: 487bf215546Sopenharmony_ci case QUNIFORM_SPILL_SIZE_PER_THREAD: 488bf215546Sopenharmony_ci /* We could flag this on just the stage we're 489bf215546Sopenharmony_ci * compiling for, but it's not passed in. 490bf215546Sopenharmony_ci */ 491bf215546Sopenharmony_ci dirty |= V3D_DIRTY_FRAGTEX | V3D_DIRTY_VERTTEX | 492bf215546Sopenharmony_ci V3D_DIRTY_GEOMTEX | V3D_DIRTY_COMPTEX; 493bf215546Sopenharmony_ci break; 494bf215546Sopenharmony_ci 495bf215546Sopenharmony_ci case QUNIFORM_SSBO_OFFSET: 496bf215546Sopenharmony_ci case QUNIFORM_GET_SSBO_SIZE: 497bf215546Sopenharmony_ci dirty |= V3D_DIRTY_SSBO; 498bf215546Sopenharmony_ci break; 499bf215546Sopenharmony_ci 500bf215546Sopenharmony_ci case QUNIFORM_IMAGE_TMU_CONFIG_P0: 501bf215546Sopenharmony_ci case QUNIFORM_IMAGE_WIDTH: 502bf215546Sopenharmony_ci case QUNIFORM_IMAGE_HEIGHT: 503bf215546Sopenharmony_ci case QUNIFORM_IMAGE_DEPTH: 504bf215546Sopenharmony_ci case QUNIFORM_IMAGE_ARRAY_SIZE: 505bf215546Sopenharmony_ci dirty |= V3D_DIRTY_SHADER_IMAGE; 506bf215546Sopenharmony_ci break; 507bf215546Sopenharmony_ci 508bf215546Sopenharmony_ci case QUNIFORM_LINE_WIDTH: 509bf215546Sopenharmony_ci case QUNIFORM_AA_LINE_WIDTH: 510bf215546Sopenharmony_ci dirty |= V3D_DIRTY_RASTERIZER; 511bf215546Sopenharmony_ci break; 512bf215546Sopenharmony_ci 513bf215546Sopenharmony_ci case QUNIFORM_NUM_WORK_GROUPS: 514bf215546Sopenharmony_ci case QUNIFORM_SHARED_OFFSET: 515bf215546Sopenharmony_ci /* Compute always recalculates uniforms. */ 516bf215546Sopenharmony_ci break; 517bf215546Sopenharmony_ci 518bf215546Sopenharmony_ci case QUNIFORM_FB_LAYERS: 519bf215546Sopenharmony_ci dirty |= V3D_DIRTY_FRAMEBUFFER; 520bf215546Sopenharmony_ci break; 521bf215546Sopenharmony_ci 522bf215546Sopenharmony_ci default: 523bf215546Sopenharmony_ci assert(quniform_contents_is_texture_p0(shader->prog_data.base->uniforms.contents[i])); 524bf215546Sopenharmony_ci dirty |= V3D_DIRTY_FRAGTEX | V3D_DIRTY_VERTTEX | 525bf215546Sopenharmony_ci V3D_DIRTY_GEOMTEX | V3D_DIRTY_COMPTEX; 526bf215546Sopenharmony_ci break; 527bf215546Sopenharmony_ci } 528bf215546Sopenharmony_ci } 529bf215546Sopenharmony_ci 530bf215546Sopenharmony_ci shader->uniform_dirty_bits = dirty; 531bf215546Sopenharmony_ci} 532