1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2014-2017 Broadcom 3bf215546Sopenharmony_ci * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 4bf215546Sopenharmony_ci * 5bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 6bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 7bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 8bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 10bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 11bf215546Sopenharmony_ci * 12bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 13bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 14bf215546Sopenharmony_ci * Software. 15bf215546Sopenharmony_ci * 16bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22bf215546Sopenharmony_ci * IN THE SOFTWARE. 23bf215546Sopenharmony_ci */ 24bf215546Sopenharmony_ci 25bf215546Sopenharmony_ci#ifndef V3D_RESOURCE_H 26bf215546Sopenharmony_ci#define V3D_RESOURCE_H 27bf215546Sopenharmony_ci 28bf215546Sopenharmony_ci#include "v3d_screen.h" 29bf215546Sopenharmony_ci#include "util/u_transfer.h" 30bf215546Sopenharmony_ci 31bf215546Sopenharmony_ci#include "broadcom/common/v3d_tiling.h" 32bf215546Sopenharmony_ci 33bf215546Sopenharmony_cistruct v3d_transfer { 34bf215546Sopenharmony_ci struct pipe_transfer base; 35bf215546Sopenharmony_ci void *map; 36bf215546Sopenharmony_ci}; 37bf215546Sopenharmony_ci 38bf215546Sopenharmony_cistruct v3d_resource_slice { 39bf215546Sopenharmony_ci uint32_t offset; 40bf215546Sopenharmony_ci uint32_t stride; 41bf215546Sopenharmony_ci uint32_t padded_height; 42bf215546Sopenharmony_ci /* Size of a single pane of the slice. For 3D textures, there will be 43bf215546Sopenharmony_ci * a number of panes equal to the minified, power-of-two-aligned 44bf215546Sopenharmony_ci * depth. 45bf215546Sopenharmony_ci */ 46bf215546Sopenharmony_ci uint32_t size; 47bf215546Sopenharmony_ci uint8_t ub_pad; 48bf215546Sopenharmony_ci enum v3d_tiling_mode tiling; 49bf215546Sopenharmony_ci}; 50bf215546Sopenharmony_ci 51bf215546Sopenharmony_cistruct v3d_surface { 52bf215546Sopenharmony_ci struct pipe_surface base; 53bf215546Sopenharmony_ci uint32_t offset; 54bf215546Sopenharmony_ci enum v3d_tiling_mode tiling; 55bf215546Sopenharmony_ci /** 56bf215546Sopenharmony_ci * Output image format for TILE_RENDERING_MODE_CONFIGURATION 57bf215546Sopenharmony_ci */ 58bf215546Sopenharmony_ci uint8_t format; 59bf215546Sopenharmony_ci 60bf215546Sopenharmony_ci /** 61bf215546Sopenharmony_ci * Internal format of the tile buffer for 62bf215546Sopenharmony_ci * TILE_RENDERING_MODE_CONFIGURATION. 63bf215546Sopenharmony_ci */ 64bf215546Sopenharmony_ci uint8_t internal_type; 65bf215546Sopenharmony_ci 66bf215546Sopenharmony_ci /** 67bf215546Sopenharmony_ci * internal bpp value (0=32bpp, 2=128bpp) for color buffers in 68bf215546Sopenharmony_ci * TILE_RENDERING_MODE_CONFIGURATION. 69bf215546Sopenharmony_ci */ 70bf215546Sopenharmony_ci uint8_t internal_bpp; 71bf215546Sopenharmony_ci 72bf215546Sopenharmony_ci /** 73bf215546Sopenharmony_ci * If the R and B channels should be swapped. On V3D 3.x, we do it in 74bf215546Sopenharmony_ci * the shader and the blend equation. On V3D 4.1+, we can use the new 75bf215546Sopenharmony_ci * TLB load/store flags instead of recompiling. 76bf215546Sopenharmony_ci */ 77bf215546Sopenharmony_ci bool swap_rb; 78bf215546Sopenharmony_ci 79bf215546Sopenharmony_ci uint32_t padded_height_of_output_image_in_uif_blocks; 80bf215546Sopenharmony_ci 81bf215546Sopenharmony_ci /* If the resource being referenced is separate stencil, then this is 82bf215546Sopenharmony_ci * the surface to use when reading/writing stencil. 83bf215546Sopenharmony_ci */ 84bf215546Sopenharmony_ci struct pipe_surface *separate_stencil; 85bf215546Sopenharmony_ci}; 86bf215546Sopenharmony_ci 87bf215546Sopenharmony_cistruct v3d_resource { 88bf215546Sopenharmony_ci struct pipe_resource base; 89bf215546Sopenharmony_ci struct v3d_bo *bo; 90bf215546Sopenharmony_ci struct renderonly_scanout *scanout; 91bf215546Sopenharmony_ci struct v3d_resource_slice slices[V3D_MAX_MIP_LEVELS]; 92bf215546Sopenharmony_ci uint32_t cube_map_stride; 93bf215546Sopenharmony_ci uint32_t sand_col128_stride; 94bf215546Sopenharmony_ci uint32_t size; 95bf215546Sopenharmony_ci int cpp; 96bf215546Sopenharmony_ci bool tiled; 97bf215546Sopenharmony_ci 98bf215546Sopenharmony_ci /** 99bf215546Sopenharmony_ci * Indicates if the CS has written the resource 100bf215546Sopenharmony_ci */ 101bf215546Sopenharmony_ci bool compute_written; 102bf215546Sopenharmony_ci 103bf215546Sopenharmony_ci /** 104bf215546Sopenharmony_ci * Number of times the resource has been written to. 105bf215546Sopenharmony_ci * 106bf215546Sopenharmony_ci * This is used to track whether we need to load the surface on first 107bf215546Sopenharmony_ci * rendering. 108bf215546Sopenharmony_ci */ 109bf215546Sopenharmony_ci uint64_t writes; 110bf215546Sopenharmony_ci 111bf215546Sopenharmony_ci /** 112bf215546Sopenharmony_ci * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL 113bf215546Sopenharmony_ci * for which parts of the resource are defined. 114bf215546Sopenharmony_ci * 115bf215546Sopenharmony_ci * Used for avoiding fallback to quad clears for clearing just depth, 116bf215546Sopenharmony_ci * when the stencil contents have never been initialized. Note that 117bf215546Sopenharmony_ci * we're lazy and fields not present in the buffer (DEPTH in a color 118bf215546Sopenharmony_ci * buffer) may get marked. 119bf215546Sopenharmony_ci */ 120bf215546Sopenharmony_ci uint32_t initialized_buffers; 121bf215546Sopenharmony_ci 122bf215546Sopenharmony_ci /** 123bf215546Sopenharmony_ci * A serial ID that is incremented every time a new BO is bound to a 124bf215546Sopenharmony_ci * resource. We use this to track scenarios where we might need to 125bf215546Sopenharmony_ci * update other resources to point to the new BO (like sampler states 126bf215546Sopenharmony_ci * when a texture BO changes). 127bf215546Sopenharmony_ci */ 128bf215546Sopenharmony_ci uint32_t serial_id; 129bf215546Sopenharmony_ci 130bf215546Sopenharmony_ci enum pipe_format internal_format; 131bf215546Sopenharmony_ci 132bf215546Sopenharmony_ci /* Resource storing the S8 part of a Z32F_S8 resource, or NULL. */ 133bf215546Sopenharmony_ci struct v3d_resource *separate_stencil; 134bf215546Sopenharmony_ci}; 135bf215546Sopenharmony_ci 136bf215546Sopenharmony_cistatic inline struct v3d_resource * 137bf215546Sopenharmony_civ3d_resource(struct pipe_resource *prsc) 138bf215546Sopenharmony_ci{ 139bf215546Sopenharmony_ci return (struct v3d_resource *)prsc; 140bf215546Sopenharmony_ci} 141bf215546Sopenharmony_ci 142bf215546Sopenharmony_cistatic inline struct v3d_surface * 143bf215546Sopenharmony_civ3d_surface(struct pipe_surface *psurf) 144bf215546Sopenharmony_ci{ 145bf215546Sopenharmony_ci return (struct v3d_surface *)psurf; 146bf215546Sopenharmony_ci} 147bf215546Sopenharmony_ci 148bf215546Sopenharmony_cistatic inline struct v3d_transfer * 149bf215546Sopenharmony_civ3d_transfer(struct pipe_transfer *ptrans) 150bf215546Sopenharmony_ci{ 151bf215546Sopenharmony_ci return (struct v3d_transfer *)ptrans; 152bf215546Sopenharmony_ci} 153bf215546Sopenharmony_ci 154bf215546Sopenharmony_civoid v3d_resource_screen_init(struct pipe_screen *pscreen); 155bf215546Sopenharmony_civoid v3d_resource_context_init(struct pipe_context *pctx); 156bf215546Sopenharmony_cistruct pipe_resource *v3d_resource_create(struct pipe_screen *pscreen, 157bf215546Sopenharmony_ci const struct pipe_resource *tmpl); 158bf215546Sopenharmony_civoid v3d_update_shadow_texture(struct pipe_context *pctx, 159bf215546Sopenharmony_ci struct pipe_sampler_view *view); 160bf215546Sopenharmony_ciuint32_t v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, 161bf215546Sopenharmony_ci uint32_t layer); 162bf215546Sopenharmony_ci 163bf215546Sopenharmony_ci 164bf215546Sopenharmony_ci#endif /* V3D_RESOURCE_H */ 165