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Searched refs:v3d (Results 1 - 23 of 23) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_context.c46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush() local
48 hash_table_foreach(v3d->jobs, entry) { in v3d_flush()
50 v3d_job_submit(v3d, job); in v3d_flush()
58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush() local
64 struct v3d_fence *f = v3d_fence_create(v3d); in v3d_pipe_flush()
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier() local
93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback() local
96 v3d->debug = *cb; in v3d_set_debug_callback()
98 memset(&v3d->debug, 0, sizeof(v3d in v3d_set_debug_callback()
104 struct v3d_context *v3d = v3d_context(pctx); v3d_invalidate_resource() local
126 v3d_update_primitive_counters(struct v3d_context *v3d) v3d_update_primitive_counters() argument
153 v3d_line_smoothing_enabled(struct v3d_context *v3d) v3d_line_smoothing_enabled() argument
182 v3d_get_real_line_width(struct v3d_context *v3d) v3d_get_real_line_width() argument
212 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, enum pipe_shader_type shader) v3d_flag_dirty_sampler_state() argument
234 v3d_create_texture_shader_state_bo(struct v3d_context *v3d, struct v3d_sampler_view *so) v3d_create_texture_shader_state_bo() argument
279 struct v3d_context *v3d = v3d_context(pctx); v3d_context_destroy() local
318 struct v3d_context *v3d = v3d_context(pctx); v3d_get_sample_position() local
338 struct v3d_context *v3d; v3d_context_create() local
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H A Dv3d_job.c41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free() argument
48 _mesa_hash_table_remove_key(v3d->jobs, &job->key); in v3d_job_free()
54 _mesa_hash_table_remove_key(v3d->write_jobs, prsc); in v3d_job_free()
60 _mesa_hash_table_remove_key(v3d->write_jobs, in v3d_job_free()
68 _mesa_hash_table_remove_key(v3d->write_jobs, in v3d_job_free()
71 _mesa_hash_table_remove_key(v3d->write_jobs, in v3d_job_free()
78 if (v3d->job == job) in v3d_job_free()
79 v3d->job = NULL; in v3d_job_free()
91 v3d_job_create(struct v3d_context *v3d) in v3d_job_create() argument
93 struct v3d_job *job = rzalloc(v3d, struc in v3d_job_create()
139 struct v3d_context *v3d = job->v3d; v3d_job_add_write_resource() local
152 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) v3d_flush_jobs_using_bo() argument
187 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, struct pipe_resource *prsc, enum v3d_flush_cond flush_cond, bool is_compute_pipeline) v3d_flush_jobs_writing_resource() argument
236 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, struct pipe_resource *prsc, enum v3d_flush_cond flush_cond, bool is_compute_pipeline) v3d_flush_jobs_reading_resource() argument
288 v3d_get_job(struct v3d_context *v3d, uint32_t nr_cbufs, struct pipe_surface **cbufs, struct pipe_surface *zsbuf, struct pipe_surface *bbuf) v3d_get_job() argument
371 v3d_get_job_for_fbo(struct v3d_context *v3d) v3d_get_job_for_fbo() argument
431 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) v3d_clif_dump() argument
461 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) v3d_read_and_accumulate_primitive_counters() argument
482 v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job) v3d_job_submit() argument
607 v3d_job_init(struct v3d_context *v3d) v3d_job_init() argument
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H A Dv3dx_emit.c115 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture() argument
118 struct v3d_job *job = v3d->job; in emit_one_texture()
125 const struct v3d_device_info *devinfo = &v3d->screen->devinfo; in emit_one_texture()
240 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures() argument
244 emit_one_texture(v3d, stage_tex, i); in emit_textures()
250 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask() argument
252 if (v3d->swap_color_rb & (1 << rt)) { in translate_colormask()
262 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend() argument
360 struct v3d_context *v3d = job->v3d; in emit_varying_flags() local
387 get_tf_shader(struct v3d_context *v3d) get_tf_shader() argument
398 struct v3d_context *v3d = v3d_context(pctx); emit_state() local
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H A Dv3dx_draw.c42 v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job) in start_binning() argument
76 job->tile_alloc = v3d_bo_alloc(v3d->screen, tile_alloc_size, in start_binning()
78 uint32_t tsda_per_tile_size = v3d->screen->devinfo.ver >= 40 ? 256 : 64; in start_binning()
79 job->tile_state = v3d_bo_alloc(v3d->screen, in start_binning()
154 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw() argument
156 struct v3d_job *job = v3d->job; in v3d_start_draw()
162 job->draw_width = v3d->framebuffer.width; in v3d_start_draw()
163 job->draw_height = v3d->framebuffer.height; in v3d_start_draw()
164 job->num_layers = util_framebuffer_get_num_layers(&v3d->framebuffer); in v3d_start_draw()
166 v3dX(start_binning)(v3d, jo in v3d_start_draw()
173 struct v3d_context *v3d = v3d_context(pctx); v3d_predraw_check_stage_inputs() local
235 struct v3d_context *v3d = v3d_context(pctx); v3d_predraw_check_outputs() local
259 v3d_state_reads_resource(struct v3d_context *v3d, struct pipe_resource *prsc, enum pipe_shader_type s) v3d_state_reads_resource() argument
338 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) v3d_emit_wait_for_tf_if_needed() argument
483 v3d_emit_gl_shader_state(struct v3d_context *v3d, const struct pipe_draw_info *info) v3d_emit_gl_shader_state() argument
838 v3d_update_primitives_generated_counter(struct v3d_context *v3d, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draw) v3d_update_primitives_generated_counter() argument
852 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) v3d_update_job_ez() argument
940 v3d_check_compiled_shaders(struct v3d_context *v3d) v3d_check_compiled_shaders() argument
981 struct v3d_context *v3d = v3d_context(pctx); v3d_draw_vbo() local
1335 struct v3d_context *v3d = v3d_context(pctx); v3d_launch_grid() local
1515 v3d_draw_clear(struct v3d_context *v3d, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) v3d_draw_clear() argument
1538 struct v3d_context *v3d = job->v3d; v3d_tlb_clear() local
1655 struct v3d_context *v3d = v3d_context(pctx); v3d_clear() local
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H A Dv3d_program.c41 v3d_get_compiled_shader(struct v3d_context *v3d,
205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile() argument
227 v3d_get_compiled_shader(v3d, &key.base, sizeof(key)); in v3d_shader_precompile()
240 v3d_get_compiled_shader(v3d, &key.base, sizeof(key)); in v3d_shader_precompile()
250 v3d_get_compiled_shader(v3d, &key.base, sizeof(key)); in v3d_shader_precompile()
265 v3d_get_compiled_shader(v3d, &key.base, sizeof(key)); in v3d_shader_precompile()
275 v3d_get_compiled_shader(v3d, &key.base, sizeof(key)); in v3d_shader_precompile()
283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create() local
288 so->program_id = v3d->next_uncompiled_program_id++; in v3d_uncompiled_shader_create()
341 v3d_shader_precompile(v3d, s in v3d_uncompiled_shader_create()
349 struct v3d_context *v3d = data; v3d_shader_debug_output() local
371 v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key, size_t key_size) v3d_get_compiled_shader() argument
455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, struct v3d_texture_stateobj *texstate) v3d_setup_shared_key() argument
537 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_fs() argument
658 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_gs() argument
732 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_vs() argument
841 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_shaders() argument
849 v3d_update_compiled_cs(struct v3d_context *v3d) v3d_update_compiled_cs() argument
922 struct v3d_context *v3d = v3d_context(pctx); v3d_shader_state_delete() local
953 struct v3d_context *v3d = v3d_context(pctx); v3d_fp_state_bind() local
961 struct v3d_context *v3d = v3d_context(pctx); v3d_gp_state_bind() local
969 struct v3d_context *v3d = v3d_context(pctx); v3d_vp_state_bind() local
977 struct v3d_context *v3d = v3d_context(pctx); v3d_compute_state_bind() local
994 struct v3d_context *v3d = v3d_context(pctx); v3d_program_init() local
1028 struct v3d_context *v3d = v3d_context(pctx); v3d_program_fini() local
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H A Dv3d_query_pipe.c49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_pipe() argument
58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_pipe() argument
69 if (v3d->prog.gs) in v3d_begin_query_pipe()
70 v3d_update_primitive_counters(v3d); in v3d_begin_query_pipe()
71 pquery->start = v3d->prims_generated; in v3d_begin_query_pipe()
72 v3d->n_primitives_generated_queries_in_flight++; in v3d_begin_query_pipe()
78 if (v3d->streamout.num_targets > 0) in v3d_begin_query_pipe()
79 v3d_update_primitive_counters(v3d); in v3d_begin_query_pipe()
80 pquery->start = v3d->tf_prims_generated; in v3d_begin_query_pipe()
86 pquery->bo = v3d_bo_alloc(v3d in v3d_begin_query_pipe()
101 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) v3d_end_query_pipe() argument
139 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, bool wait, union pipe_query_result *vresult) v3d_get_query_result_pipe() argument
190 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index) v3d_create_query_pipe() argument
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H A Dv3d_blit.c40 v3d_blitter_save(struct v3d_context *v3d, bool op_blit) in v3d_blitter_save() argument
42 util_blitter_save_fragment_constant_buffer_slot(v3d->blitter, in v3d_blitter_save()
43 v3d->constbuf[PIPE_SHADER_FRAGMENT].cb); in v3d_blitter_save()
44 util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb); in v3d_blitter_save()
45 util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx); in v3d_blitter_save()
46 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs); in v3d_blitter_save()
47 util_blitter_save_geometry_shader(v3d in v3d_blitter_save()
75 struct v3d_context *v3d = v3d_context(ctx); v3d_render_blit() local
136 struct v3d_context *v3d = v3d_context(ctx); v3d_stencil_blit() local
217 struct v3d_context *v3d = v3d_context(pctx); v3d_tfu() local
426 struct v3d_context *v3d = v3d_context(pctx); v3d_tlb_blit() local
567 struct v3d_context *v3d = v3d_context(pctx); v3d_get_sand8_vs() local
611 struct v3d_context *v3d = v3d_context(pctx); v3d_get_sand8_fs() local
752 struct v3d_context *v3d = v3d_context(pctx); v3d_sand8_blit() local
849 struct v3d_context *v3d = v3d_context(pctx); v3d_blit() local
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H A Dv3d_query_perfcnt.c131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) in kperfmon_destroy() argument
136 int ret = v3d_ioctl(v3d->fd, DRM_IOCTL_V3D_PERFMON_DESTROY, &destroyreq); in kperfmon_destroy()
186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_perfcnt() argument
192 if (v3d->active_perfmon == pquery->perfmon) { in v3d_destroy_query_perfcnt()
197 kperfmon_destroy(v3d, pquery->perfmon); in v3d_destroy_query_perfcnt()
205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_perfcnt() argument
212 if (v3d->active_perfmon) { in v3d_begin_query_perfcnt()
223 kperfmon_destroy(v3d, pquery->perfmon); in v3d_begin_query_perfcnt()
229 ret = v3d_ioctl(v3d->fd, DRM_IOCTL_V3D_PERFMON_CREATE, &createreq); in v3d_begin_query_perfcnt()
240 v3d_flush((struct pipe_context *)v3d); in v3d_begin_query_perfcnt()
247 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) v3d_end_query_perfcnt() argument
275 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, bool wait, union pipe_query_result *vresult) v3d_get_query_result_perfcnt() argument
313 v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries, unsigned *query_types) v3d_create_batch_query_perfcnt() argument
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H A Dv3dx_state.c52 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color() local
53 v3d->blend_color.f = *blend_color; in v3d_set_blend_color()
55 v3d->blend_color.hf[i] = in v3d_set_blend_color()
58 v3d->dirty |= V3D_DIRTY_BLEND_COLOR; in v3d_set_blend_color()
65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local
66 v3d->stencil_ref = stencil_ref; in v3d_set_stencil_ref()
67 v3d->dirty |= V3D_DIRTY_STENCIL_REF; in v3d_set_stencil_ref()
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local
75 v3d->clip = *clip; in v3d_set_clip_state()
76 v3d in v3d_set_clip_state()
82 struct v3d_context *v3d = v3d_context(pctx); v3d_set_sample_mask() local
269 struct v3d_context *v3d = v3d_context(pctx); v3d_set_polygon_stipple() local
280 struct v3d_context *v3d = v3d_context(pctx); v3d_set_scissor_states() local
292 struct v3d_context *v3d = v3d_context(pctx); v3d_set_viewport_states() local
304 struct v3d_context *v3d = v3d_context(pctx); v3d_set_vertex_buffers() local
319 struct v3d_context *v3d = v3d_context(pctx); v3d_blend_state_bind() local
327 struct v3d_context *v3d = v3d_context(pctx); v3d_rasterizer_state_bind() local
335 struct v3d_context *v3d = v3d_context(pctx); v3d_zsa_state_bind() local
344 struct v3d_context *v3d = v3d_context(pctx); v3d_vertex_state_create() local
453 struct v3d_context *v3d = v3d_context(pctx); v3d_vertex_state_bind() local
463 struct v3d_context *v3d = v3d_context(pctx); v3d_set_constant_buffer() local
486 struct v3d_context *v3d = v3d_context(pctx); v3d_set_framebuffer_state() local
725 UNUSED struct v3d_context *v3d = v3d_context(pctx); v3d_create_sampler_state() local
807 struct v3d_context *v3d = v3d_context(pctx); v3d_sampler_states_bind() local
935 create_texture_shader_state_bo(struct v3d_context *v3d, struct v3d_sampler_view *so) create_texture_shader_state_bo() argument
1037 struct v3d_context *v3d = v3d_context(pctx); v3d_create_sampler_view() local
1210 struct v3d_context *v3d = v3d_context(pctx); v3d_set_sampler_views() local
1325 struct v3d_context *v3d = v3d_context(pctx); v3d_set_shader_buffers() local
1367 v3d_create_image_view_texture_shader_state(struct v3d_context *v3d, struct v3d_shaderimg_stateobj *so, int img) v3d_create_image_view_texture_shader_state() argument
1420 struct v3d_context *v3d = v3d_context(pctx); v3d_set_shader_images() local
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H A Dv3d_query.c47 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_query() local
49 return v3d_create_query_pipe(v3d, query_type, index); in v3d_create_query()
64 struct v3d_context *v3d = v3d_context(pctx); in v3d_destroy_query() local
67 q->funcs->destroy_query(v3d, q); in v3d_destroy_query()
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query() local
76 return q->funcs->begin_query(v3d, q); in v3d_begin_query()
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query() local
85 return q->funcs->end_query(v3d, q); in v3d_end_query()
92 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result() local
95 return q->funcs->get_query_result(v3d, in v3d_get_query_result()
101 struct v3d_context *v3d = v3d_context(pctx); v3d_set_active_query_state() local
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H A Dv3d_context.h233 * V3D_DIRTY_* flags that, when set in v3d->dirty, mean that the
290 /* Hash table key for v3d->jobs */
339 struct v3d_context *v3d; member
650 if (unlikely(v3d->debug.debug_message)) \
651 util_debug_message(&v3d->debug, PERF_INFO, __VA_ARGS__); \
706 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled() argument
708 return (v3d->prog.bind_vs->num_tf_specs != 0 || in v3d_transform_feedback_enabled()
709 (v3d->prog.bind_gs && v3d->prog.bind_gs->num_tf_specs != 0)) && in v3d_transform_feedback_enabled()
710 v3d in v3d_transform_feedback_enabled()
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H A Dv3d_query.h32 void (*destroy_query)(struct v3d_context *v3d, struct v3d_query *query);
33 bool (*begin_query)(struct v3d_context *v3d, struct v3d_query *query);
34 bool (*end_query)(struct v3d_context *v3d, struct v3d_query *query);
35 bool (*get_query_result)(struct v3d_context *v3d, struct v3d_query *query,
44 struct pipe_query *v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index);
45 struct pipe_query *v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries,
H A Dv3d_uniforms.c250 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms() argument
254 struct v3d_constbuf_stateobj *cb = &v3d->constbuf[stage]; in v3d_write_uniforms()
255 struct v3d_texture_stateobj *texstate = &v3d->tex[stage]; in v3d_write_uniforms()
286 cl_aligned_f(&uniforms, v3d->viewport.scale[0] * 256.0f); in v3d_write_uniforms()
289 cl_aligned_f(&uniforms, v3d->viewport.scale[1] * 256.0f); in v3d_write_uniforms()
293 cl_aligned_f(&uniforms, v3d->viewport.translate[2]); in v3d_write_uniforms()
296 cl_aligned_f(&uniforms, v3d->viewport.scale[2]); in v3d_write_uniforms()
301 v3d->clip.ucp[data / 4][data % 4]); in v3d_write_uniforms()
314 &v3d->shaderimg[stage], data); in v3d_write_uniforms()
346 get_image_size(&v3d in v3d_write_uniforms()
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H A Dv3dx_job.c33 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job) in bcl_epilogue() argument
44 assert(v3d->prim_counts); in bcl_epilogue()
46 v3d_resource(v3d->prim_counts); in bcl_epilogue()
50 v3d->prim_counts_offset); in bcl_epilogue()
H A Dv3d_disk_cache.c108 v3d_disk_cache_retrieve(struct v3d_context *v3d, in v3d_disk_cache_retrieve() argument
111 struct v3d_screen *screen = v3d->screen; in v3d_disk_cache_retrieve()
130 fprintf(stderr, "[v3d on-disk cache] %s %s\n", in v3d_disk_cache_retrieve()
180 u_upload_data(v3d->state_uploader, 0, qpu_size, 8, in v3d_disk_cache_retrieve()
189 v3d_disk_cache_store(struct v3d_context *v3d, in v3d_disk_cache_store() argument
195 struct v3d_screen *screen = v3d->screen; in v3d_disk_cache_store()
211 fprintf(stderr, "[v3d on-disk cache] storing %s\n", sha1); in v3d_disk_cache_store()
H A Dv3d_fence.c120 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create() argument
131 drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd); in v3d_fence_create()
H A Dv3d_resource.c118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap() local
146 slab_free(&v3d->transfer_pool, ptrans); in v3d_resource_transfer_unmap()
150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views() argument
154 struct v3d_texture_stateobj *tex = v3d->tex + st; in rebind_sampler_views()
165 v3d_create_texture_shader_state_bo(v3d, sview); in rebind_sampler_views()
167 v3d_flag_dirty_sampler_state(v3d, st); in rebind_sampler_views()
177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep() local
187 v3d->dirty |= V3D_DIRTY_VTXBUF; in v3d_map_usage_prep()
189 v3d->dirty |= V3D_DIRTY_CONSTBUF; in v3d_map_usage_prep()
198 rebind_sampler_views(v3d, rs in v3d_map_usage_prep()
236 struct v3d_context *v3d = v3d_context(pctx); v3d_resource_transfer_map() local
989 struct v3d_context *v3d = v3d_context(pctx); v3d_update_shadow_texture() local
1046 struct v3d_context *v3d = v3d_context(pctx); v3d_create_surface() local
[all...]
H A Dv3d_cl.c55 cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL"); in v3d_cl_ensure_space()
69 struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL"); in v3d_cl_ensure_space_with_branch()
/third_party/mesa3d/src/broadcom/simulator/
H A Dv3dx_simulator.c50 #include "libs/core/v3d/registers/4.1.35.0/v3d.h"
52 #include "libs/core/v3d/registers/3.3.0.0/v3d.h"
55 #define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d, reg, val)
56 #define V3D_READ(reg) v3d_hw_read_reg(v3d, reg)
59 v3d_invalidate_l3(struct v3d_hw *v3d) in v3d_invalidate_l3() argument
71 v3d_invalidate_l2c(struct v3d_hw *v3d) in v3d_invalidate_l2c() argument
89 v3d_invalidate_l2t(struct v3d_hw *v3d) in v3d_invalidate_l2t() argument
104 static UNUSED void v3d_core_wait_l2tcactl(struct v3d_hw *v3d, in v3d_core_wait_l2tcactl() argument
116 v3d_flush_l1td(struct v3d_hw *v3d) v3d_flush_l1td() argument
132 v3d_flush_l2t(struct v3d_hw *v3d) v3d_flush_l2t() argument
145 v3d_invalidate_slices(struct v3d_hw *v3d) v3d_invalidate_slices() argument
151 v3d_invalidate_caches(struct v3d_hw *v3d) v3d_invalidate_caches() argument
161 v3d_reload_gmp(struct v3d_hw *v3d) v3d_reload_gmp() argument
175 v3d_flush_caches(struct v3d_hw *v3d) v3d_flush_caches() argument
182 simulator_submit_tfu_ioctl(struct v3d_hw *v3d, struct drm_v3d_submit_tfu *args) simulator_submit_tfu_ioctl() argument
209 simulator_submit_csd_ioctl(struct v3d_hw *v3d, struct drm_v3d_submit_csd *args, uint32_t gmp_ofs) simulator_submit_csd_ioctl() argument
246 simulator_get_param_ioctl(struct v3d_hw *v3d, struct drm_v3d_get_param *args) simulator_get_param_ioctl() argument
291 v3d_isr_core(struct v3d_hw *v3d, unsigned core) v3d_isr_core() argument
326 handle_mmu_interruptions(struct v3d_hw *v3d, uint32_t hub_status) handle_mmu_interruptions() argument
382 v3d_isr_hub(struct v3d_hw *v3d) v3d_isr_hub() argument
404 struct v3d_hw *v3d = v3d_isr_hw; v3d_isr() local
421 simulator_init_regs(struct v3d_hw *v3d) simulator_init_regs() argument
458 simulator_submit_cl_ioctl(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit, uint32_t gmp_ofs) simulator_submit_cl_ioctl() argument
516 simulator_perfmon_start(struct v3d_hw *v3d, uint32_t ncounters, uint8_t *events) simulator_perfmon_start() argument
538 simulator_perfmon_stop(struct v3d_hw *v3d, uint32_t ncounters, uint64_t *values) simulator_perfmon_stop() argument
[all...]
H A Dv3d_simulator.c75 struct v3d_hw *v3d; member
438 v3d41_simulator_perfmon_stop(sim_state.v3d, in v3d_simulator_perfmon_switch()
444 v3d41_simulator_perfmon_start(sim_state.v3d, in v3d_simulator_perfmon_switch()
493 v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); in v3d_simulator_submit_cl_ioctl()
495 v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); in v3d_simulator_submit_cl_ioctl()
638 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args); in v3d_simulator_get_param_ioctl()
640 return v3d33_simulator_get_param_ioctl(sim_state.v3d, args); in v3d_simulator_get_param_ioctl()
655 ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args); in v3d_simulator_submit_tfu_ioctl()
657 ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args); in v3d_simulator_submit_tfu_ioctl()
685 ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, arg in v3d_simulator_submit_csd_ioctl()
[all...]
/third_party/mesa3d/src/broadcom/drm-shim/
H A Dv3d_noop.c48 static struct v3d_device v3d = { variable
67 assert(UINT_MAX - v3d.next_offset > create->size); in v3d_ioctl_create_bo()
68 bo->offset = v3d.next_offset; in v3d_ioctl_create_bo()
69 v3d.next_offset += create->size; in v3d_ioctl_create_bo()
152 shim_device.driver_name = "v3d"; in drm_shim_driver_init()
156 drm_shim_override_file("OF_FULLNAME=/rdb/v3d\n" in drm_shim_driver_init()
158 "OF_COMPATIBLE_0=brcm,7278-v3d\n", in drm_shim_driver_init()
/third_party/mesa3d/src/gallium/targets/dri/
H A Dtarget.c76 DEFINE_LOADER_DRM_ENTRYPOINT(v3d)
/third_party/mesa3d/src/gallium/auxiliary/target-helpers/
H A Ddrm_helper.h154 #include "v3d/driinfo_v3d.h"
324 #include "v3d/drm/v3d_drm_public.h"
335 DRM_DRIVER_DESCRIPTOR(v3d, v3d_driconf, ARRAY_SIZE(v3d_driconf))
338 DRM_DRIVER_DESCRIPTOR_STUB(v3d)

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