/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_formats.c | 173 uint32_t internal_bpp; in v3d_format_supports_tlb_msaa_resolve() local 183 &internal_bpp); in v3d_format_supports_tlb_msaa_resolve()
|
H A D | v3dx_rcl.c | 327 * internal_type/internal_bpp, rather than the format from GL's in v3d_rcl_emit_stores() 495 *rt_bpp = surf->internal_bpp; in v3d_setup_render_target() 498 *rt_bpp = MAX2(*rt_bpp, bsurf->internal_bpp); in v3d_setup_render_target() 771 config.maximum_bpp_of_all_render_targets = job->internal_bpp; in emit_rcl() 806 rt.internal_bpp = surf->internal_bpp; in emit_rcl() 822 if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) { in emit_rcl() 835 if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) { in emit_rcl()
|
H A D | v3d_resource.h | 70 uint8_t internal_bpp; member
|
H A D | v3d_context.c | 260 *max_bpp = MAX2(*max_bpp, surf->internal_bpp); in v3d_get_tile_buffer_size() 268 *max_bpp = MAX2(*max_bpp, bsurf->internal_bpp); in v3d_get_tile_buffer_size()
|
H A D | v3d_resource.c | 731 uint32_t internal_bpp; in v3d_resource_setup() local 735 &internal_bpp); in v3d_resource_setup() 736 switch (internal_bpp) { in v3d_resource_setup() 1099 surface->internal_bpp = bpp; in v3d_create_surface()
|
H A D | v3d_job.c | 389 &job->internal_bpp); in v3d_get_job_for_fbo()
|
H A D | v3d_context.h | 419 /** maximum internal_bpp of all color render targets. */ 420 uint32_t internal_bpp; member
|
H A D | v3dx_state.c | 1000 uint32_t internal_bpp; in create_texture_shader_state_bo() local 1004 &internal_bpp); in create_texture_shader_state_bo()
|
H A D | v3dx_draw.c | 108 config.maximum_bpp_of_all_render_targets = job->internal_bpp; in start_binning() 135 config.maximum_bpp_of_all_render_targets = job->internal_bpp; in start_binning() 1570 uint32_t internal_size = 4 << surf->internal_bpp; in v3d_tlb_clear()
|
H A D | v3d_blit.c | 514 job->internal_bpp = max_bpp; in v3d_tlb_blit()
|
/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dvx_meta_common.c | 61 config.maximum_bpp_of_all_render_targets = tiling->internal_bpp; in emit_rcl_prologue() 92 if (tiling->internal_bpp >= V3D_INTERNAL_BPP_64) { in emit_rcl_prologue() 102 if (tiling->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) { in emit_rcl_prologue() 112 rt.render_target_0_internal_bpp = tiling->internal_bpp; in emit_rcl_prologue() 1230 const uint32_t internal_bpp = V3D_INTERNAL_BPP_32; in meta_copy_buffer() local 1277 v3dv_job_start_frame(job, width, height, 1, true, 1, internal_bpp, false); in meta_copy_buffer() 1310 const uint32_t internal_bpp = V3D_INTERNAL_BPP_32; in meta_fill_buffer() local 1323 v3dv_job_start_frame(job, width, height, 1, true, 1, internal_bpp, false); in meta_fill_buffer()
|
H A D | v3dvx_formats.c | 460 uint32_t *internal_bpp) in get_internal_type_bpp_for_image_aspects() 466 *internal_bpp = V3D_INTERNAL_BPP_32; in get_internal_type_bpp_for_image_aspects() 489 internal_type, internal_bpp); in get_internal_type_bpp_for_image_aspects() 457 get_internal_type_bpp_for_image_aspects(VkFormat vk_format, VkImageAspectFlags aspect_mask, uint32_t *internal_type, uint32_t *internal_bpp) get_internal_type_bpp_for_image_aspects() argument
|
H A D | v3dv_pass.c | 334 uint32_t internal_type, internal_bpp; in subpass_get_granularity() local 336 (format->rt_type, &internal_type, &internal_bpp); in subpass_get_granularity() 338 max_bpp = MAX2(max_bpp, internal_bpp); in subpass_get_granularity()
|
H A D | v3dvx_device.c | 279 *max_bpp = MAX2(*max_bpp, att->internal_bpp); in framebuffer_compute_internal_bpp_msaa() 303 *max_bpp = MAX2(*max_bpp, att->internal_bpp); in framebuffer_compute_internal_bpp_msaa()
|
H A D | v3dv_meta_clear.c | 36 uint32_t internal_bpp, in get_hw_clear_color() 39 const uint32_t internal_size = 4 << internal_bpp; in get_hw_clear_color() 73 uint32_t internal_type, internal_bpp; in clear_image_tlb() 76 &internal_type, &internal_bpp); in clear_image_tlb() local 81 image->vk.format, internal_type, internal_bpp, in clear_image_tlb() 123 1, internal_bpp, in clear_image_tlb() 31 get_hw_clear_color(struct v3dv_device *device, const VkClearColorValue *color, VkFormat fb_format, VkFormat image_format, uint32_t internal_type, uint32_t internal_bpp, uint32_t *hw_color) get_hw_clear_color() argument
|
H A D | v3dv_image.c | 549 (iview->format->rt_type, &iview->internal_type, &iview->internal_bpp); in create_image_view() 633 (view->format->rt_type, &view->internal_type, &view->internal_bpp); in v3dv_CreateBufferView()
|
H A D | v3dvx_cmd_buffer.c | 64 config.maximum_bpp_of_all_render_targets = tiling->internal_bpp; in job_emit_binning_prolog() 826 config.maximum_bpp_of_all_render_targets = tiling->internal_bpp; in cmd_buffer_emit_render_pass_rcl() 933 if (iview->internal_bpp >= V3D_INTERNAL_BPP_64) { in cmd_buffer_emit_render_pass_rcl() 943 if (iview->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) { in cmd_buffer_emit_render_pass_rcl() 2333 *rt_bpp = iview->internal_bpp; in cmd_buffer_render_pass_setup_render_target()
|
H A D | v3dv_meta_copy.c | 387 uint32_t internal_type, internal_bpp; in copy_image_to_buffer_tlb() 390 &internal_type, &internal_bpp); in copy_image_to_buffer_tlb() local 411 1, internal_bpp, false); in copy_image_to_buffer_tlb() 918 uint32_t internal_type, internal_bpp; in copy_image_tlb() local 921 &internal_type, &internal_bpp); in copy_image_tlb() local 951 v3dv_job_start_frame(job, width, height, num_layers, false, 1, internal_bpp, in copy_image_tlb() 1428 uint32_t internal_type, internal_bpp; in copy_buffer_to_image_tlb() 1431 &internal_type, &internal_bpp); in copy_buffer_to_image_tlb() local 1452 1, internal_bpp, false); in copy_buffer_to_image_tlb() 4286 uint32_t internal_type, internal_bpp; in resolve_image_tlb() local 4289 &internal_type, &internal_bpp); resolve_image_tlb() local [all...] |
H A D | v3dv_cmd_buffer.c | 370 tiling->internal_bpp = max_internal_bpp; in job_compute_frame_tiling() 1105 uint32_t internal_type, internal_bpp; in cmd_buffer_state_set_attachment_clear_color() local 1110 (format->rt_type, &internal_type, &internal_bpp); in cmd_buffer_state_set_attachment_clear_color() local 1112 uint32_t internal_size = 4 << internal_bpp; in cmd_buffer_state_set_attachment_clear_color() 1436 uint8_t internal_bpp; in cmd_buffer_subpass_create_job() local 1439 (framebuffer, state->attachments, subpass, &internal_bpp, &msaa); in cmd_buffer_subpass_create_job() local 1463 internal_bpp, in cmd_buffer_subpass_create_job() 2424 old_job->frame_tiling.internal_bpp, in cmd_buffer_restart_job_for_msaa_if_needed()
|
H A D | v3dv_private.h | 631 uint32_t internal_bpp; member 678 uint32_t internal_bpp; member 787 uint32_t internal_bpp; member
|