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Searched refs:gameport_allocate_port (Results 1 - 25 of 42) sorted by relevance

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/kernel/linux/linux-5.10/drivers/input/gameport/
H A Dns558.c127 port = gameport_allocate_port(); in ns558_isa_probe()
199 port = gameport_allocate_port(); in ns558_pnp_probe()
H A Dfm801-gp.c72 port = gameport_allocate_port(); in fm801_gp_probe()
H A Demu10k1-gp.c50 port = gameport_allocate_port(); in emu_probe()
H A Dlightning.c214 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
/kernel/linux/linux-6.6/drivers/input/gameport/
H A Dns558.c124 port = gameport_allocate_port(); in ns558_isa_probe()
196 port = gameport_allocate_port(); in ns558_pnp_probe()
H A Dfm801-gp.c72 port = gameport_allocate_port(); in fm801_gp_probe()
H A Demu10k1-gp.c47 port = gameport_allocate_port(); in emu_probe()
H A Dlightning.c211 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
/kernel/linux/linux-5.10/sound/pci/au88x0/
H A Dau88x0_game.c86 vortex->gameport = gp = gameport_allocate_port(); in vortex_gameport_register()
/kernel/linux/linux-6.6/sound/pci/au88x0/
H A Dau88x0_game.c86 vortex->gameport = gp = gameport_allocate_port(); in vortex_gameport_register()
/kernel/linux/linux-5.10/include/linux/
H A Dgameport.h99 static inline struct gameport *gameport_allocate_port(void) in gameport_allocate_port() function
/kernel/linux/linux-6.6/include/linux/
H A Dgameport.h98 static inline struct gameport *gameport_allocate_port(void) in gameport_allocate_port() function
/kernel/linux/linux-5.10/sound/pci/ymfpci/
H A Dymfpci.c122 chip->gameport = gp = gameport_allocate_port(); in snd_ymfpci_create_gameport()
/kernel/linux/linux-6.6/sound/pci/ymfpci/
H A Dymfpci.c119 chip->gameport = gp = gameport_allocate_port(); in snd_ymfpci_create_gameport()
/kernel/linux/linux-5.10/drivers/input/joystick/
H A Da3d.c345 if (!(a3d->adc = adc = gameport_allocate_port())) in a3d_connect()
/kernel/linux/linux-5.10/sound/isa/
H A Dcmi8328.c383 struct gameport *gp = cmi->gameport = gameport_allocate_port(); in snd_cmi8328_probe()
/kernel/linux/linux-6.6/drivers/input/joystick/
H A Da3d.c342 if (!(a3d->adc = adc = gameport_allocate_port())) in a3d_connect()
/kernel/linux/linux-6.6/sound/isa/
H A Dcmi8328.c383 struct gameport *gp = cmi->gameport = gameport_allocate_port(); in snd_cmi8328_probe()
/kernel/linux/linux-5.10/sound/pci/
H A Dals4000.c764 acard->gameport = gp = gameport_allocate_port(); in snd_als4000_create_gameport()
H A Dcs4281.c1231 chip->gameport = gp = gameport_allocate_port(); in snd_cs4281_create_gameport()
H A Des1938.c1495 chip->gameport = gp = gameport_allocate_port(); in snd_es1938_create_gameport()
H A Dazt3328.c1799 chip->gameport = gp = gameport_allocate_port(); in snd_azf3328_gameport()
H A Dsonicvibes.c1160 sonic->gameport = gp = gameport_allocate_port(); in snd_sonicvibes_create_gameport()
/kernel/linux/linux-6.6/sound/pci/
H A Dals4000.c765 acard->gameport = gp = gameport_allocate_port(); in snd_als4000_create_gameport()
H A Dsonicvibes.c1162 sonic->gameport = gp = gameport_allocate_port(); in snd_sonicvibes_create_gameport()

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