18c2ecf20Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-or-later 28c2ecf20Sopenharmony_ci/* 38c2ecf20Sopenharmony_ci * Copyright (c) 1998-2001 Vojtech Pavlik 48c2ecf20Sopenharmony_ci */ 58c2ecf20Sopenharmony_ci 68c2ecf20Sopenharmony_ci/* 78c2ecf20Sopenharmony_ci * FP-Gaming Assassin 3D joystick driver for Linux 88c2ecf20Sopenharmony_ci */ 98c2ecf20Sopenharmony_ci 108c2ecf20Sopenharmony_ci/* 118c2ecf20Sopenharmony_ci */ 128c2ecf20Sopenharmony_ci 138c2ecf20Sopenharmony_ci#include <linux/kernel.h> 148c2ecf20Sopenharmony_ci#include <linux/module.h> 158c2ecf20Sopenharmony_ci#include <linux/slab.h> 168c2ecf20Sopenharmony_ci#include <linux/gameport.h> 178c2ecf20Sopenharmony_ci#include <linux/input.h> 188c2ecf20Sopenharmony_ci#include <linux/jiffies.h> 198c2ecf20Sopenharmony_ci 208c2ecf20Sopenharmony_ci#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver" 218c2ecf20Sopenharmony_ci 228c2ecf20Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 238c2ecf20Sopenharmony_ciMODULE_DESCRIPTION(DRIVER_DESC); 248c2ecf20Sopenharmony_ciMODULE_LICENSE("GPL"); 258c2ecf20Sopenharmony_ci 268c2ecf20Sopenharmony_ci#define A3D_MAX_START 600 /* 600 us */ 278c2ecf20Sopenharmony_ci#define A3D_MAX_STROBE 80 /* 80 us */ 288c2ecf20Sopenharmony_ci#define A3D_MAX_LENGTH 40 /* 40*3 bits */ 298c2ecf20Sopenharmony_ci 308c2ecf20Sopenharmony_ci#define A3D_MODE_A3D 1 /* Assassin 3D */ 318c2ecf20Sopenharmony_ci#define A3D_MODE_PAN 2 /* Panther */ 328c2ecf20Sopenharmony_ci#define A3D_MODE_OEM 3 /* Panther OEM version */ 338c2ecf20Sopenharmony_ci#define A3D_MODE_PXL 4 /* Panther XL */ 348c2ecf20Sopenharmony_ci 358c2ecf20Sopenharmony_cistatic char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", 368c2ecf20Sopenharmony_ci "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; 378c2ecf20Sopenharmony_ci 388c2ecf20Sopenharmony_cistruct a3d { 398c2ecf20Sopenharmony_ci struct gameport *gameport; 408c2ecf20Sopenharmony_ci struct gameport *adc; 418c2ecf20Sopenharmony_ci struct input_dev *dev; 428c2ecf20Sopenharmony_ci int axes[4]; 438c2ecf20Sopenharmony_ci int buttons; 448c2ecf20Sopenharmony_ci int mode; 458c2ecf20Sopenharmony_ci int length; 468c2ecf20Sopenharmony_ci int reads; 478c2ecf20Sopenharmony_ci int bads; 488c2ecf20Sopenharmony_ci char phys[32]; 498c2ecf20Sopenharmony_ci}; 508c2ecf20Sopenharmony_ci 518c2ecf20Sopenharmony_ci/* 528c2ecf20Sopenharmony_ci * a3d_read_packet() reads an Assassin 3D packet. 538c2ecf20Sopenharmony_ci */ 548c2ecf20Sopenharmony_ci 558c2ecf20Sopenharmony_cistatic int a3d_read_packet(struct gameport *gameport, int length, char *data) 568c2ecf20Sopenharmony_ci{ 578c2ecf20Sopenharmony_ci unsigned long flags; 588c2ecf20Sopenharmony_ci unsigned char u, v; 598c2ecf20Sopenharmony_ci unsigned int t, s; 608c2ecf20Sopenharmony_ci int i; 618c2ecf20Sopenharmony_ci 628c2ecf20Sopenharmony_ci i = 0; 638c2ecf20Sopenharmony_ci t = gameport_time(gameport, A3D_MAX_START); 648c2ecf20Sopenharmony_ci s = gameport_time(gameport, A3D_MAX_STROBE); 658c2ecf20Sopenharmony_ci 668c2ecf20Sopenharmony_ci local_irq_save(flags); 678c2ecf20Sopenharmony_ci gameport_trigger(gameport); 688c2ecf20Sopenharmony_ci v = gameport_read(gameport); 698c2ecf20Sopenharmony_ci 708c2ecf20Sopenharmony_ci while (t > 0 && i < length) { 718c2ecf20Sopenharmony_ci t--; 728c2ecf20Sopenharmony_ci u = v; v = gameport_read(gameport); 738c2ecf20Sopenharmony_ci if (~v & u & 0x10) { 748c2ecf20Sopenharmony_ci data[i++] = v >> 5; 758c2ecf20Sopenharmony_ci t = s; 768c2ecf20Sopenharmony_ci } 778c2ecf20Sopenharmony_ci } 788c2ecf20Sopenharmony_ci 798c2ecf20Sopenharmony_ci local_irq_restore(flags); 808c2ecf20Sopenharmony_ci 818c2ecf20Sopenharmony_ci return i; 828c2ecf20Sopenharmony_ci} 838c2ecf20Sopenharmony_ci 848c2ecf20Sopenharmony_ci/* 858c2ecf20Sopenharmony_ci * a3d_csum() computes checksum of triplet packet 868c2ecf20Sopenharmony_ci */ 878c2ecf20Sopenharmony_ci 888c2ecf20Sopenharmony_cistatic int a3d_csum(char *data, int count) 898c2ecf20Sopenharmony_ci{ 908c2ecf20Sopenharmony_ci int i, csum = 0; 918c2ecf20Sopenharmony_ci 928c2ecf20Sopenharmony_ci for (i = 0; i < count - 2; i++) 938c2ecf20Sopenharmony_ci csum += data[i]; 948c2ecf20Sopenharmony_ci return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); 958c2ecf20Sopenharmony_ci} 968c2ecf20Sopenharmony_ci 978c2ecf20Sopenharmony_cistatic void a3d_read(struct a3d *a3d, unsigned char *data) 988c2ecf20Sopenharmony_ci{ 998c2ecf20Sopenharmony_ci struct input_dev *dev = a3d->dev; 1008c2ecf20Sopenharmony_ci 1018c2ecf20Sopenharmony_ci switch (a3d->mode) { 1028c2ecf20Sopenharmony_ci 1038c2ecf20Sopenharmony_ci case A3D_MODE_A3D: 1048c2ecf20Sopenharmony_ci case A3D_MODE_OEM: 1058c2ecf20Sopenharmony_ci case A3D_MODE_PAN: 1068c2ecf20Sopenharmony_ci 1078c2ecf20Sopenharmony_ci input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); 1088c2ecf20Sopenharmony_ci input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); 1098c2ecf20Sopenharmony_ci 1108c2ecf20Sopenharmony_ci input_report_key(dev, BTN_RIGHT, data[2] & 1); 1118c2ecf20Sopenharmony_ci input_report_key(dev, BTN_LEFT, data[3] & 2); 1128c2ecf20Sopenharmony_ci input_report_key(dev, BTN_MIDDLE, data[3] & 4); 1138c2ecf20Sopenharmony_ci 1148c2ecf20Sopenharmony_ci input_sync(dev); 1158c2ecf20Sopenharmony_ci 1168c2ecf20Sopenharmony_ci a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; 1178c2ecf20Sopenharmony_ci a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; 1188c2ecf20Sopenharmony_ci a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; 1198c2ecf20Sopenharmony_ci a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; 1208c2ecf20Sopenharmony_ci 1218c2ecf20Sopenharmony_ci a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; 1228c2ecf20Sopenharmony_ci 1238c2ecf20Sopenharmony_ci break; 1248c2ecf20Sopenharmony_ci 1258c2ecf20Sopenharmony_ci case A3D_MODE_PXL: 1268c2ecf20Sopenharmony_ci 1278c2ecf20Sopenharmony_ci input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); 1288c2ecf20Sopenharmony_ci input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); 1298c2ecf20Sopenharmony_ci 1308c2ecf20Sopenharmony_ci input_report_key(dev, BTN_RIGHT, data[2] & 1); 1318c2ecf20Sopenharmony_ci input_report_key(dev, BTN_LEFT, data[3] & 2); 1328c2ecf20Sopenharmony_ci input_report_key(dev, BTN_MIDDLE, data[3] & 4); 1338c2ecf20Sopenharmony_ci input_report_key(dev, BTN_SIDE, data[7] & 2); 1348c2ecf20Sopenharmony_ci input_report_key(dev, BTN_EXTRA, data[7] & 4); 1358c2ecf20Sopenharmony_ci 1368c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); 1378c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); 1388c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); 1398c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); 1408c2ecf20Sopenharmony_ci 1418c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1)); 1428c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); 1438c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1)); 1448c2ecf20Sopenharmony_ci input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1)); 1458c2ecf20Sopenharmony_ci 1468c2ecf20Sopenharmony_ci input_report_key(dev, BTN_TRIGGER, data[8] & 1); 1478c2ecf20Sopenharmony_ci input_report_key(dev, BTN_THUMB, data[8] & 2); 1488c2ecf20Sopenharmony_ci input_report_key(dev, BTN_TOP, data[8] & 4); 1498c2ecf20Sopenharmony_ci input_report_key(dev, BTN_PINKIE, data[7] & 1); 1508c2ecf20Sopenharmony_ci 1518c2ecf20Sopenharmony_ci input_sync(dev); 1528c2ecf20Sopenharmony_ci 1538c2ecf20Sopenharmony_ci break; 1548c2ecf20Sopenharmony_ci } 1558c2ecf20Sopenharmony_ci} 1568c2ecf20Sopenharmony_ci 1578c2ecf20Sopenharmony_ci 1588c2ecf20Sopenharmony_ci/* 1598c2ecf20Sopenharmony_ci * a3d_poll() reads and analyzes A3D joystick data. 1608c2ecf20Sopenharmony_ci */ 1618c2ecf20Sopenharmony_ci 1628c2ecf20Sopenharmony_cistatic void a3d_poll(struct gameport *gameport) 1638c2ecf20Sopenharmony_ci{ 1648c2ecf20Sopenharmony_ci struct a3d *a3d = gameport_get_drvdata(gameport); 1658c2ecf20Sopenharmony_ci unsigned char data[A3D_MAX_LENGTH]; 1668c2ecf20Sopenharmony_ci 1678c2ecf20Sopenharmony_ci a3d->reads++; 1688c2ecf20Sopenharmony_ci if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || 1698c2ecf20Sopenharmony_ci data[0] != a3d->mode || a3d_csum(data, a3d->length)) 1708c2ecf20Sopenharmony_ci a3d->bads++; 1718c2ecf20Sopenharmony_ci else 1728c2ecf20Sopenharmony_ci a3d_read(a3d, data); 1738c2ecf20Sopenharmony_ci} 1748c2ecf20Sopenharmony_ci 1758c2ecf20Sopenharmony_ci/* 1768c2ecf20Sopenharmony_ci * a3d_adc_cooked_read() copies the acis and button data to the 1778c2ecf20Sopenharmony_ci * callers arrays. It could do the read itself, but the caller could 1788c2ecf20Sopenharmony_ci * call this more than 50 times a second, which would use too much CPU. 1798c2ecf20Sopenharmony_ci */ 1808c2ecf20Sopenharmony_ci 1818c2ecf20Sopenharmony_cistatic int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) 1828c2ecf20Sopenharmony_ci{ 1838c2ecf20Sopenharmony_ci struct a3d *a3d = gameport->port_data; 1848c2ecf20Sopenharmony_ci int i; 1858c2ecf20Sopenharmony_ci 1868c2ecf20Sopenharmony_ci for (i = 0; i < 4; i++) 1878c2ecf20Sopenharmony_ci axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; 1888c2ecf20Sopenharmony_ci *buttons = a3d->buttons; 1898c2ecf20Sopenharmony_ci return 0; 1908c2ecf20Sopenharmony_ci} 1918c2ecf20Sopenharmony_ci 1928c2ecf20Sopenharmony_ci/* 1938c2ecf20Sopenharmony_ci * a3d_adc_open() is the gameport open routine. It refuses to serve 1948c2ecf20Sopenharmony_ci * any but cooked data. 1958c2ecf20Sopenharmony_ci */ 1968c2ecf20Sopenharmony_ci 1978c2ecf20Sopenharmony_cistatic int a3d_adc_open(struct gameport *gameport, int mode) 1988c2ecf20Sopenharmony_ci{ 1998c2ecf20Sopenharmony_ci struct a3d *a3d = gameport->port_data; 2008c2ecf20Sopenharmony_ci 2018c2ecf20Sopenharmony_ci if (mode != GAMEPORT_MODE_COOKED) 2028c2ecf20Sopenharmony_ci return -1; 2038c2ecf20Sopenharmony_ci 2048c2ecf20Sopenharmony_ci gameport_start_polling(a3d->gameport); 2058c2ecf20Sopenharmony_ci return 0; 2068c2ecf20Sopenharmony_ci} 2078c2ecf20Sopenharmony_ci 2088c2ecf20Sopenharmony_ci/* 2098c2ecf20Sopenharmony_ci * a3d_adc_close() is a callback from the input close routine. 2108c2ecf20Sopenharmony_ci */ 2118c2ecf20Sopenharmony_ci 2128c2ecf20Sopenharmony_cistatic void a3d_adc_close(struct gameport *gameport) 2138c2ecf20Sopenharmony_ci{ 2148c2ecf20Sopenharmony_ci struct a3d *a3d = gameport->port_data; 2158c2ecf20Sopenharmony_ci 2168c2ecf20Sopenharmony_ci gameport_stop_polling(a3d->gameport); 2178c2ecf20Sopenharmony_ci} 2188c2ecf20Sopenharmony_ci 2198c2ecf20Sopenharmony_ci/* 2208c2ecf20Sopenharmony_ci * a3d_open() is a callback from the input open routine. 2218c2ecf20Sopenharmony_ci */ 2228c2ecf20Sopenharmony_ci 2238c2ecf20Sopenharmony_cistatic int a3d_open(struct input_dev *dev) 2248c2ecf20Sopenharmony_ci{ 2258c2ecf20Sopenharmony_ci struct a3d *a3d = input_get_drvdata(dev); 2268c2ecf20Sopenharmony_ci 2278c2ecf20Sopenharmony_ci gameport_start_polling(a3d->gameport); 2288c2ecf20Sopenharmony_ci return 0; 2298c2ecf20Sopenharmony_ci} 2308c2ecf20Sopenharmony_ci 2318c2ecf20Sopenharmony_ci/* 2328c2ecf20Sopenharmony_ci * a3d_close() is a callback from the input close routine. 2338c2ecf20Sopenharmony_ci */ 2348c2ecf20Sopenharmony_ci 2358c2ecf20Sopenharmony_cistatic void a3d_close(struct input_dev *dev) 2368c2ecf20Sopenharmony_ci{ 2378c2ecf20Sopenharmony_ci struct a3d *a3d = input_get_drvdata(dev); 2388c2ecf20Sopenharmony_ci 2398c2ecf20Sopenharmony_ci gameport_stop_polling(a3d->gameport); 2408c2ecf20Sopenharmony_ci} 2418c2ecf20Sopenharmony_ci 2428c2ecf20Sopenharmony_ci/* 2438c2ecf20Sopenharmony_ci * a3d_connect() probes for A3D joysticks. 2448c2ecf20Sopenharmony_ci */ 2458c2ecf20Sopenharmony_ci 2468c2ecf20Sopenharmony_cistatic int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) 2478c2ecf20Sopenharmony_ci{ 2488c2ecf20Sopenharmony_ci struct a3d *a3d; 2498c2ecf20Sopenharmony_ci struct input_dev *input_dev; 2508c2ecf20Sopenharmony_ci struct gameport *adc; 2518c2ecf20Sopenharmony_ci unsigned char data[A3D_MAX_LENGTH]; 2528c2ecf20Sopenharmony_ci int i; 2538c2ecf20Sopenharmony_ci int err; 2548c2ecf20Sopenharmony_ci 2558c2ecf20Sopenharmony_ci a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL); 2568c2ecf20Sopenharmony_ci input_dev = input_allocate_device(); 2578c2ecf20Sopenharmony_ci if (!a3d || !input_dev) { 2588c2ecf20Sopenharmony_ci err = -ENOMEM; 2598c2ecf20Sopenharmony_ci goto fail1; 2608c2ecf20Sopenharmony_ci } 2618c2ecf20Sopenharmony_ci 2628c2ecf20Sopenharmony_ci a3d->dev = input_dev; 2638c2ecf20Sopenharmony_ci a3d->gameport = gameport; 2648c2ecf20Sopenharmony_ci 2658c2ecf20Sopenharmony_ci gameport_set_drvdata(gameport, a3d); 2668c2ecf20Sopenharmony_ci 2678c2ecf20Sopenharmony_ci err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 2688c2ecf20Sopenharmony_ci if (err) 2698c2ecf20Sopenharmony_ci goto fail1; 2708c2ecf20Sopenharmony_ci 2718c2ecf20Sopenharmony_ci i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); 2728c2ecf20Sopenharmony_ci 2738c2ecf20Sopenharmony_ci if (!i || a3d_csum(data, i)) { 2748c2ecf20Sopenharmony_ci err = -ENODEV; 2758c2ecf20Sopenharmony_ci goto fail2; 2768c2ecf20Sopenharmony_ci } 2778c2ecf20Sopenharmony_ci 2788c2ecf20Sopenharmony_ci a3d->mode = data[0]; 2798c2ecf20Sopenharmony_ci 2808c2ecf20Sopenharmony_ci if (!a3d->mode || a3d->mode > 5) { 2818c2ecf20Sopenharmony_ci printk(KERN_WARNING "a3d.c: Unknown A3D device detected " 2828c2ecf20Sopenharmony_ci "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); 2838c2ecf20Sopenharmony_ci err = -ENODEV; 2848c2ecf20Sopenharmony_ci goto fail2; 2858c2ecf20Sopenharmony_ci } 2868c2ecf20Sopenharmony_ci 2878c2ecf20Sopenharmony_ci gameport_set_poll_handler(gameport, a3d_poll); 2888c2ecf20Sopenharmony_ci gameport_set_poll_interval(gameport, 20); 2898c2ecf20Sopenharmony_ci 2908c2ecf20Sopenharmony_ci snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys); 2918c2ecf20Sopenharmony_ci 2928c2ecf20Sopenharmony_ci input_dev->name = a3d_names[a3d->mode]; 2938c2ecf20Sopenharmony_ci input_dev->phys = a3d->phys; 2948c2ecf20Sopenharmony_ci input_dev->id.bustype = BUS_GAMEPORT; 2958c2ecf20Sopenharmony_ci input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; 2968c2ecf20Sopenharmony_ci input_dev->id.product = a3d->mode; 2978c2ecf20Sopenharmony_ci input_dev->id.version = 0x0100; 2988c2ecf20Sopenharmony_ci input_dev->dev.parent = &gameport->dev; 2998c2ecf20Sopenharmony_ci input_dev->open = a3d_open; 3008c2ecf20Sopenharmony_ci input_dev->close = a3d_close; 3018c2ecf20Sopenharmony_ci 3028c2ecf20Sopenharmony_ci input_set_drvdata(input_dev, a3d); 3038c2ecf20Sopenharmony_ci 3048c2ecf20Sopenharmony_ci if (a3d->mode == A3D_MODE_PXL) { 3058c2ecf20Sopenharmony_ci 3068c2ecf20Sopenharmony_ci int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; 3078c2ecf20Sopenharmony_ci 3088c2ecf20Sopenharmony_ci a3d->length = 33; 3098c2ecf20Sopenharmony_ci 3108c2ecf20Sopenharmony_ci input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) | 3118c2ecf20Sopenharmony_ci BIT_MASK(EV_REL); 3128c2ecf20Sopenharmony_ci input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); 3138c2ecf20Sopenharmony_ci input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) | 3148c2ecf20Sopenharmony_ci BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) | 3158c2ecf20Sopenharmony_ci BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) | 3168c2ecf20Sopenharmony_ci BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y); 3178c2ecf20Sopenharmony_ci input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | 3188c2ecf20Sopenharmony_ci BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) | 3198c2ecf20Sopenharmony_ci BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA); 3208c2ecf20Sopenharmony_ci input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |= 3218c2ecf20Sopenharmony_ci BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) | 3228c2ecf20Sopenharmony_ci BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE); 3238c2ecf20Sopenharmony_ci 3248c2ecf20Sopenharmony_ci a3d_read(a3d, data); 3258c2ecf20Sopenharmony_ci 3268c2ecf20Sopenharmony_ci for (i = 0; i < 4; i++) { 3278c2ecf20Sopenharmony_ci if (i < 2) 3288c2ecf20Sopenharmony_ci input_set_abs_params(input_dev, axes[i], 3298c2ecf20Sopenharmony_ci 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); 3308c2ecf20Sopenharmony_ci else 3318c2ecf20Sopenharmony_ci input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); 3328c2ecf20Sopenharmony_ci input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); 3338c2ecf20Sopenharmony_ci } 3348c2ecf20Sopenharmony_ci 3358c2ecf20Sopenharmony_ci } else { 3368c2ecf20Sopenharmony_ci a3d->length = 29; 3378c2ecf20Sopenharmony_ci 3388c2ecf20Sopenharmony_ci input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL); 3398c2ecf20Sopenharmony_ci input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); 3408c2ecf20Sopenharmony_ci input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | 3418c2ecf20Sopenharmony_ci BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE); 3428c2ecf20Sopenharmony_ci 3438c2ecf20Sopenharmony_ci a3d_read(a3d, data); 3448c2ecf20Sopenharmony_ci 3458c2ecf20Sopenharmony_ci if (!(a3d->adc = adc = gameport_allocate_port())) 3468c2ecf20Sopenharmony_ci printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); 3478c2ecf20Sopenharmony_ci else { 3488c2ecf20Sopenharmony_ci adc->port_data = a3d; 3498c2ecf20Sopenharmony_ci adc->open = a3d_adc_open; 3508c2ecf20Sopenharmony_ci adc->close = a3d_adc_close; 3518c2ecf20Sopenharmony_ci adc->cooked_read = a3d_adc_cooked_read; 3528c2ecf20Sopenharmony_ci adc->fuzz = 1; 3538c2ecf20Sopenharmony_ci 3548c2ecf20Sopenharmony_ci gameport_set_name(adc, a3d_names[a3d->mode]); 3558c2ecf20Sopenharmony_ci gameport_set_phys(adc, "%s/gameport0", gameport->phys); 3568c2ecf20Sopenharmony_ci adc->dev.parent = &gameport->dev; 3578c2ecf20Sopenharmony_ci 3588c2ecf20Sopenharmony_ci gameport_register_port(adc); 3598c2ecf20Sopenharmony_ci } 3608c2ecf20Sopenharmony_ci } 3618c2ecf20Sopenharmony_ci 3628c2ecf20Sopenharmony_ci err = input_register_device(a3d->dev); 3638c2ecf20Sopenharmony_ci if (err) 3648c2ecf20Sopenharmony_ci goto fail3; 3658c2ecf20Sopenharmony_ci 3668c2ecf20Sopenharmony_ci return 0; 3678c2ecf20Sopenharmony_ci 3688c2ecf20Sopenharmony_ci fail3: if (a3d->adc) 3698c2ecf20Sopenharmony_ci gameport_unregister_port(a3d->adc); 3708c2ecf20Sopenharmony_ci fail2: gameport_close(gameport); 3718c2ecf20Sopenharmony_ci fail1: gameport_set_drvdata(gameport, NULL); 3728c2ecf20Sopenharmony_ci input_free_device(input_dev); 3738c2ecf20Sopenharmony_ci kfree(a3d); 3748c2ecf20Sopenharmony_ci return err; 3758c2ecf20Sopenharmony_ci} 3768c2ecf20Sopenharmony_ci 3778c2ecf20Sopenharmony_cistatic void a3d_disconnect(struct gameport *gameport) 3788c2ecf20Sopenharmony_ci{ 3798c2ecf20Sopenharmony_ci struct a3d *a3d = gameport_get_drvdata(gameport); 3808c2ecf20Sopenharmony_ci 3818c2ecf20Sopenharmony_ci input_unregister_device(a3d->dev); 3828c2ecf20Sopenharmony_ci if (a3d->adc) 3838c2ecf20Sopenharmony_ci gameport_unregister_port(a3d->adc); 3848c2ecf20Sopenharmony_ci gameport_close(gameport); 3858c2ecf20Sopenharmony_ci gameport_set_drvdata(gameport, NULL); 3868c2ecf20Sopenharmony_ci kfree(a3d); 3878c2ecf20Sopenharmony_ci} 3888c2ecf20Sopenharmony_ci 3898c2ecf20Sopenharmony_cistatic struct gameport_driver a3d_drv = { 3908c2ecf20Sopenharmony_ci .driver = { 3918c2ecf20Sopenharmony_ci .name = "adc", 3928c2ecf20Sopenharmony_ci .owner = THIS_MODULE, 3938c2ecf20Sopenharmony_ci }, 3948c2ecf20Sopenharmony_ci .description = DRIVER_DESC, 3958c2ecf20Sopenharmony_ci .connect = a3d_connect, 3968c2ecf20Sopenharmony_ci .disconnect = a3d_disconnect, 3978c2ecf20Sopenharmony_ci}; 3988c2ecf20Sopenharmony_ci 3998c2ecf20Sopenharmony_cimodule_gameport_driver(a3d_drv); 400