18c2ecf20Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-or-later
28c2ecf20Sopenharmony_ci/*
38c2ecf20Sopenharmony_ci *  Copyright (c) 1998-2001 Vojtech Pavlik
48c2ecf20Sopenharmony_ci */
58c2ecf20Sopenharmony_ci
68c2ecf20Sopenharmony_ci/*
78c2ecf20Sopenharmony_ci * FP-Gaming Assassin 3D joystick driver for Linux
88c2ecf20Sopenharmony_ci */
98c2ecf20Sopenharmony_ci
108c2ecf20Sopenharmony_ci/*
118c2ecf20Sopenharmony_ci */
128c2ecf20Sopenharmony_ci
138c2ecf20Sopenharmony_ci#include <linux/kernel.h>
148c2ecf20Sopenharmony_ci#include <linux/module.h>
158c2ecf20Sopenharmony_ci#include <linux/slab.h>
168c2ecf20Sopenharmony_ci#include <linux/gameport.h>
178c2ecf20Sopenharmony_ci#include <linux/input.h>
188c2ecf20Sopenharmony_ci#include <linux/jiffies.h>
198c2ecf20Sopenharmony_ci
208c2ecf20Sopenharmony_ci#define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
218c2ecf20Sopenharmony_ci
228c2ecf20Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
238c2ecf20Sopenharmony_ciMODULE_DESCRIPTION(DRIVER_DESC);
248c2ecf20Sopenharmony_ciMODULE_LICENSE("GPL");
258c2ecf20Sopenharmony_ci
268c2ecf20Sopenharmony_ci#define A3D_MAX_START		600	/* 600 us */
278c2ecf20Sopenharmony_ci#define A3D_MAX_STROBE		80	/* 80 us */
288c2ecf20Sopenharmony_ci#define A3D_MAX_LENGTH		40	/* 40*3 bits */
298c2ecf20Sopenharmony_ci
308c2ecf20Sopenharmony_ci#define A3D_MODE_A3D		1	/* Assassin 3D */
318c2ecf20Sopenharmony_ci#define A3D_MODE_PAN		2	/* Panther */
328c2ecf20Sopenharmony_ci#define A3D_MODE_OEM		3	/* Panther OEM version */
338c2ecf20Sopenharmony_ci#define A3D_MODE_PXL		4	/* Panther XL */
348c2ecf20Sopenharmony_ci
358c2ecf20Sopenharmony_cistatic char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
368c2ecf20Sopenharmony_ci			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
378c2ecf20Sopenharmony_ci
388c2ecf20Sopenharmony_cistruct a3d {
398c2ecf20Sopenharmony_ci	struct gameport *gameport;
408c2ecf20Sopenharmony_ci	struct gameport *adc;
418c2ecf20Sopenharmony_ci	struct input_dev *dev;
428c2ecf20Sopenharmony_ci	int axes[4];
438c2ecf20Sopenharmony_ci	int buttons;
448c2ecf20Sopenharmony_ci	int mode;
458c2ecf20Sopenharmony_ci	int length;
468c2ecf20Sopenharmony_ci	int reads;
478c2ecf20Sopenharmony_ci	int bads;
488c2ecf20Sopenharmony_ci	char phys[32];
498c2ecf20Sopenharmony_ci};
508c2ecf20Sopenharmony_ci
518c2ecf20Sopenharmony_ci/*
528c2ecf20Sopenharmony_ci * a3d_read_packet() reads an Assassin 3D packet.
538c2ecf20Sopenharmony_ci */
548c2ecf20Sopenharmony_ci
558c2ecf20Sopenharmony_cistatic int a3d_read_packet(struct gameport *gameport, int length, char *data)
568c2ecf20Sopenharmony_ci{
578c2ecf20Sopenharmony_ci	unsigned long flags;
588c2ecf20Sopenharmony_ci	unsigned char u, v;
598c2ecf20Sopenharmony_ci	unsigned int t, s;
608c2ecf20Sopenharmony_ci	int i;
618c2ecf20Sopenharmony_ci
628c2ecf20Sopenharmony_ci	i = 0;
638c2ecf20Sopenharmony_ci	t = gameport_time(gameport, A3D_MAX_START);
648c2ecf20Sopenharmony_ci	s = gameport_time(gameport, A3D_MAX_STROBE);
658c2ecf20Sopenharmony_ci
668c2ecf20Sopenharmony_ci	local_irq_save(flags);
678c2ecf20Sopenharmony_ci	gameport_trigger(gameport);
688c2ecf20Sopenharmony_ci	v = gameport_read(gameport);
698c2ecf20Sopenharmony_ci
708c2ecf20Sopenharmony_ci	while (t > 0 && i < length) {
718c2ecf20Sopenharmony_ci		t--;
728c2ecf20Sopenharmony_ci		u = v; v = gameport_read(gameport);
738c2ecf20Sopenharmony_ci		if (~v & u & 0x10) {
748c2ecf20Sopenharmony_ci			data[i++] = v >> 5;
758c2ecf20Sopenharmony_ci			t = s;
768c2ecf20Sopenharmony_ci		}
778c2ecf20Sopenharmony_ci	}
788c2ecf20Sopenharmony_ci
798c2ecf20Sopenharmony_ci	local_irq_restore(flags);
808c2ecf20Sopenharmony_ci
818c2ecf20Sopenharmony_ci	return i;
828c2ecf20Sopenharmony_ci}
838c2ecf20Sopenharmony_ci
848c2ecf20Sopenharmony_ci/*
858c2ecf20Sopenharmony_ci * a3d_csum() computes checksum of triplet packet
868c2ecf20Sopenharmony_ci */
878c2ecf20Sopenharmony_ci
888c2ecf20Sopenharmony_cistatic int a3d_csum(char *data, int count)
898c2ecf20Sopenharmony_ci{
908c2ecf20Sopenharmony_ci	int i, csum = 0;
918c2ecf20Sopenharmony_ci
928c2ecf20Sopenharmony_ci	for (i = 0; i < count - 2; i++)
938c2ecf20Sopenharmony_ci		csum += data[i];
948c2ecf20Sopenharmony_ci	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
958c2ecf20Sopenharmony_ci}
968c2ecf20Sopenharmony_ci
978c2ecf20Sopenharmony_cistatic void a3d_read(struct a3d *a3d, unsigned char *data)
988c2ecf20Sopenharmony_ci{
998c2ecf20Sopenharmony_ci	struct input_dev *dev = a3d->dev;
1008c2ecf20Sopenharmony_ci
1018c2ecf20Sopenharmony_ci	switch (a3d->mode) {
1028c2ecf20Sopenharmony_ci
1038c2ecf20Sopenharmony_ci		case A3D_MODE_A3D:
1048c2ecf20Sopenharmony_ci		case A3D_MODE_OEM:
1058c2ecf20Sopenharmony_ci		case A3D_MODE_PAN:
1068c2ecf20Sopenharmony_ci
1078c2ecf20Sopenharmony_ci			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
1088c2ecf20Sopenharmony_ci			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
1098c2ecf20Sopenharmony_ci
1108c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
1118c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_LEFT,   data[3] & 2);
1128c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
1138c2ecf20Sopenharmony_ci
1148c2ecf20Sopenharmony_ci			input_sync(dev);
1158c2ecf20Sopenharmony_ci
1168c2ecf20Sopenharmony_ci			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
1178c2ecf20Sopenharmony_ci			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
1188c2ecf20Sopenharmony_ci			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
1198c2ecf20Sopenharmony_ci			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
1208c2ecf20Sopenharmony_ci
1218c2ecf20Sopenharmony_ci			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
1228c2ecf20Sopenharmony_ci
1238c2ecf20Sopenharmony_ci			break;
1248c2ecf20Sopenharmony_ci
1258c2ecf20Sopenharmony_ci		case A3D_MODE_PXL:
1268c2ecf20Sopenharmony_ci
1278c2ecf20Sopenharmony_ci			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
1288c2ecf20Sopenharmony_ci			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
1298c2ecf20Sopenharmony_ci
1308c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
1318c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_LEFT,   data[3] & 2);
1328c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
1338c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_SIDE,   data[7] & 2);
1348c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
1358c2ecf20Sopenharmony_ci
1368c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
1378c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
1388c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
1398c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
1408c2ecf20Sopenharmony_ci
1418c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
1428c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
1438c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
1448c2ecf20Sopenharmony_ci			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
1458c2ecf20Sopenharmony_ci
1468c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
1478c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_THUMB,   data[8] & 2);
1488c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_TOP,     data[8] & 4);
1498c2ecf20Sopenharmony_ci			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
1508c2ecf20Sopenharmony_ci
1518c2ecf20Sopenharmony_ci			input_sync(dev);
1528c2ecf20Sopenharmony_ci
1538c2ecf20Sopenharmony_ci			break;
1548c2ecf20Sopenharmony_ci	}
1558c2ecf20Sopenharmony_ci}
1568c2ecf20Sopenharmony_ci
1578c2ecf20Sopenharmony_ci
1588c2ecf20Sopenharmony_ci/*
1598c2ecf20Sopenharmony_ci * a3d_poll() reads and analyzes A3D joystick data.
1608c2ecf20Sopenharmony_ci */
1618c2ecf20Sopenharmony_ci
1628c2ecf20Sopenharmony_cistatic void a3d_poll(struct gameport *gameport)
1638c2ecf20Sopenharmony_ci{
1648c2ecf20Sopenharmony_ci	struct a3d *a3d = gameport_get_drvdata(gameport);
1658c2ecf20Sopenharmony_ci	unsigned char data[A3D_MAX_LENGTH];
1668c2ecf20Sopenharmony_ci
1678c2ecf20Sopenharmony_ci	a3d->reads++;
1688c2ecf20Sopenharmony_ci	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
1698c2ecf20Sopenharmony_ci	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
1708c2ecf20Sopenharmony_ci		a3d->bads++;
1718c2ecf20Sopenharmony_ci	else
1728c2ecf20Sopenharmony_ci		a3d_read(a3d, data);
1738c2ecf20Sopenharmony_ci}
1748c2ecf20Sopenharmony_ci
1758c2ecf20Sopenharmony_ci/*
1768c2ecf20Sopenharmony_ci * a3d_adc_cooked_read() copies the acis and button data to the
1778c2ecf20Sopenharmony_ci * callers arrays. It could do the read itself, but the caller could
1788c2ecf20Sopenharmony_ci * call this more than 50 times a second, which would use too much CPU.
1798c2ecf20Sopenharmony_ci */
1808c2ecf20Sopenharmony_ci
1818c2ecf20Sopenharmony_cistatic int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
1828c2ecf20Sopenharmony_ci{
1838c2ecf20Sopenharmony_ci	struct a3d *a3d = gameport->port_data;
1848c2ecf20Sopenharmony_ci	int i;
1858c2ecf20Sopenharmony_ci
1868c2ecf20Sopenharmony_ci	for (i = 0; i < 4; i++)
1878c2ecf20Sopenharmony_ci		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
1888c2ecf20Sopenharmony_ci	*buttons = a3d->buttons;
1898c2ecf20Sopenharmony_ci	return 0;
1908c2ecf20Sopenharmony_ci}
1918c2ecf20Sopenharmony_ci
1928c2ecf20Sopenharmony_ci/*
1938c2ecf20Sopenharmony_ci * a3d_adc_open() is the gameport open routine. It refuses to serve
1948c2ecf20Sopenharmony_ci * any but cooked data.
1958c2ecf20Sopenharmony_ci */
1968c2ecf20Sopenharmony_ci
1978c2ecf20Sopenharmony_cistatic int a3d_adc_open(struct gameport *gameport, int mode)
1988c2ecf20Sopenharmony_ci{
1998c2ecf20Sopenharmony_ci	struct a3d *a3d = gameport->port_data;
2008c2ecf20Sopenharmony_ci
2018c2ecf20Sopenharmony_ci	if (mode != GAMEPORT_MODE_COOKED)
2028c2ecf20Sopenharmony_ci		return -1;
2038c2ecf20Sopenharmony_ci
2048c2ecf20Sopenharmony_ci	gameport_start_polling(a3d->gameport);
2058c2ecf20Sopenharmony_ci	return 0;
2068c2ecf20Sopenharmony_ci}
2078c2ecf20Sopenharmony_ci
2088c2ecf20Sopenharmony_ci/*
2098c2ecf20Sopenharmony_ci * a3d_adc_close() is a callback from the input close routine.
2108c2ecf20Sopenharmony_ci */
2118c2ecf20Sopenharmony_ci
2128c2ecf20Sopenharmony_cistatic void a3d_adc_close(struct gameport *gameport)
2138c2ecf20Sopenharmony_ci{
2148c2ecf20Sopenharmony_ci	struct a3d *a3d = gameport->port_data;
2158c2ecf20Sopenharmony_ci
2168c2ecf20Sopenharmony_ci	gameport_stop_polling(a3d->gameport);
2178c2ecf20Sopenharmony_ci}
2188c2ecf20Sopenharmony_ci
2198c2ecf20Sopenharmony_ci/*
2208c2ecf20Sopenharmony_ci * a3d_open() is a callback from the input open routine.
2218c2ecf20Sopenharmony_ci */
2228c2ecf20Sopenharmony_ci
2238c2ecf20Sopenharmony_cistatic int a3d_open(struct input_dev *dev)
2248c2ecf20Sopenharmony_ci{
2258c2ecf20Sopenharmony_ci	struct a3d *a3d = input_get_drvdata(dev);
2268c2ecf20Sopenharmony_ci
2278c2ecf20Sopenharmony_ci	gameport_start_polling(a3d->gameport);
2288c2ecf20Sopenharmony_ci	return 0;
2298c2ecf20Sopenharmony_ci}
2308c2ecf20Sopenharmony_ci
2318c2ecf20Sopenharmony_ci/*
2328c2ecf20Sopenharmony_ci * a3d_close() is a callback from the input close routine.
2338c2ecf20Sopenharmony_ci */
2348c2ecf20Sopenharmony_ci
2358c2ecf20Sopenharmony_cistatic void a3d_close(struct input_dev *dev)
2368c2ecf20Sopenharmony_ci{
2378c2ecf20Sopenharmony_ci	struct a3d *a3d = input_get_drvdata(dev);
2388c2ecf20Sopenharmony_ci
2398c2ecf20Sopenharmony_ci	gameport_stop_polling(a3d->gameport);
2408c2ecf20Sopenharmony_ci}
2418c2ecf20Sopenharmony_ci
2428c2ecf20Sopenharmony_ci/*
2438c2ecf20Sopenharmony_ci * a3d_connect() probes for A3D joysticks.
2448c2ecf20Sopenharmony_ci */
2458c2ecf20Sopenharmony_ci
2468c2ecf20Sopenharmony_cistatic int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
2478c2ecf20Sopenharmony_ci{
2488c2ecf20Sopenharmony_ci	struct a3d *a3d;
2498c2ecf20Sopenharmony_ci	struct input_dev *input_dev;
2508c2ecf20Sopenharmony_ci	struct gameport *adc;
2518c2ecf20Sopenharmony_ci	unsigned char data[A3D_MAX_LENGTH];
2528c2ecf20Sopenharmony_ci	int i;
2538c2ecf20Sopenharmony_ci	int err;
2548c2ecf20Sopenharmony_ci
2558c2ecf20Sopenharmony_ci	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
2568c2ecf20Sopenharmony_ci	input_dev = input_allocate_device();
2578c2ecf20Sopenharmony_ci	if (!a3d || !input_dev) {
2588c2ecf20Sopenharmony_ci		err = -ENOMEM;
2598c2ecf20Sopenharmony_ci		goto fail1;
2608c2ecf20Sopenharmony_ci	}
2618c2ecf20Sopenharmony_ci
2628c2ecf20Sopenharmony_ci	a3d->dev = input_dev;
2638c2ecf20Sopenharmony_ci	a3d->gameport = gameport;
2648c2ecf20Sopenharmony_ci
2658c2ecf20Sopenharmony_ci	gameport_set_drvdata(gameport, a3d);
2668c2ecf20Sopenharmony_ci
2678c2ecf20Sopenharmony_ci	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
2688c2ecf20Sopenharmony_ci	if (err)
2698c2ecf20Sopenharmony_ci		goto fail1;
2708c2ecf20Sopenharmony_ci
2718c2ecf20Sopenharmony_ci	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
2728c2ecf20Sopenharmony_ci
2738c2ecf20Sopenharmony_ci	if (!i || a3d_csum(data, i)) {
2748c2ecf20Sopenharmony_ci		err = -ENODEV;
2758c2ecf20Sopenharmony_ci		goto fail2;
2768c2ecf20Sopenharmony_ci	}
2778c2ecf20Sopenharmony_ci
2788c2ecf20Sopenharmony_ci	a3d->mode = data[0];
2798c2ecf20Sopenharmony_ci
2808c2ecf20Sopenharmony_ci	if (!a3d->mode || a3d->mode > 5) {
2818c2ecf20Sopenharmony_ci		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
2828c2ecf20Sopenharmony_ci			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
2838c2ecf20Sopenharmony_ci		err = -ENODEV;
2848c2ecf20Sopenharmony_ci		goto fail2;
2858c2ecf20Sopenharmony_ci	}
2868c2ecf20Sopenharmony_ci
2878c2ecf20Sopenharmony_ci	gameport_set_poll_handler(gameport, a3d_poll);
2888c2ecf20Sopenharmony_ci	gameport_set_poll_interval(gameport, 20);
2898c2ecf20Sopenharmony_ci
2908c2ecf20Sopenharmony_ci	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
2918c2ecf20Sopenharmony_ci
2928c2ecf20Sopenharmony_ci	input_dev->name = a3d_names[a3d->mode];
2938c2ecf20Sopenharmony_ci	input_dev->phys = a3d->phys;
2948c2ecf20Sopenharmony_ci	input_dev->id.bustype = BUS_GAMEPORT;
2958c2ecf20Sopenharmony_ci	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
2968c2ecf20Sopenharmony_ci	input_dev->id.product = a3d->mode;
2978c2ecf20Sopenharmony_ci	input_dev->id.version = 0x0100;
2988c2ecf20Sopenharmony_ci	input_dev->dev.parent = &gameport->dev;
2998c2ecf20Sopenharmony_ci	input_dev->open = a3d_open;
3008c2ecf20Sopenharmony_ci	input_dev->close = a3d_close;
3018c2ecf20Sopenharmony_ci
3028c2ecf20Sopenharmony_ci	input_set_drvdata(input_dev, a3d);
3038c2ecf20Sopenharmony_ci
3048c2ecf20Sopenharmony_ci	if (a3d->mode == A3D_MODE_PXL) {
3058c2ecf20Sopenharmony_ci
3068c2ecf20Sopenharmony_ci		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
3078c2ecf20Sopenharmony_ci
3088c2ecf20Sopenharmony_ci		a3d->length = 33;
3098c2ecf20Sopenharmony_ci
3108c2ecf20Sopenharmony_ci		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
3118c2ecf20Sopenharmony_ci			BIT_MASK(EV_REL);
3128c2ecf20Sopenharmony_ci		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
3138c2ecf20Sopenharmony_ci		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
3148c2ecf20Sopenharmony_ci			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
3158c2ecf20Sopenharmony_ci			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
3168c2ecf20Sopenharmony_ci			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
3178c2ecf20Sopenharmony_ci		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
3188c2ecf20Sopenharmony_ci			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
3198c2ecf20Sopenharmony_ci			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
3208c2ecf20Sopenharmony_ci		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
3218c2ecf20Sopenharmony_ci			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
3228c2ecf20Sopenharmony_ci			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
3238c2ecf20Sopenharmony_ci
3248c2ecf20Sopenharmony_ci		a3d_read(a3d, data);
3258c2ecf20Sopenharmony_ci
3268c2ecf20Sopenharmony_ci		for (i = 0; i < 4; i++) {
3278c2ecf20Sopenharmony_ci			if (i < 2)
3288c2ecf20Sopenharmony_ci				input_set_abs_params(input_dev, axes[i],
3298c2ecf20Sopenharmony_ci					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
3308c2ecf20Sopenharmony_ci			else
3318c2ecf20Sopenharmony_ci				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
3328c2ecf20Sopenharmony_ci			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
3338c2ecf20Sopenharmony_ci		}
3348c2ecf20Sopenharmony_ci
3358c2ecf20Sopenharmony_ci	} else {
3368c2ecf20Sopenharmony_ci		a3d->length = 29;
3378c2ecf20Sopenharmony_ci
3388c2ecf20Sopenharmony_ci		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
3398c2ecf20Sopenharmony_ci		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
3408c2ecf20Sopenharmony_ci		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
3418c2ecf20Sopenharmony_ci			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
3428c2ecf20Sopenharmony_ci
3438c2ecf20Sopenharmony_ci		a3d_read(a3d, data);
3448c2ecf20Sopenharmony_ci
3458c2ecf20Sopenharmony_ci		if (!(a3d->adc = adc = gameport_allocate_port()))
3468c2ecf20Sopenharmony_ci			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
3478c2ecf20Sopenharmony_ci		else {
3488c2ecf20Sopenharmony_ci			adc->port_data = a3d;
3498c2ecf20Sopenharmony_ci			adc->open = a3d_adc_open;
3508c2ecf20Sopenharmony_ci			adc->close = a3d_adc_close;
3518c2ecf20Sopenharmony_ci			adc->cooked_read = a3d_adc_cooked_read;
3528c2ecf20Sopenharmony_ci			adc->fuzz = 1;
3538c2ecf20Sopenharmony_ci
3548c2ecf20Sopenharmony_ci			gameport_set_name(adc, a3d_names[a3d->mode]);
3558c2ecf20Sopenharmony_ci			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
3568c2ecf20Sopenharmony_ci			adc->dev.parent = &gameport->dev;
3578c2ecf20Sopenharmony_ci
3588c2ecf20Sopenharmony_ci			gameport_register_port(adc);
3598c2ecf20Sopenharmony_ci		}
3608c2ecf20Sopenharmony_ci	}
3618c2ecf20Sopenharmony_ci
3628c2ecf20Sopenharmony_ci	err = input_register_device(a3d->dev);
3638c2ecf20Sopenharmony_ci	if (err)
3648c2ecf20Sopenharmony_ci		goto fail3;
3658c2ecf20Sopenharmony_ci
3668c2ecf20Sopenharmony_ci	return 0;
3678c2ecf20Sopenharmony_ci
3688c2ecf20Sopenharmony_ci fail3:	if (a3d->adc)
3698c2ecf20Sopenharmony_ci		gameport_unregister_port(a3d->adc);
3708c2ecf20Sopenharmony_ci fail2:	gameport_close(gameport);
3718c2ecf20Sopenharmony_ci fail1:	gameport_set_drvdata(gameport, NULL);
3728c2ecf20Sopenharmony_ci	input_free_device(input_dev);
3738c2ecf20Sopenharmony_ci	kfree(a3d);
3748c2ecf20Sopenharmony_ci	return err;
3758c2ecf20Sopenharmony_ci}
3768c2ecf20Sopenharmony_ci
3778c2ecf20Sopenharmony_cistatic void a3d_disconnect(struct gameport *gameport)
3788c2ecf20Sopenharmony_ci{
3798c2ecf20Sopenharmony_ci	struct a3d *a3d = gameport_get_drvdata(gameport);
3808c2ecf20Sopenharmony_ci
3818c2ecf20Sopenharmony_ci	input_unregister_device(a3d->dev);
3828c2ecf20Sopenharmony_ci	if (a3d->adc)
3838c2ecf20Sopenharmony_ci		gameport_unregister_port(a3d->adc);
3848c2ecf20Sopenharmony_ci	gameport_close(gameport);
3858c2ecf20Sopenharmony_ci	gameport_set_drvdata(gameport, NULL);
3868c2ecf20Sopenharmony_ci	kfree(a3d);
3878c2ecf20Sopenharmony_ci}
3888c2ecf20Sopenharmony_ci
3898c2ecf20Sopenharmony_cistatic struct gameport_driver a3d_drv = {
3908c2ecf20Sopenharmony_ci	.driver		= {
3918c2ecf20Sopenharmony_ci		.name	= "adc",
3928c2ecf20Sopenharmony_ci		.owner	= THIS_MODULE,
3938c2ecf20Sopenharmony_ci	},
3948c2ecf20Sopenharmony_ci	.description	= DRIVER_DESC,
3958c2ecf20Sopenharmony_ci	.connect	= a3d_connect,
3968c2ecf20Sopenharmony_ci	.disconnect	= a3d_disconnect,
3978c2ecf20Sopenharmony_ci};
3988c2ecf20Sopenharmony_ci
3998c2ecf20Sopenharmony_cimodule_gameport_driver(a3d_drv);
400