162306a36Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-or-later
262306a36Sopenharmony_ci/*
362306a36Sopenharmony_ci *  Copyright (c) 1998-2001 Vojtech Pavlik
462306a36Sopenharmony_ci */
562306a36Sopenharmony_ci
662306a36Sopenharmony_ci/*
762306a36Sopenharmony_ci * FP-Gaming Assassin 3D joystick driver for Linux
862306a36Sopenharmony_ci */
962306a36Sopenharmony_ci
1062306a36Sopenharmony_ci#include <linux/kernel.h>
1162306a36Sopenharmony_ci#include <linux/module.h>
1262306a36Sopenharmony_ci#include <linux/slab.h>
1362306a36Sopenharmony_ci#include <linux/gameport.h>
1462306a36Sopenharmony_ci#include <linux/input.h>
1562306a36Sopenharmony_ci#include <linux/jiffies.h>
1662306a36Sopenharmony_ci
1762306a36Sopenharmony_ci#define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
1862306a36Sopenharmony_ci
1962306a36Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
2062306a36Sopenharmony_ciMODULE_DESCRIPTION(DRIVER_DESC);
2162306a36Sopenharmony_ciMODULE_LICENSE("GPL");
2262306a36Sopenharmony_ci
2362306a36Sopenharmony_ci#define A3D_MAX_START		600	/* 600 us */
2462306a36Sopenharmony_ci#define A3D_MAX_STROBE		80	/* 80 us */
2562306a36Sopenharmony_ci#define A3D_MAX_LENGTH		40	/* 40*3 bits */
2662306a36Sopenharmony_ci
2762306a36Sopenharmony_ci#define A3D_MODE_A3D		1	/* Assassin 3D */
2862306a36Sopenharmony_ci#define A3D_MODE_PAN		2	/* Panther */
2962306a36Sopenharmony_ci#define A3D_MODE_OEM		3	/* Panther OEM version */
3062306a36Sopenharmony_ci#define A3D_MODE_PXL		4	/* Panther XL */
3162306a36Sopenharmony_ci
3262306a36Sopenharmony_cistatic char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
3362306a36Sopenharmony_ci			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
3462306a36Sopenharmony_ci
3562306a36Sopenharmony_cistruct a3d {
3662306a36Sopenharmony_ci	struct gameport *gameport;
3762306a36Sopenharmony_ci	struct gameport *adc;
3862306a36Sopenharmony_ci	struct input_dev *dev;
3962306a36Sopenharmony_ci	int axes[4];
4062306a36Sopenharmony_ci	int buttons;
4162306a36Sopenharmony_ci	int mode;
4262306a36Sopenharmony_ci	int length;
4362306a36Sopenharmony_ci	int reads;
4462306a36Sopenharmony_ci	int bads;
4562306a36Sopenharmony_ci	char phys[32];
4662306a36Sopenharmony_ci};
4762306a36Sopenharmony_ci
4862306a36Sopenharmony_ci/*
4962306a36Sopenharmony_ci * a3d_read_packet() reads an Assassin 3D packet.
5062306a36Sopenharmony_ci */
5162306a36Sopenharmony_ci
5262306a36Sopenharmony_cistatic int a3d_read_packet(struct gameport *gameport, int length, char *data)
5362306a36Sopenharmony_ci{
5462306a36Sopenharmony_ci	unsigned long flags;
5562306a36Sopenharmony_ci	unsigned char u, v;
5662306a36Sopenharmony_ci	unsigned int t, s;
5762306a36Sopenharmony_ci	int i;
5862306a36Sopenharmony_ci
5962306a36Sopenharmony_ci	i = 0;
6062306a36Sopenharmony_ci	t = gameport_time(gameport, A3D_MAX_START);
6162306a36Sopenharmony_ci	s = gameport_time(gameport, A3D_MAX_STROBE);
6262306a36Sopenharmony_ci
6362306a36Sopenharmony_ci	local_irq_save(flags);
6462306a36Sopenharmony_ci	gameport_trigger(gameport);
6562306a36Sopenharmony_ci	v = gameport_read(gameport);
6662306a36Sopenharmony_ci
6762306a36Sopenharmony_ci	while (t > 0 && i < length) {
6862306a36Sopenharmony_ci		t--;
6962306a36Sopenharmony_ci		u = v; v = gameport_read(gameport);
7062306a36Sopenharmony_ci		if (~v & u & 0x10) {
7162306a36Sopenharmony_ci			data[i++] = v >> 5;
7262306a36Sopenharmony_ci			t = s;
7362306a36Sopenharmony_ci		}
7462306a36Sopenharmony_ci	}
7562306a36Sopenharmony_ci
7662306a36Sopenharmony_ci	local_irq_restore(flags);
7762306a36Sopenharmony_ci
7862306a36Sopenharmony_ci	return i;
7962306a36Sopenharmony_ci}
8062306a36Sopenharmony_ci
8162306a36Sopenharmony_ci/*
8262306a36Sopenharmony_ci * a3d_csum() computes checksum of triplet packet
8362306a36Sopenharmony_ci */
8462306a36Sopenharmony_ci
8562306a36Sopenharmony_cistatic int a3d_csum(char *data, int count)
8662306a36Sopenharmony_ci{
8762306a36Sopenharmony_ci	int i, csum = 0;
8862306a36Sopenharmony_ci
8962306a36Sopenharmony_ci	for (i = 0; i < count - 2; i++)
9062306a36Sopenharmony_ci		csum += data[i];
9162306a36Sopenharmony_ci	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
9262306a36Sopenharmony_ci}
9362306a36Sopenharmony_ci
9462306a36Sopenharmony_cistatic void a3d_read(struct a3d *a3d, unsigned char *data)
9562306a36Sopenharmony_ci{
9662306a36Sopenharmony_ci	struct input_dev *dev = a3d->dev;
9762306a36Sopenharmony_ci
9862306a36Sopenharmony_ci	switch (a3d->mode) {
9962306a36Sopenharmony_ci
10062306a36Sopenharmony_ci		case A3D_MODE_A3D:
10162306a36Sopenharmony_ci		case A3D_MODE_OEM:
10262306a36Sopenharmony_ci		case A3D_MODE_PAN:
10362306a36Sopenharmony_ci
10462306a36Sopenharmony_ci			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
10562306a36Sopenharmony_ci			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
10662306a36Sopenharmony_ci
10762306a36Sopenharmony_ci			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
10862306a36Sopenharmony_ci			input_report_key(dev, BTN_LEFT,   data[3] & 2);
10962306a36Sopenharmony_ci			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
11062306a36Sopenharmony_ci
11162306a36Sopenharmony_ci			input_sync(dev);
11262306a36Sopenharmony_ci
11362306a36Sopenharmony_ci			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
11462306a36Sopenharmony_ci			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
11562306a36Sopenharmony_ci			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
11662306a36Sopenharmony_ci			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
11762306a36Sopenharmony_ci
11862306a36Sopenharmony_ci			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
11962306a36Sopenharmony_ci
12062306a36Sopenharmony_ci			break;
12162306a36Sopenharmony_ci
12262306a36Sopenharmony_ci		case A3D_MODE_PXL:
12362306a36Sopenharmony_ci
12462306a36Sopenharmony_ci			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
12562306a36Sopenharmony_ci			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
12662306a36Sopenharmony_ci
12762306a36Sopenharmony_ci			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
12862306a36Sopenharmony_ci			input_report_key(dev, BTN_LEFT,   data[3] & 2);
12962306a36Sopenharmony_ci			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
13062306a36Sopenharmony_ci			input_report_key(dev, BTN_SIDE,   data[7] & 2);
13162306a36Sopenharmony_ci			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
13262306a36Sopenharmony_ci
13362306a36Sopenharmony_ci			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
13462306a36Sopenharmony_ci			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
13562306a36Sopenharmony_ci			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
13662306a36Sopenharmony_ci			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
13762306a36Sopenharmony_ci
13862306a36Sopenharmony_ci			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
13962306a36Sopenharmony_ci			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
14062306a36Sopenharmony_ci			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
14162306a36Sopenharmony_ci			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
14262306a36Sopenharmony_ci
14362306a36Sopenharmony_ci			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
14462306a36Sopenharmony_ci			input_report_key(dev, BTN_THUMB,   data[8] & 2);
14562306a36Sopenharmony_ci			input_report_key(dev, BTN_TOP,     data[8] & 4);
14662306a36Sopenharmony_ci			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
14762306a36Sopenharmony_ci
14862306a36Sopenharmony_ci			input_sync(dev);
14962306a36Sopenharmony_ci
15062306a36Sopenharmony_ci			break;
15162306a36Sopenharmony_ci	}
15262306a36Sopenharmony_ci}
15362306a36Sopenharmony_ci
15462306a36Sopenharmony_ci
15562306a36Sopenharmony_ci/*
15662306a36Sopenharmony_ci * a3d_poll() reads and analyzes A3D joystick data.
15762306a36Sopenharmony_ci */
15862306a36Sopenharmony_ci
15962306a36Sopenharmony_cistatic void a3d_poll(struct gameport *gameport)
16062306a36Sopenharmony_ci{
16162306a36Sopenharmony_ci	struct a3d *a3d = gameport_get_drvdata(gameport);
16262306a36Sopenharmony_ci	unsigned char data[A3D_MAX_LENGTH];
16362306a36Sopenharmony_ci
16462306a36Sopenharmony_ci	a3d->reads++;
16562306a36Sopenharmony_ci	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
16662306a36Sopenharmony_ci	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
16762306a36Sopenharmony_ci		a3d->bads++;
16862306a36Sopenharmony_ci	else
16962306a36Sopenharmony_ci		a3d_read(a3d, data);
17062306a36Sopenharmony_ci}
17162306a36Sopenharmony_ci
17262306a36Sopenharmony_ci/*
17362306a36Sopenharmony_ci * a3d_adc_cooked_read() copies the acis and button data to the
17462306a36Sopenharmony_ci * callers arrays. It could do the read itself, but the caller could
17562306a36Sopenharmony_ci * call this more than 50 times a second, which would use too much CPU.
17662306a36Sopenharmony_ci */
17762306a36Sopenharmony_ci
17862306a36Sopenharmony_cistatic int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
17962306a36Sopenharmony_ci{
18062306a36Sopenharmony_ci	struct a3d *a3d = gameport->port_data;
18162306a36Sopenharmony_ci	int i;
18262306a36Sopenharmony_ci
18362306a36Sopenharmony_ci	for (i = 0; i < 4; i++)
18462306a36Sopenharmony_ci		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
18562306a36Sopenharmony_ci	*buttons = a3d->buttons;
18662306a36Sopenharmony_ci	return 0;
18762306a36Sopenharmony_ci}
18862306a36Sopenharmony_ci
18962306a36Sopenharmony_ci/*
19062306a36Sopenharmony_ci * a3d_adc_open() is the gameport open routine. It refuses to serve
19162306a36Sopenharmony_ci * any but cooked data.
19262306a36Sopenharmony_ci */
19362306a36Sopenharmony_ci
19462306a36Sopenharmony_cistatic int a3d_adc_open(struct gameport *gameport, int mode)
19562306a36Sopenharmony_ci{
19662306a36Sopenharmony_ci	struct a3d *a3d = gameport->port_data;
19762306a36Sopenharmony_ci
19862306a36Sopenharmony_ci	if (mode != GAMEPORT_MODE_COOKED)
19962306a36Sopenharmony_ci		return -1;
20062306a36Sopenharmony_ci
20162306a36Sopenharmony_ci	gameport_start_polling(a3d->gameport);
20262306a36Sopenharmony_ci	return 0;
20362306a36Sopenharmony_ci}
20462306a36Sopenharmony_ci
20562306a36Sopenharmony_ci/*
20662306a36Sopenharmony_ci * a3d_adc_close() is a callback from the input close routine.
20762306a36Sopenharmony_ci */
20862306a36Sopenharmony_ci
20962306a36Sopenharmony_cistatic void a3d_adc_close(struct gameport *gameport)
21062306a36Sopenharmony_ci{
21162306a36Sopenharmony_ci	struct a3d *a3d = gameport->port_data;
21262306a36Sopenharmony_ci
21362306a36Sopenharmony_ci	gameport_stop_polling(a3d->gameport);
21462306a36Sopenharmony_ci}
21562306a36Sopenharmony_ci
21662306a36Sopenharmony_ci/*
21762306a36Sopenharmony_ci * a3d_open() is a callback from the input open routine.
21862306a36Sopenharmony_ci */
21962306a36Sopenharmony_ci
22062306a36Sopenharmony_cistatic int a3d_open(struct input_dev *dev)
22162306a36Sopenharmony_ci{
22262306a36Sopenharmony_ci	struct a3d *a3d = input_get_drvdata(dev);
22362306a36Sopenharmony_ci
22462306a36Sopenharmony_ci	gameport_start_polling(a3d->gameport);
22562306a36Sopenharmony_ci	return 0;
22662306a36Sopenharmony_ci}
22762306a36Sopenharmony_ci
22862306a36Sopenharmony_ci/*
22962306a36Sopenharmony_ci * a3d_close() is a callback from the input close routine.
23062306a36Sopenharmony_ci */
23162306a36Sopenharmony_ci
23262306a36Sopenharmony_cistatic void a3d_close(struct input_dev *dev)
23362306a36Sopenharmony_ci{
23462306a36Sopenharmony_ci	struct a3d *a3d = input_get_drvdata(dev);
23562306a36Sopenharmony_ci
23662306a36Sopenharmony_ci	gameport_stop_polling(a3d->gameport);
23762306a36Sopenharmony_ci}
23862306a36Sopenharmony_ci
23962306a36Sopenharmony_ci/*
24062306a36Sopenharmony_ci * a3d_connect() probes for A3D joysticks.
24162306a36Sopenharmony_ci */
24262306a36Sopenharmony_ci
24362306a36Sopenharmony_cistatic int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
24462306a36Sopenharmony_ci{
24562306a36Sopenharmony_ci	struct a3d *a3d;
24662306a36Sopenharmony_ci	struct input_dev *input_dev;
24762306a36Sopenharmony_ci	struct gameport *adc;
24862306a36Sopenharmony_ci	unsigned char data[A3D_MAX_LENGTH];
24962306a36Sopenharmony_ci	int i;
25062306a36Sopenharmony_ci	int err;
25162306a36Sopenharmony_ci
25262306a36Sopenharmony_ci	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
25362306a36Sopenharmony_ci	input_dev = input_allocate_device();
25462306a36Sopenharmony_ci	if (!a3d || !input_dev) {
25562306a36Sopenharmony_ci		err = -ENOMEM;
25662306a36Sopenharmony_ci		goto fail1;
25762306a36Sopenharmony_ci	}
25862306a36Sopenharmony_ci
25962306a36Sopenharmony_ci	a3d->dev = input_dev;
26062306a36Sopenharmony_ci	a3d->gameport = gameport;
26162306a36Sopenharmony_ci
26262306a36Sopenharmony_ci	gameport_set_drvdata(gameport, a3d);
26362306a36Sopenharmony_ci
26462306a36Sopenharmony_ci	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
26562306a36Sopenharmony_ci	if (err)
26662306a36Sopenharmony_ci		goto fail1;
26762306a36Sopenharmony_ci
26862306a36Sopenharmony_ci	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
26962306a36Sopenharmony_ci
27062306a36Sopenharmony_ci	if (!i || a3d_csum(data, i)) {
27162306a36Sopenharmony_ci		err = -ENODEV;
27262306a36Sopenharmony_ci		goto fail2;
27362306a36Sopenharmony_ci	}
27462306a36Sopenharmony_ci
27562306a36Sopenharmony_ci	a3d->mode = data[0];
27662306a36Sopenharmony_ci
27762306a36Sopenharmony_ci	if (!a3d->mode || a3d->mode > 5) {
27862306a36Sopenharmony_ci		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
27962306a36Sopenharmony_ci			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
28062306a36Sopenharmony_ci		err = -ENODEV;
28162306a36Sopenharmony_ci		goto fail2;
28262306a36Sopenharmony_ci	}
28362306a36Sopenharmony_ci
28462306a36Sopenharmony_ci	gameport_set_poll_handler(gameport, a3d_poll);
28562306a36Sopenharmony_ci	gameport_set_poll_interval(gameport, 20);
28662306a36Sopenharmony_ci
28762306a36Sopenharmony_ci	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
28862306a36Sopenharmony_ci
28962306a36Sopenharmony_ci	input_dev->name = a3d_names[a3d->mode];
29062306a36Sopenharmony_ci	input_dev->phys = a3d->phys;
29162306a36Sopenharmony_ci	input_dev->id.bustype = BUS_GAMEPORT;
29262306a36Sopenharmony_ci	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
29362306a36Sopenharmony_ci	input_dev->id.product = a3d->mode;
29462306a36Sopenharmony_ci	input_dev->id.version = 0x0100;
29562306a36Sopenharmony_ci	input_dev->dev.parent = &gameport->dev;
29662306a36Sopenharmony_ci	input_dev->open = a3d_open;
29762306a36Sopenharmony_ci	input_dev->close = a3d_close;
29862306a36Sopenharmony_ci
29962306a36Sopenharmony_ci	input_set_drvdata(input_dev, a3d);
30062306a36Sopenharmony_ci
30162306a36Sopenharmony_ci	if (a3d->mode == A3D_MODE_PXL) {
30262306a36Sopenharmony_ci
30362306a36Sopenharmony_ci		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
30462306a36Sopenharmony_ci
30562306a36Sopenharmony_ci		a3d->length = 33;
30662306a36Sopenharmony_ci
30762306a36Sopenharmony_ci		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
30862306a36Sopenharmony_ci			BIT_MASK(EV_REL);
30962306a36Sopenharmony_ci		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
31062306a36Sopenharmony_ci		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
31162306a36Sopenharmony_ci			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
31262306a36Sopenharmony_ci			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
31362306a36Sopenharmony_ci			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
31462306a36Sopenharmony_ci		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
31562306a36Sopenharmony_ci			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
31662306a36Sopenharmony_ci			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
31762306a36Sopenharmony_ci		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
31862306a36Sopenharmony_ci			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
31962306a36Sopenharmony_ci			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
32062306a36Sopenharmony_ci
32162306a36Sopenharmony_ci		a3d_read(a3d, data);
32262306a36Sopenharmony_ci
32362306a36Sopenharmony_ci		for (i = 0; i < 4; i++) {
32462306a36Sopenharmony_ci			if (i < 2)
32562306a36Sopenharmony_ci				input_set_abs_params(input_dev, axes[i],
32662306a36Sopenharmony_ci					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
32762306a36Sopenharmony_ci			else
32862306a36Sopenharmony_ci				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
32962306a36Sopenharmony_ci			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
33062306a36Sopenharmony_ci		}
33162306a36Sopenharmony_ci
33262306a36Sopenharmony_ci	} else {
33362306a36Sopenharmony_ci		a3d->length = 29;
33462306a36Sopenharmony_ci
33562306a36Sopenharmony_ci		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
33662306a36Sopenharmony_ci		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
33762306a36Sopenharmony_ci		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
33862306a36Sopenharmony_ci			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
33962306a36Sopenharmony_ci
34062306a36Sopenharmony_ci		a3d_read(a3d, data);
34162306a36Sopenharmony_ci
34262306a36Sopenharmony_ci		if (!(a3d->adc = adc = gameport_allocate_port()))
34362306a36Sopenharmony_ci			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
34462306a36Sopenharmony_ci		else {
34562306a36Sopenharmony_ci			adc->port_data = a3d;
34662306a36Sopenharmony_ci			adc->open = a3d_adc_open;
34762306a36Sopenharmony_ci			adc->close = a3d_adc_close;
34862306a36Sopenharmony_ci			adc->cooked_read = a3d_adc_cooked_read;
34962306a36Sopenharmony_ci			adc->fuzz = 1;
35062306a36Sopenharmony_ci
35162306a36Sopenharmony_ci			gameport_set_name(adc, a3d_names[a3d->mode]);
35262306a36Sopenharmony_ci			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
35362306a36Sopenharmony_ci			adc->dev.parent = &gameport->dev;
35462306a36Sopenharmony_ci
35562306a36Sopenharmony_ci			gameport_register_port(adc);
35662306a36Sopenharmony_ci		}
35762306a36Sopenharmony_ci	}
35862306a36Sopenharmony_ci
35962306a36Sopenharmony_ci	err = input_register_device(a3d->dev);
36062306a36Sopenharmony_ci	if (err)
36162306a36Sopenharmony_ci		goto fail3;
36262306a36Sopenharmony_ci
36362306a36Sopenharmony_ci	return 0;
36462306a36Sopenharmony_ci
36562306a36Sopenharmony_ci fail3:	if (a3d->adc)
36662306a36Sopenharmony_ci		gameport_unregister_port(a3d->adc);
36762306a36Sopenharmony_ci fail2:	gameport_close(gameport);
36862306a36Sopenharmony_ci fail1:	gameport_set_drvdata(gameport, NULL);
36962306a36Sopenharmony_ci	input_free_device(input_dev);
37062306a36Sopenharmony_ci	kfree(a3d);
37162306a36Sopenharmony_ci	return err;
37262306a36Sopenharmony_ci}
37362306a36Sopenharmony_ci
37462306a36Sopenharmony_cistatic void a3d_disconnect(struct gameport *gameport)
37562306a36Sopenharmony_ci{
37662306a36Sopenharmony_ci	struct a3d *a3d = gameport_get_drvdata(gameport);
37762306a36Sopenharmony_ci
37862306a36Sopenharmony_ci	input_unregister_device(a3d->dev);
37962306a36Sopenharmony_ci	if (a3d->adc)
38062306a36Sopenharmony_ci		gameport_unregister_port(a3d->adc);
38162306a36Sopenharmony_ci	gameport_close(gameport);
38262306a36Sopenharmony_ci	gameport_set_drvdata(gameport, NULL);
38362306a36Sopenharmony_ci	kfree(a3d);
38462306a36Sopenharmony_ci}
38562306a36Sopenharmony_ci
38662306a36Sopenharmony_cistatic struct gameport_driver a3d_drv = {
38762306a36Sopenharmony_ci	.driver		= {
38862306a36Sopenharmony_ci		.name	= "adc",
38962306a36Sopenharmony_ci		.owner	= THIS_MODULE,
39062306a36Sopenharmony_ci	},
39162306a36Sopenharmony_ci	.description	= DRIVER_DESC,
39262306a36Sopenharmony_ci	.connect	= a3d_connect,
39362306a36Sopenharmony_ci	.disconnect	= a3d_disconnect,
39462306a36Sopenharmony_ci};
39562306a36Sopenharmony_ci
39662306a36Sopenharmony_cimodule_gameport_driver(a3d_drv);
397