162306a36Sopenharmony_ci/* SPDX-License-Identifier: GPL-2.0-only */
262306a36Sopenharmony_ci/*
362306a36Sopenharmony_ci *  Copyright (c) 1999-2002 Vojtech Pavlik
462306a36Sopenharmony_ci */
562306a36Sopenharmony_ci#ifndef _GAMEPORT_H
662306a36Sopenharmony_ci#define _GAMEPORT_H
762306a36Sopenharmony_ci
862306a36Sopenharmony_ci#include <linux/types.h>
962306a36Sopenharmony_ci#include <linux/list.h>
1062306a36Sopenharmony_ci#include <linux/mutex.h>
1162306a36Sopenharmony_ci#include <linux/device.h>
1262306a36Sopenharmony_ci#include <linux/timer.h>
1362306a36Sopenharmony_ci#include <linux/slab.h>
1462306a36Sopenharmony_ci#include <uapi/linux/gameport.h>
1562306a36Sopenharmony_ci
1662306a36Sopenharmony_cistruct gameport {
1762306a36Sopenharmony_ci
1862306a36Sopenharmony_ci	void *port_data;	/* Private pointer for gameport drivers */
1962306a36Sopenharmony_ci	char name[32];
2062306a36Sopenharmony_ci	char phys[32];
2162306a36Sopenharmony_ci
2262306a36Sopenharmony_ci	int io;
2362306a36Sopenharmony_ci	int speed;
2462306a36Sopenharmony_ci	int fuzz;
2562306a36Sopenharmony_ci
2662306a36Sopenharmony_ci	void (*trigger)(struct gameport *);
2762306a36Sopenharmony_ci	unsigned char (*read)(struct gameport *);
2862306a36Sopenharmony_ci	int (*cooked_read)(struct gameport *, int *, int *);
2962306a36Sopenharmony_ci	int (*calibrate)(struct gameport *, int *, int *);
3062306a36Sopenharmony_ci	int (*open)(struct gameport *, int);
3162306a36Sopenharmony_ci	void (*close)(struct gameport *);
3262306a36Sopenharmony_ci
3362306a36Sopenharmony_ci	struct timer_list poll_timer;
3462306a36Sopenharmony_ci	unsigned int poll_interval;	/* in msecs */
3562306a36Sopenharmony_ci	spinlock_t timer_lock;
3662306a36Sopenharmony_ci	unsigned int poll_cnt;
3762306a36Sopenharmony_ci	void (*poll_handler)(struct gameport *);
3862306a36Sopenharmony_ci
3962306a36Sopenharmony_ci	struct gameport *parent, *child;
4062306a36Sopenharmony_ci
4162306a36Sopenharmony_ci	struct gameport_driver *drv;
4262306a36Sopenharmony_ci	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
4362306a36Sopenharmony_ci
4462306a36Sopenharmony_ci	struct device dev;
4562306a36Sopenharmony_ci
4662306a36Sopenharmony_ci	struct list_head node;
4762306a36Sopenharmony_ci};
4862306a36Sopenharmony_ci#define to_gameport_port(d)	container_of(d, struct gameport, dev)
4962306a36Sopenharmony_ci
5062306a36Sopenharmony_cistruct gameport_driver {
5162306a36Sopenharmony_ci	const char *description;
5262306a36Sopenharmony_ci
5362306a36Sopenharmony_ci	int (*connect)(struct gameport *, struct gameport_driver *drv);
5462306a36Sopenharmony_ci	int (*reconnect)(struct gameport *);
5562306a36Sopenharmony_ci	void (*disconnect)(struct gameport *);
5662306a36Sopenharmony_ci
5762306a36Sopenharmony_ci	struct device_driver driver;
5862306a36Sopenharmony_ci
5962306a36Sopenharmony_ci	bool ignore;
6062306a36Sopenharmony_ci};
6162306a36Sopenharmony_ci#define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
6262306a36Sopenharmony_ci
6362306a36Sopenharmony_ciint gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
6462306a36Sopenharmony_civoid gameport_close(struct gameport *gameport);
6562306a36Sopenharmony_ci
6662306a36Sopenharmony_ci#if IS_REACHABLE(CONFIG_GAMEPORT)
6762306a36Sopenharmony_ci
6862306a36Sopenharmony_civoid __gameport_register_port(struct gameport *gameport, struct module *owner);
6962306a36Sopenharmony_ci/* use a define to avoid include chaining to get THIS_MODULE */
7062306a36Sopenharmony_ci#define gameport_register_port(gameport) \
7162306a36Sopenharmony_ci	__gameport_register_port(gameport, THIS_MODULE)
7262306a36Sopenharmony_ci
7362306a36Sopenharmony_civoid gameport_unregister_port(struct gameport *gameport);
7462306a36Sopenharmony_ci
7562306a36Sopenharmony_ci__printf(2, 3)
7662306a36Sopenharmony_civoid gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
7762306a36Sopenharmony_ci
7862306a36Sopenharmony_ci#else
7962306a36Sopenharmony_ci
8062306a36Sopenharmony_cistatic inline void gameport_register_port(struct gameport *gameport)
8162306a36Sopenharmony_ci{
8262306a36Sopenharmony_ci	return;
8362306a36Sopenharmony_ci}
8462306a36Sopenharmony_ci
8562306a36Sopenharmony_cistatic inline void gameport_unregister_port(struct gameport *gameport)
8662306a36Sopenharmony_ci{
8762306a36Sopenharmony_ci	return;
8862306a36Sopenharmony_ci}
8962306a36Sopenharmony_ci
9062306a36Sopenharmony_cistatic inline __printf(2, 3)
9162306a36Sopenharmony_civoid gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
9262306a36Sopenharmony_ci{
9362306a36Sopenharmony_ci	return;
9462306a36Sopenharmony_ci}
9562306a36Sopenharmony_ci
9662306a36Sopenharmony_ci#endif
9762306a36Sopenharmony_ci
9862306a36Sopenharmony_cistatic inline struct gameport *gameport_allocate_port(void)
9962306a36Sopenharmony_ci{
10062306a36Sopenharmony_ci	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
10162306a36Sopenharmony_ci
10262306a36Sopenharmony_ci	return gameport;
10362306a36Sopenharmony_ci}
10462306a36Sopenharmony_ci
10562306a36Sopenharmony_cistatic inline void gameport_free_port(struct gameport *gameport)
10662306a36Sopenharmony_ci{
10762306a36Sopenharmony_ci	kfree(gameport);
10862306a36Sopenharmony_ci}
10962306a36Sopenharmony_ci
11062306a36Sopenharmony_cistatic inline void gameport_set_name(struct gameport *gameport, const char *name)
11162306a36Sopenharmony_ci{
11262306a36Sopenharmony_ci	strscpy(gameport->name, name, sizeof(gameport->name));
11362306a36Sopenharmony_ci}
11462306a36Sopenharmony_ci
11562306a36Sopenharmony_ci/*
11662306a36Sopenharmony_ci * Use the following functions to manipulate gameport's per-port
11762306a36Sopenharmony_ci * driver-specific data.
11862306a36Sopenharmony_ci */
11962306a36Sopenharmony_cistatic inline void *gameport_get_drvdata(struct gameport *gameport)
12062306a36Sopenharmony_ci{
12162306a36Sopenharmony_ci	return dev_get_drvdata(&gameport->dev);
12262306a36Sopenharmony_ci}
12362306a36Sopenharmony_ci
12462306a36Sopenharmony_cistatic inline void gameport_set_drvdata(struct gameport *gameport, void *data)
12562306a36Sopenharmony_ci{
12662306a36Sopenharmony_ci	dev_set_drvdata(&gameport->dev, data);
12762306a36Sopenharmony_ci}
12862306a36Sopenharmony_ci
12962306a36Sopenharmony_ci/*
13062306a36Sopenharmony_ci * Use the following functions to pin gameport's driver in process context
13162306a36Sopenharmony_ci */
13262306a36Sopenharmony_cistatic inline int gameport_pin_driver(struct gameport *gameport)
13362306a36Sopenharmony_ci{
13462306a36Sopenharmony_ci	return mutex_lock_interruptible(&gameport->drv_mutex);
13562306a36Sopenharmony_ci}
13662306a36Sopenharmony_ci
13762306a36Sopenharmony_cistatic inline void gameport_unpin_driver(struct gameport *gameport)
13862306a36Sopenharmony_ci{
13962306a36Sopenharmony_ci	mutex_unlock(&gameport->drv_mutex);
14062306a36Sopenharmony_ci}
14162306a36Sopenharmony_ci
14262306a36Sopenharmony_ciint __must_check __gameport_register_driver(struct gameport_driver *drv,
14362306a36Sopenharmony_ci				struct module *owner, const char *mod_name);
14462306a36Sopenharmony_ci
14562306a36Sopenharmony_ci/* use a define to avoid include chaining to get THIS_MODULE & friends */
14662306a36Sopenharmony_ci#define gameport_register_driver(drv) \
14762306a36Sopenharmony_ci	__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
14862306a36Sopenharmony_ci
14962306a36Sopenharmony_civoid gameport_unregister_driver(struct gameport_driver *drv);
15062306a36Sopenharmony_ci
15162306a36Sopenharmony_ci/**
15262306a36Sopenharmony_ci * module_gameport_driver() - Helper macro for registering a gameport driver
15362306a36Sopenharmony_ci * @__gameport_driver: gameport_driver struct
15462306a36Sopenharmony_ci *
15562306a36Sopenharmony_ci * Helper macro for gameport drivers which do not do anything special in
15662306a36Sopenharmony_ci * module init/exit. This eliminates a lot of boilerplate. Each module may
15762306a36Sopenharmony_ci * only use this macro once, and calling it replaces module_init() and
15862306a36Sopenharmony_ci * module_exit().
15962306a36Sopenharmony_ci */
16062306a36Sopenharmony_ci#define module_gameport_driver(__gameport_driver) \
16162306a36Sopenharmony_ci	module_driver(__gameport_driver, gameport_register_driver, \
16262306a36Sopenharmony_ci		       gameport_unregister_driver)
16362306a36Sopenharmony_ci
16462306a36Sopenharmony_ci
16562306a36Sopenharmony_cistatic inline void gameport_trigger(struct gameport *gameport)
16662306a36Sopenharmony_ci{
16762306a36Sopenharmony_ci	gameport->trigger(gameport);
16862306a36Sopenharmony_ci}
16962306a36Sopenharmony_ci
17062306a36Sopenharmony_cistatic inline unsigned char gameport_read(struct gameport *gameport)
17162306a36Sopenharmony_ci{
17262306a36Sopenharmony_ci	return gameport->read(gameport);
17362306a36Sopenharmony_ci}
17462306a36Sopenharmony_ci
17562306a36Sopenharmony_cistatic inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
17662306a36Sopenharmony_ci{
17762306a36Sopenharmony_ci	if (gameport->cooked_read)
17862306a36Sopenharmony_ci		return gameport->cooked_read(gameport, axes, buttons);
17962306a36Sopenharmony_ci	else
18062306a36Sopenharmony_ci		return -1;
18162306a36Sopenharmony_ci}
18262306a36Sopenharmony_ci
18362306a36Sopenharmony_cistatic inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
18462306a36Sopenharmony_ci{
18562306a36Sopenharmony_ci	if (gameport->calibrate)
18662306a36Sopenharmony_ci		return gameport->calibrate(gameport, axes, max);
18762306a36Sopenharmony_ci	else
18862306a36Sopenharmony_ci		return -1;
18962306a36Sopenharmony_ci}
19062306a36Sopenharmony_ci
19162306a36Sopenharmony_cistatic inline int gameport_time(struct gameport *gameport, int time)
19262306a36Sopenharmony_ci{
19362306a36Sopenharmony_ci	return (time * gameport->speed) / 1000;
19462306a36Sopenharmony_ci}
19562306a36Sopenharmony_ci
19662306a36Sopenharmony_cistatic inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
19762306a36Sopenharmony_ci{
19862306a36Sopenharmony_ci	gameport->poll_handler = handler;
19962306a36Sopenharmony_ci}
20062306a36Sopenharmony_ci
20162306a36Sopenharmony_cistatic inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
20262306a36Sopenharmony_ci{
20362306a36Sopenharmony_ci	gameport->poll_interval = msecs;
20462306a36Sopenharmony_ci}
20562306a36Sopenharmony_ci
20662306a36Sopenharmony_civoid gameport_start_polling(struct gameport *gameport);
20762306a36Sopenharmony_civoid gameport_stop_polling(struct gameport *gameport);
20862306a36Sopenharmony_ci
20962306a36Sopenharmony_ci#endif
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