162306a36Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-or-later
262306a36Sopenharmony_ci/*
362306a36Sopenharmony_ci *  Manuel Jander.
462306a36Sopenharmony_ci *
562306a36Sopenharmony_ci *  Based on the work of:
662306a36Sopenharmony_ci *  Vojtech Pavlik
762306a36Sopenharmony_ci *  Raymond Ingles
862306a36Sopenharmony_ci *
962306a36Sopenharmony_ci * Should you need to contact me, the author, you can do so either by
1062306a36Sopenharmony_ci * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
1162306a36Sopenharmony_ci * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
1262306a36Sopenharmony_ci *
1362306a36Sopenharmony_ci * Based 90% on Vojtech Pavlik pcigame driver.
1462306a36Sopenharmony_ci * Merged and modified by Manuel Jander, for the OpenVortex
1562306a36Sopenharmony_ci * driver. (email: mjander@embedded.cl).
1662306a36Sopenharmony_ci */
1762306a36Sopenharmony_ci
1862306a36Sopenharmony_ci#include <linux/time.h>
1962306a36Sopenharmony_ci#include <linux/delay.h>
2062306a36Sopenharmony_ci#include <linux/init.h>
2162306a36Sopenharmony_ci#include <sound/core.h>
2262306a36Sopenharmony_ci#include "au88x0.h"
2362306a36Sopenharmony_ci#include <linux/gameport.h>
2462306a36Sopenharmony_ci#include <linux/export.h>
2562306a36Sopenharmony_ci
2662306a36Sopenharmony_ci#if IS_REACHABLE(CONFIG_GAMEPORT)
2762306a36Sopenharmony_ci
2862306a36Sopenharmony_ci#define VORTEX_GAME_DWAIT	20	/* 20 ms */
2962306a36Sopenharmony_ci
3062306a36Sopenharmony_cistatic unsigned char vortex_game_read(struct gameport *gameport)
3162306a36Sopenharmony_ci{
3262306a36Sopenharmony_ci	vortex_t *vortex = gameport_get_port_data(gameport);
3362306a36Sopenharmony_ci	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
3462306a36Sopenharmony_ci}
3562306a36Sopenharmony_ci
3662306a36Sopenharmony_cistatic void vortex_game_trigger(struct gameport *gameport)
3762306a36Sopenharmony_ci{
3862306a36Sopenharmony_ci	vortex_t *vortex = gameport_get_port_data(gameport);
3962306a36Sopenharmony_ci	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
4062306a36Sopenharmony_ci}
4162306a36Sopenharmony_ci
4262306a36Sopenharmony_cistatic int
4362306a36Sopenharmony_civortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
4462306a36Sopenharmony_ci{
4562306a36Sopenharmony_ci	vortex_t *vortex = gameport_get_port_data(gameport);
4662306a36Sopenharmony_ci	int i;
4762306a36Sopenharmony_ci
4862306a36Sopenharmony_ci	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
4962306a36Sopenharmony_ci
5062306a36Sopenharmony_ci	for (i = 0; i < 4; i++) {
5162306a36Sopenharmony_ci		axes[i] =
5262306a36Sopenharmony_ci		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
5362306a36Sopenharmony_ci		if (axes[i] == AXIS_RANGE)
5462306a36Sopenharmony_ci			axes[i] = -1;
5562306a36Sopenharmony_ci	}
5662306a36Sopenharmony_ci	return 0;
5762306a36Sopenharmony_ci}
5862306a36Sopenharmony_ci
5962306a36Sopenharmony_cistatic int vortex_game_open(struct gameport *gameport, int mode)
6062306a36Sopenharmony_ci{
6162306a36Sopenharmony_ci	vortex_t *vortex = gameport_get_port_data(gameport);
6262306a36Sopenharmony_ci
6362306a36Sopenharmony_ci	switch (mode) {
6462306a36Sopenharmony_ci	case GAMEPORT_MODE_COOKED:
6562306a36Sopenharmony_ci		hwwrite(vortex->mmio, VORTEX_CTRL2,
6662306a36Sopenharmony_ci			hwread(vortex->mmio,
6762306a36Sopenharmony_ci			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
6862306a36Sopenharmony_ci		msleep(VORTEX_GAME_DWAIT);
6962306a36Sopenharmony_ci		return 0;
7062306a36Sopenharmony_ci	case GAMEPORT_MODE_RAW:
7162306a36Sopenharmony_ci		hwwrite(vortex->mmio, VORTEX_CTRL2,
7262306a36Sopenharmony_ci			hwread(vortex->mmio,
7362306a36Sopenharmony_ci			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
7462306a36Sopenharmony_ci		return 0;
7562306a36Sopenharmony_ci	default:
7662306a36Sopenharmony_ci		return -1;
7762306a36Sopenharmony_ci	}
7862306a36Sopenharmony_ci
7962306a36Sopenharmony_ci	return 0;
8062306a36Sopenharmony_ci}
8162306a36Sopenharmony_ci
8262306a36Sopenharmony_cistatic int vortex_gameport_register(vortex_t *vortex)
8362306a36Sopenharmony_ci{
8462306a36Sopenharmony_ci	struct gameport *gp;
8562306a36Sopenharmony_ci
8662306a36Sopenharmony_ci	vortex->gameport = gp = gameport_allocate_port();
8762306a36Sopenharmony_ci	if (!gp) {
8862306a36Sopenharmony_ci		dev_err(vortex->card->dev,
8962306a36Sopenharmony_ci			"cannot allocate memory for gameport\n");
9062306a36Sopenharmony_ci		return -ENOMEM;
9162306a36Sopenharmony_ci	}
9262306a36Sopenharmony_ci
9362306a36Sopenharmony_ci	gameport_set_name(gp, "AU88x0 Gameport");
9462306a36Sopenharmony_ci	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
9562306a36Sopenharmony_ci	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
9662306a36Sopenharmony_ci
9762306a36Sopenharmony_ci	gp->read = vortex_game_read;
9862306a36Sopenharmony_ci	gp->trigger = vortex_game_trigger;
9962306a36Sopenharmony_ci	gp->cooked_read = vortex_game_cooked_read;
10062306a36Sopenharmony_ci	gp->open = vortex_game_open;
10162306a36Sopenharmony_ci
10262306a36Sopenharmony_ci	gameport_set_port_data(gp, vortex);
10362306a36Sopenharmony_ci	gp->fuzz = 64;
10462306a36Sopenharmony_ci
10562306a36Sopenharmony_ci	gameport_register_port(gp);
10662306a36Sopenharmony_ci
10762306a36Sopenharmony_ci	return 0;
10862306a36Sopenharmony_ci}
10962306a36Sopenharmony_ci
11062306a36Sopenharmony_cistatic void vortex_gameport_unregister(vortex_t * vortex)
11162306a36Sopenharmony_ci{
11262306a36Sopenharmony_ci	if (vortex->gameport) {
11362306a36Sopenharmony_ci		gameport_unregister_port(vortex->gameport);
11462306a36Sopenharmony_ci		vortex->gameport = NULL;
11562306a36Sopenharmony_ci	}
11662306a36Sopenharmony_ci}
11762306a36Sopenharmony_ci
11862306a36Sopenharmony_ci#else
11962306a36Sopenharmony_cistatic inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
12062306a36Sopenharmony_cistatic inline void vortex_gameport_unregister(vortex_t * vortex) { }
12162306a36Sopenharmony_ci#endif
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