/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3dx_job.c | 33 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job) in bcl_epilogue() argument
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H A D | v3d_query_pipe.c | 49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_pipe() argument 58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_pipe() argument 101 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) v3d_end_query_pipe() argument 139 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, bool wait, union pipe_query_result *vresult) v3d_get_query_result_pipe() argument 190 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index) v3d_create_query_pipe() argument [all...] |
H A D | v3d_query_perfcnt.c | 131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) in kperfmon_destroy() argument 186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_perfcnt() argument 205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_perfcnt() argument 247 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) v3d_end_query_perfcnt() argument 275 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, bool wait, union pipe_query_result *vresult) v3d_get_query_result_perfcnt() argument 313 v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries, unsigned *query_types) v3d_create_batch_query_perfcnt() argument [all...] |
H A D | v3d_fence.c | 120 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create() argument
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H A D | v3d_query.c | 47 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_query() local 64 struct v3d_context *v3d = v3d_context(pctx); in v3d_destroy_query() local 73 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query() local 82 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query() local 92 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result() local 101 struct v3d_context *v3d = v3d_context(pctx); v3d_set_active_query_state() local [all...] |
H A D | v3d_job.c | 41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free() argument 91 v3d_job_create(struct v3d_context *v3d) in v3d_job_create() argument 139 struct v3d_context *v3d = job->v3d; v3d_job_add_write_resource() local 152 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) v3d_flush_jobs_using_bo() argument 187 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, struct pipe_resource *prsc, enum v3d_flush_cond flush_cond, bool is_compute_pipeline) v3d_flush_jobs_writing_resource() argument 236 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, struct pipe_resource *prsc, enum v3d_flush_cond flush_cond, bool is_compute_pipeline) v3d_flush_jobs_reading_resource() argument 288 v3d_get_job(struct v3d_context *v3d, uint32_t nr_cbufs, struct pipe_surface **cbufs, struct pipe_surface *zsbuf, struct pipe_surface *bbuf) v3d_get_job() argument 371 v3d_get_job_for_fbo(struct v3d_context *v3d) v3d_get_job_for_fbo() argument 431 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) v3d_clif_dump() argument 461 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) v3d_read_and_accumulate_primitive_counters() argument 482 v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job) v3d_job_submit() argument 607 v3d_job_init(struct v3d_context *v3d) v3d_job_init() argument [all...] |
H A D | v3d_disk_cache.c | 108 v3d_disk_cache_retrieve(struct v3d_context *v3d, in v3d_disk_cache_retrieve() argument 189 v3d_disk_cache_store(struct v3d_context *v3d, in v3d_disk_cache_store() argument
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H A D | v3d_uniforms.c | 250 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms() argument [all...] |
H A D | v3d_context.c | 46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush() local 58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush() local 73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier() local 93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback() local 104 struct v3d_context *v3d = v3d_context(pctx); v3d_invalidate_resource() local 126 v3d_update_primitive_counters(struct v3d_context *v3d) v3d_update_primitive_counters() argument 153 v3d_line_smoothing_enabled(struct v3d_context *v3d) v3d_line_smoothing_enabled() argument 182 v3d_get_real_line_width(struct v3d_context *v3d) v3d_get_real_line_width() argument 212 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, enum pipe_shader_type shader) v3d_flag_dirty_sampler_state() argument 234 v3d_create_texture_shader_state_bo(struct v3d_context *v3d, struct v3d_sampler_view *so) v3d_create_texture_shader_state_bo() argument 279 struct v3d_context *v3d = v3d_context(pctx); v3d_context_destroy() local 318 struct v3d_context *v3d = v3d_context(pctx); v3d_get_sample_position() local 338 struct v3d_context *v3d; v3d_context_create() local [all...] |
H A D | v3dx_emit.c | 115 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture() argument 240 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures() argument 250 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask() argument 262 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend() argument 360 struct v3d_context *v3d = job->v3d; in emit_varying_flags() local 387 get_tf_shader(struct v3d_context *v3d) get_tf_shader() argument 398 struct v3d_context *v3d = v3d_context(pctx); emit_state() local [all...] |
H A D | v3d_resource.c | 118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap() local 150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views() argument 177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep() local 236 struct v3d_context *v3d = v3d_context(pctx); v3d_resource_transfer_map() local 989 struct v3d_context *v3d = v3d_context(pctx); v3d_update_shadow_texture() local 1046 struct v3d_context *v3d = v3d_context(pctx); v3d_create_surface() local [all...] |
H A D | v3d_program.c | 205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile() argument 283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create() local 349 struct v3d_context *v3d = data; v3d_shader_debug_output() local 371 v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key, size_t key_size) v3d_get_compiled_shader() argument 455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, struct v3d_texture_stateobj *texstate) v3d_setup_shared_key() argument 537 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_fs() argument 658 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_gs() argument 732 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_vs() argument 841 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) v3d_update_compiled_shaders() argument 849 v3d_update_compiled_cs(struct v3d_context *v3d) v3d_update_compiled_cs() argument 922 struct v3d_context *v3d = v3d_context(pctx); v3d_shader_state_delete() local 953 struct v3d_context *v3d = v3d_context(pctx); v3d_fp_state_bind() local 961 struct v3d_context *v3d = v3d_context(pctx); v3d_gp_state_bind() local 969 struct v3d_context *v3d = v3d_context(pctx); v3d_vp_state_bind() local 977 struct v3d_context *v3d = v3d_context(pctx); v3d_compute_state_bind() local 994 struct v3d_context *v3d = v3d_context(pctx); v3d_program_init() local 1028 struct v3d_context *v3d = v3d_context(pctx); v3d_program_fini() local [all...] |
H A D | v3d_blit.c | 40 v3d_blitter_save(struct v3d_context *v3d, bool op_blit) in v3d_blitter_save() argument 75 struct v3d_context *v3d = v3d_context(ctx); v3d_render_blit() local 136 struct v3d_context *v3d = v3d_context(ctx); v3d_stencil_blit() local 217 struct v3d_context *v3d = v3d_context(pctx); v3d_tfu() local 426 struct v3d_context *v3d = v3d_context(pctx); v3d_tlb_blit() local 567 struct v3d_context *v3d = v3d_context(pctx); v3d_get_sand8_vs() local 611 struct v3d_context *v3d = v3d_context(pctx); v3d_get_sand8_fs() local 752 struct v3d_context *v3d = v3d_context(pctx); v3d_sand8_blit() local 849 struct v3d_context *v3d = v3d_context(pctx); v3d_blit() local [all...] |
H A D | v3dx_draw.c | 42 v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job) in start_binning() argument 154 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw() argument 173 struct v3d_context *v3d = v3d_context(pctx); v3d_predraw_check_stage_inputs() local 235 struct v3d_context *v3d = v3d_context(pctx); v3d_predraw_check_outputs() local 259 v3d_state_reads_resource(struct v3d_context *v3d, struct pipe_resource *prsc, enum pipe_shader_type s) v3d_state_reads_resource() argument 338 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) v3d_emit_wait_for_tf_if_needed() argument 483 v3d_emit_gl_shader_state(struct v3d_context *v3d, const struct pipe_draw_info *info) v3d_emit_gl_shader_state() argument 838 v3d_update_primitives_generated_counter(struct v3d_context *v3d, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draw) v3d_update_primitives_generated_counter() argument 852 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) v3d_update_job_ez() argument 940 v3d_check_compiled_shaders(struct v3d_context *v3d) v3d_check_compiled_shaders() argument 981 struct v3d_context *v3d = v3d_context(pctx); v3d_draw_vbo() local 1335 struct v3d_context *v3d = v3d_context(pctx); v3d_launch_grid() local 1515 v3d_draw_clear(struct v3d_context *v3d, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) v3d_draw_clear() argument 1538 struct v3d_context *v3d = job->v3d; v3d_tlb_clear() local 1655 struct v3d_context *v3d = v3d_context(pctx); v3d_clear() local [all...] |
H A D | v3dx_state.c | 52 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color() local 65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local 74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local 82 struct v3d_context *v3d = v3d_context(pctx); v3d_set_sample_mask() local 269 struct v3d_context *v3d = v3d_context(pctx); v3d_set_polygon_stipple() local 280 struct v3d_context *v3d = v3d_context(pctx); v3d_set_scissor_states() local 292 struct v3d_context *v3d = v3d_context(pctx); v3d_set_viewport_states() local 304 struct v3d_context *v3d = v3d_context(pctx); v3d_set_vertex_buffers() local 319 struct v3d_context *v3d = v3d_context(pctx); v3d_blend_state_bind() local 327 struct v3d_context *v3d = v3d_context(pctx); v3d_rasterizer_state_bind() local 335 struct v3d_context *v3d = v3d_context(pctx); v3d_zsa_state_bind() local 344 struct v3d_context *v3d = v3d_context(pctx); v3d_vertex_state_create() local 453 struct v3d_context *v3d = v3d_context(pctx); v3d_vertex_state_bind() local 463 struct v3d_context *v3d = v3d_context(pctx); v3d_set_constant_buffer() local 486 struct v3d_context *v3d = v3d_context(pctx); v3d_set_framebuffer_state() local 725 UNUSED struct v3d_context *v3d = v3d_context(pctx); v3d_create_sampler_state() local 807 struct v3d_context *v3d = v3d_context(pctx); v3d_sampler_states_bind() local 935 create_texture_shader_state_bo(struct v3d_context *v3d, struct v3d_sampler_view *so) create_texture_shader_state_bo() argument 1037 struct v3d_context *v3d = v3d_context(pctx); v3d_create_sampler_view() local 1210 struct v3d_context *v3d = v3d_context(pctx); v3d_set_sampler_views() local 1325 struct v3d_context *v3d = v3d_context(pctx); v3d_set_shader_buffers() local 1367 v3d_create_image_view_texture_shader_state(struct v3d_context *v3d, struct v3d_shaderimg_stateobj *so, int img) v3d_create_image_view_texture_shader_state() argument 1420 struct v3d_context *v3d = v3d_context(pctx); v3d_set_shader_images() local [all...] |
H A D | v3d_context.h | 339 struct v3d_context *v3d; member 706 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled() argument [all...] |
/third_party/mesa3d/src/broadcom/drm-shim/ |
H A D | v3d_noop.c | 48 static struct v3d_device v3d = { variable
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/third_party/mesa3d/src/broadcom/simulator/ |
H A D | v3dx_simulator.c | 59 v3d_invalidate_l3(struct v3d_hw *v3d) in v3d_invalidate_l3() argument 71 v3d_invalidate_l2c(struct v3d_hw *v3d) in v3d_invalidate_l2c() argument 89 v3d_invalidate_l2t(struct v3d_hw *v3d) in v3d_invalidate_l2t() argument 104 static UNUSED void v3d_core_wait_l2tcactl(struct v3d_hw *v3d, in v3d_core_wait_l2tcactl() argument 116 v3d_flush_l1td(struct v3d_hw *v3d) v3d_flush_l1td() argument 132 v3d_flush_l2t(struct v3d_hw *v3d) v3d_flush_l2t() argument 145 v3d_invalidate_slices(struct v3d_hw *v3d) v3d_invalidate_slices() argument 151 v3d_invalidate_caches(struct v3d_hw *v3d) v3d_invalidate_caches() argument 161 v3d_reload_gmp(struct v3d_hw *v3d) v3d_reload_gmp() argument 175 v3d_flush_caches(struct v3d_hw *v3d) v3d_flush_caches() argument 182 simulator_submit_tfu_ioctl(struct v3d_hw *v3d, struct drm_v3d_submit_tfu *args) simulator_submit_tfu_ioctl() argument 209 simulator_submit_csd_ioctl(struct v3d_hw *v3d, struct drm_v3d_submit_csd *args, uint32_t gmp_ofs) simulator_submit_csd_ioctl() argument 246 simulator_get_param_ioctl(struct v3d_hw *v3d, struct drm_v3d_get_param *args) simulator_get_param_ioctl() argument 291 v3d_isr_core(struct v3d_hw *v3d, unsigned core) v3d_isr_core() argument 326 handle_mmu_interruptions(struct v3d_hw *v3d, uint32_t hub_status) handle_mmu_interruptions() argument 382 v3d_isr_hub(struct v3d_hw *v3d) v3d_isr_hub() argument 404 struct v3d_hw *v3d = v3d_isr_hw; v3d_isr() local 421 simulator_init_regs(struct v3d_hw *v3d) simulator_init_regs() argument 458 simulator_submit_cl_ioctl(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit, uint32_t gmp_ofs) simulator_submit_cl_ioctl() argument 516 simulator_perfmon_start(struct v3d_hw *v3d, uint32_t ncounters, uint8_t *events) simulator_perfmon_start() argument 538 simulator_perfmon_stop(struct v3d_hw *v3d, uint32_t ncounters, uint64_t *values) simulator_perfmon_stop() argument [all...] |
H A D | v3d_simulator.c | 75 struct v3d_hw *v3d; member [all...] |