/third_party/python/Modules/ |
H A D | faulthandler.c | 1156 stack_overflow(uintptr_t min_sp, uintptr_t max_sp, size_t *depth) in stack_overflow() argument 1175 size_t depth, size; in faulthandler_stack_overflow() local
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/third_party/skia/fuzz/ |
H A D | FuzzCanvas.cpp | 87 static sk_sp<SkColorFilter> make_fuzz_colorfilter(Fuzz* fuzz, int depth) { in make_fuzz_colorfilter() argument 171 static sk_sp<SkShader> make_fuzz_shader(Fuzz* fuzz, int depth) { in make_fuzz_shader() argument 346 make_fuzz_patheffect(Fuzz* fuzz, int depth) make_fuzz_patheffect() argument 453 make_fuzz_lighting_imagefilter(Fuzz* fuzz, int depth) make_fuzz_lighting_imagefilter() argument 529 make_fuzz_imageFilter(Fuzz* fuzz, int depth) make_fuzz_imageFilter() argument [all...] |
/third_party/selinux/libsepol/src/ |
H A D | policydb_validate.c | 960 int depth = -1; in validate_cond_expr() local
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/third_party/selinux/libsepol/cil/src/ |
H A D | cil_write_ast.c | 1489 int depth; member [all...] |
/third_party/spirv-tools/source/opt/ |
H A D | types.h | 327 uint32_t depth() const { return depth_; } in depth() function in spvtools::opt::analysis::Image
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/third_party/spirv-tools/source/val/ |
H A D | validate_cfg.cpp | 492 int depth = function->GetBlockDepth(block); in FindCaseFallThrough() local
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H A D | validate_image.cpp | 84 uint32_t depth = 0; member
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 465 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; in render() local 578 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; in render() local 712 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; in render() local 832 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; in render() local 934 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; render() local 1091 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; render() local [all...] |
H A D | es3fFboRenderTest.cpp | 1129 bool depth = (m_config.buffers & GL_DEPTH_BUFFER_BIT) != 0; in render() local 1525 bool depth; in init() member 1607 bool depth = depthStencilFormats[fmtNdx].depth; init() local 1641 bool depth = depthStencilFormats[depthStencilFmtNdx].depth; init() local 1683 bool depth = depthStencilFormats[fmtNdx].depth; init() local [all...] |
H A D | es3fTextureFilteringTests.cpp | 999 Texture3DFilteringCase::Texture3DFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 internalFormat, int width, int height, int depth) in Texture3DFilteringCase() argument 1279 int depth; in init() member 1686 int depth = 64; in init() local 1714 int depth = sizes3D[sizeNdx].depth; in init() local 1747 int depth = 67; init() local [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 3424 const int depth = 6; in compressedteximage3d_invalid_width_height() local [all...] |
H A D | es31fTextureLevelStateQueryTests.cpp | 128 int depth; member [all...] |
H A D | es31fTextureSpecificationTests.cpp | 223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels) in TextureCubeArraySpecCase() argument 403 TexImageCubeArrayBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int depth, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment, int offset) TexImageCubeArrayBufferCase() argument 484 TexSubImageCubeArrayBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int depth, int subX, int subY, int subZ, int subW, int subH, int subD, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment, int offset) TexSubImageCubeArrayBufferCase() argument 874 int depth; init() member 957 int depth; init() member [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFboUtil.cpp | 349 GLint depth = cfg.numLayers; in glInitLayered() local 352 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0, in glInitLayered() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineDepthRangeUnrestrictedTests.cpp | 171 deBool compareDepthResult (VkCompareOp compare, float depth, float clearValue) in compareDepthResult() argument 957 float depth = de::min(de::max(scaling, m_param.viewportMinDepth), m_param.viewportMaxDepth); verifyTestResult() local 1017 tcu::Vec4 depth = depthResult->getAccess().getPixel(x, y); verifyTestResult() local 1240 float depth = de::min(de::max(scaling, m_param.viewportMinDepth), m_param.viewportMaxDepth); verifyTestResult() local 1305 tcu::Vec4 depth = depthResult->getAccess().getPixel(x, y); verifyTestResult() local [all...] |
H A D | vktPipelineImage2DViewOf3DTests.cpp | 85 int32_t depth = computeMipLevelDimension(baseLevelSize.z(), mipLevel); in computeMipLevelSize() local
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H A D | vktPipelineImageUtil.cpp | 740 TestTexture::TestTexture (const tcu::TextureFormat& format, int width, int height, int depth) in TestTexture() argument 752 TestTexture::TestTexture (const tcu::CompressedTexFormat& format, int width, int height, int depth) in TestTexture() argument 1325 TestTexture3D::TestTexture3D (const tcu::TextureFormat& format, int width, int height, int depth) in TestTexture3D() argument 1333 TestTexture3D::TestTexture3D (const tcu::CompressedTexFormat& format, int width, int height, int depth) in TestTexture3D() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
H A D | vktRayTracingBuildIndirectTests.cpp | 59 deUint32 depth; member 137 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument 680 const deUint32 depth = 4u; createBuildIndirectTests() local [all...] |
H A D | vktRayTracingTraversalControlTests.cpp | 144 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument
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H A D | vktRayTracingWatertightnessTests.cpp | 67 deUint32 depth; member 76 VkImageType getImageType (deUint32 depth) in getImageType() argument 170 VkImageCreateInfo makeImageCreateInfo(deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureFilteringTests.cpp | 1196 const int depth; in populateTextureFilteringTests() member
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/third_party/wpa_supplicant/wpa_supplicant-2.9/src/crypto/ |
H A D | tls.h | 52 int depth; member 65 int depth; member
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H A D | tls_gnutls.c | 928 gnutls_tls_fail_event(struct tls_connection *conn, const gnutls_datum_t *cert, int depth, const char *subject, const char *err_str, enum tls_fail_reason reason) gnutls_tls_fail_event() argument
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTestLog.cpp | 255 int depth = access.getDepth(); in writeImage() local
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 129 void ContextWrapper::glTexImage3D (deUint32 target, int level, int internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) in glTexImage3D() argument 144 void ContextWrapper::glTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) in glTexSubImage3D() argument 174 void ContextWrapper::glTexStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) in glTexStorage3D() argument 254 void ContextWrapper::glClearDepthf (float depth) in glClearDepthf() argument 284 void ContextWrapper::glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in glClearBufferfi() argument [all...] |