Lines Matching defs:depth

155 	sglr::ReferenceContextBuffers	refBuffers		(tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height);
209 TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels);
223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels)
228 , m_depth (depth)
408 int depth,
416 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
489 int depth,
503 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
590 // TexImage3D() depth case.
635 // TexSubImage3D() depth case.
704 // TexImage3D() depth case with pbo.
874 int depth;
908 parameterCases[ndx].depth,
919 // glTexImage3D() depth cases.
921 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_depth", "glTexImage3D() with depth or depth/stencil format");
933 // glTexImage3D() depth cases with pbo.
935 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_depth_pbo", "glTexImage3D() with depth or depth/stencil format with pbo");
957 int depth;
1007 paramCases[ndx].depth,
1024 // glTexSubImage3D() depth cases.
1026 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_depth", "glTexSubImage3D() with depth or depth/stencil format");