Lines Matching defs:depth
2730 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of six.");
2811 ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE.");
2822 ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
3066 ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + depth > texture_depth.");
3076 ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
3360 ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
3377 ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
3424 const int depth = 6;
3426 const int imageSize = divRoundUp(width, 4) * divRoundUp(height, 4) * depth * blockSize;
3429 ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, width, height, depth, 0, imageSize, &data[0]);
3593 ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width, height or depth are negative.");
3827 ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth are less than 1.");
3927 ctx.beginSection("GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1");