Lines Matching defs:depth
128 int depth;
136 , depth (0)
422 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
443 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
464 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
491 level.depth = 1;
515 level.depth = 1;
538 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
558 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
578 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
645 level.depth = (textureTypeHasDepth(target)) ? (6) : (1);
667 level.depth = (textureTypeHasDepth(target)) ? (6) : (1);
705 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1);
747 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
749 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
755 gl.glTexStorage3DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
757 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
761 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
763 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
767 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
781 DE_ASSERT(spec.levels[levelNdx].depth == 2);
785 gl.glCompressedTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, sizeof(buffer), buffer);
1147 const int refValue = spec.levels[levelNdx].depth;
1371 // depth-stencil special cases
1689 FOR_EACH_VERIFIER(new TextureLevelDepthCase (m_context, ("depth" + verifierSuffix).c_str(), "Verify TEXTURE_DEPTH", textureTargets[targetNdx].target, verifier));