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Searched refs:v3d_context (Results 1 - 18 of 18) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_query.c47 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_query()
56 return v3d_create_batch_query_perfcnt(v3d_context(pctx), in v3d_create_batch_query()
64 struct v3d_context *v3d = v3d_context(pctx); in v3d_destroy_query()
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query()
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query()
92 struct v3d_context *v3 in v3d_get_query_result()
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H A Dv3d_context.c38 #include "v3d_context.h"
46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush()
58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush()
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier()
93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback()
104 struct v3d_context *v3 in v3d_invalidate_resource()
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H A Dv3d_context.h339 struct v3d_context *v3d;
501 struct v3d_context { struct
654 static inline struct v3d_context *
655 v3d_context(struct pipe_context *pcontext) in v3d_context() function
657 return (struct v3d_context *)pcontext; in v3d_context()
706 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled()
714 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
720 void v3d_job_init(struct v3d_context *v3d);
721 struct v3d_job *v3d_job_create(struct v3d_context *v3d);
722 void v3d_job_free(struct v3d_context *v3
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H A Dv3d_query.h27 #include "v3d_context.h"
32 void (*destroy_query)(struct v3d_context *v3d, struct v3d_query *query);
33 bool (*begin_query)(struct v3d_context *v3d, struct v3d_query *query);
34 bool (*end_query)(struct v3d_context *v3d, struct v3d_query *query);
35 bool (*get_query_result)(struct v3d_context *v3d, struct v3d_query *query,
44 struct pipe_query *v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index);
45 struct pipe_query *v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries,
H A Dv3dx_state.c35 #include "v3d_context.h"
52 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color()
65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref()
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state()
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask()
269 struct v3d_context *v3 in v3d_set_polygon_stipple()
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H A Dv3d_job.c30 #include "v3d_context.h"
41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free()
91 v3d_job_create(struct v3d_context *v3d) in v3d_job_create()
139 struct v3d_context *v3d = job->v3d; in v3d_job_add_write_resource()
152 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) in v3d_flush_jobs_using_bo()
187 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, in v3d_flush_jobs_writing_resource()
236 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, in v3d_flush_jobs_reading_resource()
288 v3d_get_job(struct v3d_context *v3d, in v3d_get_job()
371 v3d_get_job_for_fbo(struct v3d_context *v3d) in v3d_get_job_for_fbo()
431 v3d_clif_dump(struct v3d_context *v3
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H A Dv3d_program.c37 #include "v3d_context.h"
41 v3d_get_compiled_shader(struct v3d_context *v3d,
205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile()
283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create()
349 struct v3d_context *v3d = data; in v3d_shader_debug_output()
371 v3d_get_compiled_shader(struct v3d_context *v3d, in v3d_get_compiled_shader()
455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key()
537 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs()
658 v3d_update_compiled_gs(struct v3d_context *v3
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H A Dv3d_query_pipe.c49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_pipe()
58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_pipe()
101 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_pipe()
139 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_pipe()
190 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index) in v3d_create_query_pipe()
H A Dv3d_blit.c28 #include "v3d_context.h"
40 v3d_blitter_save(struct v3d_context *v3d, bool op_blit) in v3d_blitter_save()
75 struct v3d_context *v3d = v3d_context(ctx); in v3d_render_blit()
136 struct v3d_context *v3d = v3d_context(ctx); in v3d_stencil_blit()
217 struct v3d_context *v3d = v3d_context(pctx); in v3d_tfu()
426 struct v3d_context *v3d = v3d_context(pct in v3d_tlb_blit()
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H A Dv3d_query_perfcnt.c131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) in kperfmon_destroy()
186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_perfcnt()
205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_perfcnt()
247 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_perfcnt()
275 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_perfcnt()
313 v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries, in v3d_create_batch_query_perfcnt()
H A Dv3dx_draw.c33 #include "v3d_context.h"
42 v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job) in start_binning()
154 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw()
173 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_stage_inputs()
235 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_outputs()
259 v3d_state_reads_resource(struct v3d_context *v3d, in v3d_state_reads_resource()
338 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) in v3d_emit_wait_for_tf_if_needed()
483 v3d_emit_gl_shader_state(struct v3d_context *v3
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H A Dv3dx_emit.c26 #include "v3d_context.h"
115 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture()
240 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures()
250 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask()
262 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend()
360 struct v3d_context *v3d = job->v3d; in emit_varying_flags()
387 get_tf_shader(struct v3d_context *v3d) in get_tf_shader()
398 struct v3d_context *v3d = v3d_context(pctx); in emit_state()
H A Dv3d_resource.c37 #include "v3d_context.h"
118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap()
150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views()
177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep()
236 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_map()
989 struct v3d_context *v3d = v3d_context(pct in v3d_update_shadow_texture()
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H A Dv3dx_job.c30 #include "v3d_context.h"
33 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job) in bcl_epilogue()
H A Dv3d_disk_cache.c28 #include "v3d_context.h"
108 v3d_disk_cache_retrieve(struct v3d_context *v3d, in v3d_disk_cache_retrieve()
189 v3d_disk_cache_store(struct v3d_context *v3d, in v3d_disk_cache_store()
H A Dv3d_fence.c40 #include "v3d_context.h"
120 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create()
H A Dv3d_bufmgr.h33 struct v3d_context;
H A Dv3d_uniforms.c27 #include "v3d_context.h"
250 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms()

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