Searched refs:v3d_screen (Results 1 - 16 of 16) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_screen.h | 52 struct v3d_screen { struct 94 static inline struct v3d_screen * 95 v3d_screen(struct pipe_screen *screen) in v3d_screen() function 97 return (struct v3d_screen *)screen; in v3d_screen() 105 v3d_fence_init(struct v3d_screen *screen); 109 v3d_disk_cache_init(struct v3d_screen *screen);
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H A D | v3d_screen.c | 44 #include "v3d_screen.h" 53 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_name() 74 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_destroy() 99 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature) in v3d_has_feature() 115 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_param() 352 struct v3d_screen *screen = v3d_screen(pscree in v3d_screen_get_shader_param() [all...] |
H A D | v3d_bufmgr.h | 31 #include "v3d_screen.h" 37 struct v3d_screen *screen; 59 struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, 63 struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name); 64 struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd); 86 struct v3d_screen *screen; in v3d_bo_unreference() 131 v3d_wait_seqno(struct v3d_screen *screen, uint64_t seqno, uint64_t timeout_ns,
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H A D | v3d_bufmgr.c | 36 #include "v3d_screen.h" 44 v3d_bo_dump_stats(struct v3d_screen *screen) in v3d_bo_dump_stats() 88 v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_from_cache() 121 v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_alloc() 189 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference() 201 struct v3d_screen *screen = bo->screen; in v3d_bo_free() 235 free_stale_bos(struct v3d_screen *screen, time_t time) in free_stale_bos() 277 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference_locked_timed() 325 v3d_bo_open_handle(struct v3d_screen *screen, in v3d_bo_open_handle() 379 v3d_bo_open_name(struct v3d_screen *scree [all...] |
H A D | v3d_fence.c | 76 v3d_fence_wait(struct v3d_screen *screen, in v3d_fence_wait() 113 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_fence_finish() 144 v3d_fence_init(struct v3d_screen *screen) in v3d_fence_init()
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H A D | v3d_query.c | 30 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_get_driver_query_group_info() 39 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_get_driver_query_info()
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H A D | v3d_query.h | 47 int v3d_get_driver_query_group_info_perfcnt(struct v3d_screen *screen, unsigned index, 49 int v3d_get_driver_query_info_perfcnt(struct v3d_screen *screen, unsigned index,
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H A D | v3d_resource.c | 36 #include "v3d_screen.h" 102 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); in v3d_resource_bo_alloc() 390 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_destroy() 422 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_get_handle() 709 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_setup() 762 struct v3d_screen *screen = v3d_screen(pscree in v3d_resource_create_with_modifiers() [all...] |
H A D | v3d_disk_cache.c | 53 void v3d_disk_cache_init(struct v3d_screen *screen) in v3d_disk_cache_init() 111 struct v3d_screen *screen = v3d->screen; in v3d_disk_cache_retrieve() 195 struct v3d_screen *screen = v3d->screen; in v3d_disk_cache_store()
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H A D | v3d_query_perfcnt.c | 143 v3d_get_driver_query_group_info_perfcnt(struct v3d_screen *screen, unsigned index, in v3d_get_driver_query_group_info_perfcnt() 163 v3d_get_driver_query_info_perfcnt(struct v3d_screen *screen, unsigned index, in v3d_get_driver_query_info_perfcnt()
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H A D | v3d_context.c | 37 #include "v3d_screen.h" 337 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_context_create()
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H A D | v3d_context.h | 40 #include "v3d_screen.h" 505 struct v3d_screen *screen; 784 bool v3d_fence_wait(struct v3d_screen *screen,
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H A D | v3d_blit.c | 218 struct v3d_screen *screen = v3d->screen; in v3d_tfu() 427 struct v3d_screen *screen = v3d->screen; in v3d_tlb_blit()
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H A D | v3d_job.c | 484 struct v3d_screen *screen = v3d->screen; in v3d_job_submit()
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H A D | v3dx_state.c | 941 struct v3d_screen *screen = v3d->screen; in create_texture_shader_state_bo() 1038 struct v3d_screen *screen = v3d->screen; in v3d_create_sampler_view()
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H A D | v3dx_draw.c | 1336 struct v3d_screen *screen = v3d->screen; in v3d_launch_grid()
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