/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 53 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 61 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, 64 void APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice, 68 void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler); 70 void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 80 void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 83 void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UIN [all...] |
H A D | OutputMerger.h | 39 D3D10DDI_HDEVICE hDevice, 43 D3D10DDI_HDEVICE hDevice, 48 void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, 51 void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, 56 D3D10DDI_HDEVICE hDevice, 60 D3D10DDI_HDEVICE hDevice, 65 void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, 68 void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, 72 SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, 75 SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, [all...] |
H A D | Resource.h | 39 D3D10DDI_HDEVICE hDevice, 43 D3D10DDI_HDEVICE hDevice, 49 D3D10DDI_HDEVICE hDevice, 53 D3D10DDI_HDEVICE hDevice, 58 void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource); 60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 64 void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 67 void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, 70 void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 75 void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice, [all...] |
H A D | Query.h | 40 SIZE_T APIENTRY CalcPrivateQuerySize(D3D10DDI_HDEVICE hDevice, 43 void APIENTRY CreateQuery(D3D10DDI_HDEVICE hDevice, 47 void APIENTRY APIENTRY DestroyQuery(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery); 49 void APIENTRY QueryBegin(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery); 51 void APIENTRY QueryEnd(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery); 53 void APIENTRY QueryGetData(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery, 57 void APIENTRY SetPredication(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery, 60 void APIENTRY CheckCounterInfo(D3D10DDI_HDEVICE hDevice, 63 void APIENTRY CheckCounter(D3D10DDI_HDEVICE hDevice,
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H A D | Shader.cpp | 160 D3D10DDI_HDEVICE hDevice, // IN in SetConstantBuffers() 165 Device *pDevice = CastDevice(hDevice); in SetConstantBuffers() 195 D3D10DDI_HDEVICE hDevice, // IN in SetSamplers() 200 Device *pDevice = CastDevice(hDevice); in SetSamplers() 225 D3D10DDI_HDEVICE hDevice, // IN in SetShaderResources() 230 Device *pDevice = CastDevice(hDevice); in SetShaderResources() 272 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateShaderSize() argument 293 DestroyShader(D3D10DDI_HDEVICE hDevice, // IN in DestroyShader() argument 298 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyShader() 337 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, // I argument 159 SetConstantBuffers(enum pipe_shader_type shader_type, D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, const D3D10DDI_HRESOURCE *phBuffers) SetConstantBuffers() argument 194 SetSamplers(enum pipe_shader_type shader_type, D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, const D3D10DDI_HSAMPLER *phSamplers) SetSamplers() argument 224 SetShaderResources(enum pipe_shader_type shader_type, D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) SetShaderResources() argument 444 CreateSampler(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc, D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler) CreateSampler() argument 515 DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler) DestroySampler() argument 538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateVertexShader() argument 572 VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) VsSetShader() argument 603 VsSetShaderResources(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) VsSetShaderResources() argument 628 VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) VsSetConstantBuffers() argument 651 VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) VsSetSamplers() argument 674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pShaderCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShader() argument 707 GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) GsSetShader() argument 740 GsSetShaderResources(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) GsSetShaderResources() argument 764 GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) GsSetConstantBuffers() argument 787 GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) GsSetSamplers() argument 812 CalcPrivateGeometryShaderWithStreamOutput( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CalcPrivateGeometryShaderWithStreamOutput() argument 834 CreateGeometryShaderWithStreamOutput( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pData, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShaderWithStreamOutput() argument [all...] |
H A D | Query.cpp | 54 CalcPrivateQuerySize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateQuerySize() argument 101 CreateQuery(D3D10DDI_HDEVICE hDevice, // IN in CreateQuery() argument 108 Device *pDevice = CastDevice(hDevice); in CreateQuery() 135 DestroyQuery(D3D10DDI_HDEVICE hDevice, // IN in DestroyQuery() argument 140 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyQuery() 162 QueryBegin(D3D10DDI_HDEVICE hDevice, // IN in QueryBegin() argument 167 Device *pDevice = CastDevice(hDevice); in QueryBegin() 193 QueryEnd(D3D10DDI_HDEVICE hDevice, // IN in QueryEnd() argument 198 Device *pDevice = CastDevice(hDevice); in QueryEnd() 223 QueryGetData(D3D10DDI_HDEVICE hDevice, // I argument 339 SetPredication(D3D10DDI_HDEVICE hDevice, D3D10DDI_HQUERY hQuery, BOOL PredicateValue) SetPredication() argument 416 CheckCounterInfo(D3D10DDI_HDEVICE hDevice, __out D3D10DDI_COUNTER_INFO *pCounterInfo) CheckCounterInfo() argument 439 CheckCounter( D3D10DDI_HDEVICE hDevice, D3D10DDI_QUERY Query, __out D3D10DDI_COUNTER_TYPE *pCounterType, __out UINT *pActiveCounters, __out_ecount_part_z_opt (*pNameLength, *pNameLength) LPSTR pName, __inout_opt UINT *pNameLength, __out_ecount_part_z_opt (*pUnitsLength, *pUnitsLength) LPSTR pUnits, __inout_opt UINT *pUnitsLength, __out_ecount_part_z_opt (*pDescriptionLength, *pDescriptionLength) LPSTR pDescription, __inout_opt UINT* pDescriptionLength) CheckCounter() argument [all...] |
H A D | InputAssembly.h | 38 void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice, 41 void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 46 void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer, 48 void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout); 51 D3D10DDI_HDEVICE hDevice, 55 D3D10DDI_HDEVICE hDevice, 60 void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice,
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H A D | InputAssembly.cpp | 58 IaSetTopology(D3D10DDI_HDEVICE hDevice, // IN in IaSetTopology() argument 63 Device *pDevice = CastDevice(hDevice); in IaSetTopology() 120 IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, // IN in IaSetVertexBuffers() argument 131 Device *pDevice = CastDevice(hDevice); in IaSetVertexBuffers() 200 IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, // IN in IaSetIndexBuffer() argument 207 Device *pDevice = CastDevice(hDevice); in IaSetIndexBuffer() 249 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateElementLayoutSize() 268 D3D10DDI_HDEVICE hDevice, // IN in CreateElementLayout() 275 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateElementLayout() 336 DestroyElementLayout(D3D10DDI_HDEVICE hDevice, // I argument 248 CalcPrivateElementLayoutSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout) CalcPrivateElementLayoutSize() argument 267 CreateElementLayout( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout, D3D10DDI_HELEMENTLAYOUT hElementLayout, D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout) CreateElementLayout() argument 359 IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout) IaSetInputLayout() argument [all...] |
H A D | Rasterizer.h | 39 D3D10DDI_HDEVICE hDevice, UINT NumViewports, UINT ClearViewports, 43 D3D10DDI_HDEVICE hDevice, UINT NumScissorRects, UINT ClearScissorRects, 47 D3D10DDI_HDEVICE hDevice, 51 D3D10DDI_HDEVICE hDevice, 56 void APIENTRY DestroyRasterizerState(D3D10DDI_HDEVICE hDevice, 59 void APIENTRY SetRasterizerState(D3D10DDI_HDEVICE hDevice,
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H A D | Resource.cpp | 60 CalcPrivateResourceSize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateResourceSize() argument 190 CreateResource(D3D10DDI_HDEVICE hDevice, // IN in CreateResource() argument 246 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateResource() 258 SetError(hDevice, DXGI_DDI_ERR_UNSUPPORTED); in CreateResource() 302 SetError(hDevice, E_OUTOFMEMORY); in CreateResource() 310 SetError(hDevice, E_OUTOFMEMORY); in CreateResource() 395 CalcPrivateOpenedResourceSize(D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateOpenedResourceSize() argument 413 OpenResource(D3D10DDI_HDEVICE hDevice, // IN in OpenResource() argument 419 SetError(hDevice, E_OUTOFMEMORY); in OpenResource() 438 DestroyResource(D3D10DDI_HDEVICE hDevice, // I argument 477 ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags, __out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource) ResourceMap() argument 564 ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT SubResource) ResourceUnmap() argument 653 ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, D3D10DDI_HRESOURCE hSrcResource) ResourceCopy() argument 721 ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ, D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, __in_opt const D3D10_DDI_BOX *pSrcBox) ResourceCopyRegion() argument 794 ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, DXGI_FORMAT ResolveFormat) ResourceResolveSubResource() argument 817 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource) ResourceIsStagingBusy() argument 842 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource) ResourceReadAfterWriteHazard() argument 864 ResourceUpdateSubResourceUP(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox, __in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch) ResourceUpdateSubResourceUP() argument [all...] |
H A D | OutputMerger.cpp | 60 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateRenderTargetViewSize() 79 D3D10DDI_HDEVICE hDevice, // IN in CreateRenderTargetView() 86 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateRenderTargetView() 151 DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN in DestroyRenderTargetView() argument 174 ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN in ClearRenderTargetView() argument 180 struct pipe_context *pipe = CastPipeContext(hDevice); in ClearRenderTargetView() 260 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateDepthStencilViewSize() 279 D3D10DDI_HDEVICE hDevice, // IN in CreateDepthStencilView() 286 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateDepthStencilView() 340 DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, // I argument 59 CalcPrivateRenderTargetViewSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView) CalcPrivateRenderTargetViewSize() argument 78 CreateRenderTargetView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView, D3D10DDI_HRENDERTARGETVIEW hRenderTargetView, D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView) CreateRenderTargetView() argument 259 CalcPrivateDepthStencilViewSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView) CalcPrivateDepthStencilViewSize() argument 278 CreateDepthStencilView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView) CreateDepthStencilView() argument 363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, UINT Flags, FLOAT Depth, UINT8 Stencil) ClearDepthStencilView() argument 408 CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_BLEND_DESC *pBlendDesc) CalcPrivateBlendStateSize() argument 429 CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc) CalcPrivateBlendStateSize1() argument 547 CreateBlendState(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_BLEND_DESC *pBlendDesc, D3D10DDI_HBLENDSTATE hBlendState, D3D10DDI_HRTBLENDSTATE hRTBlendState) CreateBlendState() argument 622 CreateBlendState1(D3D10DDI_HDEVICE hDevice, __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc, D3D10DDI_HBLENDSTATE hBlendState, D3D10DDI_HRTBLENDSTATE hRTBlendState) CreateBlendState1() argument 683 DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState) DestroyBlendState() argument 706 SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState, const FLOAT pBlendFactor[4], UINT SampleMask) SetBlendState() argument 741 SetRenderTargets(D3D10DDI_HDEVICE hDevice, __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView, UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) SetRenderTargets() argument 797 CalcPrivateDepthStencilStateSize( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) CalcPrivateDepthStencilStateSize() argument 888 CreateDepthStencilState( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState) CreateDepthStencilState() argument 960 DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) DestroyDepthStencilState() argument 983 SetDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef) SetDepthStencilState() argument [all...] |
H A D | Rasterizer.cpp | 51 SetViewports(D3D10DDI_HDEVICE hDevice, // IN in SetViewports() argument 58 struct pipe_context *pipe = CastPipeContext(hDevice); in SetViewports() 104 SetScissorRects(D3D10DDI_HDEVICE hDevice, // IN in SetScissorRects() argument 111 struct pipe_context *pipe = CastPipeContext(hDevice); in SetScissorRects() 150 D3D10DDI_HDEVICE hDevice, // IN in CalcPrivateRasterizerStateSize() 200 D3D10DDI_HDEVICE hDevice, // IN in CreateRasterizerState() 207 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateRasterizerState() 255 DestroyRasterizerState(D3D10DDI_HDEVICE hDevice, // IN in DestroyRasterizerState() argument 260 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyRasterizerState() 278 SetRasterizerState(D3D10DDI_HDEVICE hDevice, // I argument 149 CalcPrivateRasterizerStateSize( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) CalcPrivateRasterizerStateSize() argument 199 CreateRasterizerState( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, D3D10DDI_HRASTERIZERSTATE hRasterizerState, D3D10DDI_HRTRASTERIZERSTATE hRTRasterizerState) CreateRasterizerState() argument [all...] |
H A D | State.h | 93 HANDLE hDevice; member 109 CastDevice(D3D10DDI_HDEVICE hDevice) in CastDevice() argument 111 return static_cast<Device *>(hDevice.pDrvPrivate); in CastDevice() 116 CastPipeContext(D3D10DDI_HDEVICE hDevice) in CastPipeContext() argument 118 Device *pDevice = CastDevice(hDevice); in CastPipeContext() 124 CastDevice(DXGI_DDI_HDEVICE hDevice) in CastDevice() argument 126 return reinterpret_cast<Device *>(hDevice); in CastDevice() 131 CastPipeDevice(DXGI_DDI_HDEVICE hDevice) in CastPipeDevice() argument 133 Device *pDevice = CastDevice(hDevice); in CastPipeDevice() 139 SetError(D3D10DDI_HDEVICE hDevice, HRESUL argument [all...] |
H A D | Device.cpp | 50 static void APIENTRY DestroyDevice(D3D10DDI_HDEVICE hDevice); 51 static void APIENTRY RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice, 53 static void APIENTRY RelocateDeviceFuncs1(D3D10DDI_HDEVICE hDevice, 55 static void APIENTRY Flush(D3D10DDI_HDEVICE hDevice); 56 static void APIENTRY CheckFormatSupport(D3D10DDI_HDEVICE hDevice, DXGI_FORMAT Format, 58 static void APIENTRY CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice, 62 static void APIENTRY SetTextFilterSize(D3D10DDI_HDEVICE hDevice, UINT Width, UINT Height); 146 pDevice->hDevice = (HANDLE)pCreateData->hRTDevice.handle; in CreateDevice() 317 DestroyDevice(D3D10DDI_HDEVICE hDevice) // IN in DestroyDevice() argument 323 Device *pDevice = CastDevice(hDevice); in DestroyDevice() 379 RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice, __in struct D3D10DDI_DEVICEFUNCS *pDeviceFunctions) RelocateDeviceFuncs() argument 402 RelocateDeviceFuncs1(D3D10DDI_HDEVICE hDevice, __in struct D3D10_1DDI_DEVICEFUNCS *pDeviceFunctions) RelocateDeviceFuncs1() argument 425 Flush(D3D10DDI_HDEVICE hDevice) Flush() argument 447 CheckFormatSupport(D3D10DDI_HDEVICE hDevice, DXGI_FORMAT Format, __out UINT *pFormatCaps) CheckFormatSupport() argument 512 CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice, DXGI_FORMAT Format, UINT SampleCount, __out UINT *pNumQualityLevels) CheckMultisampleQualityLevels() argument 536 SetTextFilterSize(D3D10DDI_HDEVICE hDevice, UINT Width, UINT Height) SetTextFilterSize() argument [all...] |
H A D | Draw.h | 38 void APIENTRY Draw(D3D10DDI_HDEVICE hDevice, UINT VertexCount, UINT StartVertexLocation); 39 void APIENTRY DrawIndexed(D3D10DDI_HDEVICE hDevice, UINT IndexCount, 42 void APIENTRY DrawInstanced(D3D10DDI_HDEVICE hDevice, UINT VertexCountPerInstance, 46 void APIENTRY DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, UINT IndexCountPerInstance, 50 void APIENTRY DrawAuto(D3D10DDI_HDEVICE hDevice);
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H A D | Draw.cpp | 126 Draw(D3D10DDI_HDEVICE hDevice, // IN in Draw() argument 132 Device *pDevice = CastDevice(hDevice); in Draw() 155 DrawIndexed(D3D10DDI_HDEVICE hDevice, // IN in DrawIndexed() argument 162 Device *pDevice = CastDevice(hDevice); in DrawIndexed() 212 DrawInstanced(D3D10DDI_HDEVICE hDevice, // IN in DrawInstanced() argument 220 Device *pDevice = CastDevice(hDevice); in DrawInstanced() 250 DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, // IN in DrawIndexedInstanced() argument 259 Device *pDevice = CastDevice(hDevice); in DrawIndexedInstanced() 319 DrawAuto(D3D10DDI_HDEVICE hDevice) // IN in DrawAuto() argument 323 Device *pDevice = CastDevice(hDevice); in DrawAuto() [all...] |
H A D | DxgiFns.cpp | 61 struct pipe_context *pipe = CastPipeDevice(pPresentData->hDevice); in _Present() 295 struct pipe_context *pipe = CastPipeDevice(RotateResourceIdentities->hDevice); in _RotateResourceIdentities()
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/third_party/mesa3d/include/GL/ |
H A D | wglext.h | 640 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 641 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 642 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 644 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 645 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 649 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 650 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 651 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 653 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 654 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
/third_party/openGLES/api/GL/ |
H A D | wglext.h | 621 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 622 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 623 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 625 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 626 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 630 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 631 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 632 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 634 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 635 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
H A D | wgl.h | 712 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 713 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 714 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 716 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 717 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 721 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 722 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 723 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 725 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 726 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | wglext.h | 635 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 636 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 637 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 639 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 640 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 644 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 645 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 646 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 648 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 649 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | wglext.h | 635 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 636 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 637 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 639 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 640 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 644 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 645 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 646 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 648 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 649 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
H A D | wgl.h | 721 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 722 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 723 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 725 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 726 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 730 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 731 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 732 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 734 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 735 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
/third_party/skia/third_party/externals/angle2/src/third_party/khronos/GL/ |
H A D | wglext.h | 625 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 626 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 627 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 629 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 630 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 634 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 635 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 636 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 638 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 639 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |
/third_party/skia/third_party/externals/angle2/include/WGL/ |
H A D | wgl.h | 731 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); 732 typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 733 typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); 735 typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 736 typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); 740 BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); 741 HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); 742 BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); 744 BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); 745 BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLin [all...] |