Lines Matching refs:hDevice

160                    D3D10DDI_HDEVICE hDevice,             // IN
165 Device *pDevice = CastDevice(hDevice);
195 D3D10DDI_HDEVICE hDevice, // IN
200 Device *pDevice = CastDevice(hDevice);
225 D3D10DDI_HDEVICE hDevice, // IN
230 Device *pDevice = CastDevice(hDevice);
272 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, // IN
293 DestroyShader(D3D10DDI_HDEVICE hDevice, // IN
298 struct pipe_context *pipe = CastPipeContext(hDevice);
337 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, // IN
444 CreateSampler(D3D10DDI_HDEVICE hDevice, // IN
451 struct pipe_context *pipe = CastPipeContext(hDevice);
515 DestroySampler(D3D10DDI_HDEVICE hDevice, // IN
520 struct pipe_context *pipe = CastPipeContext(hDevice);
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, // IN
546 struct pipe_context *pipe = CastPipeContext(hDevice);
572 VsSetShader(D3D10DDI_HDEVICE hDevice, // IN
577 Device *pDevice = CastDevice(hDevice);
603 VsSetShaderResources(D3D10DDI_HDEVICE hDevice, // IN
611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews);
628 VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, // IN
636 hDevice, StartBuffer, NumBuffers, phBuffers);
651 VsSetSamplers(D3D10DDI_HDEVICE hDevice, // IN
658 SetSamplers(PIPE_SHADER_VERTEX, hDevice, Offset, NumSamplers, phSamplers);
674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice, // IN
682 struct pipe_context *pipe = CastPipeContext(hDevice);
707 GsSetShader(D3D10DDI_HDEVICE hDevice, // IN
712 Device *pDevice = CastDevice(hDevice);
713 struct pipe_context *pipe = CastPipeContext(hDevice);
740 GsSetShaderResources(D3D10DDI_HDEVICE hDevice, // IN
748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews);
764 GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, // IN
772 hDevice, StartBuffer, NumBuffers, phBuffers);
787 GsSetSamplers(D3D10DDI_HDEVICE hDevice, // IN
794 SetSamplers(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumSamplers, phSamplers);
813 D3D10DDI_HDEVICE hDevice, // IN
835 D3D10DDI_HDEVICE hDevice, // IN
843 struct pipe_context *pipe = CastPipeContext(hDevice);
924 SoSetTargets(D3D10DDI_HDEVICE hDevice, // IN
934 Device *pDevice = CastDevice(hDevice);
990 CreatePixelShader(D3D10DDI_HDEVICE hDevice, // IN
998 struct pipe_context *pipe = CastPipeContext(hDevice);
1025 PsSetShader(D3D10DDI_HDEVICE hDevice, // IN
1030 Device *pDevice = CastDevice(hDevice);
1053 PsSetShaderResources(D3D10DDI_HDEVICE hDevice, // IN
1061 SetShaderResources(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumViews, phShaderResourceViews);
1077 PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, // IN
1085 hDevice, StartBuffer, NumBuffers, phBuffers);
1099 PsSetSamplers(D3D10DDI_HDEVICE hDevice, // IN
1106 SetSamplers(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumSamplers, phSamplers);
1126 ShaderResourceViewReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice, // IN
1151 D3D10DDI_HDEVICE hDevice, // IN
1173 D3D10DDI_HDEVICE hDevice, // IN
1193 D3D10DDI_HDEVICE hDevice, // IN
1200 struct pipe_context *pipe = CastPipeContext(hDevice);
1273 D3D10DDI_HDEVICE hDevice, // IN
1280 struct pipe_context *pipe = CastPipeContext(hDevice);
1356 DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice, // IN
1379 GenMips(D3D10DDI_HDEVICE hDevice, // IN
1384 Device *pDevice = CastDevice(hDevice);