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Help
Searched
refs:Light
(Results
1 - 25
of
39
) sorted by relevance
1
2
/third_party/mesa3d/src/mesa/main/
H
A
D
light.c
47
if (ctx->
Light
.ShadeModel == mode)
in _mesa_ShadeModel()
56
ctx->
Light
.ShadeModel = mode;
in _mesa_ShadeModel()
73
if (ctx->
Light
.ProvokingVertex == mode)
in _mesa_ProvokingVertex()
86
ctx->
Light
.ProvokingVertex = mode;
in _mesa_ProvokingVertex()
103
light = &ctx->
Light
.
Light
[lnum];
in do_light()
105
struct gl_light_uniforms *lu = &ctx->
Light
.LightSource[lnum];
in do_light()
389
COPY_4V( params, ctx->
Light
.LightSource[l].Ambient );
in _mesa_GetLightfv()
392
COPY_4V( params, ctx->
Light
.LightSource[l].Diffuse );
in _mesa_GetLightfv()
395
COPY_4V( params, ctx->
Light
in _mesa_GetLightfv()
[all...]
H
A
D
state.h
71
if (ctx->
Light
.Enabled &&
in _mesa_need_secondary_color()
72
ctx->
Light
.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
in _mesa_need_secondary_color()
109
return ctx->
Light
.Enabled && ctx->
Light
.Model.TwoSide;
in _mesa_vertex_program_two_side_enabled()
H
A
D
attrib.c
142
attr->ColorMaterial = ctx->
Light
.ColorMaterialEnabled;
in _mesa_PushAttrib()
150
attr->
Light
[i] = ctx->
Light
.
Light
[i].Enabled;
in _mesa_PushAttrib()
152
attr->Lighting = ctx->
Light
.Enabled;
in _mesa_PushAttrib()
222
memcpy(&head->
Light
, &ctx->
Light
, sizeof(head->
Light
));
in _mesa_PushAttrib()
358
TEST_AND_UPDATE(ctx->
Light
.ColorMaterialEnabled, enable->ColorMaterial,
in pop_enable_group()
376
TEST_AND_UPDATE(ctx->
Light
in pop_enable_group()
[all...]
H
A
D
rastpos.c
147
/*const*/ GLfloat (*base)[3] = ctx->
Light
._BaseColor;
in shade_rastpos()
155
ctx->
Light
.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
in shade_rastpos()
158
mask = ctx->
Light
._EnabledLights;
in shade_rastpos()
161
struct gl_light *light = &ctx->
Light
.
Light
[i];
in shade_rastpos()
162
struct gl_light_uniforms *lu = &ctx->
Light
.LightSource[i];
in shade_rastpos()
226
if (ctx->
Light
.Model.LocalViewer) {
in shade_rastpos()
249
shine = ctx->
Light
.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
in shade_rastpos()
253
if (ctx->
Light
.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
in shade_rastpos()
492
if (ctx->
Light
in _mesa_RasterPos()
[all...]
H
A
D
enable.c
484
if (ctx->
Light
.ColorMaterialEnabled == state)
in _mesa_set_enable()
489
ctx->
Light
.ColorMaterialEnabled = state;
in _mesa_set_enable()
545
if (ctx->
Light
.
Light
[cap-GL_LIGHT0].Enabled == state)
in _mesa_set_enable()
549
ctx->
Light
.
Light
[cap-GL_LIGHT0].Enabled = state;
in _mesa_set_enable()
551
ctx->
Light
._EnabledLights |= 1u << (cap - GL_LIGHT0);
in _mesa_set_enable()
554
ctx->
Light
._EnabledLights &= ~(1u << (cap - GL_LIGHT0));
in _mesa_set_enable()
560
if (ctx->
Light
.Enabled == state)
in _mesa_set_enable()
565
ctx->
Light
in _mesa_set_enable()
[all...]
H
A
D
ffvertex_prog.c
147
if (ctx->
Light
.Material.Attrib[attr][0] != 0.0F)
in check_active_shininess()
185
if (ctx->
Light
.Enabled) {
in make_state_key()
188
if (ctx->
Light
.Model.LocalViewer)
in make_state_key()
191
if (ctx->
Light
.Model.TwoSide)
in make_state_key()
194
if (ctx->
Light
.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
in make_state_key()
197
if (ctx->
Light
.ColorMaterialEnabled) {
in make_state_key()
198
key->light_color_material_mask = ctx->
Light
._ColorMaterialBitmask;
in make_state_key()
201
mask = ctx->
Light
._EnabledLights;
in make_state_key()
204
struct gl_light_uniforms *lu = &ctx->
Light
.LightSource[i];
in make_state_key()
H
A
D
blend.c
1064
ctx->
Light
.ClampVertexColor = clamp;
in _mesa_ClampColor()
1114
return get_clamp_color(drawFb, ctx->
Light
.ClampVertexColor);
in _mesa_get_clamp_vertex_color()
1159
ctx->
Light
._ClampVertexColor =
in _mesa_update_clamp_vertex_color()
/third_party/skia/src/effects/
H
A
D
SkEmbossMaskFilter.cpp
27
sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const
Light
& light) {
in Make()
32
Light
newLight = light;
in Make()
48
SkEmbossMaskFilter::
Light
light;
in MakeEmboss()
63
SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const
Light
& light)
in SkEmbossMaskFilter()
109
Light
light = fLight;
in filterMask()
129
Light
light;
in CreateProc()
130
if (buffer.readByteArray(&light, sizeof(
Light
))) {
in CreateProc()
139
Light
tmpLight = fLight;
in flatten()
H
A
D
SkEmbossMaskFilter.h
19
struct
Light
{
struct in SkEmbossMaskFilter
26
static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const
Light
& light);
36
SkEmbossMaskFilter(SkScalar blurSigma, const
Light
& light);
42
Light
fLight;
H
A
D
SkEmbossMask.h
16
static void Emboss(SkMask* mask, const SkEmbossMaskFilter::
Light
&);
H
A
D
SkEmbossMask.cpp
48
void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::
Light
& light) {
in Emboss()
88
// R = 2 (
Light
* Normal) Normal -
Light
in Emboss()
/third_party/mesa3d/src/mesa/program/
H
A
D
prog_statevars.c
92
const struct gl_material *mat = &ctx->
Light
.Material;
in fetch_state()
113
COPY_4V(value, (float*)&ctx->
Light
.LightSource[ln] + index * 4);
in fetch_state()
115
value[0] = ctx->
Light
.LightSource[ln].SpotCutoff;
in fetch_state()
123
STATIC_ASSERT(ARRAY_SIZE(ctx->
Light
.LightSourceData) == 29 * MAX_LIGHTS);
in fetch_state()
126
assert(state[1] + state[2] <= ARRAY_SIZE(ctx->
Light
.LightSourceData));
in fetch_state()
127
memcpy(value, &ctx->
Light
.LightSourceData[state[1]],
in fetch_state()
136
&ctx->
Light
.LightSource[first + i].ConstantAttenuation);
in fetch_state()
142
COPY_4V(value, ctx->
Light
.Model.Ambient);
in fetch_state()
149
value[i] = ctx->
Light
.Model.Ambient[i]
in fetch_state()
150
* ctx->
Light
in fetch_state()
[all...]
/third_party/mesa3d/src/mesa/state_tracker/
H
A
D
st_atom_rasterizer.c
97
ctx->
Light
.ShadeModel == GL_FLAT;
in st_update_rasterizer()
99
raster->flatshade_first = ctx->
Light
.ProvokingVertex ==
in st_update_rasterizer()
108
ctx->
Light
._ClampVertexColor;
in st_update_rasterizer()
H
A
D
st_atom_shader.c
136
st->ctx->
Light
.ShadeModel == GL_FLAT;
in st_update_fp()
221
st->ctx->
Light
._ClampVertexColor &&
in st_update_vp()
276
st->ctx->
Light
._ClampVertexColor &&
in st_update_common_program()
/third_party/skia/src/sfnt/
H
A
D
SkPanose.h
51
Light
= 3,
member in SkPanose::Data::TextAndDisplay::Weight
201
Light
= 3,
member in SkPanose::Data::Script::Weight
322
Light
= 3,
member in SkPanose::Data::Decorative::Weight
H
A
D
SkOTTable_OS_2_VA.h
30
Light
= SkTEndian_SwapBE16(3),
member
H
A
D
SkOTTable_OS_2_V0.h
29
Light
= SkTEndian_SwapBE16(300),
member
/third_party/skia/samplecode/
H
A
D
SampleEmboss.cpp
25
SkEmbossMaskFilter::
Light
fLight;
/third_party/skia/modules/skottie/tests/
H
A
D
Text.cpp
87
{ "fName" : "f4", "fFamily": "f4", "fStyle" : "
Light
" },
in DEF_TEST()
94
{ "fName" : "f10", "fFamily": "f10", "fStyle" : "
Light
Oblique" },
in DEF_TEST()
/third_party/skia/third_party/externals/angle2/src/tests/gles1_conformance_tests/
H
A
D
PrimtestTests.cpp
132
TEST_P(GLES1PrimtestTest,
Light
)
in TEST_P()
/third_party/spirv-tools/test/opt/
H
A
D
local_ssa_elim_test.cpp
4288
struct
Light
in TEST_F()
struct
4299
Light
lights[LIGHT_COUNT];
in TEST_F()
4471
%263 = OpString "
Light
"
in TEST_F()
4511
OpName %
Light
"
Light
"
in TEST_F()
4512
OpMemberName %
Light
0 "position"
in TEST_F()
4513
OpMemberName %
Light
1 "target"
in TEST_F()
4514
OpMemberName %
Light
2 "color"
in TEST_F()
4515
OpMemberName %
Light
3 "viewMatrix"
in TEST_F()
4543
OpMemberDecorate %
Light
in TEST_F()
[all...]
/third_party/mesa3d/src/mesa/vbo/
H
A
D
vbo_context.c
137
init_array(ctx, attrib, size, ctx->
Light
.Material.Attrib[i]);
in init_mat_currval()
H
A
D
vbo_save_draw.c
115
if (color0_changed && ctx->
Light
.ColorMaterialEnabled) {
in playback_copy_to_current()
/third_party/ffmpeg/libavcodec/x86/
H
A
D
exrdsp.asm
3
;* Copyright (c) 2006 Industrial
Light
& Magic, a division of Lucas Digital Ltd. LLC
/third_party/skia/tests/
H
A
D
BlurTest.cpp
404
SkEmbossMaskFilter::
Light
light = {
in DEF_TEST()
501
static constexpr SkEmbossMaskFilter::
Light
light = {
in DEF_TEST()
Completed in 19 milliseconds
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