1bf215546Sopenharmony_ci/**************************************************************************
2bf215546Sopenharmony_ci *
3bf215546Sopenharmony_ci * Copyright 2003 VMware, Inc.
4bf215546Sopenharmony_ci * All Rights Reserved.
5bf215546Sopenharmony_ci *
6bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
7bf215546Sopenharmony_ci * copy of this software and associated documentation files (the
8bf215546Sopenharmony_ci * "Software"), to deal in the Software without restriction, including
9bf215546Sopenharmony_ci * without limitation the rights to use, copy, modify, merge, publish,
10bf215546Sopenharmony_ci * distribute, sub license, and/or sell copies of the Software, and to
11bf215546Sopenharmony_ci * permit persons to whom the Software is furnished to do so, subject to
12bf215546Sopenharmony_ci * the following conditions:
13bf215546Sopenharmony_ci *
14bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the
15bf215546Sopenharmony_ci * next paragraph) shall be included in all copies or substantial portions
16bf215546Sopenharmony_ci * of the Software.
17bf215546Sopenharmony_ci *
18bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19bf215546Sopenharmony_ci * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20bf215546Sopenharmony_ci * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21bf215546Sopenharmony_ci * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22bf215546Sopenharmony_ci * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23bf215546Sopenharmony_ci * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24bf215546Sopenharmony_ci * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25bf215546Sopenharmony_ci *
26bf215546Sopenharmony_ci **************************************************************************/
27bf215546Sopenharmony_ci
28bf215546Sopenharmony_ci/**
29bf215546Sopenharmony_ci * State validation for vertex/fragment shaders.
30bf215546Sopenharmony_ci * Note that we have to delay most vertex/fragment shader translation
31bf215546Sopenharmony_ci * until rendering time since the linkage between the vertex outputs and
32bf215546Sopenharmony_ci * fragment inputs can vary depending on the pairing of shaders.
33bf215546Sopenharmony_ci *
34bf215546Sopenharmony_ci * Authors:
35bf215546Sopenharmony_ci *   Brian Paul
36bf215546Sopenharmony_ci */
37bf215546Sopenharmony_ci
38bf215546Sopenharmony_ci
39bf215546Sopenharmony_ci#include "main/mtypes.h"
40bf215546Sopenharmony_ci#include "main/framebuffer.h"
41bf215546Sopenharmony_ci#include "main/state.h"
42bf215546Sopenharmony_ci#include "main/texobj.h"
43bf215546Sopenharmony_ci#include "main/texstate.h"
44bf215546Sopenharmony_ci#include "program/program.h"
45bf215546Sopenharmony_ci
46bf215546Sopenharmony_ci#include "pipe/p_context.h"
47bf215546Sopenharmony_ci#include "pipe/p_shader_tokens.h"
48bf215546Sopenharmony_ci#include "util/u_simple_shaders.h"
49bf215546Sopenharmony_ci#include "cso_cache/cso_context.h"
50bf215546Sopenharmony_ci#include "util/u_debug.h"
51bf215546Sopenharmony_ci
52bf215546Sopenharmony_ci#include "st_context.h"
53bf215546Sopenharmony_ci#include "st_atom.h"
54bf215546Sopenharmony_ci#include "st_program.h"
55bf215546Sopenharmony_ci#include "st_texture.h"
56bf215546Sopenharmony_ci#include "st_util.h"
57bf215546Sopenharmony_ci
58bf215546Sopenharmony_ci
59bf215546Sopenharmony_cistatic unsigned
60bf215546Sopenharmony_ciget_texture_index(struct gl_context *ctx, const unsigned unit)
61bf215546Sopenharmony_ci{
62bf215546Sopenharmony_ci   struct gl_texture_object *texObj = _mesa_get_tex_unit(ctx, unit)->_Current;
63bf215546Sopenharmony_ci   gl_texture_index index;
64bf215546Sopenharmony_ci
65bf215546Sopenharmony_ci   if (texObj) {
66bf215546Sopenharmony_ci      index = _mesa_tex_target_to_index(ctx, texObj->Target);
67bf215546Sopenharmony_ci   } else {
68bf215546Sopenharmony_ci      /* fallback for missing texture */
69bf215546Sopenharmony_ci      index = TEXTURE_2D_INDEX;
70bf215546Sopenharmony_ci   }
71bf215546Sopenharmony_ci
72bf215546Sopenharmony_ci   return index;
73bf215546Sopenharmony_ci}
74bf215546Sopenharmony_ci
75bf215546Sopenharmony_cistatic void
76bf215546Sopenharmony_ciupdate_gl_clamp(struct st_context *st, struct gl_program *prog, uint32_t *gl_clamp)
77bf215546Sopenharmony_ci{
78bf215546Sopenharmony_ci   if (!st->emulate_gl_clamp)
79bf215546Sopenharmony_ci      return;
80bf215546Sopenharmony_ci
81bf215546Sopenharmony_ci   gl_clamp[0] = gl_clamp[1] = gl_clamp[2] = 0;
82bf215546Sopenharmony_ci   GLbitfield samplers_used = prog->SamplersUsed;
83bf215546Sopenharmony_ci   unsigned unit;
84bf215546Sopenharmony_ci   /* same as st_atom_sampler.c */
85bf215546Sopenharmony_ci   for (unit = 0; samplers_used; unit++, samplers_used >>= 1) {
86bf215546Sopenharmony_ci      unsigned tex_unit = prog->SamplerUnits[unit];
87bf215546Sopenharmony_ci      if (samplers_used & 1 &&
88bf215546Sopenharmony_ci          (st->ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER ||
89bf215546Sopenharmony_ci           st->texture_buffer_sampler)) {
90bf215546Sopenharmony_ci         const struct gl_texture_object *texobj;
91bf215546Sopenharmony_ci         struct gl_context *ctx = st->ctx;
92bf215546Sopenharmony_ci         const struct gl_sampler_object *msamp;
93bf215546Sopenharmony_ci
94bf215546Sopenharmony_ci         texobj = ctx->Texture.Unit[tex_unit]._Current;
95bf215546Sopenharmony_ci         assert(texobj);
96bf215546Sopenharmony_ci
97bf215546Sopenharmony_ci         msamp = _mesa_get_samplerobj(ctx, tex_unit);
98bf215546Sopenharmony_ci         if (is_wrap_gl_clamp(msamp->Attrib.WrapS))
99bf215546Sopenharmony_ci            gl_clamp[0] |= BITFIELD64_BIT(unit);
100bf215546Sopenharmony_ci         if (is_wrap_gl_clamp(msamp->Attrib.WrapT))
101bf215546Sopenharmony_ci            gl_clamp[1] |= BITFIELD64_BIT(unit);
102bf215546Sopenharmony_ci         if (is_wrap_gl_clamp(msamp->Attrib.WrapR))
103bf215546Sopenharmony_ci            gl_clamp[2] |= BITFIELD64_BIT(unit);
104bf215546Sopenharmony_ci      }
105bf215546Sopenharmony_ci   }
106bf215546Sopenharmony_ci}
107bf215546Sopenharmony_ci
108bf215546Sopenharmony_ci/**
109bf215546Sopenharmony_ci * Update fragment program state/atom.  This involves translating the
110bf215546Sopenharmony_ci * Mesa fragment program into a gallium fragment program and binding it.
111bf215546Sopenharmony_ci */
112bf215546Sopenharmony_civoid
113bf215546Sopenharmony_cist_update_fp( struct st_context *st )
114bf215546Sopenharmony_ci{
115bf215546Sopenharmony_ci   struct gl_program *fp;
116bf215546Sopenharmony_ci
117bf215546Sopenharmony_ci   assert(st->ctx->FragmentProgram._Current);
118bf215546Sopenharmony_ci   fp = st->ctx->FragmentProgram._Current;
119bf215546Sopenharmony_ci   assert(fp->Target == GL_FRAGMENT_PROGRAM_ARB);
120bf215546Sopenharmony_ci
121bf215546Sopenharmony_ci   void *shader;
122bf215546Sopenharmony_ci
123bf215546Sopenharmony_ci   if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] &&
124bf215546Sopenharmony_ci       !fp->ati_fs && /* ATI_fragment_shader always has multiple variants */
125bf215546Sopenharmony_ci       !fp->ExternalSamplersUsed /* external samplers need variants */) {
126bf215546Sopenharmony_ci      shader = fp->variants->driver_shader;
127bf215546Sopenharmony_ci   } else {
128bf215546Sopenharmony_ci      struct st_fp_variant_key key;
129bf215546Sopenharmony_ci
130bf215546Sopenharmony_ci      /* use memset, not an initializer to be sure all memory is zeroed */
131bf215546Sopenharmony_ci      memset(&key, 0, sizeof(key));
132bf215546Sopenharmony_ci
133bf215546Sopenharmony_ci      key.st = st->has_shareable_shaders ? NULL : st;
134bf215546Sopenharmony_ci
135bf215546Sopenharmony_ci      key.lower_flatshade = st->lower_flatshade &&
136bf215546Sopenharmony_ci                            st->ctx->Light.ShadeModel == GL_FLAT;
137bf215546Sopenharmony_ci
138bf215546Sopenharmony_ci      /* _NEW_COLOR */
139bf215546Sopenharmony_ci      key.lower_alpha_func = COMPARE_FUNC_ALWAYS;
140bf215546Sopenharmony_ci      if (st->lower_alpha_test && _mesa_is_alpha_test_enabled(st->ctx))
141bf215546Sopenharmony_ci         key.lower_alpha_func = st->ctx->Color.AlphaFunc;
142bf215546Sopenharmony_ci
143bf215546Sopenharmony_ci      /* _NEW_LIGHT_STATE | _NEW_PROGRAM */
144bf215546Sopenharmony_ci      key.lower_two_sided_color = st->lower_two_sided_color &&
145bf215546Sopenharmony_ci         _mesa_vertex_program_two_side_enabled(st->ctx);
146bf215546Sopenharmony_ci
147bf215546Sopenharmony_ci      /* _NEW_POINT | _NEW_PROGRAM */
148bf215546Sopenharmony_ci      if (st->lower_texcoord_replace && st->ctx->Point.PointSprite &&
149bf215546Sopenharmony_ci          st->ctx->Point.CoordReplace)
150bf215546Sopenharmony_ci         key.lower_texcoord_replace = st->ctx->Point.CoordReplace;
151bf215546Sopenharmony_ci
152bf215546Sopenharmony_ci      /* gl_driver_flags::NewFragClamp */
153bf215546Sopenharmony_ci      key.clamp_color = st->clamp_frag_color_in_shader &&
154bf215546Sopenharmony_ci                        st->ctx->Color._ClampFragmentColor;
155bf215546Sopenharmony_ci
156bf215546Sopenharmony_ci      /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
157bf215546Sopenharmony_ci      key.persample_shading =
158bf215546Sopenharmony_ci         st->force_persample_in_shader &&
159bf215546Sopenharmony_ci         _mesa_is_multisample_enabled(st->ctx) &&
160bf215546Sopenharmony_ci         st->ctx->Multisample.SampleShading &&
161bf215546Sopenharmony_ci         st->ctx->Multisample.MinSampleShadingValue *
162bf215546Sopenharmony_ci         _mesa_geometric_samples(st->ctx->DrawBuffer) > 1;
163bf215546Sopenharmony_ci
164bf215546Sopenharmony_ci      if (fp->ati_fs) {
165bf215546Sopenharmony_ci         key.fog = st->ctx->Fog._PackedEnabledMode;
166bf215546Sopenharmony_ci
167bf215546Sopenharmony_ci         for (unsigned u = 0; u < MAX_NUM_FRAGMENT_REGISTERS_ATI; u++) {
168bf215546Sopenharmony_ci            key.texture_index[u] = get_texture_index(st->ctx, u);
169bf215546Sopenharmony_ci         }
170bf215546Sopenharmony_ci      }
171bf215546Sopenharmony_ci
172bf215546Sopenharmony_ci      key.external = st_get_external_sampler_key(st, fp);
173bf215546Sopenharmony_ci      update_gl_clamp(st, st->ctx->FragmentProgram._Current, key.gl_clamp);
174bf215546Sopenharmony_ci
175bf215546Sopenharmony_ci      simple_mtx_lock(&st->ctx->Shared->Mutex);
176bf215546Sopenharmony_ci      shader = st_get_fp_variant(st, fp, &key)->base.driver_shader;
177bf215546Sopenharmony_ci      simple_mtx_unlock(&st->ctx->Shared->Mutex);
178bf215546Sopenharmony_ci   }
179bf215546Sopenharmony_ci
180bf215546Sopenharmony_ci   _mesa_reference_program(st->ctx, &st->fp, fp);
181bf215546Sopenharmony_ci
182bf215546Sopenharmony_ci   cso_set_fragment_shader_handle(st->cso_context, shader);
183bf215546Sopenharmony_ci}
184bf215546Sopenharmony_ci
185bf215546Sopenharmony_ci
186bf215546Sopenharmony_ci/**
187bf215546Sopenharmony_ci * Update vertex program state/atom.  This involves translating the
188bf215546Sopenharmony_ci * Mesa vertex program into a gallium fragment program and binding it.
189bf215546Sopenharmony_ci */
190bf215546Sopenharmony_civoid
191bf215546Sopenharmony_cist_update_vp( struct st_context *st )
192bf215546Sopenharmony_ci{
193bf215546Sopenharmony_ci   struct gl_program *vp;
194bf215546Sopenharmony_ci
195bf215546Sopenharmony_ci   /* find active shader and params -- Should be covered by
196bf215546Sopenharmony_ci    * ST_NEW_VERTEX_PROGRAM
197bf215546Sopenharmony_ci    */
198bf215546Sopenharmony_ci   assert(st->ctx->VertexProgram._Current);
199bf215546Sopenharmony_ci   vp = st->ctx->VertexProgram._Current;
200bf215546Sopenharmony_ci   assert(vp->Target == GL_VERTEX_PROGRAM_ARB);
201bf215546Sopenharmony_ci
202bf215546Sopenharmony_ci   if (st->shader_has_one_variant[MESA_SHADER_VERTEX] &&
203bf215546Sopenharmony_ci       !st->vertdata_edgeflags) {
204bf215546Sopenharmony_ci      st->vp_variant = st_common_variant(vp->variants);
205bf215546Sopenharmony_ci   } else {
206bf215546Sopenharmony_ci      struct st_common_variant_key key;
207bf215546Sopenharmony_ci
208bf215546Sopenharmony_ci      memset(&key, 0, sizeof(key));
209bf215546Sopenharmony_ci
210bf215546Sopenharmony_ci      key.st = st->has_shareable_shaders ? NULL : st;
211bf215546Sopenharmony_ci
212bf215546Sopenharmony_ci      /* When this is true, we will add an extra input to the vertex
213bf215546Sopenharmony_ci       * shader translation (for edgeflags), an extra output with
214bf215546Sopenharmony_ci       * edgeflag semantics, and extend the vertex shader to pass through
215bf215546Sopenharmony_ci       * the input to the output.  We'll need to use similar logic to set
216bf215546Sopenharmony_ci       * up the extra vertex_element input for edgeflags.
217bf215546Sopenharmony_ci       */
218bf215546Sopenharmony_ci      key.passthrough_edgeflags = st->vertdata_edgeflags;
219bf215546Sopenharmony_ci
220bf215546Sopenharmony_ci      key.clamp_color = st->clamp_vert_color_in_shader &&
221bf215546Sopenharmony_ci                        st->ctx->Light._ClampVertexColor &&
222bf215546Sopenharmony_ci                        (vp->info.outputs_written &
223bf215546Sopenharmony_ci                         (VARYING_SLOT_COL0 |
224bf215546Sopenharmony_ci                          VARYING_SLOT_COL1 |
225bf215546Sopenharmony_ci                          VARYING_SLOT_BFC0 |
226bf215546Sopenharmony_ci                          VARYING_SLOT_BFC1));
227bf215546Sopenharmony_ci
228bf215546Sopenharmony_ci      if (!st->ctx->GeometryProgram._Current &&
229bf215546Sopenharmony_ci          !st->ctx->TessEvalProgram._Current) {
230bf215546Sopenharmony_ci         /* _NEW_POINT */
231bf215546Sopenharmony_ci         if (st->lower_point_size)
232bf215546Sopenharmony_ci            key.export_point_size = !st->ctx->VertexProgram.PointSizeEnabled && !st->ctx->PointSizeIsSet;
233bf215546Sopenharmony_ci         /* _NEW_TRANSFORM */
234bf215546Sopenharmony_ci         if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx))
235bf215546Sopenharmony_ci            key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled;
236bf215546Sopenharmony_ci      }
237bf215546Sopenharmony_ci
238bf215546Sopenharmony_ci      update_gl_clamp(st, st->ctx->VertexProgram._Current, key.gl_clamp);
239bf215546Sopenharmony_ci
240bf215546Sopenharmony_ci      simple_mtx_lock(&st->ctx->Shared->Mutex);
241bf215546Sopenharmony_ci      st->vp_variant = st_get_common_variant(st, vp, &key);
242bf215546Sopenharmony_ci      simple_mtx_unlock(&st->ctx->Shared->Mutex);
243bf215546Sopenharmony_ci   }
244bf215546Sopenharmony_ci
245bf215546Sopenharmony_ci   _mesa_reference_program(st->ctx, &st->vp, vp);
246bf215546Sopenharmony_ci
247bf215546Sopenharmony_ci   cso_set_vertex_shader_handle(st->cso_context,
248bf215546Sopenharmony_ci                                st->vp_variant->base.driver_shader);
249bf215546Sopenharmony_ci}
250bf215546Sopenharmony_ci
251bf215546Sopenharmony_ci
252bf215546Sopenharmony_cistatic void *
253bf215546Sopenharmony_cist_update_common_program(struct st_context *st, struct gl_program *prog,
254bf215546Sopenharmony_ci                         unsigned pipe_shader, struct gl_program **dst)
255bf215546Sopenharmony_ci{
256bf215546Sopenharmony_ci   if (!prog) {
257bf215546Sopenharmony_ci      _mesa_reference_program(st->ctx, dst, NULL);
258bf215546Sopenharmony_ci      return NULL;
259bf215546Sopenharmony_ci   }
260bf215546Sopenharmony_ci
261bf215546Sopenharmony_ci   _mesa_reference_program(st->ctx, dst, prog);
262bf215546Sopenharmony_ci
263bf215546Sopenharmony_ci   if (st->shader_has_one_variant[prog->info.stage])
264bf215546Sopenharmony_ci      return prog->variants->driver_shader;
265bf215546Sopenharmony_ci
266bf215546Sopenharmony_ci   struct st_common_variant_key key;
267bf215546Sopenharmony_ci
268bf215546Sopenharmony_ci   /* use memset, not an initializer to be sure all memory is zeroed */
269bf215546Sopenharmony_ci   memset(&key, 0, sizeof(key));
270bf215546Sopenharmony_ci
271bf215546Sopenharmony_ci   key.st = st->has_shareable_shaders ? NULL : st;
272bf215546Sopenharmony_ci
273bf215546Sopenharmony_ci   if (pipe_shader == PIPE_SHADER_GEOMETRY ||
274bf215546Sopenharmony_ci       pipe_shader == PIPE_SHADER_TESS_EVAL) {
275bf215546Sopenharmony_ci      key.clamp_color = st->clamp_vert_color_in_shader &&
276bf215546Sopenharmony_ci                        st->ctx->Light._ClampVertexColor &&
277bf215546Sopenharmony_ci                        (prog->info.outputs_written &
278bf215546Sopenharmony_ci                         (VARYING_SLOT_COL0 |
279bf215546Sopenharmony_ci                          VARYING_SLOT_COL1 |
280bf215546Sopenharmony_ci                          VARYING_SLOT_BFC0 |
281bf215546Sopenharmony_ci                          VARYING_SLOT_BFC1));
282bf215546Sopenharmony_ci
283bf215546Sopenharmony_ci      if (st->lower_ucp && st_user_clip_planes_enabled(st->ctx) &&
284bf215546Sopenharmony_ci          (pipe_shader == PIPE_SHADER_GEOMETRY ||
285bf215546Sopenharmony_ci             !st->ctx->GeometryProgram._Current))
286bf215546Sopenharmony_ci         key.lower_ucp = st->ctx->Transform.ClipPlanesEnabled;
287bf215546Sopenharmony_ci
288bf215546Sopenharmony_ci      if (st->lower_point_size)
289bf215546Sopenharmony_ci         key.export_point_size = !st->ctx->VertexProgram.PointSizeEnabled && !st->ctx->PointSizeIsSet;
290bf215546Sopenharmony_ci   }
291bf215546Sopenharmony_ci
292bf215546Sopenharmony_ci   update_gl_clamp(st, prog, key.gl_clamp);
293bf215546Sopenharmony_ci
294bf215546Sopenharmony_ci   simple_mtx_lock(&st->ctx->Shared->Mutex);
295bf215546Sopenharmony_ci   void *result = st_get_common_variant(st, prog, &key)->base.driver_shader;
296bf215546Sopenharmony_ci   simple_mtx_unlock(&st->ctx->Shared->Mutex);
297bf215546Sopenharmony_ci
298bf215546Sopenharmony_ci   return result;
299bf215546Sopenharmony_ci}
300bf215546Sopenharmony_ci
301bf215546Sopenharmony_ci
302bf215546Sopenharmony_civoid
303bf215546Sopenharmony_cist_update_gp(struct st_context *st)
304bf215546Sopenharmony_ci{
305bf215546Sopenharmony_ci   void *shader = st_update_common_program(st,
306bf215546Sopenharmony_ci                                           st->ctx->GeometryProgram._Current,
307bf215546Sopenharmony_ci                                           PIPE_SHADER_GEOMETRY, &st->gp);
308bf215546Sopenharmony_ci   cso_set_geometry_shader_handle(st->cso_context, shader);
309bf215546Sopenharmony_ci}
310bf215546Sopenharmony_ci
311bf215546Sopenharmony_ci
312bf215546Sopenharmony_civoid
313bf215546Sopenharmony_cist_update_tcp(struct st_context *st)
314bf215546Sopenharmony_ci{
315bf215546Sopenharmony_ci   void *shader = st_update_common_program(st,
316bf215546Sopenharmony_ci                                           st->ctx->TessCtrlProgram._Current,
317bf215546Sopenharmony_ci                                           PIPE_SHADER_TESS_CTRL, &st->tcp);
318bf215546Sopenharmony_ci   cso_set_tessctrl_shader_handle(st->cso_context, shader);
319bf215546Sopenharmony_ci}
320bf215546Sopenharmony_ci
321bf215546Sopenharmony_ci
322bf215546Sopenharmony_civoid
323bf215546Sopenharmony_cist_update_tep(struct st_context *st)
324bf215546Sopenharmony_ci{
325bf215546Sopenharmony_ci   void *shader = st_update_common_program(st,
326bf215546Sopenharmony_ci                                           st->ctx->TessEvalProgram._Current,
327bf215546Sopenharmony_ci                                           PIPE_SHADER_TESS_EVAL, &st->tep);
328bf215546Sopenharmony_ci   cso_set_tesseval_shader_handle(st->cso_context, shader);
329bf215546Sopenharmony_ci}
330bf215546Sopenharmony_ci
331bf215546Sopenharmony_ci
332bf215546Sopenharmony_civoid
333bf215546Sopenharmony_cist_update_cp(struct st_context *st)
334bf215546Sopenharmony_ci{
335bf215546Sopenharmony_ci   void *shader = st_update_common_program(st,
336bf215546Sopenharmony_ci                                           st->ctx->ComputeProgram._Current,
337bf215546Sopenharmony_ci                                           PIPE_SHADER_COMPUTE, &st->cp);
338bf215546Sopenharmony_ci   cso_set_compute_shader_handle(st->cso_context, shader);
339bf215546Sopenharmony_ci}
340