Lines Matching refs:Light
147 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
155 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
158 mask = ctx->Light._EnabledLights;
161 struct gl_light *light = &ctx->Light.Light[i];
162 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
226 if (ctx->Light.Model.LocalViewer) {
249 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
253 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
492 if (ctx->Light.Enabled) {