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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cMultiBindTests.cpp1009 InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, bool allow_error) InitStorage() argument
1060 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument
1164 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument
1215 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, bool allow_error) Storage() argument
1280 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument
1830 static const GLuint depth = 8; iterate() local
2066 static const GLuint depth = 8; iterate() local
2723 static const GLuint depth = 6; iterate() local
3044 static const GLuint depth = 6; iterate() local
3709 static const GLuint depth = 6; iterate() local
3967 static const GLuint depth = 6; iterate() local
4201 static const GLuint depth = 1; iterate() local
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H A Dgl4cBufferStorageTests.cpp1335 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument
1439 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument
1490 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth) Storage() argument
1531 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument
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H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp646 glw::GLfloat depth = 0.f; in SubTestContent() local
1126 glw::GLfloat depth in SubTestContent() local
2399 TestClearDepthAndStencil(glw::GLfloat depth, glw::GLint stencil) TestClearDepthAndStencil() argument
2987 glw::GLfloat depth[2][3] = { { 0 } }; CheckDepth() local
3069 ClearFramebuffer(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat depth, glw::GLint stencil) ClearFramebuffer() argument
4082 CreateRenderbufferFramebuffer(bool depth, bool stencil) CreateRenderbufferFramebuffer() argument
4158 CreateTextureFramebuffer(bool depth, bool stencil) CreateTextureFramebuffer() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp380 callTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) const callTexImage3D() argument
393 callTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) const callTexSubImage3D() argument
418 callCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) const callCompressedTexImage3D() argument
431 callCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) const callCompressedTexSubImage3D() argument
469 int depth; global() member
535 const int depth = m_filteringData.depth; init() local
688 TexSubImage3DCase(deqp::Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth) TexSubImage3DCase() argument
798 CopyTexSubImage3DCase(deqp::Context& context, const char* name, const char* desc, deUint32 format, deUint32 type, int width, int height, int depth) CopyTexSubImage3DCase() argument
925 FramebufferTexture3DCase(deqp::Context& context, const char* name, const char* desc, deUint32 format, deUint32 type, int width, int height, int depth) FramebufferTexture3DCase() argument
1074 const deInt32 depth = 4; iterate() local
1923 int depth; init() member
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5TextureGatherOffset.cpp2211 const glw::GLfloat depth = ((float)x) * step; in prepareTextureData() local
2484 const glw::GLfloat depth = ((float)y) * step; in prepareTextureData() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp154 int depth; member
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedPixelsTests.cpp84 int depth; // depth bits member
1229 int depth = 1 + m_unpackProperties.skipImages; in makeGradient() local
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H A DglcRobustBufferAccessBehaviorTests.cpp643 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument
775 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument
826 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth) Storage() argument
871 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument
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H A DglcViewportArrayTests.cpp767 void Utils::texture::create(GLuint width, GLuint height, GLuint depth, GLenum internal_format) in create() argument
893 void Utils::texture::update(glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, in update() argument
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/third_party/skia/third_party/externals/spirv-tools/source/val/
H A Dvalidation_state.h489 void set_struct_nesting_depth(uint32_t id, uint32_t depth) { in set_struct_nesting_depth() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Drenderer_utils.cpp464 CopyImageCHROMIUM(const uint8_t *sourceData, size_t sourceRowPitch, size_t sourcePixelBytes, size_t sourceDepthPitch, PixelReadFunction pixelReadFunction, uint8_t *destData, size_t destRowPitch, size_t destPixelBytes, size_t destDepthPitch, PixelWriteFunction pixelWriteFunction, GLenum destUnsizedFormat, GLenum destComponentType, size_t width, size_t height, size_t depth, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) CopyImageCHROMIUM() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES31.cpp2997 ValidateTexStorage3DMultisampleOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum sizedinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisampleOES() argument
3036 ValidateTexStorageMem3DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DMultisampleEXT() argument
H A DvalidationES1.cpp718 bool ValidateClearDepthx(const Context *context, angle::EntryPoint entryPoint, GLfixed depth) in ValidateClearDepthx() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DStateChangeTest.cpp3101 GLRenderbuffer depth; in TEST_P() local
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H A DRobustResourceInitTest.cpp1012 GLRenderbuffer depth; in TEST_P() local
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H A DFramebufferTest.cpp3641 GLRenderbuffer depth; TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DTracePerfTest.cpp407 TexImage3DMinimizedProc(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) TexImage3DMinimizedProc() argument
432 TexSubImage3DMinimizedProc(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) TexSubImage3DMinimizedProc() argument
/third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/
H A DlibGLESv1_CM.cpp253 void GL_APIENTRY glClearDepthx(GLfixed depth) in glClearDepthx() argument
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_3_0_autogen.cpp249 void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in GL_ClearBufferfi() argument
382 GL_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) GL_CompressedTexImage3D() argument
423 GL_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) GL_CompressedTexSubImage3D() argument
2243 GL_TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) GL_TexImage3D() argument
2314 GL_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_TexStorage3D() argument
2349 GL_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) GL_TexSubImage3D() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp337 void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) in TexImage3D() argument
397 void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) in TexSubImage3D() argument
508 CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) CompressedTexImage3D() argument
565 CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) CompressedTexSubImage3D() argument
2365 ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) ClearBufferfi() argument
3707 TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) TexStorage3D() argument
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSurface.hpp235 int depth; member
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp1396 const int depth = 0x404; in TEST_F() local
/third_party/skia/third_party/externals/spirv-tools/source/fuzz/
H A Dfuzzer_context.h481 bool GoDeeperInConstantObfuscation(uint32_t depth) { in GoDeeperInConstantObfuscation() argument
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/fuzz/
H A Dfuzzer_context.h481 bool GoDeeperInConstantObfuscation(uint32_t depth) { in GoDeeperInConstantObfuscation() argument
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/
H A Dvalidation_state.h489 void set_struct_nesting_depth(uint32_t id, uint32_t depth) { in set_struct_nesting_depth() argument

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