| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cMultiBindTests.cpp | 1009 InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, bool allow_error) InitStorage() argument 1060 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument 1164 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument 1215 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, bool allow_error) Storage() argument 1280 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument 1830 static const GLuint depth = 8; iterate() local 2066 static const GLuint depth = 8; iterate() local 2723 static const GLuint depth = 6; iterate() local 3044 static const GLuint depth = 6; iterate() local 3709 static const GLuint depth = 6; iterate() local 3967 static const GLuint depth = 6; iterate() local 4201 static const GLuint depth = 1; iterate() local [all...] |
| H A D | gl4cBufferStorageTests.cpp | 1335 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument 1439 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument 1490 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth) Storage() argument 1531 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument [all...] |
| H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 646 glw::GLfloat depth = 0.f; in SubTestContent() local 1126 glw::GLfloat depth in SubTestContent() local 2399 TestClearDepthAndStencil(glw::GLfloat depth, glw::GLint stencil) TestClearDepthAndStencil() argument 2987 glw::GLfloat depth[2][3] = { { 0 } }; CheckDepth() local 3069 ClearFramebuffer(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat depth, glw::GLint stencil) ClearFramebuffer() argument 4082 CreateRenderbufferFramebuffer(bool depth, bool stencil) CreateRenderbufferFramebuffer() argument 4158 CreateTextureFramebuffer(bool depth, bool stencil) CreateTextureFramebuffer() argument [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
| H A D | es2cTexture3DTests.cpp | 380 callTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) const callTexImage3D() argument 393 callTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) const callTexSubImage3D() argument 418 callCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) const callCompressedTexImage3D() argument 431 callCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) const callCompressedTexSubImage3D() argument 469 int depth; global() member 535 const int depth = m_filteringData.depth; init() local 688 TexSubImage3DCase(deqp::Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth) TexSubImage3DCase() argument 798 CopyTexSubImage3DCase(deqp::Context& context, const char* name, const char* desc, deUint32 format, deUint32 type, int width, int height, int depth) CopyTexSubImage3DCase() argument 925 FramebufferTexture3DCase(deqp::Context& context, const char* name, const char* desc, deUint32 format, deUint32 type, int width, int height, int depth) FramebufferTexture3DCase() argument 1074 const deInt32 depth = 4; iterate() local 1923 int depth; init() member [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
| H A D | esextcGPUShader5TextureGatherOffset.cpp | 2211 const glw::GLfloat depth = ((float)x) * step; in prepareTextureData() local 2484 const glw::GLfloat depth = ((float)y) * step; in prepareTextureData() local
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
| H A D | esextcTextureShadowLodFunctionsTest.cpp | 154 int depth; member
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| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| H A D | glcPackedPixelsTests.cpp | 84 int depth; // depth bits member 1229 int depth = 1 + m_unpackProperties.skipImages; in makeGradient() local [all...] |
| H A D | glcRobustBufferAccessBehaviorTests.cpp | 643 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument 775 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument 826 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth) Storage() argument 871 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument [all...] |
| H A D | glcViewportArrayTests.cpp | 767 void Utils::texture::create(GLuint width, GLuint height, GLuint depth, GLenum internal_format) in create() argument 893 void Utils::texture::update(glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, in update() argument [all...] |
| /third_party/skia/third_party/externals/spirv-tools/source/val/ |
| H A D | validation_state.h | 489 void set_struct_nesting_depth(uint32_t id, uint32_t depth) { in set_struct_nesting_depth() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| H A D | renderer_utils.cpp | 464 CopyImageCHROMIUM(const uint8_t *sourceData, size_t sourceRowPitch, size_t sourcePixelBytes, size_t sourceDepthPitch, PixelReadFunction pixelReadFunction, uint8_t *destData, size_t destRowPitch, size_t destPixelBytes, size_t destDepthPitch, PixelWriteFunction pixelWriteFunction, GLenum destUnsizedFormat, GLenum destComponentType, size_t width, size_t height, size_t depth, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) CopyImageCHROMIUM() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | validationES31.cpp | 2997 ValidateTexStorage3DMultisampleOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum sizedinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisampleOES() argument 3036 ValidateTexStorageMem3DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DMultisampleEXT() argument
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| H A D | validationES1.cpp | 718 bool ValidateClearDepthx(const Context *context, angle::EntryPoint entryPoint, GLfixed depth) in ValidateClearDepthx() argument
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| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| H A D | StateChangeTest.cpp | 3101 GLRenderbuffer depth; in TEST_P() local [all...] |
| H A D | RobustResourceInitTest.cpp | 1012 GLRenderbuffer depth; in TEST_P() local [all...] |
| H A D | FramebufferTest.cpp | 3641 GLRenderbuffer depth; TEST_P() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
| H A D | TracePerfTest.cpp | 407 TexImage3DMinimizedProc(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) TexImage3DMinimizedProc() argument 432 TexSubImage3DMinimizedProc(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) TexSubImage3DMinimizedProc() argument
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| /third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/ |
| H A D | libGLESv1_CM.cpp | 253 void GL_APIENTRY glClearDepthx(GLfixed depth) in glClearDepthx() argument
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| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| H A D | entry_points_gles_3_0_autogen.cpp | 249 void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in GL_ClearBufferfi() argument 382 GL_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) GL_CompressedTexImage3D() argument 423 GL_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) GL_CompressedTexSubImage3D() argument 2243 GL_TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) GL_TexImage3D() argument 2314 GL_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_TexStorage3D() argument 2349 GL_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) GL_TexSubImage3D() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| H A D | libGLESv3.cpp | 337 void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) in TexImage3D() argument 397 void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) in TexSubImage3D() argument 508 CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) CompressedTexImage3D() argument 565 CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) CompressedTexSubImage3D() argument 2365 ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) ClearBufferfi() argument 3707 TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) TexStorage3D() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
| H A D | Surface.hpp | 235 int depth; member
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| /third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
| H A D | unittests.cpp | 1396 const int depth = 0x404; in TEST_F() local
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| /third_party/skia/third_party/externals/spirv-tools/source/fuzz/ |
| H A D | fuzzer_context.h | 481 bool GoDeeperInConstantObfuscation(uint32_t depth) { in GoDeeperInConstantObfuscation() argument
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| /third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/fuzz/ |
| H A D | fuzzer_context.h | 481 bool GoDeeperInConstantObfuscation(uint32_t depth) { in GoDeeperInConstantObfuscation() argument
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| /third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/ |
| H A D | validation_state.h | 489 void set_struct_nesting_depth(uint32_t id, uint32_t depth) { in set_struct_nesting_depth() argument
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