Lines Matching defs:depth

110 	int calculateDataSize(deUint32 formats, int width, int height, int depth) const;
124 void callTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
128 GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) const;
134 GLsizei depth, GLint border, GLsizei imageSize, const void* data) const;
137 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
184 int Texture3DBase::calculateDataSize(deUint32 formats, int width, int height, int depth) const
190 deDivRoundUp32(depth, blockPixelSize.z()) * blockSize;
381 GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) const
385 gl.texImage3DOES(target, level, internalFormat, width, height, depth, border, format, type, pixels);
387 gl.texImage3D(target, level, static_cast<GLint>(internalFormat), width, height, depth, border, format, type,
394 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
399 gl.texSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
401 gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
419 GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
424 gl.compressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data);
426 gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
432 GLsizei width, GLsizei height, GLsizei depth, GLenum format,
437 gl.compressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
440 gl.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
469 int depth;
535 const int depth = m_filteringData.depth;
541 const int numLevels = deLog2Floor32(de::max(de::max(width, height), depth)) + 1;
544 m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), internalFormat, width, height, depth);
545 m_gridTex = new glu::Texture3D(m_context.getRenderContext(), internalFormat, width, height, depth);
676 int height, int depth);
689 deUint32 internalFormat, int width, int height, int depth)
694 , m_depth(depth)
695 , m_numLevels(static_cast<int>(deLog2Floor32(de::max(width, de::max(height, depth))) + 1))
785 deUint32 type, int width, int height, int depth);
799 deUint32 format, deUint32 type, int width, int height, int depth)
805 , m_depth(depth)
806 , m_numLevels(static_cast<int>(deLog2Floor32(de::max(width, de::max(height, depth))) + 1))
912 deUint32 type, int width, int height, int depth);
926 deUint32 format, deUint32 type, int width, int height, int depth)
932 , m_depth(depth)
933 , m_numLevels(static_cast<int>(deLog2Floor32(de::max(width, de::max(height, depth))) + 1))
1074 const deInt32 depth = 4;
1088 deInt32 levelDepth = de::max(depth >> levelIndex, 1);
1108 deInt32 partDepth = de::max(depth >> levelIndex, 1);
1240 "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE.";
1398 verifyError(GL_INVALID_VALUE, "GL_INVALID_VALUE is generated if zoffset + depth > texture_depth.");
1405 const char* message = "GL_INVALID_VALUE is generated if width, height or depth is less than 0.";
1710 const char* message = "GL_INVALID_VALUE is generated if width, height or depth is less than 0.";
1728 "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE_OES.";
1923 int depth;
2011 data.depth = 64;
2037 data.depth = sizes[sizeNdx].depth;
2041 de::toString(data.depth) + "_" + filterName;
2069 data.depth = 67;