Lines Matching defs:depth

764  * @param depth           Depth of texture
767 void Utils::texture::create(GLuint width, GLuint height, GLuint depth, GLenum internal_format)
775 m_depth = depth;
783 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, internal_format, width, height, depth);
888 * @param depth Depth of texture
893 void Utils::texture::update(glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format,
909 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, level, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, format,
1442 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Invalid initial depth range [" << i
2122 : TestCaseBase(context, extParams, "depth_range_api", "Test verifies that \"depth range api\" works as expected")
2268 /** Compare two sets of depth range data (simple vector comparison)
2291 /** Get all depth ranges
2457 /** Compare two sets of depth range data (simple vector comparison)
2480 /** Get all depth ranges
2733 * @param clear_depth_before_draw Selects if clear depth should be executed before draw.
2974 texture.update(m_width, m_height, 0 /* depth */, GL_RED_INTEGER, GL_INT, data);
3032 texture.update(m_r32f_width, m_r32f_height, 0 /* depth */, GL_RED, GL_FLOAT, data);
3050 texture.update(m_width, m_height, 0 /* depth */, GL_DEPTH_COMPONENT, GL_FLOAT, data);
3053 /** Set up 16 viewports and depth ranges horizontally
3055 * @param method Method used to set depth ranges
4199 : DrawTestBase(context, extParams, "depth_range", "Test verifies that depth range is applied as expected")
4362 "Test verifies that depth test work as expected with multiple viewports")
4367 /** Check if R32F texture is filled with two rows of values less than expected depth
4396 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Invalid values at " << i << " depth value "
4412 * @param depth_value Value that will be used to clear depth buffer
4535 * @param texture_1 Texture attached as depth