Lines Matching defs:depth
639 * @param depth Depth of texture
644 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
676 gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, image_size, data);
770 * @param depth Depth of texture
776 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type,
808 gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, data);
824 * @param depth Depth of texture
827 glw::GLuint width, glw::GLuint height, glw::GLuint depth)
848 gl.texStorage3D(target, levels, internal_format, width, height, depth);
866 * @param depth Depth of texture
872 glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
898 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format, type, pixels);
1244 Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, 0 /* depth */,
1753 0 /* depth */, GL_RED, GL_UNSIGNED_BYTE, source_pixels);
1767 0 /* depth */, GL_RG, GL_BYTE, source_pixels);
1783 0 /* depth */, GL_RGBA, GL_FLOAT, source_pixels);
1794 0 /* depth */, GL_RED_INTEGER, GL_UNSIGNED_INT, source_pixels);
2056 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);
2302 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);
2462 gl.dispatchCompute(width, height, 1 /* depth */);
2484 gl.dispatchCompute(width, height, 1 /* depth */);
2505 gl.dispatchCompute(width, height, 1 /* depth */);
2886 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);
3134 Texture::Storage(gl, GL_TEXTURE_2D, 1, GL_R32UI, width, height, 0 /* depth */);