| /third_party/skia/third_party/externals/angle2/src/common/ |
| H A D | string_utils.cpp | 34 namespace angle namespace
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| H A D | android_util.cpp | 273 namespace angle namespace
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| H A D | matrix_utils.cpp | 11 namespace angle namespace 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() argument
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| /test/xts/acts/arkui/ace_c_arkui_test/entry/src/main/cpp/gesture/ |
| H A D | gesture_test.cpp | 164 auto angle = OH_ArkUI_SwipeGesture_GetAngle(event); in OnSwipeActionCallBack() local 335 auto angle = OH_ArkUI_RotationGesture_GetAngle(event); in OnRotateActionCallBack() local
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| /test/xts/acts/multimedia/image/image_js_standard/imagePixelMapNDK/entry/src/main/cpp/napi/ |
| H A D | image_pixel_map_imgndk_test.cpp | 462 double angle = NUM_0; in Rotate() local
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| /third_party/ffmpeg/libavfilter/ |
| H A D | avf_aphasemeter.c | 54 float angle; member 253 float angle = cosf(s->angle/180.0f*M_PI); in filter_frame() local
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| H A D | vsrc_gradients.c | 387 float angle = fmodf(s->pts * s->speed, 2.f * M_PI); in activate() local
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| /third_party/astc-encoder/Source/ |
| H A D | astcenc_weight_align.cpp | 128 vfloat angle = atan2(anglesum_y, anglesum_x); in compute_angular_offsets() local
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| /third_party/mesa3d/src/mesa/main/ |
| H A D | matrix.c | 619 matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle, in matrix_rotate() argument 647 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) in _mesa_Rotatef() argument 655 _mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) in _mesa_MatrixRotatefEXT() argument 793 _mesa_Rotated( GLdouble angle, GLdoubl argument 800 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) _mesa_MatrixRotatedEXT() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | Display.h | 32 namespace angle namespace [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| H A D | VulkanExternalImageTest.cpp | 15 namespace angle namespace
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| H A D | CopyTexImageTest.cpp | 10 namespace angle namespace
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| H A D | renderer_utils.h | 24 namespace angle namespace [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
| H A D | TexturesPerf.cpp | 19 namespace angle namespace
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| H A D | ANGLEPerfTest.h | 260 namespace angle namespace
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| /third_party/skia/samplecode/ |
| H A D | Sample3D.cpp | 183 void update(SkV3 axis, SkScalar angle) { in update() argument
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| /third_party/skia/src/core/ |
| H A D | SkM44.cpp | 360 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective() argument
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| /third_party/skia/src/pathops/ |
| H A D | SkOpSegment.h | 63 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); in addEndSpan() local 81 SkOpAngle* angle = this->globalState()->allocator()->make<SkOpAngle>(); in addStartSpan() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/test_expectations/ |
| H A D | GPUTestConfig.cpp | 24 namespace angle namespace
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| /third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
| H A D | angle_test_instantiate.cpp | 37 namespace angle namespace [all...] |
| /third_party/skia/third_party/externals/angle2/util/posix/ |
| H A D | test_utils_posix.cpp | 37 namespace angle namespace
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| /third_party/skia/third_party/externals/angle2/include/platform/ |
| H A D | FeaturesGL.h | 14 namespace angle namespace
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| /third_party/skia/gm/ |
| H A D | polygonoffset.cpp | 27 float angleStep = 360.0f / n, angle = 0.0f; in create_ngon() local
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| /third_party/skia/platform_tools/android/apps/androidkitdemo/src/main/java/org/skia/androidkitdemo1/ |
| H A D | CubeActivity.java | 159 private void rotate(Vec3 axis, float angle) { in rotate() argument
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| /third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/ |
| H A D | Matrix.java | 53 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective() argument 201 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective() argument
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