Lines Matching defs:angle
619 matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
625 if (angle != 0.0F) {
626 _math_matrix_rotate(stack->Top, angle, x, y, z);
635 * \param angle angle of rotation, in degrees.
647 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
650 matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
655 _mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
663 matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
793 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
795 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
800 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
803 _mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,