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Searched refs:v3d_screen (Results 1 - 16 of 16) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_screen.h52 struct v3d_screen { struct
94 static inline struct v3d_screen *
95 v3d_screen(struct pipe_screen *screen) in v3d_screen() function
97 return (struct v3d_screen *)screen; in v3d_screen()
105 v3d_fence_init(struct v3d_screen *screen);
109 v3d_disk_cache_init(struct v3d_screen *screen);
H A Dv3d_screen.c44 #include "v3d_screen.h"
53 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_name()
74 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_destroy()
99 v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature) in v3d_has_feature()
115 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_screen_get_param()
352 struct v3d_screen *screen = v3d_screen(pscree in v3d_screen_get_shader_param()
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H A Dv3d_bufmgr.h31 #include "v3d_screen.h"
37 struct v3d_screen *screen;
59 struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size,
63 struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name);
64 struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd);
86 struct v3d_screen *screen; in v3d_bo_unreference()
131 v3d_wait_seqno(struct v3d_screen *screen, uint64_t seqno, uint64_t timeout_ns,
H A Dv3d_bufmgr.c36 #include "v3d_screen.h"
44 v3d_bo_dump_stats(struct v3d_screen *screen) in v3d_bo_dump_stats()
88 v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_from_cache()
121 v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) in v3d_bo_alloc()
189 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference()
201 struct v3d_screen *screen = bo->screen; in v3d_bo_free()
235 free_stale_bos(struct v3d_screen *screen, time_t time) in free_stale_bos()
277 struct v3d_screen *screen = bo->screen; in v3d_bo_last_unreference_locked_timed()
325 v3d_bo_open_handle(struct v3d_screen *screen, in v3d_bo_open_handle()
379 v3d_bo_open_name(struct v3d_screen *scree
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H A Dv3d_fence.c76 v3d_fence_wait(struct v3d_screen *screen, in v3d_fence_wait()
113 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_fence_finish()
144 v3d_fence_init(struct v3d_screen *screen) in v3d_fence_init()
H A Dv3d_query.c30 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_get_driver_query_group_info()
39 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_get_driver_query_info()
H A Dv3d_query.h47 int v3d_get_driver_query_group_info_perfcnt(struct v3d_screen *screen, unsigned index,
49 int v3d_get_driver_query_info_perfcnt(struct v3d_screen *screen, unsigned index,
H A Dv3d_resource.c36 #include "v3d_screen.h"
102 bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource"); in v3d_resource_bo_alloc()
390 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_destroy()
422 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_get_handle()
709 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_resource_setup()
762 struct v3d_screen *screen = v3d_screen(pscree in v3d_resource_create_with_modifiers()
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H A Dv3d_disk_cache.c53 void v3d_disk_cache_init(struct v3d_screen *screen) in v3d_disk_cache_init()
111 struct v3d_screen *screen = v3d->screen; in v3d_disk_cache_retrieve()
195 struct v3d_screen *screen = v3d->screen; in v3d_disk_cache_store()
H A Dv3d_query_perfcnt.c143 v3d_get_driver_query_group_info_perfcnt(struct v3d_screen *screen, unsigned index, in v3d_get_driver_query_group_info_perfcnt()
163 v3d_get_driver_query_info_perfcnt(struct v3d_screen *screen, unsigned index, in v3d_get_driver_query_info_perfcnt()
H A Dv3d_context.c37 #include "v3d_screen.h"
337 struct v3d_screen *screen = v3d_screen(pscreen); in v3d_context_create()
H A Dv3d_context.h40 #include "v3d_screen.h"
505 struct v3d_screen *screen;
784 bool v3d_fence_wait(struct v3d_screen *screen,
H A Dv3d_blit.c218 struct v3d_screen *screen = v3d->screen; in v3d_tfu()
427 struct v3d_screen *screen = v3d->screen; in v3d_tlb_blit()
H A Dv3d_job.c484 struct v3d_screen *screen = v3d->screen; in v3d_job_submit()
H A Dv3dx_state.c941 struct v3d_screen *screen = v3d->screen; in create_texture_shader_state_bo()
1038 struct v3d_screen *screen = v3d->screen; in v3d_create_sampler_view()
H A Dv3dx_draw.c1336 struct v3d_screen *screen = v3d->screen; in v3d_launch_grid()

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