/third_party/skia/third_party/externals/spirv-cross/tests-other/ |
H A D | hlsl_wave_mask.cpp | 7 static uvec4 gl_SubgroupEqMask; 8 static uvec4 gl_SubgroupGeMask; 9 static uvec4 gl_SubgroupGtMask; 10 static uvec4 gl_SubgroupLeMask; 11 static uvec4 gl_SubgroupLtMask; 12 using uint4 = uvec4;
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageSizeTests.cpp | 42 typedef tcu::UVec4 uvec4; typedef 331 std::string ImageTypePrefix<uvec4>() in ImageTypePrefix() 352 std::string ImageFormatPostfix<uvec4>() in ImageFormatPostfix() 373 GLenum TexInternalFormat<uvec4>() in TexInternalFormat() 394 GLenum TexType<uvec4>() in TexType() 415 GLenum TexFormat<uvec4>() in TexFormat() 1218 addChild(new TestSubcase(m_context, "basic-nonMS-vs-uint", TestSubcase::Create<BasicNonMS<uvec4, 0> >)); in init() 1221 addChild(new TestSubcase(m_context, "basic-nonMS-tcs-uint", TestSubcase::Create<BasicNonMS<uvec4, 1> >)); in init() 1224 addChild(new TestSubcase(m_context, "basic-nonMS-tes-uint", TestSubcase::Create<BasicNonMS<uvec4, 2> >)); in init() 1227 addChild(new TestSubcase(m_context, "basic-nonMS-gs-uint", TestSubcase::Create<BasicNonMS<uvec4, in init() [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 50 typedef tcu::UVec4 uvec4; typedef 268 bool Equal(const uvec4& a, const uvec4& b, GLenum) in Equal() 649 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color) in ClearBuffer() 875 GLenum ShaderImageLoadStoreBase::Format<uvec4>() in Format() 905 GLenum ShaderImageLoadStoreBase::Type<uvec4>() in Type() 935 std::string ShaderImageLoadStoreBase::TypePrefix<uvec4>() in TypePrefix() 1017 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target) in ImageType() 1350 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4( in Run() [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 44 typedef tcu::UVec4 uvec4; typedef 195 bool Equal(const uvec4& a, const uvec4& b, GLenum) in Equal() 532 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color) in ClearBuffer() 654 GLenum ShaderImageLoadStoreBase::Format<uvec4>() in Format() 684 GLenum ShaderImageLoadStoreBase::Type<uvec4>() in Type() 715 std::string ShaderImageLoadStoreBase::TypePrefix<uvec4>() in TypePrefix() 770 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target) in ImageType() 1126 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4( in Run() [all...] |
H A D | gl4cComputeShaderTests.cpp | 52 typedef UVec4 uvec4; typedef 465 bool IsEqual(uvec4 a, uvec4 b) in IsEqual() 595 << ") buffer Output {" NL " uvec4 local_id[];" NL "} g_out;" NL "void main() {" NL in GenSource() 599 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(gl_LocalInvocationID, 0);" NL " } else {" NL in GenSource() 600 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(0xffff);" NL " }" NL "}"; in GenSource() 629 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 647 uvec4* data; in RunIteration() 651 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BI in RunIteration() [all...] |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 42 typedef tcu::UVec4 uvec4; typedef 2683 " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_vs_buffer;" NL "void main() {" NL in Run() 2691 "layout(std430, binding = 0) buffer Buffer {" NL " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_gs_buffer;" NL in Run() 2698 " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_fs_buffer;" NL "void main() {" NL in Run() 2792 NL "layout(local_size_y = 4) in;" NL "layout(std430) coherent buffer Buffer {" NL " uvec4 u[4];" NL in Run() 4032 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL in GetInputOp1() 4035 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL in GetInputOp1() 5445 "} g_in;" NL "layout(binding = 1, std430) buffer Output {" NL " uvec4 digest;" NL "} ;" NL in Run() 5709 "layout(binding = 0, std430) buffer Output {" NL " uvec4 digest;" NL "} ;" NL "void main() {" NL in GenSource() 5866 uvec4 zer in Run() [all...] |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 46 typedef tcu::UVec4 uvec4; typedef 2442 " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_vs_buffer;" NL "flat out int vertexid;" NL "void main() {" NL in Run() 2450 " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_fs_buffer;" NL "flat in int vertexid;" NL "void main() {" NL in Run() 2547 NL "layout(local_size_y = 4) in;" NL "layout(std430) coherent buffer Buffer {" NL " uvec4 u[4];" NL in Run() 3836 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL in GetInputOp1() 3839 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL in GetInputOp1() 5043 "} g_in;" NL "layout(binding = 1, std430) buffer Output {" NL " uvec4 digest;" NL "} ;" NL in Run() 5285 "layout(binding = 0, std430) buffer Output {" NL " uvec4 digest;" NL "} ;" NL "void main() {" NL in GenSource() 5437 uvec4 zero(0); in Run() 5566 uvec4 zer in Run() [all...] |
H A D | gl4cEnhancedLayoutsTests.hpp | 131 static const Type uvec4; member
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H A D | gl4cEnhancedLayoutsTests.cpp | 172 const Type Type::uvec4 = Type::GetType(Type::Uint, 1, 4); member in gl4cts::EnhancedLayouts::Utils::Type 473 static const GLchar* uint_lut[4] = { "uint", "uvec2", "uvec3", "uvec4" }; in GetGLSLTypeName() 5520 type = Utils::Type::uvec4; in getType() 7382 " imageStore(uni_image, ivec2(gl_GlobalInvocationID.xy), uvec4(result, 0, 0, 0));\n" in test() 8204 " imageStore(uni_image, ivec2(gl_GlobalInvocationID.xy), uvec4(result, 0, 0, 0));\n" in test() 28513 m_test_cases.push_back(testCase{(Utils::Shader::STAGES) stage, { {Utils::Type::mat2x3, 3}, {Utils::Type::uvec4, 1}, {Utils::Type::dvec4, 0} }, is_nested_struct }); in test()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageSizeTests.cpp | 43 typedef tcu::UVec4 uvec4; typedef 107 std::string ImageTypePrefix<uvec4>() in ImageTypePrefix() 128 std::string ImageFormatPostfix<uvec4>() in ImageFormatPostfix() 149 GLenum TexInternalFormat<uvec4>() in TexInternalFormat() 753 addChild(new TestSubcase(m_context, "basic-nonMS-vs-uint", TestSubcase::Create<BasicNonMS<uvec4, 0> >)); in init() 756 addChild(new TestSubcase(m_context, "basic-nonMS-fs-uint", TestSubcase::Create<BasicNonMS<uvec4, 5> >)); in init() 759 addChild(new TestSubcase(m_context, "basic-nonMS-cs-uint", TestSubcase::Create<BasicNonMS<uvec4, 4> >)); in init() 762 addChild(new TestSubcase(m_context, "advanced-nonMS-vs-uint", TestSubcase::Create<AdvancedNonMS<uvec4, 0> >)); in init() 765 addChild(new TestSubcase(m_context, "advanced-nonMS-fs-uint", TestSubcase::Create<AdvancedNonMS<uvec4, 5> >)); in init() 768 addChild(new TestSubcase(m_context, "advanced-nonMS-cs-uint", TestSubcase::Create<AdvancedNonMS<uvec4, in init() [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 42 typedef tcu::UVec4 uvec4; typedef 189 bool Equal(const uvec4& a, const uvec4& b, GLenum) in Equal() 517 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color) in ClearBuffer() 637 GLenum ShaderImageLoadStoreBase::Format<uvec4>() in Format() 663 GLenum ShaderImageLoadStoreBase::Type<uvec4>() in Type() 689 std::string ShaderImageLoadStoreBase::TypePrefix<uvec4>() in TypePrefix() 741 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target) in ImageType() 1092 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4( in Run() [all...] |
H A D | es31cComputeShaderTests.cpp | 55 typedef UVec4 uvec4; typedef 471 bool IsEqual(uvec4 a, uvec4 b) in IsEqual() 949 << ") buffer Output {" NL " uvec4 local_id[];" NL "} g_out;" NL "void main() {" NL in GenSource() 953 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(gl_LocalInvocationID, 0);" NL " } else {" NL in GenSource() 954 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(0xffff);" NL " }" NL "}"; in GenSource() 983 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 1001 uvec4* data; in RunIteration() 1005 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BI in RunIteration() [all...] |
H A D | es31cShaderStorageBufferObjectTests.cpp | 44 typedef tcu::UVec4 uvec4; typedef 2443 " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_vs_buffer;" NL "flat out int vertexid;" NL "void main() {" NL in Run() 2452 " uvec4 u[4];" NL " ivec3 i[4];" NL "} g_fs_buffer;" NL "flat in int vertexid;" NL "void main() {" NL in Run() 2557 NL "layout(local_size_y = 4) in;" NL "layout(std430) coherent buffer Buffer {" NL " uvec4 u[4];" NL in Run() 3845 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL in GetInputOp1() 3848 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL in GetInputOp1() 5189 "} g_in;" NL "layout(binding = 1, std430) buffer Output {" NL " uvec4 digest;" NL "} ;" NL in Run() 5431 "layout(binding = 0, std430) buffer Output {" NL " uvec4 digest;" NL "} ;" NL "void main() {" NL in GenSource() 5581 uvec4 zero(0); in Run() 5713 uvec4 zer in Run() [all...] |
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | type_vec.hpp | 526 typedef lowp_uvec4 uvec4; typedef 530 typedef mediump_uvec4 uvec4; typedef 545 typedef highp_uvec4 uvec4; typedef
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | packing.hpp | 314 /// @see uint32 packI3x10_1x2(uvec4 const & v) 326 /// @see uint32 packU3x10_1x2(uvec4 const & v) 328 /// @see uvec4 unpackI3x10_1x2(uint32 const & p); 342 GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v); 350 /// @see uint32 packU3x10_1x2(uvec4 const & v) 352 /// @see uvec4 unpackI3x10_1x2(uint32 const & p); 353 GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); 369 /// @see uint32 packU3x10_1x2(uvec4 const & v) 386 /// @see uvec4 unpackI3x10_1x2(uint32 const & p) 387 /// @see uvec4 unpackU3x10_1x [all...] |
/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/ |
H A D | image.hpp | 48 typedef image2DBase<glm::uvec4> uimage2D;
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H A D | sampler.hpp | 97 typedef sampler2DBase<glm::uvec4> usampler2D;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
H A D | vktApiImageClearingTests.cpp | 77 UVec4 uvec4; member 397 const U64Vec4 threshold64 (threshold.uvec4[0], threshold.uvec4[1], threshold.uvec4[2], threshold.uvec4[3]); in comparePixelToColorClearValue() 1410 threshold.uvec4 = UVec4(1U); in verifyResultImage()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | type_aligned.hpp | 543 GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16);
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_types.cpp | 146 T(uvec4, 130, 300)
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
H A D | vktApiImageClearingTests.cpp | 77 UVec4 uvec4; member 380 const bool result = !(anyNotEqual(logicalAnd(lessThanEqual(absDiff(resColor, refColor), threshold.uvec4), channelMask), channelMask)); in comparePixelToColorClearValue() 385 s << "Ref:" << refColor << " Mask:" << channelMask << " Threshold:" << threshold.uvec4 << " Color:" << resColor; in comparePixelToColorClearValue() 1278 threshold.uvec4 = UVec4(1U); in verifyResultImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/third_party/ffx_spd/ |
H A D | ffx_a.h | 595 #define AU4 uvec4
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