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/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dstw_st.c50 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member
141 * Remove outdated textures and create the requested ones.
174 /* remove outdated textures */ in stw_st_framebuffer_validate_locked()
178 pipe_resource_reference(&stwfb->textures[i], NULL); in stw_st_framebuffer_validate_locked()
194 if (stwfb->textures[i] || !(mask & (1 << i))) { in stw_st_framebuffer_validate_locked()
196 if (stwfb->textures[i]) in stw_st_framebuffer_validate_locked()
215 if (i == ST_ATTACHMENT_BACK_LEFT && stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]) in stw_st_framebuffer_validate_locked()
257 data = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]; in stw_st_framebuffer_validate_locked()
260 stwfb->textures[i] = in stw_st_framebuffer_validate_locked()
267 stwfb->textures[ in stw_st_framebuffer_validate_locked()
335 struct pipe_resource **textures = stw_st_framebuffer_validate() local
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/third_party/mesa3d/src/gallium/frontends/glx/xlib/
H A Dxm_st.c44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member
67 struct pipe_resource *ptex = xstfb->textures[statt]; in xmesa_st_framebuffer_display()
97 struct pipe_resource *src_ptex = xstfb->textures[src_statt]; in xmesa_st_framebuffer_copy_textures()
98 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt]; in xmesa_st_framebuffer_copy_textures()
116 * Remove outdated textures and create the requested ones.
128 /* remove outdated textures */ in xmesa_st_framebuffer_validate_textures()
131 pipe_resource_reference(&xstfb->textures[i], NULL); in xmesa_st_framebuffer_validate_textures()
149 if (xstfb->textures[i] || !(mask & (1 << i))) { in xmesa_st_framebuffer_validate_textures()
151 if (xstfb->textures[i]) in xmesa_st_framebuffer_validate_textures()
178 xstfb->textures[ in xmesa_st_framebuffer_validate_textures()
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/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_texture.c81 pipe_sampler_view_reference(&tex->textures[p], NULL); in set_sampler_views()
82 tex->textures[p] = view; in set_sampler_views()
84 pipe_sampler_view_reference(&tex->textures[p], view); in set_sampler_views()
87 if (tex->textures[p]) { in set_sampler_views()
88 fd_resource_set_usage(tex->textures[p]->texture, FD_DIRTY_TEX); in set_sampler_views()
96 pipe_sampler_view_reference(&tex->textures[p], NULL); in set_sampler_views()
162 if (i < tex->num_textures && tex->textures[i]) { in fd_setup_border_colors()
164 util_format_description(tex->textures[i]->format); in fd_setup_border_colors()
184 if (tex->textures[i]->format == PIPE_FORMAT_X24S8_UINT || in fd_setup_border_colors()
185 tex->textures[ in fd_setup_border_colors()
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/third_party/skia/src/gpu/
H A DGrYUVABackendTextures.cpp80 const GrBackendTexture textures[SkYUVAInfo::kMaxPlanes], in GrYUVABackendTextures()
90 if (!textures[i].isValid() || in GrYUVABackendTextures()
91 textures[i].dimensions() != planeDimensions[i] || in GrYUVABackendTextures()
92 textures[i].backend() != textures[0].backend() || in GrYUVABackendTextures()
93 num_channels(textures[i].getBackendFormat()) < numRequiredChannels) { in GrYUVABackendTextures()
97 fTextures[i] = textures[i]; in GrYUVABackendTextures()
78 GrYUVABackendTextures( const SkYUVAInfo& yuvaInfo, const GrBackendTexture textures[SkYUVAInfo::kMaxPlanes], GrSurfaceOrigin textureOrigin) GrYUVABackendTextures() argument
/third_party/mesa3d/src/gallium/frontends/dri/
H A Ddri_drawable.c58 struct pipe_resource **textures = in dri_st_framebuffer_validate() local
60 : drawable->textures; in dri_st_framebuffer_validate()
66 /* record newly allocated textures */ in dri_st_framebuffer_validate()
84 /* add existing textures */ in dri_st_framebuffer_validate()
86 if (textures[i]) in dri_st_framebuffer_validate()
100 struct pipe_resource *resource = textures[ST_ATTACHMENT_BACK_LEFT]; in dri_st_framebuffer_validate()
112 pipe_resource_reference(&out[i], textures[statts[i]]); in dri_st_framebuffer_validate()
198 pipe_resource_reference(&drawable->textures[i], NULL); in dri_destroy_buffer()
259 pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; in dri_set_tex_buffer2()
396 struct pipe_resource *src = drawable->textures[at in dri_postprocessing()
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H A Dkopper.c520 &drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; in kopper_allocate_textures()
531 &drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in kopper_allocate_textures()
542 &drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in kopper_allocate_textures()
555 /* remove outdated textures */ in kopper_allocate_textures()
558 if (drawable->textures[i] && i < ST_ATTACHMENT_DEPTH_STENCIL && !is_pixmap) { in kopper_allocate_textures()
559 drawable->textures[i]->width0 = width; in kopper_allocate_textures()
560 drawable->textures[i]->height0 = height; in kopper_allocate_textures()
564 pipe_resource_reference(&drawable->textures[i], NULL); in kopper_allocate_textures()
607 if (!drawable->textures[statts[i]]) { in kopper_allocate_textures()
626 data = drawable->textures[ST_ATTACHMENT_BACK_LEF in kopper_allocate_textures()
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H A Ddrisw.c248 ptex = drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in drisw_swap_buffers()
253 pp_run(ctx->pp, ptex, ptex, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); in drisw_swap_buffers()
263 drawable->textures[ST_ATTACHMENT_BACK_LEFT], in drisw_swap_buffers()
286 ptex = drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in drisw_copy_sub_buffer()
290 if (ctx->pp && drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]) in drisw_copy_sub_buffer()
291 pp_run(ctx->pp, ptex, ptex, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); in drisw_copy_sub_buffer()
302 drawable->textures[ST_ATTACHMENT_BACK_LEFT], in drisw_copy_sub_buffer()
324 drawable->textures[ST_ATTACHMENT_FRONT_LEFT], in drisw_flush_frontbuffer()
327 ptex = drawable->textures[statt]; in drisw_flush_frontbuffer()
362 /* remove outdated textures */ in drisw_allocate_textures()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv40_verttex.c37 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; in nv40_verttex_validate()
84 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); in nv40_verttex_set_sampler_views()
85 nv30->vertprog.textures[i] = views[i]; in nv40_verttex_set_sampler_views()
87 pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]); in nv40_verttex_set_sampler_views()
94 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); in nv40_verttex_set_sampler_views()
H A Dnv30_fragtex.c43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; in nv30_fragtex_validate()
185 pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL); in nv30_fragtex_set_sampler_views()
186 nv30->fragprog.textures[i] = views[i]; in nv30_fragtex_set_sampler_views()
188 pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]); in nv30_fragtex_set_sampler_views()
195 pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL); in nv30_fragtex_set_sampler_views()
/third_party/skia/src/core/
H A DSkDraw_atlas.cpp90 const SkRect textures[], in drawAtlas()
129 mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); in drawAtlas()
132 draw.drawRect(textures[i], p); in drawAtlas()
171 mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); in drawAtlas()
175 fill_rect(mx, *fRC, textures[i], blitter, &scratchPath); in drawAtlas()
203 mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); in drawAtlas()
206 fill_rect(mx, *fRC, textures[ in drawAtlas()
89 drawAtlas(const SkRSXform xform[], const SkRect textures[], const SkColor colors[], int count, SkBlendMode bmode, const SkPaint& paint) drawAtlas() argument
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTextureTest.cpp436 // Old drivers buggy with optimized ImageCopy shader given LUMA textures. in testCopyTexture()
503 // Old drivers buggy with optimized ImageCopy shader given LUMA textures. in testCopySubTexture()
585 // immutable textures
837 GLTexture textures[2]; in TEST_P() local
839 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P()
842 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P()
846 glCopySubTextureCHROMIUM(textures[0], 0, GL_INVALID_VALUE, textures[1], 0, 1, 1, 0, 0, 1, 1, in TEST_P()
851 glCopySubTextureCHROMIUM(textures[0], 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textures[ in TEST_P()
968 GLTexture textures[2]; TEST_P() local
1064 GLTexture textures[2]; TEST_P() local
1132 GLTexture textures[2]; TEST_P() local
1193 GLTexture textures[2]; TEST_P() local
1262 GLTexture textures[2]; TEST_P() local
1300 GLTexture textures[2]; TEST_P() local
1331 GLTexture textures[2]; TEST_P() local
1362 GLTexture textures[2]; TEST_P() local
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H A DVulkanImageTest.cpp172 GLuint textures[1] = {texture}; in TEST_P() local
174 glReleaseTexturesANGLE(1, textures, layouts); in TEST_P()
185 glAcquireTexturesANGLE(1, textures, layouts); in TEST_P()
227 GLuint textures[1] = {texture}; in TEST_P() local
229 glReleaseTexturesANGLE(1, textures, layouts); in TEST_P()
238 glAcquireTexturesANGLE(1, textures, layouts); in TEST_P()
244 glReleaseTexturesANGLE(1, textures, layouts); in TEST_P()
252 glAcquireTexturesANGLE(1, textures, layouts); in TEST_P()
294 GLuint textures[1] = {texture}; in TEST_P() local
296 glReleaseTexturesANGLE(1, textures, layout in TEST_P()
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H A DClearTest.cpp480 // In the Vulkan backend, RGB textures are emulated with an RGBA texture format in TEST_P()
762 GLTexture textures[kAttachmentCount]; in TEST_P() local
768 glBindTexture(GL_TEXTURE_2D, textures[i]); in TEST_P()
771 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textures[i], in TEST_P()
831 GLTexture textures[kAttachmentCount]; in TEST_P() local
838 glBindTexture(GL_TEXTURE_2D, textures[i]); in TEST_P()
841 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textures[i], in TEST_P()
902 GLTexture textures[kAttachmentCount]; in TEST_P() local
907 glBindTexture(GL_TEXTURE_2D, textures[i]); in TEST_P()
910 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textures[ in TEST_P()
1008 GLTexture textures[kAttachmentCount]; TEST_P() local
1091 GLTexture textures[kAttachmentCount]; TEST_P() local
1217 GLTexture textures[kAttachmentCount]; TEST_P() local
1329 GLTexture textures[2]; TEST_P() local
1362 GLTexture textures[2]; TEST_P() local
1424 GLTexture textures[2]; TEST_P() local
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/third_party/mesa3d/src/mesa/main/
H A Dtexobj.c470 * we can try to detect possible use of deleted textures. in _mesa_delete_texture_object()
670 /* Buffer textures are always considered complete. The obvious case where in _mesa_test_texobj_completeness()
807 * MULTISAMPLE and MULTISAMPLE_ARRAY textures in _mesa_test_texobj_completeness()
1096 * Compute total size (in bytes) of all textures for the given context.
1186 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1192 GLsizei n, GLuint *textures, const char *caller) in create_textures()
1196 if (!textures) in create_textures()
1204 _mesa_HashFindFreeKeys(ctx->Shared->TexObjects, textures, n); in create_textures()
1209 texObj = _mesa_new_texture_object(ctx, textures[i], target); in create_textures()
1226 GLsizei n, GLuint *textures, cons in create_textures_err()
1191 create_textures(struct gl_context *ctx, GLenum target, GLsizei n, GLuint *textures, const char *caller) create_textures() argument
1225 create_textures_err(struct gl_context *ctx, GLenum target, GLsizei n, GLuint *textures, const char *caller) create_textures_err() argument
1260 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures) _mesa_GenTextures_no_error() argument
1268 _mesa_GenTextures(GLsizei n, GLuint *textures) _mesa_GenTextures() argument
1288 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures) _mesa_CreateTextures_no_error() argument
1296 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) _mesa_CreateTextures() argument
1443 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures) delete_textures() argument
1502 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures) _mesa_DeleteTextures_no_error() argument
1510 _mesa_DeleteTextures(GLsizei n, const GLuint *textures) _mesa_DeleteTextures() argument
1872 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count, const GLuint *textures, bool no_error) bind_textures() argument
1939 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindTextures_no_error() argument
1947 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindTextures() argument
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H A Dvdpau.c52 struct gl_texture_object *textures[MAX_TEXTURES]; member
185 _mesa_reference_texobj(&surf->textures[i], tex); in register_surface()
267 if (surf->textures[i]) { in _mesa_VDPAUUnregisterSurfaceNV()
268 surf->textures[i]->Immutable = GL_FALSE; in _mesa_VDPAUUnregisterSurfaceNV()
269 _mesa_reference_texobj(&surf->textures[i], NULL); in _mesa_VDPAUUnregisterSurfaceNV()
372 struct gl_texture_object *tex = surf->textures[j]; in _mesa_VDPAUMapSurfacesNV()
426 struct gl_texture_object *tex = surf->textures[j]; in _mesa_VDPAUUnmapSurfacesNV()
H A Dshaderimage.c643 * recognizes that there is no way to create immutable buffer textures, in _mesa_BindImageTexture()
687 const GLuint *textures, bool no_error) in bind_image_textures()
718 const GLuint texture = textures ? textures[i] : 0; in bind_image_textures()
730 * in <textures> is not zero or the name of an existing in bind_image_textures()
734 "glBindImageTextures(textures[%d]=%u " in bind_image_textures()
752 * any texture in <textures> is zero (per binding)." in bind_image_textures()
757 "textures[%d]=%u is zero)", i, texture); in bind_image_textures()
770 * in <textures> is not found in table 8.33 (per binding)." in bind_image_textures()
774 "the level zero texture image of textures[ in bind_image_textures()
686 bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count, const GLuint *textures, bool no_error) bind_image_textures() argument
795 _mesa_BindImageTextures_no_error(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindImageTextures_no_error() argument
804 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindImageTextures() argument
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp864 GLuint textures[2]; in init()
865 glGenTextures (2, &textures[0]); in init()
866 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
868 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
881 glDeleteTextures(2, &textures[0]); in init()
885 GLuint textures[2]; in init()
886 glGenTextures (2, &textures[0]); in init()
887 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
889 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
907 glDeleteTextures(2, &textures[ in init()
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/third_party/mesa3d/src/gallium/frontends/hgl/
H A Dhgl.c66 struct pipe_resource* ptex = buffer->textures[statt]; in hgl_st_framebuffer_flush_front()
98 pipe_resource_reference(&buffer->textures[i], NULL); in hgl_st_framebuffer_validate_textures()
113 if (((1 << i) & buffer->visual->buffer_mask) && buffer->textures[i] == NULL) { in hgl_st_framebuffer_validate_textures()
136 buffer->textures[i] = buffer->screen->resource_create(buffer->screen, in hgl_st_framebuffer_validate_textures()
138 if (!buffer->textures[i]) in hgl_st_framebuffer_validate_textures()
195 pipe_resource_reference(&out[i], buffer->textures[statts[i]]); in hgl_st_framebuffer_validate()
269 pipe_resource_reference(&buffer->textures[i], NULL); in hgl_destroy_st_framebuffer()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c38 vc4_sampler_view(texstate->textures[unit]); in write_texture_p0()
51 vc4_sampler_view(texstate->textures[unit]); in write_texture_p1()
65 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_p2()
82 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_first_level()
93 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_msaa_addr()
114 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_border_color()
179 struct pipe_sampler_view *texture = texstate->textures[data]; in get_texrect_scale()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageLoadStoreTests.cpp1252 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1261 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1270 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1279 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
2405 GLuint textures[8]; in Write() local
2407 glGenTextures(8, textures); in Write()
2413 glBindTexture(GL_TEXTURE_1D, textures[0]); in Write()
2419 glBindTexture(GL_TEXTURE_2D, textures[1]); in Write()
2425 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write()
2431 glBindTexture(GL_TEXTURE_RECTANGLE, textures[ in Write()
2651 GLuint textures[2]; WriteMS() local
2717 GLuint textures[1]; WriteCubeArray() local
2941 GLuint textures[7]; Read() local
3068 GLuint textures[2]; ReadCube() local
3310 GLuint textures[2]; ReadMS() local
3476 GLuint textures[7]; Atomic() local
3571 GLuint textures[2]; AtomicCube() local
3634 GLuint textures[2]; AtomicMS() local
3951 GLuint textures[kTargets], texture_result; Write() local
4437 GLuint textures[kTargets]; Atomic() local
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1066 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1075 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1845 GLuint textures[8]; in Write() local
1846 glGenTextures(8, textures); in Write()
1851 glBindTexture(GL_TEXTURE_2D, textures[1]); in Write()
1857 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write()
1863 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]); in Write()
1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write()
1875 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
1876 glBindImageTexture(1, textures[ in Write()
2087 GLuint textures[8]; Write() local
2348 GLuint textures[8]; Read() local
2563 GLuint textures[8]; Read() local
2768 GLuint textures[8]; Atomic() local
2952 GLuint textures[kTargets]; Write() local
3204 GLuint textures[kTargets]; Atomic() local
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/third_party/mesa3d/src/gallium/targets/haiku-softpipe/
H A DGalliumContext.cpp346 if (buffer->textures[ST_ATTACHMENT_BACK_LEFT] != NULL) { in SwapBuffers()
347 buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_BACK_LEFT], in SwapBuffers()
349 std::swap(buffer->textures[ST_ATTACHMENT_FRONT_LEFT], buffer->textures[ST_ATTACHMENT_BACK_LEFT]); in SwapBuffers()
370 if (buffer->textures[ST_ATTACHMENT_FRONT_LEFT] == NULL) in Draw()
373 buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_FRONT_LEFT], in Draw()
/third_party/skia/src/gpu/v1/
H A DDevice_drawTexture.cpp816 // Extract pixels on the CPU, since we have to split into separate textures before in drawImageQuad()
891 SkAutoTArray<GrTextureSetEntry> textures(count); in drawEdgeAAImageSet()
901 textures.get() + base, in drawEdgeAAImageSet()
962 textures[i].fProxyView = std::move(view); in drawEdgeAAImageSet()
963 textures[i].fSrcAlphaType = image->alphaType(); in drawEdgeAAImageSet()
964 textures[i].fSrcRect = set[i].fSrcRect; in drawEdgeAAImageSet()
965 textures[i].fDstRect = set[i].fDstRect; in drawEdgeAAImageSet()
966 textures[i].fDstClipQuad = clip; in drawEdgeAAImageSet()
967 textures[i].fPreViewMatrix = in drawEdgeAAImageSet()
969 textures[ in drawEdgeAAImageSet()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp995 GLuint textures[2]; in copytexsubimage2d_neg_level() local
996 ctx.glGenTextures (2, &textures[0]); in copytexsubimage2d_neg_level()
997 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_neg_level()
999 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_neg_level()
1012 ctx.glDeleteTextures(2, &textures[0]); in copytexsubimage2d_neg_level()
1017 GLuint textures[2]; in copytexsubimage2d_max_level() local
1018 ctx.glGenTextures (2, &textures[0]); in copytexsubimage2d_max_level()
1019 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_max_level()
1021 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_max_level()
1039 ctx.glDeleteTextures(2, &textures[ in copytexsubimage2d_max_level()
1618 deUint32 textures[2]; texsubimage2d_neg_level() local
1644 deUint32 textures[2]; texsubimage2d_max_level() local
2505 deUint32 textures[2]; compressedtexsubimage2d_neg_level() local
2531 deUint32 textures[2]; compressedtexsubimage2d_max_level() local
2944 deUint32 textures[3]; texsubimage3d_neg_level() local
2975 deUint32 textures[2]; texsubimage3d_max_level() local
3001 deUint32 textures[3]; texsubimage3d_neg_offset() local
3164 deUint32 textures[3]; copytexsubimage3d_neg_level() local
3198 deUint32 textures[3]; copytexsubimage3d_max_level() local
3663 deUint32 textures[] = {0x1234, 0x1234}; texstorage2d() local
3711 deUint32 textures[] = {0x1234, 0x1234}; texstorage2d_invalid_binding() local
3760 deUint32 textures[] = {0x1234, 0x1234}; texstorage2d_invalid_levels() local
3805 deUint32 textures[] = {0x1234, 0x1234}; texstorage3d() local
3857 deUint32 textures[] = {0x1234, 0x1234}; texstorage3d_invalid_binding() local
3905 deUint32 textures[] = {0x1234, 0x1234}; texstorage3d_invalid_levels() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp1034 "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1043 "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run()
1809 GLuint textures[8]; in Write() local
1810 glGenTextures(8, textures); in Write()
1815 glBindTexture(GL_TEXTURE_2D, textures[1]); in Write()
1821 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write()
1827 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]); in Write()
1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write()
1839 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
1840 glBindImageTexture(1, textures[ in Write()
2048 GLuint textures[8]; Write() local
2310 GLuint textures[8]; Read() local
2525 GLuint textures[8]; Read() local
2733 GLuint textures[8]; Atomic() local
2917 GLuint textures[kTargets]; Write() local
3168 GLuint textures[kTargets]; Atomic() local
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