/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | stw_st.c | 50 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member 141 * Remove outdated textures and create the requested ones. 174 /* remove outdated textures */ in stw_st_framebuffer_validate_locked() 178 pipe_resource_reference(&stwfb->textures[i], NULL); in stw_st_framebuffer_validate_locked() 194 if (stwfb->textures[i] || !(mask & (1 << i))) { in stw_st_framebuffer_validate_locked() 196 if (stwfb->textures[i]) in stw_st_framebuffer_validate_locked() 215 if (i == ST_ATTACHMENT_BACK_LEFT && stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]) in stw_st_framebuffer_validate_locked() 257 data = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]; in stw_st_framebuffer_validate_locked() 260 stwfb->textures[i] = in stw_st_framebuffer_validate_locked() 267 stwfb->textures[ in stw_st_framebuffer_validate_locked() 335 struct pipe_resource **textures = stw_st_framebuffer_validate() local [all...] |
/third_party/mesa3d/src/gallium/frontends/glx/xlib/ |
H A D | xm_st.c | 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member 67 struct pipe_resource *ptex = xstfb->textures[statt]; in xmesa_st_framebuffer_display() 97 struct pipe_resource *src_ptex = xstfb->textures[src_statt]; in xmesa_st_framebuffer_copy_textures() 98 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt]; in xmesa_st_framebuffer_copy_textures() 116 * Remove outdated textures and create the requested ones. 128 /* remove outdated textures */ in xmesa_st_framebuffer_validate_textures() 131 pipe_resource_reference(&xstfb->textures[i], NULL); in xmesa_st_framebuffer_validate_textures() 149 if (xstfb->textures[i] || !(mask & (1 << i))) { in xmesa_st_framebuffer_validate_textures() 151 if (xstfb->textures[i]) in xmesa_st_framebuffer_validate_textures() 178 xstfb->textures[ in xmesa_st_framebuffer_validate_textures() [all...] |
/third_party/mesa3d/src/gallium/drivers/freedreno/ |
H A D | freedreno_texture.c | 81 pipe_sampler_view_reference(&tex->textures[p], NULL); in set_sampler_views() 82 tex->textures[p] = view; in set_sampler_views() 84 pipe_sampler_view_reference(&tex->textures[p], view); in set_sampler_views() 87 if (tex->textures[p]) { in set_sampler_views() 88 fd_resource_set_usage(tex->textures[p]->texture, FD_DIRTY_TEX); in set_sampler_views() 96 pipe_sampler_view_reference(&tex->textures[p], NULL); in set_sampler_views() 162 if (i < tex->num_textures && tex->textures[i]) { in fd_setup_border_colors() 164 util_format_description(tex->textures[i]->format); in fd_setup_border_colors() 184 if (tex->textures[i]->format == PIPE_FORMAT_X24S8_UINT || in fd_setup_border_colors() 185 tex->textures[ in fd_setup_border_colors() [all...] |
/third_party/skia/src/gpu/ |
H A D | GrYUVABackendTextures.cpp | 80 const GrBackendTexture textures[SkYUVAInfo::kMaxPlanes], in GrYUVABackendTextures() 90 if (!textures[i].isValid() || in GrYUVABackendTextures() 91 textures[i].dimensions() != planeDimensions[i] || in GrYUVABackendTextures() 92 textures[i].backend() != textures[0].backend() || in GrYUVABackendTextures() 93 num_channels(textures[i].getBackendFormat()) < numRequiredChannels) { in GrYUVABackendTextures() 97 fTextures[i] = textures[i]; in GrYUVABackendTextures() 78 GrYUVABackendTextures( const SkYUVAInfo& yuvaInfo, const GrBackendTexture textures[SkYUVAInfo::kMaxPlanes], GrSurfaceOrigin textureOrigin) GrYUVABackendTextures() argument
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/third_party/mesa3d/src/gallium/frontends/dri/ |
H A D | dri_drawable.c | 58 struct pipe_resource **textures = in dri_st_framebuffer_validate() local 60 : drawable->textures; in dri_st_framebuffer_validate() 66 /* record newly allocated textures */ in dri_st_framebuffer_validate() 84 /* add existing textures */ in dri_st_framebuffer_validate() 86 if (textures[i]) in dri_st_framebuffer_validate() 100 struct pipe_resource *resource = textures[ST_ATTACHMENT_BACK_LEFT]; in dri_st_framebuffer_validate() 112 pipe_resource_reference(&out[i], textures[statts[i]]); in dri_st_framebuffer_validate() 198 pipe_resource_reference(&drawable->textures[i], NULL); in dri_destroy_buffer() 259 pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; in dri_set_tex_buffer2() 396 struct pipe_resource *src = drawable->textures[at in dri_postprocessing() [all...] |
H A D | kopper.c | 520 &drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; in kopper_allocate_textures() 531 &drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in kopper_allocate_textures() 542 &drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in kopper_allocate_textures() 555 /* remove outdated textures */ in kopper_allocate_textures() 558 if (drawable->textures[i] && i < ST_ATTACHMENT_DEPTH_STENCIL && !is_pixmap) { in kopper_allocate_textures() 559 drawable->textures[i]->width0 = width; in kopper_allocate_textures() 560 drawable->textures[i]->height0 = height; in kopper_allocate_textures() 564 pipe_resource_reference(&drawable->textures[i], NULL); in kopper_allocate_textures() 607 if (!drawable->textures[statts[i]]) { in kopper_allocate_textures() 626 data = drawable->textures[ST_ATTACHMENT_BACK_LEF in kopper_allocate_textures() [all...] |
H A D | drisw.c | 248 ptex = drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in drisw_swap_buffers() 253 pp_run(ctx->pp, ptex, ptex, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); in drisw_swap_buffers() 263 drawable->textures[ST_ATTACHMENT_BACK_LEFT], in drisw_swap_buffers() 286 ptex = drawable->textures[ST_ATTACHMENT_BACK_LEFT]; in drisw_copy_sub_buffer() 290 if (ctx->pp && drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]) in drisw_copy_sub_buffer() 291 pp_run(ctx->pp, ptex, ptex, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); in drisw_copy_sub_buffer() 302 drawable->textures[ST_ATTACHMENT_BACK_LEFT], in drisw_copy_sub_buffer() 324 drawable->textures[ST_ATTACHMENT_FRONT_LEFT], in drisw_flush_frontbuffer() 327 ptex = drawable->textures[statt]; in drisw_flush_frontbuffer() 362 /* remove outdated textures */ in drisw_allocate_textures() [all...] |
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
H A D | nv40_verttex.c | 37 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; in nv40_verttex_validate() 84 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); in nv40_verttex_set_sampler_views() 85 nv30->vertprog.textures[i] = views[i]; in nv40_verttex_set_sampler_views() 87 pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]); in nv40_verttex_set_sampler_views() 94 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); in nv40_verttex_set_sampler_views()
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H A D | nv30_fragtex.c | 43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; in nv30_fragtex_validate() 185 pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL); in nv30_fragtex_set_sampler_views() 186 nv30->fragprog.textures[i] = views[i]; in nv30_fragtex_set_sampler_views() 188 pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]); in nv30_fragtex_set_sampler_views() 195 pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL); in nv30_fragtex_set_sampler_views()
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/third_party/skia/src/core/ |
H A D | SkDraw_atlas.cpp | 90 const SkRect textures[], in drawAtlas() 129 mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); in drawAtlas() 132 draw.drawRect(textures[i], p); in drawAtlas() 171 mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); in drawAtlas() 175 fill_rect(mx, *fRC, textures[i], blitter, &scratchPath); in drawAtlas() 203 mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); in drawAtlas() 206 fill_rect(mx, *fRC, textures[ in drawAtlas() 89 drawAtlas(const SkRSXform xform[], const SkRect textures[], const SkColor colors[], int count, SkBlendMode bmode, const SkPaint& paint) drawAtlas() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | CopyTextureTest.cpp | 436 // Old drivers buggy with optimized ImageCopy shader given LUMA textures. in testCopyTexture() 503 // Old drivers buggy with optimized ImageCopy shader given LUMA textures. in testCopySubTexture() 585 // immutable textures 837 GLTexture textures[2]; in TEST_P() local 839 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 842 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P() 846 glCopySubTextureCHROMIUM(textures[0], 0, GL_INVALID_VALUE, textures[1], 0, 1, 1, 0, 0, 1, 1, in TEST_P() 851 glCopySubTextureCHROMIUM(textures[0], 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textures[ in TEST_P() 968 GLTexture textures[2]; TEST_P() local 1064 GLTexture textures[2]; TEST_P() local 1132 GLTexture textures[2]; TEST_P() local 1193 GLTexture textures[2]; TEST_P() local 1262 GLTexture textures[2]; TEST_P() local 1300 GLTexture textures[2]; TEST_P() local 1331 GLTexture textures[2]; TEST_P() local 1362 GLTexture textures[2]; TEST_P() local [all...] |
H A D | VulkanImageTest.cpp | 172 GLuint textures[1] = {texture}; in TEST_P() local 174 glReleaseTexturesANGLE(1, textures, layouts); in TEST_P() 185 glAcquireTexturesANGLE(1, textures, layouts); in TEST_P() 227 GLuint textures[1] = {texture}; in TEST_P() local 229 glReleaseTexturesANGLE(1, textures, layouts); in TEST_P() 238 glAcquireTexturesANGLE(1, textures, layouts); in TEST_P() 244 glReleaseTexturesANGLE(1, textures, layouts); in TEST_P() 252 glAcquireTexturesANGLE(1, textures, layouts); in TEST_P() 294 GLuint textures[1] = {texture}; in TEST_P() local 296 glReleaseTexturesANGLE(1, textures, layout in TEST_P() [all...] |
H A D | ClearTest.cpp | 480 // In the Vulkan backend, RGB textures are emulated with an RGBA texture format in TEST_P() 762 GLTexture textures[kAttachmentCount]; in TEST_P() local 768 glBindTexture(GL_TEXTURE_2D, textures[i]); in TEST_P() 771 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textures[i], in TEST_P() 831 GLTexture textures[kAttachmentCount]; in TEST_P() local 838 glBindTexture(GL_TEXTURE_2D, textures[i]); in TEST_P() 841 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textures[i], in TEST_P() 902 GLTexture textures[kAttachmentCount]; in TEST_P() local 907 glBindTexture(GL_TEXTURE_2D, textures[i]); in TEST_P() 910 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, textures[ in TEST_P() 1008 GLTexture textures[kAttachmentCount]; TEST_P() local 1091 GLTexture textures[kAttachmentCount]; TEST_P() local 1217 GLTexture textures[kAttachmentCount]; TEST_P() local 1329 GLTexture textures[2]; TEST_P() local 1362 GLTexture textures[2]; TEST_P() local 1424 GLTexture textures[2]; TEST_P() local [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | texobj.c | 470 * we can try to detect possible use of deleted textures. in _mesa_delete_texture_object() 670 /* Buffer textures are always considered complete. The obvious case where in _mesa_test_texobj_completeness() 807 * MULTISAMPLE and MULTISAMPLE_ARRAY textures in _mesa_test_texobj_completeness() 1096 * Compute total size (in bytes) of all textures for the given context. 1186 * the rest of Mesa to encourage Mesa internals to use nameless textures, 1192 GLsizei n, GLuint *textures, const char *caller) in create_textures() 1196 if (!textures) in create_textures() 1204 _mesa_HashFindFreeKeys(ctx->Shared->TexObjects, textures, n); in create_textures() 1209 texObj = _mesa_new_texture_object(ctx, textures[i], target); in create_textures() 1226 GLsizei n, GLuint *textures, cons in create_textures_err() 1191 create_textures(struct gl_context *ctx, GLenum target, GLsizei n, GLuint *textures, const char *caller) create_textures() argument 1225 create_textures_err(struct gl_context *ctx, GLenum target, GLsizei n, GLuint *textures, const char *caller) create_textures_err() argument 1260 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures) _mesa_GenTextures_no_error() argument 1268 _mesa_GenTextures(GLsizei n, GLuint *textures) _mesa_GenTextures() argument 1288 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures) _mesa_CreateTextures_no_error() argument 1296 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) _mesa_CreateTextures() argument 1443 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures) delete_textures() argument 1502 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures) _mesa_DeleteTextures_no_error() argument 1510 _mesa_DeleteTextures(GLsizei n, const GLuint *textures) _mesa_DeleteTextures() argument 1872 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count, const GLuint *textures, bool no_error) bind_textures() argument 1939 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindTextures_no_error() argument 1947 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindTextures() argument [all...] |
H A D | vdpau.c | 52 struct gl_texture_object *textures[MAX_TEXTURES]; member 185 _mesa_reference_texobj(&surf->textures[i], tex); in register_surface() 267 if (surf->textures[i]) { in _mesa_VDPAUUnregisterSurfaceNV() 268 surf->textures[i]->Immutable = GL_FALSE; in _mesa_VDPAUUnregisterSurfaceNV() 269 _mesa_reference_texobj(&surf->textures[i], NULL); in _mesa_VDPAUUnregisterSurfaceNV() 372 struct gl_texture_object *tex = surf->textures[j]; in _mesa_VDPAUMapSurfacesNV() 426 struct gl_texture_object *tex = surf->textures[j]; in _mesa_VDPAUUnmapSurfacesNV()
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H A D | shaderimage.c | 643 * recognizes that there is no way to create immutable buffer textures, in _mesa_BindImageTexture() 687 const GLuint *textures, bool no_error) in bind_image_textures() 718 const GLuint texture = textures ? textures[i] : 0; in bind_image_textures() 730 * in <textures> is not zero or the name of an existing in bind_image_textures() 734 "glBindImageTextures(textures[%d]=%u " in bind_image_textures() 752 * any texture in <textures> is zero (per binding)." in bind_image_textures() 757 "textures[%d]=%u is zero)", i, texture); in bind_image_textures() 770 * in <textures> is not found in table 8.33 (per binding)." in bind_image_textures() 774 "the level zero texture image of textures[ in bind_image_textures() 686 bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count, const GLuint *textures, bool no_error) bind_image_textures() argument 795 _mesa_BindImageTextures_no_error(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindImageTextures_no_error() argument 804 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_BindImageTextures() argument [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 864 GLuint textures[2]; in init() 865 glGenTextures (2, &textures[0]); in init() 866 glBindTexture (GL_TEXTURE_2D, textures[0]); in init() 868 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init() 881 glDeleteTextures(2, &textures[0]); in init() 885 GLuint textures[2]; in init() 886 glGenTextures (2, &textures[0]); in init() 887 glBindTexture (GL_TEXTURE_2D, textures[0]); in init() 889 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init() 907 glDeleteTextures(2, &textures[ in init() [all...] |
/third_party/mesa3d/src/gallium/frontends/hgl/ |
H A D | hgl.c | 66 struct pipe_resource* ptex = buffer->textures[statt]; in hgl_st_framebuffer_flush_front() 98 pipe_resource_reference(&buffer->textures[i], NULL); in hgl_st_framebuffer_validate_textures() 113 if (((1 << i) & buffer->visual->buffer_mask) && buffer->textures[i] == NULL) { in hgl_st_framebuffer_validate_textures() 136 buffer->textures[i] = buffer->screen->resource_create(buffer->screen, in hgl_st_framebuffer_validate_textures() 138 if (!buffer->textures[i]) in hgl_st_framebuffer_validate_textures() 195 pipe_resource_reference(&out[i], buffer->textures[statts[i]]); in hgl_st_framebuffer_validate() 269 pipe_resource_reference(&buffer->textures[i], NULL); in hgl_destroy_st_framebuffer()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_uniforms.c | 38 vc4_sampler_view(texstate->textures[unit]); in write_texture_p0() 51 vc4_sampler_view(texstate->textures[unit]); in write_texture_p1() 65 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_p2() 82 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_first_level() 93 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_msaa_addr() 114 struct pipe_sampler_view *texture = texstate->textures[unit]; in write_texture_border_color() 179 struct pipe_sampler_view *texture = texstate->textures[data]; in get_texrect_scale()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageLoadStoreTests.cpp | 1252 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1261 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1270 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1279 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 2405 GLuint textures[8]; in Write() local 2407 glGenTextures(8, textures); in Write() 2413 glBindTexture(GL_TEXTURE_1D, textures[0]); in Write() 2419 glBindTexture(GL_TEXTURE_2D, textures[1]); in Write() 2425 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write() 2431 glBindTexture(GL_TEXTURE_RECTANGLE, textures[ in Write() 2651 GLuint textures[2]; WriteMS() local 2717 GLuint textures[1]; WriteCubeArray() local 2941 GLuint textures[7]; Read() local 3068 GLuint textures[2]; ReadCube() local 3310 GLuint textures[2]; ReadMS() local 3476 GLuint textures[7]; Atomic() local 3571 GLuint textures[2]; AtomicCube() local 3634 GLuint textures[2]; AtomicMS() local 3951 GLuint textures[kTargets], texture_result; Write() local 4437 GLuint textures[kTargets]; Atomic() local [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1066 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1075 << "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1845 GLuint textures[8]; in Write() local 1846 glGenTextures(8, textures); in Write() 1851 glBindTexture(GL_TEXTURE_2D, textures[1]); in Write() 1857 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write() 1863 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]); in Write() 1869 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write() 1875 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write() 1876 glBindImageTexture(1, textures[ in Write() 2087 GLuint textures[8]; Write() local 2348 GLuint textures[8]; Read() local 2563 GLuint textures[8]; Read() local 2768 GLuint textures[8]; Atomic() local 2952 GLuint textures[kTargets]; Write() local 3204 GLuint textures[kTargets]; Atomic() local [all...] |
/third_party/mesa3d/src/gallium/targets/haiku-softpipe/ |
H A D | GalliumContext.cpp | 346 if (buffer->textures[ST_ATTACHMENT_BACK_LEFT] != NULL) { in SwapBuffers() 347 buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_BACK_LEFT], in SwapBuffers() 349 std::swap(buffer->textures[ST_ATTACHMENT_FRONT_LEFT], buffer->textures[ST_ATTACHMENT_BACK_LEFT]); in SwapBuffers() 370 if (buffer->textures[ST_ATTACHMENT_FRONT_LEFT] == NULL) in Draw() 373 buffer->screen->flush_frontbuffer(buffer->screen, NULL, buffer->textures[ST_ATTACHMENT_FRONT_LEFT], in Draw()
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/third_party/skia/src/gpu/v1/ |
H A D | Device_drawTexture.cpp | 816 // Extract pixels on the CPU, since we have to split into separate textures before in drawImageQuad() 891 SkAutoTArray<GrTextureSetEntry> textures(count); in drawEdgeAAImageSet() 901 textures.get() + base, in drawEdgeAAImageSet() 962 textures[i].fProxyView = std::move(view); in drawEdgeAAImageSet() 963 textures[i].fSrcAlphaType = image->alphaType(); in drawEdgeAAImageSet() 964 textures[i].fSrcRect = set[i].fSrcRect; in drawEdgeAAImageSet() 965 textures[i].fDstRect = set[i].fDstRect; in drawEdgeAAImageSet() 966 textures[i].fDstClipQuad = clip; in drawEdgeAAImageSet() 967 textures[i].fPreViewMatrix = in drawEdgeAAImageSet() 969 textures[ in drawEdgeAAImageSet() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 995 GLuint textures[2]; in copytexsubimage2d_neg_level() local 996 ctx.glGenTextures (2, &textures[0]); in copytexsubimage2d_neg_level() 997 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_neg_level() 999 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_neg_level() 1012 ctx.glDeleteTextures(2, &textures[0]); in copytexsubimage2d_neg_level() 1017 GLuint textures[2]; in copytexsubimage2d_max_level() local 1018 ctx.glGenTextures (2, &textures[0]); in copytexsubimage2d_max_level() 1019 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_max_level() 1021 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_max_level() 1039 ctx.glDeleteTextures(2, &textures[ in copytexsubimage2d_max_level() 1618 deUint32 textures[2]; texsubimage2d_neg_level() local 1644 deUint32 textures[2]; texsubimage2d_max_level() local 2505 deUint32 textures[2]; compressedtexsubimage2d_neg_level() local 2531 deUint32 textures[2]; compressedtexsubimage2d_max_level() local 2944 deUint32 textures[3]; texsubimage3d_neg_level() local 2975 deUint32 textures[2]; texsubimage3d_max_level() local 3001 deUint32 textures[3]; texsubimage3d_neg_offset() local 3164 deUint32 textures[3]; copytexsubimage3d_neg_level() local 3198 deUint32 textures[3]; copytexsubimage3d_max_level() local 3663 deUint32 textures[] = {0x1234, 0x1234}; texstorage2d() local 3711 deUint32 textures[] = {0x1234, 0x1234}; texstorage2d_invalid_binding() local 3760 deUint32 textures[] = {0x1234, 0x1234}; texstorage2d_invalid_levels() local 3805 deUint32 textures[] = {0x1234, 0x1234}; texstorage3d() local 3857 deUint32 textures[] = {0x1234, 0x1234}; texstorage3d_invalid_binding() local 3905 deUint32 textures[] = {0x1234, 0x1234}; texstorage3d_invalid_levels() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 1034 "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1043 "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL." in Run() 1809 GLuint textures[8]; in Write() local 1810 glGenTextures(8, textures); in Write() 1815 glBindTexture(GL_TEXTURE_2D, textures[1]); in Write() 1821 glBindTexture(GL_TEXTURE_3D, textures[2]); in Write() 1827 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]); in Write() 1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]); in Write() 1839 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write() 1840 glBindImageTexture(1, textures[ in Write() 2048 GLuint textures[8]; Write() local 2310 GLuint textures[8]; Read() local 2525 GLuint textures[8]; Read() local 2733 GLuint textures[8]; Atomic() local 2917 GLuint textures[kTargets]; Write() local 3168 GLuint textures[kTargets]; Atomic() local [all...] |