Lines Matching refs:textures
995 GLuint textures[2];
996 ctx.glGenTextures (2, &textures[0]);
997 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
999 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
1012 ctx.glDeleteTextures(2, &textures[0]);
1017 GLuint textures[2];
1018 ctx.glGenTextures (2, &textures[0]);
1019 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
1021 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
1039 ctx.glDeleteTextures(2, &textures[0]);
1618 deUint32 textures[2];
1619 ctx.glGenTextures (2, &textures[0]);
1620 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
1622 ctx.glBindTexture (GL_TEXTURE_2D, textures[1]);
1639 ctx.glDeleteTextures(2, &textures[0]);
1644 deUint32 textures[2];
1645 ctx.glGenTextures (2, &textures[0]);
1646 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
1648 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
1667 ctx.glDeleteTextures(2, &textures[0]);
2505 deUint32 textures[2];
2506 ctx.glGenTextures (2, &textures[0]);
2507 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
2509 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
2526 ctx.glDeleteTextures(2, &textures[0]);
2531 deUint32 textures[2];
2532 ctx.glGenTextures (2, &textures[0]);
2533 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
2535 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
2554 ctx.glDeleteTextures(2, &textures[0]);
2944 deUint32 textures[3];
2945 ctx.glGenTextures (3, &textures[0]);
2946 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2948 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]);
2960 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
2970 ctx.glDeleteTextures (3, &textures[0]);
2975 deUint32 textures[2];
2976 ctx.glGenTextures (2, &textures[0]);
2977 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2979 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]);
2996 ctx.glDeleteTextures (2, &textures[0]);
3001 deUint32 textures[3];
3002 ctx.glGenTextures (3, &textures[0]);
3003 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
3005 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]);
3029 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
3045 ctx.glDeleteTextures (3, &textures[0]);
3164 deUint32 textures[3];
3165 ctx.glGenTextures(3, &textures[0]);
3166 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3168 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
3180 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
3189 ctx.glDeleteTextures(3, &textures[0]);
3198 deUint32 textures[3];
3199 ctx.glGenTextures(3, &textures[0]);
3200 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3202 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
3218 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
3227 ctx.glDeleteTextures(3, &textures[0]);
3663 deUint32 textures[] = {0x1234, 0x1234};
3665 ctx.glGenTextures(2, textures);
3666 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
3695 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
3706 ctx.glDeleteTextures(2, textures);
3711 deUint32 textures[] = {0x1234, 0x1234};
3728 ctx.glGenTextures(2, textures);
3731 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
3743 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
3755 ctx.glDeleteTextures(2, textures);
3760 deUint32 textures[] = {0x1234, 0x1234};
3764 ctx.glGenTextures(2, textures);
3765 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
3768 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
3798 ctx.glDeleteTextures(2, textures);
3805 deUint32 textures[] = {0x1234, 0x1234};
3807 ctx.glGenTextures(2, textures);
3808 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3839 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
3852 ctx.glDeleteTextures(2, textures);
3857 deUint32 textures[] = {0x1234, 0x1234};
3873 ctx.glGenTextures (2, textures);
3876 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
3888 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
3900 ctx.glDeleteTextures(2, textures);
3905 deUint32 textures[] = {0x1234, 0x1234};
3908 ctx.glGenTextures(2, textures);
3909 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3919 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
3946 ctx.glDeleteTextures(2, textures);