Lines Matching refs:textures
1034 "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL."
1043 "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE for textures allocated by the GL."
1809 GLuint textures[8];
1810 glGenTextures(8, textures);
1815 glBindTexture(GL_TEXTURE_2D, textures[1]);
1821 glBindTexture(GL_TEXTURE_3D, textures[2]);
1827 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
1833 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
1839 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D
1840 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D
1841 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube
1842 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray
1850 glBindTexture(GL_TEXTURE_2D, textures[1]);
1852 glBindTexture(GL_TEXTURE_3D, textures[2]);
1854 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
1856 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
1898 glDeleteTextures(8, textures);
2048 GLuint textures[8];
2049 glGenTextures(8, textures);
2054 glBindTexture(GL_TEXTURE_2D, textures[1]);
2060 glBindTexture(GL_TEXTURE_3D, textures[2]);
2066 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
2072 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
2078 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D
2079 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D
2080 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube
2081 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray
2087 glBindTexture(GL_TEXTURE_2D, textures[1]);
2089 glBindTexture(GL_TEXTURE_3D, textures[2]);
2091 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
2093 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
2137 glDeleteTextures(8, textures);
2310 GLuint textures[8];
2311 glGenTextures(8, textures);
2316 glBindTexture(GL_TEXTURE_2D, textures[1]);
2323 glBindTexture(GL_TEXTURE_3D, textures[2]);
2330 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
2342 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
2349 glBindImageTexture(2, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D
2350 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D
2351 glBindImageTexture(3, textures[4], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // Cube
2352 glBindImageTexture(1, textures[7], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 2DArray
2393 glDeleteTextures(8, textures);
2525 GLuint textures[8];
2526 glGenTextures(8, textures);
2531 glBindTexture(GL_TEXTURE_2D, textures[1]);
2538 glBindTexture(GL_TEXTURE_3D, textures[2]);
2545 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
2557 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
2564 glBindImageTexture(2, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D
2565 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D
2566 glBindImageTexture(3, textures[4], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // Cube
2567 glBindImageTexture(1, textures[7], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 2DArray
2606 glDeleteTextures(8, textures);
2733 GLuint textures[8];
2735 glGenTextures(8, textures);
2741 glBindTexture(GL_TEXTURE_2D, textures[1]);
2748 glBindTexture(GL_TEXTURE_3D, textures[2]);
2755 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[4]);
2767 glBindTexture(GL_TEXTURE_2D_ARRAY, textures[7]);
2774 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D
2775 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D
2776 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube
2777 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray
2809 glDeleteTextures(8, textures);
2917 GLuint textures[kTargets];
2918 glGenTextures(kTargets, textures);
2922 glBindTexture(targets[i], textures[i]);
2939 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D
2940 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D
2941 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube
2942 glBindImageTexture(3, textures[3], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray
2961 glBindImageTexture(3, textures[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D
2962 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D
2963 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // Cube
2964 glBindImageTexture(0, textures[3], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 2DArray
2992 glDeleteTextures(kTargets, textures);
3168 GLuint textures[kTargets];
3169 glGenTextures(kTargets, textures);
3173 glBindTexture(targets[i], textures[i]);
3189 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D
3190 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D
3191 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube
3192 glBindImageTexture(3, textures[3], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray
3225 glDeleteTextures(kTargets, textures);