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Searched refs:m_textures (Results 1 - 25 of 59) sorted by relevance

123

/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp79 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Accuracy::Texture2DFilteringCase
125 m_textures.reserve(1); in init()
126 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames)); in init()
131 m_textures.reserve(2); in init()
133 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height)); in init()
136 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); in init()
146 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
147 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
158 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
159 tcu::fillWithGrid(m_textures[ in init()
334 std::vector<glu::TextureCube*> m_textures; global() member in deqp::gles3::Accuracy::TextureCubeFilteringCase
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/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp85 std::vector<glu::Texture2D*> m_textures; member in deqp::gles2::Accuracy::Texture2DFilteringCase
134 m_textures.reserve(1); in init()
135 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames)); in init()
140 m_textures.reserve(2); in init()
142 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height)); in init()
146 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); in init()
156 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
157 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
168 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
169 tcu::fillWithGrid(m_textures[ in init()
346 std::vector<glu::TextureCube*> m_textures; global() member in deqp::gles2::Accuracy::TextureCubeFilteringCase
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp110 std::vector<glu::Texture2D*> m_textures; member in deqp::gles2::Functional::Texture2DFilteringCase
164 m_textures.reserve(1); in init()
165 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames)); in init()
170 m_textures.reserve(2); in init()
172 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height)); in init()
176 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); in init()
186 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
187 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
198 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
199 tcu::fillWithGrid(m_textures[ in init()
373 std::vector<glu::TextureCube*> m_textures; global() member in deqp::gles2::Functional::TextureCubeFilteringCase
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H A Des2fVertexTextureTests.cpp415 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in deqp::gles2::Functional::Vertex2DTextureCase
426 m_textures[0] = DE_NULL; in Vertex2DTextureCase()
427 m_textures[1] = DE_NULL; in Vertex2DTextureCase()
486 DE_ASSERT(!m_textures[i]); in init()
487 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight); in init()
492 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); in init()
502 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
503 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
514 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
515 tcu::fillWithGrid(m_textures[ in init()
718 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. global() member in deqp::gles2::Functional::VertexCubeTextureCase
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp512 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in deqp::gles3::Functional::Vertex2DTextureCase
523 m_textures[0] = DE_NULL; in Vertex2DTextureCase()
524 m_textures[1] = DE_NULL; in Vertex2DTextureCase()
586 DE_ASSERT(!m_textures[i]); in init()
587 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight); in init()
592 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); in init()
602 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
603 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
614 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
615 tcu::fillWithGrid(m_textures[ in init()
818 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. global() member in deqp::gles3::Functional::VertexCubeTextureCase
1156 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture. global() member in deqp::gles3::Functional::Vertex2DArrayTextureCase
1495 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. global() member in deqp::gles3::Functional::Vertex3DTextureCase
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H A Des3fTextureFilteringTests.cpp131 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Functional::Texture2DFilteringCase
185 m_textures.reserve(1); in init()
186 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames)); in init()
191 m_textures.reserve(2); in init()
193 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height)); in init()
197 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); in init()
207 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
208 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
219 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
220 tcu::fillWithGrid(m_textures[ in init()
410 std::vector<glu::TextureCube*> m_textures; global() member in deqp::gles3::Functional::TextureCubeFilteringCase
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H A Des3fTextureShadowTests.cpp201 std::vector<glu::Texture2D*> m_textures; member in deqp::gles3::Functional::Texture2DShadowCase
234 m_textures.reserve(2); in init()
235 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)); in init()
236 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)); in init()
238 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); in init()
243 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
244 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); in init()
255 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
256 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec()); in init()
260 for (std::vector<glu::Texture2D*>::iterator i = m_textures in init()
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H A Des3fShaderFunctionTests.cpp82 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, in init()
84 DE_ASSERT(m_textures.size() == 1); in init()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureCases.cpp80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in ~Texture2DRenderCase()
82 m_textures.clear(); in ~Texture2DRenderCase()
160 m_textures.reserve(m_numTextures); in init()
168 m_textures.push_back(texture); in init()
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
190 m_textures.clear(); in deinit()
218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
H A Des2pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[ in init()
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H A Des2pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[ in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp275 std::vector<TestTexture2DSp> m_textures; member in vkt::texture::__anon28890::Texture2DShadowTestInstance
290 m_textures.reserve(2); in Texture2DShadowTestInstance()
293 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height))); in Texture2DShadowTestInstance()
296 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance()
301 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); in Texture2DShadowTestInstance()
312 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec()); in Texture2DShadowTestInstance()
316 for (std::vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i) in Texture2DShadowTestInstance()
348 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance()
354 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNd in Texture2DShadowTestInstance()
500 vector<TestTextureCubeSp> m_textures; global() member in vkt::texture::__anon28890::TextureCubeShadowTestInstance
736 std::vector<TestTexture2DArraySp> m_textures; global() member in vkt::texture::__anon28890::Texture2DArrayShadowTestInstance
968 std::vector<TestTexture1DSp> m_textures; global() member in vkt::texture::__anon28890::Texture1DShadowTestInstance
1187 std::vector<TestTexture1DArraySp> m_textures; global() member in vkt::texture::__anon28890::Texture1DArrayShadowTestInstance
1415 vector<TestTextureCubeArraySp> m_textures; global() member in vkt::texture::__anon28890::TextureCubeArrayShadowTestInstance
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H A DvktTextureFilteringTests.cpp219 vector<TestTexture2DSp> m_textures; member in vkt::texture::__anon28877::Texture2DFilteringTestInstance
250 m_textures.reserve(2); in Texture2DFilteringTestInstance()
253 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height))); in Texture2DFilteringTestInstance()
255 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, 1))); in Texture2DFilteringTestInstance()
264 tcu::fillWithComponentGradients(getEffectiveDepthStencilAccess(m_textures[0]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), gMin, gMax); in Texture2DFilteringTestInstance()
266 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), gMin, gMax); in Texture2DFilteringTestInstance()
278 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance()
280 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance()
284 for (vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures in Texture2DFilteringTestInstance()
436 vector<TestTextureCubeSp> m_textures; global() member in vkt::texture::__anon28877::TextureCubeFilteringTestInstance
684 vector<TestTexture2DArraySp> m_textures; global() member in vkt::texture::__anon28877::Texture2DArrayFilteringTestInstance
907 vector<TestTexture3DSp> m_textures; global() member in vkt::texture::__anon28877::Texture3DFilteringTestInstance
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureShadowTests.cpp273 std::vector<TestTexture2DSp> m_textures; member in vkt::texture::__anon30039::Texture2DShadowTestInstance
288 m_textures.reserve(2); in Texture2DShadowTestInstance()
291 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height))); in Texture2DShadowTestInstance()
294 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance()
299 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); in Texture2DShadowTestInstance()
310 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec()); in Texture2DShadowTestInstance()
314 for (std::vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i) in Texture2DShadowTestInstance()
346 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance()
352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNd in Texture2DShadowTestInstance()
498 vector<TestTextureCubeSp> m_textures; global() member in vkt::texture::__anon30039::TextureCubeShadowTestInstance
734 std::vector<TestTexture2DArraySp> m_textures; global() member in vkt::texture::__anon30039::Texture2DArrayShadowTestInstance
966 std::vector<TestTexture1DSp> m_textures; global() member in vkt::texture::__anon30039::Texture1DShadowTestInstance
1185 std::vector<TestTexture1DArraySp> m_textures; global() member in vkt::texture::__anon30039::Texture1DArrayShadowTestInstance
1413 vector<TestTextureCubeArraySp> m_textures; global() member in vkt::texture::__anon30039::TextureCubeArrayShadowTestInstance
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H A DvktTextureFilteringTests.cpp218 vector<TestTexture2DSp> m_textures; member in vkt::texture::__anon30026::Texture2DFilteringTestInstance
249 m_textures.reserve(2); in Texture2DFilteringTestInstance()
252 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height))); in Texture2DFilteringTestInstance()
254 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, 1))); in Texture2DFilteringTestInstance()
263 tcu::fillWithComponentGradients(getEffectiveDepthStencilAccess(m_textures[0]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), gMin, gMax); in Texture2DFilteringTestInstance()
265 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), gMin, gMax); in Texture2DFilteringTestInstance()
277 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance()
279 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance()
283 for (vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures in Texture2DFilteringTestInstance()
435 vector<TestTextureCubeSp> m_textures; global() member in vkt::texture::__anon30026::TextureCubeFilteringTestInstance
683 vector<TestTexture2DArraySp> m_textures; global() member in vkt::texture::__anon30026::Texture2DArrayFilteringTestInstance
906 vector<TestTexture3DSp> m_textures; global() member in vkt::texture::__anon30026::Texture3DFilteringTestInstance
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/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureCases.cpp79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in ~Texture2DRenderCase()
81 m_textures.clear(); in ~Texture2DRenderCase()
186 m_textures.reserve(m_numTextures); in init()
194 m_textures.push_back(texture); in init()
215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
217 m_textures.clear(); in deinit()
245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
H A Des3pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[ in init()
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H A Des3pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[ in init()
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/third_party/vk-gl-cts/modules/glshared/
H A DglsMemoryStressCase.cpp448 vector<deUint32> m_textures; member in deqp::gls::MemObjectAllocator
546 if (!m_textures.empty()) in clearObjects()
548 glDeleteTextures((GLsizei)m_textures.size(), &(m_textures[0])); in clearObjects()
556 m_textures.clear(); in clearObjects()
590 if (m_textures.size() % vectorBlockSize == 0) in allocateTexture()
591 m_textures.reserve(m_textures.size() + vectorBlockSize); in allocateTexture()
593 m_textures.push_back(tex); in allocateTexture()
H A DglsStateChangePerfTestCases.cpp338 if ((int)m_textures.size() >= count) in requireTextures()
341 m_textures.reserve(count); in requireTextures()
348 while ((int)m_textures.size() < count) in requireTextures()
373 m_textures.push_back(texture); in requireTextures()
500 if (!m_textures.empty()) in deinit()
502 gl.deleteTextures((GLsizei)m_textures.size(), &(m_textures[0])); in deinit()
503 m_textures.clear(); in deinit()
H A DglsLongStressCase.cpp1115 , m_textures (DE_NULL) in LongStressCase()
1181 DE_ASSERT(!m_programs && !m_buffers && !m_textures); in init()
1184 m_textures = new GLObjectManager<Texture>; in init()
1248 delete m_textures; in deinit()
1249 m_textures = DE_NULL; in deinit()
1304 const bool hadTexture = m_textures->has(texName); in iterate()
1308 m_textures->make(texName, spec.textureType); in iterate()
1312 Texture& texture = m_textures->get(texName); in iterate()
1314 m_textures->removeGarbageUntilUnder(m_maxTexMemoryUsageBytes - texture.getApproxMemUsageDiff(spec.width, spec.height, spec.internalFormat, spec.useMipmap), m_rnd); in iterate()
1335 m_textures in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp343 GLuint m_textures[NUM_TEXTURES]; member in glcts::BaseTest
497 gl.genTextures(NUM_TEXTURES, m_textures); in createTextures()
502 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in createTextures()
508 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures()
509 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures()
513 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]); in createTextures()
517 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures()
518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures()
522 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil]); in createTextures()
527 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderInitStenci in createTextures()
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H A DglcShaderFunctionTests.cpp89 m_textures.push_back(TextureBinding( in init()
92 DE_ASSERT(m_textures.size() == 1); in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLimits.cpp2330 gl.deleteTextures(1, &m_textures[i].texture_id); in clean()
2333 m_textures.clear(); in clean()
2440 m_textures.resize(m_max_texture_units); in prepareProgramInput()
2446 m_textures[i].data = i * 2 + 1; in prepareProgramInput()
2449 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput()
2450 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
2456 GL_RED_INTEGER, GL_INT, &m_textures[i].data); in prepareProgramInput()
2496 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
2517 const glw::GLint first_value = m_textures[0].data; in verifyResult()
2518 const glw::GLint last_value = m_textures[poin in verifyResult()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1036 std::vector<glw::GLuint> m_textures; member in deqp::gles31::Functional::__anon30834::SamplerBindingRenderCase
1067 m_textures = std::vector<glw::GLuint>(m_numBindings, 0); in init()
1070 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init()
1074 gl.genTextures((glw::GLsizei)m_textures.size(), &m_textures[0]); in init()
1076 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init()
1077 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
1087 for (int i = 0; i < (int)m_textures.size(); ++i) in deinit()
1089 if (m_textures[i]) in deinit()
1091 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[ in deinit()
1359 std::vector<glw::GLuint> m_textures; global() member in deqp::gles31::Functional::__anon30834::ImageBindingRenderCase
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