1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shadow texture lookup tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fTextureShadowTests.hpp"
25 #include "gluTexture.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluTextureUtil.hpp"
28 #include "glsTextureTestUtil.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuRenderTarget.hpp"
31 #include "tcuTexCompareVerifier.hpp"
32 #include "tcuVectorUtil.hpp"
33 #include "deString.h"
34 #include "deMath.h"
35 #include "deStringUtil.hpp"
36 #include "glwFunctions.hpp"
37 #include "glwEnums.hpp"
38 
39 namespace deqp
40 {
41 namespace gles3
42 {
43 namespace Functional
44 {
45 
46 using std::vector;
47 using std::string;
48 using tcu::TestLog;
49 using namespace deqp::gls::TextureTestUtil;
50 using namespace glu::TextureTestUtil;
51 
52 enum
53 {
54 	TEX2D_VIEWPORT_WIDTH		= 64,
55 	TEX2D_VIEWPORT_HEIGHT		= 64,
56 	TEX2D_MIN_VIEWPORT_WIDTH	= 64,
57 	TEX2D_MIN_VIEWPORT_HEIGHT	= 64
58 };
59 
isFloatingPointDepthFormat(const tcu::TextureFormat& format)60 static bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
61 {
62 	// Only two depth and depth-stencil formats are floating point
63 	return	(format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
64 			(format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
65 }
66 
clampFloatingPointTexture(const tcu::PixelBufferAccess& access)67 static void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
68 {
69 	DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
70 
71 	for (int z = 0; z < access.getDepth(); ++z)
72 	for (int y = 0; y < access.getHeight(); ++y)
73 	for (int x = 0; x < access.getWidth(); ++x)
74 		access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
75 }
76 
clampFloatingPointTexture(tcu::Texture2D& target)77 static void clampFloatingPointTexture (tcu::Texture2D& target)
78 {
79 	for (int level = 0; level < target.getNumLevels(); ++level)
80 		if (!target.isLevelEmpty(level))
81 			clampFloatingPointTexture(target.getLevel(level));
82 }
83 
clampFloatingPointTexture(tcu::Texture2DArray& target)84 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
85 {
86 	for (int level = 0; level < target.getNumLevels(); ++level)
87 		if (!target.isLevelEmpty(level))
88 			clampFloatingPointTexture(target.getLevel(level));
89 }
90 
clampFloatingPointTexture(tcu::TextureCube& target)91 static void clampFloatingPointTexture (tcu::TextureCube& target)
92 {
93 	for (int level = 0; level < target.getNumLevels(); ++level)
94 		for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
95 			clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
96 }
97 
98 template<typename TextureType>
verifyTexCompareResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat)99 bool verifyTexCompareResult (tcu::TestContext&						testCtx,
100 							 const tcu::ConstPixelBufferAccess&		result,
101 							 const TextureType&						src,
102 							 const float*							texCoord,
103 							 const ReferenceParams&					sampleParams,
104 							 const tcu::TexComparePrecision&		comparePrec,
105 							 const tcu::LodPrecision&				lodPrec,
106 							 const tcu::PixelFormat&				pixelFormat)
107 {
108 	tcu::TestLog&	 log				= testCtx.getLog();
109 	tcu::Surface	 reference			(result.getWidth(), result.getHeight());
110 	tcu::Surface	 errorMask			(result.getWidth(), result.getHeight());
111 	const tcu::IVec4 nonShadowBits		= tcu::max(getBitsVec(pixelFormat)-1, tcu::IVec4(0));
112 	const tcu::Vec3	 nonShadowThreshold	= tcu::computeFixedPointThreshold(nonShadowBits).swizzle(1,2,3);
113 	int				 numFailedPixels;
114 
115 	// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
116 	// the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
117 	// we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
118 	// here if necessary.
119 
120 	if (isFloatingPointDepthFormat(src.getFormat()))
121 	{
122 		TextureType clampedSource(src);
123 
124 		clampFloatingPointTexture(clampedSource);
125 
126 		// sample clamped values
127 
128 		sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
129 		numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
130 	}
131 	else
132 	{
133 		// sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
134 
135 		sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
136 		numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
137 	}
138 
139 	if (numFailedPixels > 0)
140 		log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
141 
142 	log << TestLog::ImageSet("VerifyResult", "Verification result")
143 		<< TestLog::Image("Rendered", "Rendered image", result);
144 
145 	if (numFailedPixels > 0)
146 	{
147 		log << TestLog::Image("Reference", "Ideal reference image", reference)
148 			<< TestLog::Image("ErrorMask", "Error mask", errorMask);
149 	}
150 
151 	log << TestLog::EndImageSet;
152 
153 	return numFailedPixels == 0;
154 }
155 
156 class Texture2DShadowCase : public TestCase
157 {
158 public:
159 									Texture2DShadowCase			(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc);
160 									~Texture2DShadowCase		(void);
161 
162 	void							init						(void);
163 	void							deinit						(void);
164 	IterateResult					iterate						(void);
165 
166 private:
167 									Texture2DShadowCase			(const Texture2DShadowCase& other);
168 	Texture2DShadowCase&			operator=					(const Texture2DShadowCase& other);
169 
170 	const deUint32					m_minFilter;
171 	const deUint32					m_magFilter;
172 	const deUint32					m_wrapS;
173 	const deUint32					m_wrapT;
174 	const deUint32					m_format;
175 	const int						m_width;
176 	const int						m_height;
177 	const deUint32					m_compareFunc;
178 
179 	struct FilterCase
180 	{
181 		const glu::Texture2D*	texture;
182 		tcu::Vec2				minCoord;
183 		tcu::Vec2				maxCoord;
184 		float					ref;
185 
FilterCasedeqp::gles3::Functional::Texture2DShadowCase::FilterCase186 		FilterCase (void)
187 			: texture	(DE_NULL)
188 			, ref		(0.0f)
189 		{
190 		}
191 
FilterCasedeqp::gles3::Functional::Texture2DShadowCase::FilterCase192 		FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
193 			: texture	(tex_)
194 			, minCoord	(minCoord_)
195 			, maxCoord	(maxCoord_)
196 			, ref		(ref_)
197 		{
198 		}
199 	};
200 
201 	std::vector<glu::Texture2D*>	m_textures;
202 	std::vector<FilterCase>			m_cases;
203 
204 	TextureRenderer					m_renderer;
205 
206 	int								m_caseNdx;
207 };
208 
Texture2DShadowCase(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc)209 Texture2DShadowCase::Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc)
210 	: TestCase			(context, name, desc)
211 	, m_minFilter		(minFilter)
212 	, m_magFilter		(magFilter)
213 	, m_wrapS			(wrapS)
214 	, m_wrapT			(wrapT)
215 	, m_format			(format)
216 	, m_width			(width)
217 	, m_height			(height)
218 	, m_compareFunc		(compareFunc)
219 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
220 	, m_caseNdx			(0)
221 {
222 }
223 
~Texture2DShadowCase(void)224 Texture2DShadowCase::~Texture2DShadowCase (void)
225 {
226 	deinit();
227 }
228 
init(void)229 void Texture2DShadowCase::init (void)
230 {
231 	try
232 	{
233 		// Create 2 textures.
234 		m_textures.reserve(2);
235 		m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
236 		m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
237 
238 		int numLevels = m_textures[0]->getRefTexture().getNumLevels();
239 
240 		// Fill first gradient texture.
241 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
242 		{
243 			m_textures[0]->getRefTexture().allocLevel(levelNdx);
244 			tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
245 		}
246 
247 		// Fill second with grid texture.
248 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
249 		{
250 			deUint32	step	= 0x00ffffff / numLevels;
251 			deUint32	rgb		= step*levelNdx;
252 			deUint32	colorA	= 0xff000000 | rgb;
253 			deUint32	colorB	= 0xff000000 | ~rgb;
254 
255 			m_textures[1]->getRefTexture().allocLevel(levelNdx);
256 			tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
257 		}
258 
259 		// Upload.
260 		for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
261 			(*i)->upload();
262 	}
263 	catch (const std::exception&)
264 	{
265 		// Clean up to save memory.
266 		Texture2DShadowCase::deinit();
267 		throw;
268 	}
269 
270 	// Compute cases.
271 	{
272 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
273 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
274 		const float refOutOfBoundsUpper	= 1.1f;		// !< lookup function should clamp values to [0, 1] range
275 		const float refOutOfBoundsLower	= -0.1f;
276 
277 		const struct
278 		{
279 			int		texNdx;
280 			float	ref;
281 			float	lodX;
282 			float	lodY;
283 			float	oX;
284 			float	oY;
285 		} cases[] =
286 		{
287 			{ 0,	refInRangeUpper,		1.6f,	2.9f,	-1.0f,	-2.7f	},
288 			{ 0,	refInRangeLower,		-2.0f,	-1.35f,	-0.2f,	0.7f	},
289 			{ 1,	refInRangeUpper,		0.14f,	0.275f,	-1.5f,	-1.1f	},
290 			{ 1,	refInRangeLower,		-0.92f,	-2.64f,	0.4f,	-0.1f	},
291 			{ 1,	refOutOfBoundsUpper,	-0.39f,	-0.52f,	0.65f,	0.87f	},
292 			{ 1,	refOutOfBoundsLower,	-1.55f,	0.65f,	0.35f,	0.91f	},
293 		};
294 
295 		const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
296 		const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
297 
298 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
299 		{
300 			const int	texNdx	= de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
301 			const float ref		= cases[caseNdx].ref;
302 			const float	lodX	= cases[caseNdx].lodX;
303 			const float	lodY	= cases[caseNdx].lodY;
304 			const float	oX		= cases[caseNdx].oX;
305 			const float	oY		= cases[caseNdx].oY;
306 			const float	sX		= deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
307 			const float	sY		= deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
308 
309 			m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
310 		}
311 	}
312 
313 	m_caseNdx = 0;
314 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
315 }
316 
deinit(void)317 void Texture2DShadowCase::deinit (void)
318 {
319 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
320 		delete *i;
321 	m_textures.clear();
322 
323 	m_renderer.clear();
324 	m_cases.clear();
325 }
326 
iterate(void)327 Texture2DShadowCase::IterateResult Texture2DShadowCase::iterate (void)
328 {
329 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
330 	const RandomViewport			viewport		(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
331 	const FilterCase&				curCase			= m_cases[m_caseNdx];
332 	const tcu::ScopedLogSection		section			(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
333 	ReferenceParams					sampleParams	(TEXTURETYPE_2D);
334 	tcu::Surface					rendered		(viewport.width, viewport.height);
335 	vector<float>					texCoord;
336 
337 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
338 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
339 
340 	// Setup params for reference.
341 	sampleParams.sampler			= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
342 	sampleParams.sampler.compare	= glu::mapGLCompareFunc(m_compareFunc);
343 	sampleParams.samplerType		= SAMPLERTYPE_SHADOW;
344 	sampleParams.lodMode			= LODMODE_EXACT;
345 	sampleParams.ref				= curCase.ref;
346 
347 	m_testCtx.getLog() << TestLog::Message << "Compare reference value =  " << sampleParams.ref << TestLog::EndMessage;
348 
349 	// Compute texture coordinates.
350 	m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
351 	computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
352 
353 	gl.bindTexture	(GL_TEXTURE_2D, curCase.texture->getGLTexture());
354 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,		m_minFilter);
355 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,		m_magFilter);
356 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,			m_wrapS);
357 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,			m_wrapT);
358 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
359 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
360 
361 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
362 	m_renderer.renderQuad(0, &texCoord[0], sampleParams);
363 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
364 
365 	{
366 		const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
367 		tcu::LodPrecision			lodPrecision;
368 		tcu::TexComparePrecision	texComparePrecision;
369 
370 		lodPrecision.derivateBits			= 18;
371 		lodPrecision.lodBits				= 6;
372 		texComparePrecision.coordBits		= tcu::IVec3(20,20,0);
373 		texComparePrecision.uvwBits			= tcu::IVec3(7,7,0);
374 		texComparePrecision.pcfBits			= 5;
375 		texComparePrecision.referenceBits	= 16;
376 		texComparePrecision.resultBits		= pixelFormat.redBits-1;
377 
378 		const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
379 														  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
380 
381 		if (!isHighQuality)
382 		{
383 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
384 
385 			lodPrecision.lodBits			= 4;
386 			texComparePrecision.uvwBits		= tcu::IVec3(4,4,0);
387 			texComparePrecision.pcfBits		= 0;
388 
389 			const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
390 													 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
391 
392 			if (!isOk)
393 			{
394 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
395 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
396 			}
397 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
398 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
399 		}
400 	}
401 
402 	m_caseNdx += 1;
403 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
404 }
405 
406 class TextureCubeShadowCase : public TestCase
407 {
408 public:
409 								TextureCubeShadowCase		(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc);
410 								~TextureCubeShadowCase		(void);
411 
412 	void						init						(void);
413 	void						deinit						(void);
414 	IterateResult				iterate						(void);
415 
416 private:
417 								TextureCubeShadowCase		(const TextureCubeShadowCase& other);
418 	TextureCubeShadowCase&		operator=					(const TextureCubeShadowCase& other);
419 
420 	const deUint32				m_minFilter;
421 	const deUint32				m_magFilter;
422 	const deUint32				m_wrapS;
423 	const deUint32				m_wrapT;
424 
425 	const deUint32				m_format;
426 	const int					m_size;
427 
428 	const deUint32				m_compareFunc;
429 
430 	struct FilterCase
431 	{
432 		const glu::TextureCube*	texture;
433 		tcu::Vec2				bottomLeft;
434 		tcu::Vec2				topRight;
435 		float					ref;
436 
FilterCasedeqp::gles3::Functional::TextureCubeShadowCase::FilterCase437 		FilterCase (void)
438 			: texture	(DE_NULL)
439 			, ref		(0.0f)
440 		{
441 		}
442 
FilterCasedeqp::gles3::Functional::TextureCubeShadowCase::FilterCase443 		FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
444 			: texture	(tex_)
445 			, bottomLeft(bottomLeft_)
446 			, topRight	(topRight_)
447 			, ref		(ref_)
448 		{
449 		}
450 	};
451 
452 	glu::TextureCube*			m_gradientTex;
453 	glu::TextureCube*			m_gridTex;
454 	std::vector<FilterCase>		m_cases;
455 
456 	TextureRenderer				m_renderer;
457 
458 	int							m_caseNdx;
459 };
460 
TextureCubeShadowCase(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc)461 TextureCubeShadowCase::TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc)
462 	: TestCase			(context, name, desc)
463 	, m_minFilter		(minFilter)
464 	, m_magFilter		(magFilter)
465 	, m_wrapS			(wrapS)
466 	, m_wrapT			(wrapT)
467 	, m_format			(format)
468 	, m_size			(size)
469 	, m_compareFunc		(compareFunc)
470 	, m_gradientTex		(DE_NULL)
471 	, m_gridTex			(DE_NULL)
472 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
473 	, m_caseNdx			(0)
474 {
475 }
476 
~TextureCubeShadowCase(void)477 TextureCubeShadowCase::~TextureCubeShadowCase (void)
478 {
479 	TextureCubeShadowCase::deinit();
480 }
481 
init(void)482 void TextureCubeShadowCase::init (void)
483 {
484 	try
485 	{
486 		DE_ASSERT(!m_gradientTex && !m_gridTex);
487 
488 		int						numLevels	= deLog2Floor32(m_size)+1;
489 		tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_format);
490 		tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
491 		tcu::Vec4				cBias		= fmtInfo.valueMin;
492 		tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
493 
494 		// Create textures.
495 		m_gradientTex	= new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
496 		m_gridTex		= new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
497 
498 		// Fill first with gradient texture.
499 		static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
500 		{
501 			{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
502 			{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
503 			{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
504 			{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
505 			{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
506 			{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
507 		};
508 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
509 		{
510 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
511 			{
512 				m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
513 				tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
514 			}
515 		}
516 
517 		// Fill second with grid texture.
518 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
519 		{
520 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
521 			{
522 				deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
523 				deUint32	rgb		= step*levelNdx*face;
524 				deUint32	colorA	= 0xff000000 | rgb;
525 				deUint32	colorB	= 0xff000000 | ~rgb;
526 
527 				m_gridTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
528 				tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
529 			}
530 		}
531 
532 		// Upload.
533 		m_gradientTex->upload();
534 		m_gridTex->upload();
535 	}
536 	catch (const std::exception&)
537 	{
538 		// Clean up to save memory.
539 		TextureCubeShadowCase::deinit();
540 		throw;
541 	}
542 
543 	// Compute cases
544 	{
545 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
546 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
547 		const float refOutOfBoundsUpper	= 1.1f;
548 		const float refOutOfBoundsLower	= -0.1f;
549 		const bool	singleSample		= m_context.getRenderTarget().getNumSamples() == 0;
550 
551 		if (singleSample)
552 			m_cases.push_back(FilterCase(m_gradientTex,	refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f)));	// minification
553 		else
554 			m_cases.push_back(FilterCase(m_gradientTex,	refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification - w/ tuned coordinates to avoid hitting triangle edges
555 
556 		m_cases.push_back(FilterCase(m_gradientTex,	refInRangeLower,		tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f)));	// magnification
557 		m_cases.push_back(FilterCase(m_gridTex,		refInRangeUpper,		tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification
558 		m_cases.push_back(FilterCase(m_gridTex,		refInRangeLower,		tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f)));	// magnification
559 		m_cases.push_back(FilterCase(m_gridTex,		refOutOfBoundsUpper,	tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f)));	// reference value clamp, upper
560 
561 		if (singleSample)
562 			m_cases.push_back(FilterCase(m_gridTex,	refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f)));	// reference value clamp, lower
563 		else
564 			m_cases.push_back(FilterCase(m_gridTex,	refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.25f, 0.75f)));	// reference value clamp, lower
565 	}
566 
567 	m_caseNdx = 0;
568 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
569 }
570 
deinit(void)571 void TextureCubeShadowCase::deinit (void)
572 {
573 	delete m_gradientTex;
574 	delete m_gridTex;
575 
576 	m_gradientTex	= DE_NULL;
577 	m_gridTex		= DE_NULL;
578 
579 	m_renderer.clear();
580 	m_cases.clear();
581 }
582 
getFaceDesc(const tcu::CubeFace face)583 static const char* getFaceDesc (const tcu::CubeFace face)
584 {
585 	switch (face)
586 	{
587 		case tcu::CUBEFACE_NEGATIVE_X:	return "-X";
588 		case tcu::CUBEFACE_POSITIVE_X:	return "+X";
589 		case tcu::CUBEFACE_NEGATIVE_Y:	return "-Y";
590 		case tcu::CUBEFACE_POSITIVE_Y:	return "+Y";
591 		case tcu::CUBEFACE_NEGATIVE_Z:	return "-Z";
592 		case tcu::CUBEFACE_POSITIVE_Z:	return "+Z";
593 		default:
594 			DE_ASSERT(false);
595 			return DE_NULL;
596 	}
597 }
598 
iterate(void)599 TextureCubeShadowCase::IterateResult TextureCubeShadowCase::iterate (void)
600 {
601 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
602 	const int						viewportSize	= 28;
603 	const RandomViewport			viewport		(m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
604 	const tcu::ScopedLogSection		iterSection		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
605 	const FilterCase&				curCase			= m_cases[m_caseNdx];
606 	ReferenceParams					sampleParams	(TEXTURETYPE_CUBE);
607 
608 	if (viewport.width < viewportSize || viewport.height < viewportSize)
609 		throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__);
610 
611 	// Setup texture
612 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
613 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
614 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
615 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
616 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
617 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
618 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
619 
620 	// Other state
621 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
622 
623 	// Params for reference computation.
624 	sampleParams.sampler					= glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
625 	sampleParams.sampler.seamlessCubeMap	= true;
626 	sampleParams.sampler.compare			= glu::mapGLCompareFunc(m_compareFunc);
627 	sampleParams.samplerType				= SAMPLERTYPE_SHADOW;
628 	sampleParams.lodMode					= LODMODE_EXACT;
629 	sampleParams.ref						= curCase.ref;
630 
631 	m_testCtx.getLog()
632 		<< TestLog::Message
633 		<< "Compare reference value =  " << sampleParams.ref << "\n"
634 		<< "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
635 		<< TestLog::EndMessage;
636 
637 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
638 	{
639 		const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
640 		tcu::Surface			result		(viewport.width, viewport.height);
641 		vector<float>			texCoord;
642 
643 		computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
644 
645 		m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
646 
647 		// \todo Log texture coordinates.
648 
649 		m_renderer.renderQuad(0, &texCoord[0], sampleParams);
650 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
651 
652 		glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, result.getAccess());
653 		GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
654 
655 		{
656 			const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
657 			tcu::LodPrecision			lodPrecision;
658 			tcu::TexComparePrecision	texComparePrecision;
659 
660 			lodPrecision.derivateBits			= 10;
661 			lodPrecision.lodBits				= 5;
662 			texComparePrecision.coordBits		= tcu::IVec3(10,10,10);
663 			texComparePrecision.uvwBits			= tcu::IVec3(6,6,0);
664 			texComparePrecision.pcfBits			= 5;
665 			texComparePrecision.referenceBits	= 16;
666 			texComparePrecision.resultBits		= pixelFormat.redBits-1;
667 
668 			const bool isHighQuality = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
669 															  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
670 
671 			if (!isHighQuality)
672 			{
673 				m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
674 
675 				lodPrecision.lodBits			= 4;
676 				texComparePrecision.uvwBits		= tcu::IVec3(4,4,0);
677 				texComparePrecision.pcfBits		= 0;
678 
679 				const bool isOk = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
680 														 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
681 
682 				if (!isOk)
683 				{
684 					m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
685 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
686 				}
687 				else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
688 					m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
689 			}
690 		}
691 	}
692 
693 	m_caseNdx += 1;
694 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
695 }
696 
697 class Texture2DArrayShadowCase : public TestCase
698 {
699 public:
700 								Texture2DArrayShadowCase	(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc);
701 								~Texture2DArrayShadowCase	(void);
702 
703 	void						init						(void);
704 	void						deinit						(void);
705 	IterateResult				iterate						(void);
706 
707 private:
708 								Texture2DArrayShadowCase	(const Texture2DArrayShadowCase& other);
709 	Texture2DArrayShadowCase&	operator=					(const Texture2DArrayShadowCase& other);
710 
711 	const deUint32				m_minFilter;
712 	const deUint32				m_magFilter;
713 	const deUint32				m_wrapS;
714 	const deUint32				m_wrapT;
715 
716 	const deUint32				m_format;
717 	const int					m_width;
718 	const int					m_height;
719 	const int					m_numLayers;
720 
721 	const deUint32				m_compareFunc;
722 
723 	struct FilterCase
724 	{
725 		const glu::Texture2DArray*	texture;
726 		tcu::Vec3					minCoord;
727 		tcu::Vec3					maxCoord;
728 		float						ref;
729 
FilterCasedeqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase730 		FilterCase (void)
731 			: texture	(DE_NULL)
732 			, ref		(0.0f)
733 		{
734 		}
735 
FilterCasedeqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase736 		FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
737 			: texture	(tex_)
738 			, minCoord	(minCoord_)
739 			, maxCoord	(maxCoord_)
740 			, ref		(ref_)
741 		{
742 		}
743 	};
744 
745 	glu::Texture2DArray*		m_gradientTex;
746 	glu::Texture2DArray*		m_gridTex;
747 	std::vector<FilterCase>		m_cases;
748 
749 	TextureRenderer				m_renderer;
750 
751 	int							m_caseNdx;
752 };
753 
Texture2DArrayShadowCase(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc)754 Texture2DArrayShadowCase::Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc)
755 	: TestCase			(context, name, desc)
756 	, m_minFilter		(minFilter)
757 	, m_magFilter		(magFilter)
758 	, m_wrapS			(wrapS)
759 	, m_wrapT			(wrapT)
760 	, m_format			(format)
761 	, m_width			(width)
762 	, m_height			(height)
763 	, m_numLayers		(numLayers)
764 	, m_compareFunc		(compareFunc)
765 	, m_gradientTex		(DE_NULL)
766 	, m_gridTex			(DE_NULL)
767 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
768 	, m_caseNdx			(0)
769 {
770 }
771 
~Texture2DArrayShadowCase(void)772 Texture2DArrayShadowCase::~Texture2DArrayShadowCase (void)
773 {
774 	Texture2DArrayShadowCase::deinit();
775 }
776 
init(void)777 void Texture2DArrayShadowCase::init (void)
778 {
779 	try
780 	{
781 		tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_format);
782 		tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
783 		tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
784 		tcu::Vec4				cBias		= fmtInfo.valueMin;
785 		int						numLevels	= deLog2Floor32(de::max(m_width, m_height)) + 1;
786 
787 		// Create textures.
788 		m_gradientTex	= new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
789 		m_gridTex		= new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
790 
791 		// Fill first gradient texture.
792 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
793 		{
794 			tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
795 			tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
796 
797 			m_gradientTex->getRefTexture().allocLevel(levelNdx);
798 			tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax);
799 		}
800 
801 		// Fill second with grid texture.
802 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
803 		{
804 			deUint32	step	= 0x00ffffff / numLevels;
805 			deUint32	rgb		= step*levelNdx;
806 			deUint32	colorA	= 0xff000000 | rgb;
807 			deUint32	colorB	= 0xff000000 | ~rgb;
808 
809 			m_gridTex->getRefTexture().allocLevel(levelNdx);
810 			tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
811 		}
812 
813 		// Upload.
814 		m_gradientTex->upload();
815 		m_gridTex->upload();
816 	}
817 	catch (...)
818 	{
819 		// Clean up to save memory.
820 		Texture2DArrayShadowCase::deinit();
821 		throw;
822 	}
823 
824 	// Compute cases.
825 	{
826 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
827 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
828 		const float refOutOfBoundsUpper	= 1.1f;		// !< lookup function should clamp values to [0, 1] range
829 		const float refOutOfBoundsLower	= -0.1f;
830 
831 		const struct
832 		{
833 			int		texNdx;
834 			float	ref;
835 			float	lodX;
836 			float	lodY;
837 			float	oX;
838 			float	oY;
839 		} cases[] =
840 		{
841 			{ 0,	refInRangeUpper,		1.6f,	2.9f,	-1.0f,	-2.7f	},
842 			{ 0,	refInRangeLower,		-2.0f,	-1.35f,	-0.2f,	0.7f	},
843 			{ 1,	refInRangeUpper,		0.14f,	0.275f,	-1.5f,	-1.1f	},
844 			{ 1,	refInRangeLower,		-0.92f,	-2.64f,	0.4f,	-0.1f	},
845 			{ 1,	refOutOfBoundsUpper,	-0.49f,	-0.22f,	0.45f,	0.97f	},
846 			{ 1,	refOutOfBoundsLower,	-0.85f,	0.75f,	0.25f,	0.61f	},
847 		};
848 
849 		const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
850 		const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
851 
852 		const float	minLayer	= -0.5f;
853 		const float	maxLayer	= (float)m_numLayers;
854 
855 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
856 		{
857 			const glu::Texture2DArray*	tex		= cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
858 			const float					ref		= cases[caseNdx].ref;
859 			const float					lodX	= cases[caseNdx].lodX;
860 			const float					lodY	= cases[caseNdx].lodY;
861 			const float					oX		= cases[caseNdx].oX;
862 			const float					oY		= cases[caseNdx].oY;
863 			const float					sX		= deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
864 			const float					sY		= deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
865 
866 			m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
867 		}
868 	}
869 
870 	m_caseNdx = 0;
871 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
872 }
873 
deinit(void)874 void Texture2DArrayShadowCase::deinit (void)
875 {
876 	delete m_gradientTex;
877 	delete m_gridTex;
878 
879 	m_gradientTex	= DE_NULL;
880 	m_gridTex		= DE_NULL;
881 
882 	m_renderer.clear();
883 	m_cases.clear();
884 }
885 
iterate(void)886 Texture2DArrayShadowCase::IterateResult Texture2DArrayShadowCase::iterate (void)
887 {
888 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
889 	const RandomViewport			viewport		(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
890 	const FilterCase&				curCase			= m_cases[m_caseNdx];
891 	const tcu::ScopedLogSection		section			(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
892 	ReferenceParams					sampleParams	(TEXTURETYPE_2D_ARRAY);
893 	tcu::Surface					rendered		(viewport.width, viewport.height);
894 
895 	const float						texCoord[]		=
896 	{
897 		curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
898 		curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
899 		curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
900 		curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
901 	};
902 
903 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
904 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
905 
906 	// Setup params for reference.
907 	sampleParams.sampler			= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
908 	sampleParams.sampler.compare	= glu::mapGLCompareFunc(m_compareFunc);
909 	sampleParams.samplerType		= SAMPLERTYPE_SHADOW;
910 	sampleParams.lodMode			= LODMODE_EXACT;
911 	sampleParams.ref				= curCase.ref;
912 
913 	m_testCtx.getLog()
914 		<< TestLog::Message
915 		<< "Compare reference value =  " << sampleParams.ref << "\n"
916 		<< "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
917 		<< TestLog::EndMessage;
918 
919 	gl.bindTexture	(GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
920 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,	m_minFilter);
921 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,	m_magFilter);
922 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S,		m_wrapS);
923 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T,		m_wrapT);
924 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
925 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
926 
927 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
928 	m_renderer.renderQuad(0, &texCoord[0], sampleParams);
929 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
930 
931 	{
932 		const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
933 		tcu::LodPrecision			lodPrecision;
934 		tcu::TexComparePrecision	texComparePrecision;
935 
936 		lodPrecision.derivateBits			= 18;
937 		lodPrecision.lodBits				= 6;
938 		texComparePrecision.coordBits		= tcu::IVec3(20,20,20);
939 		texComparePrecision.uvwBits			= tcu::IVec3(7,7,7);
940 		texComparePrecision.pcfBits			= 5;
941 		texComparePrecision.referenceBits	= 16;
942 		texComparePrecision.resultBits		= pixelFormat.redBits-1;
943 
944 		const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
945 														  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
946 
947 		if (!isHighQuality)
948 		{
949 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
950 
951 			lodPrecision.lodBits			= 4;
952 			texComparePrecision.uvwBits		= tcu::IVec3(4,4,4);
953 			texComparePrecision.pcfBits		= 0;
954 
955 			const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
956 													 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
957 
958 			if (!isOk)
959 			{
960 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
961 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
962 			}
963 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
964 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
965 		}
966 	}
967 
968 	m_caseNdx += 1;
969 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
970 }
971 
TextureShadowTests(Context& context)972 TextureShadowTests::TextureShadowTests (Context& context)
973 	: TestCaseGroup(context, "shadow", "Shadow texture lookup tests")
974 {
975 }
976 
~TextureShadowTests(void)977 TextureShadowTests::~TextureShadowTests (void)
978 {
979 }
980 
init(void)981 void TextureShadowTests::init (void)
982 {
983 	static const struct
984 	{
985 		const char*		name;
986 		deUint32		format;
987 	} formats[] =
988 	{
989 		{ "depth_component16",	GL_DEPTH_COMPONENT16	},
990 		{ "depth_component32f",	GL_DEPTH_COMPONENT32F	},
991 		{ "depth24_stencil8",	GL_DEPTH24_STENCIL8		}
992 	};
993 
994 	static const struct
995 	{
996 		const char*		name;
997 		deUint32		minFilter;
998 		deUint32		magFilter;
999 	} filters[] =
1000 	{
1001 		{ "nearest",				GL_NEAREST,					GL_NEAREST	},
1002 		{ "linear",					GL_LINEAR,					GL_LINEAR	},
1003 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST,	GL_LINEAR	},
1004 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST,	GL_LINEAR	},
1005 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR,	GL_LINEAR	},
1006 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR,	GL_LINEAR	}
1007 	};
1008 
1009 	static const struct
1010 	{
1011 		const char*		name;
1012 		deUint32		func;
1013 	} compareFuncs[] =
1014 	{
1015 		{ "less_or_equal",		GL_LEQUAL	},
1016 		{ "greater_or_equal",	GL_GEQUAL	},
1017 		{ "less",				GL_LESS		},
1018 		{ "greater",			GL_GREATER	},
1019 		{ "equal",				GL_EQUAL	},
1020 		{ "not_equal",			GL_NOTEQUAL	},
1021 		{ "always",				GL_ALWAYS	},
1022 		{ "never",				GL_NEVER	}
1023 	};
1024 
1025 	// 2D cases.
1026 	{
1027 		tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests");
1028 		addChild(group2D);
1029 
1030 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1031 		{
1032 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1033 			group2D->addChild(filterGroup);
1034 
1035 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1036 			{
1037 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1038 				{
1039 					deUint32		minFilter		= filters[filterNdx].minFilter;
1040 					deUint32		magFilter		= filters[filterNdx].magFilter;
1041 					deUint32		format			= formats[formatNdx].format;
1042 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1043 					const deUint32	wrapS			= GL_REPEAT;
1044 					const deUint32	wrapT			= GL_REPEAT;
1045 					const int		width			= 32;
1046 					const int		height			= 64;
1047 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1048 
1049 					filterGroup->addChild(new Texture2DShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc));
1050 				}
1051 			}
1052 		}
1053 	}
1054 
1055 	// Cubemap cases.
1056 	{
1057 		tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests");
1058 		addChild(groupCube);
1059 
1060 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1061 		{
1062 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1063 			groupCube->addChild(filterGroup);
1064 
1065 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1066 			{
1067 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1068 				{
1069 					deUint32		minFilter		= filters[filterNdx].minFilter;
1070 					deUint32		magFilter		= filters[filterNdx].magFilter;
1071 					deUint32		format			= formats[formatNdx].format;
1072 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1073 					const deUint32	wrapS			= GL_REPEAT;
1074 					const deUint32	wrapT			= GL_REPEAT;
1075 					const int		size			= 32;
1076 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1077 
1078 					filterGroup->addChild(new TextureCubeShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, size, compareFunc));
1079 				}
1080 			}
1081 		}
1082 	}
1083 
1084 	// 2D array cases.
1085 	{
1086 		tcu::TestCaseGroup* group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests");
1087 		addChild(group2DArray);
1088 
1089 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1090 		{
1091 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1092 			group2DArray->addChild(filterGroup);
1093 
1094 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1095 			{
1096 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1097 				{
1098 					deUint32		minFilter		= filters[filterNdx].minFilter;
1099 					deUint32		magFilter		= filters[filterNdx].magFilter;
1100 					deUint32		format			= formats[formatNdx].format;
1101 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1102 					const deUint32	wrapS			= GL_REPEAT;
1103 					const deUint32	wrapT			= GL_REPEAT;
1104 					const int		width			= 32;
1105 					const int		height			= 64;
1106 					const int		numLayers		= 8;
1107 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1108 
1109 					filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc));
1110 				}
1111 			}
1112 		}
1113 	}
1114 }
1115 
1116 } // Functional
1117 } // gles3
1118 } // deqp
1119