Lines Matching refs:m_textures
343 GLuint m_textures[NUM_TEXTURES];
497 gl.genTextures(NUM_TEXTURES, m_textures);
502 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]);
508 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0);
509 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0);
513 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]);
517 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0);
518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0);
522 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil]);
527 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil],
530 m_textures[packedTexRenderInitStencil], 0);
534 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep]);
538 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep],
540 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep],
545 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderStencilStep]);
549 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderStencilStep],
552 m_textures[packedTexRenderStencilStep], 0);
573 gl.deleteTextures(NUM_TEXTURES, m_textures);
1382 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]);
1409 gl.framebufferTexture2D(GL_FRAMEBUFFER, attachmentType, GL_TEXTURE_2D, m_textures[packedTexImage], 0);
1514 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0);
1518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0);
1619 result &= doReadPixels(m_textures[i], i);
1662 gl.bindTexture(GL_TEXTURE_2D, m_textures[i]);
2156 ref = m_textures[packedTexImage];
2271 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]);
2672 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]);